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Author SHA1 Message Date
ehofman
932b38a87e sync. with JSBSim v. 2.0 2006-01-12 15:04:22 +00:00
ehofman
fcfe5d2010 Don't display the menubar in e highres screenshot. 2006-01-11 10:53:04 +00:00
curt
ee065ee6ef Write 'fg_root' in the property tree at /sim/fg-root 2006-01-09 03:47:33 +00:00
curt
3ed73e16b6 Add a do_play_audio_message() function which is tied to the
"play-audio-function" command.  This function can be called from internal
code, from nasal scripts, or from external scripts to play a single one-off
wav file.  File/audio data is loaded and unloaded on the fly automatically.
2006-01-09 02:23:02 +00:00
ehofman
0e16419f0d Stuart Buchanan:
- Provide a Nasal interface to display simple text messages on the screen
  like the ATC display. In fact, I copied the code from the ATCDisplay.cxx
  and simply shifted it further down the screen.


Erik:

TODO: Integrate the two pieces of code.
2006-01-06 09:50:58 +00:00
ehofman
4be621fbe9 Durk Talsma, Olaf Flebbe & Mathias Fröhlich:
Split up simple.cxx
2005-12-29 13:58:21 +00:00
ehofman
d11df8fcc8 Remove a debugging cout. 2005-12-27 14:30:56 +00:00
ehofman
7b1f1d73e6 Detect the hostname as early as possible to prevent a segmentation fault (and an unknown exception in the main loop situation. 2005-12-27 14:02:38 +00:00
mfranz
a67cb7d6fb no more "Aborting ...\nPossible cause: Success" 2005-12-22 23:32:23 +00:00
ehofman
faf91ae9e9 Revert to the previous version, this is just a glimps of the future. 2005-12-22 15:13:50 +00:00
ehofman
62c6063fa1 Only test for --fg-root and --aircraft in ~/.fgfsrc et all if it wasn't specified at the command line. 2005-12-22 14:14:08 +00:00
ehofman
b788a204c4 Add an option to enable or disable the save-on-exit option. Add a season commandline option. 2005-12-22 13:51:11 +00:00
ehofman
ffa92dfe4b Put the user configuration file sequence into it's own function. This will slightly tidy up the code but more importantly will make it consistant across the program. 2005-12-22 10:25:07 +00:00
fredb
653f063bcf Fix a typo and an unitialized variable 2005-12-22 06:42:00 +00:00
ehofman
49ba607726 Get the environment variables HOME and HOSTNAME only once. 2005-12-21 13:36:04 +00:00
ehofman
3986347f37 MSVC fix. 2005-12-18 09:35:01 +00:00
ehofman
f6174d2bf0 Stefan Seifert: implement persistent dialog options, so changes in rendering, static LOD and sound settings dialogs are made permanent. 2005-12-17 15:34:37 +00:00
curt
bbb8b066eb Mathias Fröhlich:
Computes the pick direction and starting point.  This is code that translates
a screen coordinate into a vector in the FlightGear world (between the eye and
the on-screen coordinate.)  Armed with this vector in FG world coordinates,
you could call a scenery intersection routine and lookup the lon/lat/elev of
the point in the world that was clicked on.
2005-12-12 21:15:20 +00:00
ehofman
90a149ffa3 Vassilii Khachaturov:
* in some cases more specific sg exception types were used in place
  of the more generic one, e.g., sg_io_exception instead of sg_exception
  when the context of the error was an IO error
* in some cases, the error message was made more specific
* minor style fix for exception rethrowing --- using throw; whenever
  a re-throw is made; sometimes optimizing away the exception symbol name
  in the catch handler at all
* more specific catch handlers added in some places -- e.g.,
  an sg_io_exception caught ahead of sg_exception
2005-12-11 13:37:06 +00:00
ehofman
6773bf9571 Additional checks to io arguments. This prevents fg from crashing on invalid
arguments.
2005-12-11 13:12:26 +00:00
mfranz
72f46a4a6f globals.cxx -- FGGlobals::set_fg_scenery():
Insert empty string as marker between FG_SCENERY path elements.
    FG_SCENERY=A:B expands to [A/Terrain, A/Objects, "", B/Terrain, B/Objects, ""]
    (assuming that both A/ and B/ have Terrain/ and Objects/ subdirs).

tileentry.cxx -- FGTileEntry::load():
    Check all tile dirs in FG_SCENERY from left to right: add all objects
    to the scenery until a terrain tile was found: In this case read the
    rest of that group (i.e. the Objects/ twin dir) and then stop scanning.

    Better structuring of log messages & fix warnings.
2005-12-03 10:20:35 +00:00
daveluff
4be8a31d4b Build the KLN89 stuff... 2005-11-30 00:50:07 +00:00
david
fbd53e772e Correct conditional so that FlightGear will compile without
special-purpose FDMs.
2005-11-29 03:12:24 +00:00
ehofman
e80e60ab7e Use the prefered GLUT game_mode_string format and add the posibility to match the screen refresh rate and the framerate. 2005-11-27 10:27:55 +00:00
curt
eca17c0dd8 Final updates for v0.9.9 2005-11-17 22:54:46 +00:00
curt
40bd985d36 Expose local timezone offset in the property tree. 2005-11-17 15:47:01 +00:00
ehofman
496dd14e21 This section was accidentally committed togetehr with another patch, it turned out it needed a fix since env was already declared. 2005-11-13 10:20:15 +00:00
ehofman
a76bbbd23f Use the new clouds3d-enable property instead. 2005-11-13 10:07:23 +00:00
ehofman
5d07f52389 Use the new clouds3d-enable property instead. 2005-11-13 10:05:58 +00:00
ehofman
65d24ffbb8 Start the HTML documentation in the default browser on Mac OS X 2005-11-12 14:46:00 +00:00
mfranz
432fbd7f23 sunpos.hxx is no more 2005-11-11 15:08:18 +00:00
mfranz
7612767e3a Fred: let the bool function actually return something 2005-11-11 07:17:26 +00:00
curt
35c1b36c2d v0.9.9-pre3 updates. 2005-11-11 01:24:23 +00:00
andy
14c3bc5932 Architectural fix allowing the "tip" popups (FOV, view name, etc...)
to pop themselves down while the simulator is paused.

The problem was with the "real time" queue in the event manager,
causing the third argument of Nasal's settimer() (a flag for "sim
time") to be ignored.  Inverts the default sense of the argument, as
there are lots of uses of settimer() in the current code, almost none
of which want to use real time.

Note this fix introduces a header file incompatibility in SimGear --
be sure to update.
2005-11-09 20:34:46 +00:00
curt
0787d72948 v0.9.9-pre2 updates. 2005-11-09 19:18:48 +00:00
mfranz
cff9e51840 reinit(): destroy, reload and re-open dialogs (menu: Debug -> GUI Reload)
redraw(): redraw gui without distroying dialogs (fgcommand "gui-redaw"/Shift-F10)

This change makes sure that Nasal-generated and dynamic dialogs can be
re-opened correctly when cycling through themes.
2005-11-09 17:16:59 +00:00
ehofman
3a655986e1 Harald JOHNSEN: really disable fog 2005-11-08 10:00:24 +00:00
mfranz
47f90a7976 backing out all changes to non-depreciated symbols/functions: plib's cvs
isn't tagged, so we can't easily say what was added after the last stable
release
2005-11-06 14:22:02 +00:00
curt
bf7cf64eb2 Updates in preparation for the v0.9.9 coming sometime [hopefully] soon. 2005-11-