1
0
Fork 0

Canvas: move Window class to simgear.

This commit is contained in:
Thomas Geymayer 2014-05-09 16:06:23 +02:00
parent 5743ae48eb
commit bd29974683
10 changed files with 54 additions and 515 deletions

View file

@ -4,14 +4,12 @@ set(SOURCES
canvas_mgr.cxx
FGCanvasSystemAdapter.cxx
gui_mgr.cxx
window.cxx
)
set(HEADERS
canvas_mgr.hxx
FGCanvasSystemAdapter.hxx
gui_mgr.hxx
window.hxx
)
flightgear_component(Canvas "${SOURCES}" "${HEADERS}")

View file

@ -99,6 +99,13 @@ namespace canvas
return 0;
}
//----------------------------------------------------------------------------
SGSubsystem*
FGCanvasSystemAdapter::getSubsystem(const std::string& name) const
{
return globals->get_subsystem(name.c_str());
}
//----------------------------------------------------------------------------
simgear::HTTP::Client* FGCanvasSystemAdapter::getHTTPClient() const
{

View file

@ -31,6 +31,7 @@ namespace canvas
virtual void addCamera(osg::Camera* camera) const;
virtual void removeCamera(osg::Camera* camera) const;
virtual osg::Image* getImage(const std::string& path) const;
virtual SGSubsystem* getSubsystem(const std::string& name) const;
virtual simgear::HTTP::Client* getHTTPClient() const;
};
}

View file

@ -1,31 +0,0 @@
// Canvas forward declarations
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_FWD_HPP_
#define CANVAS_FWD_HPP_
#include <simgear/structure/SGSharedPtr.hxx>
namespace canvas
{
class Window;
typedef SGSharedPtr<Window> WindowPtr;
typedef SGWeakPtr<Window> WindowWeakPtr;
}
#endif /* CANVAS_FWD_HPP_ */

View file

@ -17,7 +17,6 @@
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "gui_mgr.hxx"
#include <Canvas/window.hxx>
#include <Main/fg_os.hxx>
#include <Main/fg_props.hxx>
@ -27,6 +26,7 @@
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>
#include <simgear/canvas/CanvasWindow.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <osg/BlendFunc>
@ -40,6 +40,8 @@ class DesktopGroup;
typedef SGSharedPtr<DesktopGroup> DesktopPtr;
typedef SGWeakPtr<DesktopGroup> DesktopWeakPtr;
namespace sc = simgear::canvas;
/**
* Event handler
*/
@ -62,12 +64,12 @@ class GUIEventHandler:
* Track a canvas placement on a window
*/
class WindowPlacement:
public simgear::canvas::Placement
public sc::Placement
{
public:
WindowPlacement( SGPropertyNode* node,
canvas::WindowPtr window,
simgear::canvas::CanvasPtr canvas ):
sc::WindowPtr window,
sc::CanvasPtr canvas ):
Placement(node),
_window(window),
_canvas(canvas)
@ -78,23 +80,23 @@ class WindowPlacement:
*/
virtual ~WindowPlacement()
{
canvas::WindowPtr window = _window.lock();
simgear::canvas::CanvasPtr canvas = _canvas.lock();
sc::WindowPtr window = _window.lock();
sc::CanvasPtr canvas = _canvas.lock();
if( window && canvas && canvas == window->getCanvasContent().lock() )
window->setCanvasContent( simgear::canvas::CanvasPtr() );
window->setCanvasContent( sc::CanvasPtr() );
}
private:
canvas::WindowWeakPtr _window;
simgear::canvas::CanvasWeakPtr _canvas;
sc::WindowWeakPtr _window;
sc::CanvasWeakPtr _canvas;
};
/**
* Desktop root group
*/
class DesktopGroup:
public simgear::canvas::Group
public sc::Group
{
public:
DesktopGroup();
@ -110,9 +112,9 @@ class DesktopGroup:
simgear::PropertyObject<int> _width,
_height;
canvas::WindowWeakPtr _last_push,
_last_mouse_over,
_resize_window;
sc::WindowWeakPtr _last_push,
_last_mouse_over,
_resize_window;
uint8_t _resize;
int _last_cursor;
@ -128,11 +130,11 @@ class DesktopGroup:
/**
*
*/
simgear::canvas::ElementFactory
sc::ElementFactory
getChildFactory(const std::string& type) const
{
if( type == "window" )
return &Element::create<canvas::Window>;
return &Element::create<sc::Window>;
return Group::getChildFactory(type);
}
@ -160,14 +162,14 @@ bool GUIEventHandler::handle( const osgGA::GUIEventAdapter& ea,
//------------------------------------------------------------------------------
DesktopGroup::DesktopGroup():
Group(simgear::canvas::CanvasPtr(), fgGetNode("/sim/gui/canvas", true)),
Group(sc::CanvasPtr(), fgGetNode("/sim/gui/canvas", true)),
_cb_mouse_mode( this,
&DesktopGroup::handleMouseMode,
fgGetNode("/devices/status/mice/mouse[0]/mode") ),
_handle_events(true),
_width(_node, "size[0]"),
_height(_node, "size[1]"),
_resize(canvas::Window::NONE),
_resize(sc::Window::NONE),
_last_cursor(MOUSE_CURSOR_NONE),
_last_x(-1),
_last_y(-1),
@ -267,7 +269,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
switch( ea.getEventType() )
{
case osgGA::GUIEventAdapter::RELEASE:
_resize_window.lock()->handleResize(canvas::Window::NONE);
_resize_window.lock()->handleResize(sc::Window::NONE);
_resize_window.reset();
break;
case osgGA::GUIEventAdapter::DRAG:
@ -279,7 +281,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
}
}
canvas::WindowPtr window_at_cursor;
sc::WindowPtr window_at_cursor;
for( int i = _transform->getNumChildren() - 1; i >= 0; --i )
{
osg::Group *element = _transform->getChild(i)->asGroup();
@ -287,8 +289,8 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
assert(element);
assert(element->getUserData());
canvas::WindowPtr window =
dynamic_cast<canvas::Window*>
sc::WindowPtr window =
dynamic_cast<sc::Window*>
(
static_cast<sc::Element::OSGUserData*>(
element->getUserData()
@ -327,14 +329,14 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
_resize = 0;
if( event->getScreenX() <= reg.l() + resize_corner )
_resize |= canvas::Window::LEFT;
_resize |= sc::Window::LEFT;
else if( event->getScreenX() >= reg.r() - resize_corner )
_resize |= canvas::Window::RIGHT;
_resize |= sc::Window::RIGHT;
if( event->getScreenY() <= reg.t() + resize_corner )
_resize |= canvas::Window::TOP;
_resize |= sc::Window::TOP;
else if( event->getScreenY() >= reg.b() - resize_corner )
_resize |= canvas::Window::BOTTOM;
_resize |= sc::Window::BOTTOM;
static const int cursor_mapping[] =
{
@ -354,7 +356,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
_drag_start = event->screen_pos;
window_at_cursor->raise();
window_at_cursor->handleResize(_resize | canvas::Window::INIT);
window_at_cursor->handleResize(_resize | sc::Window::INIT);
}
return true;
@ -368,7 +370,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
return true;
}
canvas::WindowPtr target_window = window_at_cursor;
sc::WindowPtr target_window = window_at_cursor;
switch( ea.getEventType() )
{
case osgGA::GUIEventAdapter::PUSH:
@ -399,7 +401,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
break;
case osgGA::GUIEventAdapter::MOVE:
{
canvas::WindowPtr last_mouse_over = _last_mouse_over.lock();
sc::WindowPtr last_mouse_over = _last_mouse_over.lock();
if( last_mouse_over != window_at_cursor && last_mouse_over )
{
sc::MouseEventPtr move_event( new sc::MouseEvent(*event) );
@ -417,7 +419,7 @@ bool DesktopGroup::handleMouse(const osgGA::GUIEventAdapter& ea)
{
event->type = sc::Event::MOUSE_UP;
canvas::WindowPtr last_push = _last_push.lock();
sc::WindowPtr last_push = _last_push.lock();
_last_push.reset();
if( last_push && last_push != target_window )
@ -484,9 +486,9 @@ GUIMgr::GUIMgr()
}
//------------------------------------------------------------------------------
canvas::WindowPtr GUIMgr::createWindow(const std::string& name)
sc::WindowPtr GUIMgr::createWindow(const std::string& name)
{
canvas::WindowPtr window = _desktop->createChild<canvas::Window>(name);
sc::WindowPtr window = _desktop->createChild<sc::Window>(name);
if( name.empty() )
window->set<std::string>
(
@ -516,7 +518,7 @@ void GUIMgr::init()
// GUI is on top of everything so lets install as first event handler
.push_front( _event_handler );
simgear::canvas::Canvas::addPlacementFactory
sc::Canvas::addPlacementFactory
(
"window",
boost::bind(&GUIMgr::addWindowPlacement, this, _1, _2)
@ -530,7 +532,7 @@ void GUIMgr::shutdown()
{
_desktop->destroy();
_desktop.reset();
simgear::canvas::Canvas::removePlacementFactory("window");
sc::Canvas::removePlacementFactory("window");
globals->get_renderer()
->getViewer()
@ -545,25 +547,25 @@ void GUIMgr::update(double dt)
}
//------------------------------------------------------------------------------
simgear::canvas::GroupPtr GUIMgr::getDesktop()
sc::GroupPtr GUIMgr::getDesktop()
{
return _desktop;
}
//------------------------------------------------------------------------------
simgear::canvas::Placements
sc::Placements
GUIMgr::addWindowPlacement( SGPropertyNode* placement,
simgear::canvas::CanvasPtr canvas )
sc::CanvasPtr canvas )
{
const std::string& id = placement->getStringValue("id");
simgear::canvas::Placements placements;
canvas::WindowPtr window = _desktop->getChild<canvas::Window>(id);
sc::Placements placements;
sc::WindowPtr window = _desktop->getChild<sc::Window>(id);
if( window )
{
window->setCanvasContent(canvas);
placements.push_back(
simgear::canvas::PlacementPtr(
sc::PlacementPtr(
new WindowPlacement(placement, window, canvas)
));
}

View file

@ -19,8 +19,6 @@
#ifndef CANVAS_GUI_MGR_HXX_
#define CANVAS_GUI_MGR_HXX_
#include "canvas_fwd.hpp"
#include <simgear/canvas/canvas_fwd.hxx>
#include <simgear/canvas/elements/CanvasGroup.hxx>
#include <simgear/props/PropertyBasedMgr.hxx>
@ -42,7 +40,7 @@ class GUIMgr:
public:
GUIMgr();
canvas::WindowPtr createWindow(const std::string& name = "");
simgear::canvas::WindowPtr createWindow(const std::string& name = "");
virtual void init();
virtual void shutdown();

View file

@ -1,311 +0,0 @@
// Window for placing a Canvas onto it (for dialogs, menus, etc.)
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "canvas_mgr.hxx"
#include "window.hxx"
#include <Main/globals.hxx>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <osgGA/GUIEventHandler>
#include <boost/algorithm/string/predicate.hpp>
#include <boost/foreach.hpp>
namespace canvas
{
namespace sc = simgear::canvas;
//----------------------------------------------------------------------------
const std::string Window::TYPE_NAME = "window";
//----------------------------------------------------------------------------
Window::Window( const simgear::canvas::CanvasWeakPtr& canvas,
const SGPropertyNode_ptr& node,
const Style& parent_style,
Element* parent ):
Image(canvas, node, parent_style, parent),
_attributes_dirty(0),
_resizable(false),
_capture_events(true),
_resize_top(node, "resize-top"),
_resize_right(node, "resize-right"),
_resize_bottom(node, "resize-bottom"),
_resize_left(node, "resize-left"),
_resize_status(node, "resize-status")
{
node->setFloatValue("source/right", 1);
node->setFloatValue("source/bottom", 1);
node->setBoolValue("source/normalized", true);
}
//----------------------------------------------------------------------------
Window::~Window()
{
if( _canvas_decoration )
_canvas_decoration->destroy();
}
//----------------------------------------------------------------------------
void Window::update(double delta_time_sec)
{
if( _attributes_dirty & DECORATION )
{
updateDecoration();
_attributes_dirty &= ~DECORATION;
}
Image::update(delta_time_sec);
}
//----------------------------------------------------------------------------
void Window::valueChanged(SGPropertyNode * node)
{
bool handled = false;
if( node->getParent() == _node )
{
handled = true;
const std::string& name = node->getNameString();
if( name == "resize" )
_resizable = node->getBoolValue();
else if( name == "update" )
update(0);
else if( name == "capture-events" )
_capture_events = node->getBoolValue();
else if( name == "decoration-border" )
parseDecorationBorder(node->getStringValue());
else if( boost::starts_with(name, "shadow-")
|| name == "content-size" )
_attributes_dirty |= DECORATION;
else
handled = false;
}
if( !handled )
Image::valueChanged(node);
}
//----------------------------------------------------------------------------
osg::Group* Window::getGroup()
{
return getMatrixTransform();
}
//----------------------------------------------------------------------------
const SGVec2<float> Window::getPosition() const
{
const osg::Matrix& m = getMatrixTransform()->getMatrix();
return SGVec2<float>( m(3, 0), m(3, 1) );
}
//----------------------------------------------------------------------------
const SGRect<float> Window::getScreenRegion() const
{
return getPosition() + getRegion();
}
//----------------------------------------------------------------------------
void Window::setCanvasContent(sc::CanvasPtr canvas)
{
_canvas_content = canvas;
if( _image_content )
// Placement within decoration canvas
_image_content->setSrcCanvas(canvas);
else
setSrcCanvas(canvas);
}
//----------------------------------------------------------------------------
sc::CanvasWeakPtr Window::getCanvasContent() const
{
return _canvas_content;
}
//----------------------------------------------------------------------------
sc::CanvasPtr Window::getCanvasDecoration()
{
return _canvas_decoration;
}
//----------------------------------------------------------------------------
bool Window::isResizable() const
{
return _resizable;
}
//----------------------------------------------------------------------------
bool Window::isCapturingEvents() const
{
return _capture_events;
}
//----------------------------------------------------------------------------
void Window::raise()
{
// on writing the z-index the window always is moved to the top of all other
// windows with the same z-index.
set<int>("z-index", get<int>("z-index", 0));
}
//----------------------------------------------------------------------------
void Window::handleResize( uint8_t mode,
const osg::Vec2f& offset )
{
if( mode == NONE )
{
_resize_status = 0;
return;
}
else if( mode & INIT )
{
_resize_top = getRegion().t();
_resize_right = getRegion().r();
_resize_bottom = getRegion().b();
_resize_left = getRegion().l();
_resize_status = 1;
}
if( mode & BOTTOM )
_resize_bottom = getRegion().b() + offset.y();
else if( mode & TOP )
_resize_top = getRegion().t() + offset.y();
if( mode & canvas::Window::RIGHT )
_resize_right = getRegion().r() + offset.x();
else if( mode & canvas::Window::LEFT )
_resize_left = getRegion().l() + offset.x();
}
//----------------------------------------------------------------------------
void Window::parseDecorationBorder(const std::string& str)
{
_decoration_border = simgear::CSSBorder::parse(str);
_attributes_dirty |= DECORATION;
}
//----------------------------------------------------------------------------
void Window::updateDecoration()
{
int shadow_radius = get<float>("shadow-radius") + 0.5;
if( shadow_radius < 2 )
shadow_radius = 0;
sc::CanvasPtr content = _canvas_content.lock();
SGRect<int> content_view
(
0,
0,
get<int>("content-size[0]", content ? content->getViewWidth() : 400),
get<int>("content-size[1]", content ? content->getViewHeight() : 300)
);
if( _decoration_border.isNone() && !shadow_radius )
{
setSrcCanvas(content);
set<int>("size[0]", content_view.width());
set<int>("size[1]", content_view.height());
_image_content.reset();
_image_shadow.reset();
if( _canvas_decoration )
_canvas_decoration->destroy();
_canvas_decoration.reset();
return;
}
if( !_canvas_decoration )
{
CanvasMgr* mgr =
dynamic_cast<CanvasMgr*>(globals->get_subsystem("Canvas"));
if( !mgr )
{
SG_LOG(SG_GENERAL, SG_WARN, "canvas::Window: no canvas manager!");
return;
}
_canvas_decoration = mgr->createCanvas("window-decoration");
_canvas_decoration->getProps()
->setStringValue("background", "rgba(0,0,0,0)");
setSrcCanvas(_canvas_decoration);
_image_content = _canvas_decoration->getRootGroup()
->createChild<sc::Image>("content");
_image_content->setSrcCanvas(content);
// Draw content on top of decoration
_image_content->set<int>("z-index", 1);
}
sc::GroupPtr group_decoration =
_canvas_decoration->getOrCreateGroup("decoration");
group_decoration->set<int>("tf/t[0]", shadow_radius);
group_decoration->set<int>("tf/t[1]", shadow_radius);
// TODO do we need clipping or shall we trust the decorator not to draw over
// the shadow?
simgear::CSSBorder::Offsets const border =
_decoration_border.getAbsOffsets(content_view);
int shad2 = 2 * shadow_radius,
outer_width = border.l + content_view.width() + border.r + shad2,
outer_height = border.t + content_view.height() + border.b + shad2;
_canvas_decoration->setSizeX( outer_width );
_canvas_decoration->setSizeY( outer_height );
_canvas_decoration->setViewWidth( outer_width );
_canvas_decoration->setViewHeight( outer_height );
set<int>("size[0]", outer_width - shad2);
set<int>("size[1]", outer_height - shad2);
set<int>("outset", shadow_radius);
assert(_image_content);
_image_content->set<int>("x", shadow_radius + border.l);
_image_content->set<int>("y", shadow_radius + border.t);
_image_content->set<int>("size[0]", content_view.width());
_image_content->set<int>("size[1]", content_view.height());
if( !shadow_radius )
{
if( _image_shadow )
{
_image_shadow->destroy();
_image_shadow.reset();
}
return;
}
int shadow_inset = std::max<int>(get<float>("shadow-inset") + 0.5, 0),
slice_width = shadow_radius + shadow_inset;
_image_shadow = _canvas_decoration->getRootGroup()
->getOrCreateChild<sc::Image>("shadow");
_image_shadow->set<std::string>("src", "gui/images/shadow.png");
_image_shadow->set<float>("slice", 7);
_image_shadow->set<std::string>("fill", "#000000");
_image_shadow->set<float>("slice-width", slice_width);
_image_shadow->set<int>("size[0]", outer_width);
_image_shadow->set<int>("size[1]", outer_height);
// Draw shadow below decoration
_image_shadow->set<int>("z-index", -1);
}
} // namespace canvas

View file

@ -1,123 +0,0 @@
// Window for placing a Canvas onto it (for dialogs, menus, etc.)
//
// Copyright (C) 2012 Thomas Geymayer <tomgey@gmail.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef CANVAS_WINDOW_HXX_
#define CANVAS_WINDOW_HXX_
#include <simgear/canvas/elements/CanvasImage.hxx>
#include <simgear/canvas/MouseEvent.hxx>
#include <simgear/props/PropertyBasedElement.hxx>
#include <simgear/props/propertyObject.hxx>
#include <simgear/misc/CSSBorder.hxx>
#include <osg/Geode>
#include <osg/Geometry>
namespace canvas
{
class Window:
public simgear::canvas::Image
{
public:
static const std::string TYPE_NAME;
enum Resize
{
NONE = 0,
LEFT = 1,
RIGHT = LEFT << 1,
TOP = RIGHT << 1,
BOTTOM = TOP << 1,
INIT = BOTTOM << 1
};
typedef simgear::canvas::Style Style;
/**
* @param node Property node containing settings for this window:
* capture-events Disable/Enable event capturing
* content-size[0-1] Size of content area (excluding
* decoration border)
* decoration-border Size of decoration border
* resize Enable resize cursor and properties
* shadow-inset Inset of shadow image
* shadow-radius Radius/outset of shadow image
*/
Window( const simgear::canvas::CanvasWeakPtr& canvas,
const SGPropertyNode_ptr& node,
const Style& parent_style = Style(),
Element* parent = 0 );
virtual ~Window();
virtual void update(double delta_time_sec);
virtual void valueChanged(SGPropertyNode* node);
osg::Group* getGroup();
const SGVec2<float> getPosition() const;
const SGRect<float> getScreenRegion() const;
void setCanvasContent(simgear::canvas::CanvasPtr canvas);
simgear::canvas::CanvasWeakPtr getCanvasContent() const;
simgear::canvas::CanvasPtr getCanvasDecoration();
bool isResizable() const;
bool isCapturingEvents() const;
/**
* Moves window on top of all other windows with the same z-index.
*
* @note If no z-index is set it defaults to 0.
*/
void raise();
void handleResize( uint8_t mode,
const osg::Vec2f& offset = osg::Vec2f() );
protected:
enum Attributes
{
DECORATION = 1
};
uint32_t _attributes_dirty;
simgear::canvas::CanvasPtr _canvas_decoration;
simgear::canvas::CanvasWeakPtr _canvas_content;
simgear::canvas::ImagePtr _image_content,
_image_shadow;
bool _resizable,
_capture_events;
simgear::PropertyObject<int> _resize_top,
_resize_right,
_resize_bottom,
_resize_left,
_resize_status;
simgear::CSSBorder _decoration_border;
void parseDecorationBorder(const std::string& str);
void updateDecoration();
};
} // namespace canvas
#endif /* CANVAS_WINDOW_HXX_ */

View file

@ -21,8 +21,6 @@
#ifndef _OD_GAUGE_HXX
#define _OD_GAUGE_HXX
#include <Canvas/canvas_fwd.hpp>
#include <simgear/canvas/ODGauge.hxx>
#include <simgear/canvas/CanvasPlacement.hxx>

View file

@ -25,7 +25,6 @@
#include "NasalCanvas.hxx"
#include <Canvas/canvas_mgr.hxx>
#include <Canvas/gui_mgr.hxx>
#include <Canvas/window.hxx>
#include <Main/globals.hxx>
#include <Scripting/NasalSys.hxx>
@ -34,6 +33,7 @@
#include <simgear/sg_inlines.h>
#include <simgear/canvas/Canvas.hxx>
#include <simgear/canvas/CanvasWindow.hxx>
#include <simgear/canvas/elements/CanvasElement.hxx>
#include <simgear/canvas/elements/CanvasText.hxx>
#include <simgear/canvas/MouseEvent.hxx>
@ -59,7 +59,7 @@ typedef nasal::Ghost<sc::CanvasPtr> NasalCanvas;
typedef nasal::Ghost<sc::ElementPtr> NasalElement;
typedef nasal::Ghost<sc::GroupPtr> NasalGroup;
typedef nasal::Ghost<sc::TextPtr> NasalText;
typedef nasal::Ghost<canvas::WindowWeakPtr> NasalWindow;
typedef nasal::Ghost<sc::WindowWeakPtr> NasalWindow;
naRef to_nasal_helper(naContext c, const osg::BoundingBox& bb)
{
@ -256,8 +256,8 @@ naRef initNasalCanvas(naRef globals, naContext c)
NasalWindow::init("canvas.Window")
.bases<NasalElement>()
.member("_node_ghost", &elementGetNode<canvas::Window>)
.method("_getCanvasDecoration", &canvas::Window::getCanvasDecoration);
.member("_node_ghost", &elementGetNode<sc::Window>)
.method("_getCanvasDecoration", &sc::Window::getCanvasDecoration);
nasal::Hash globals_module(globals, c),
canvas_module = globals_module.createHash("canvas");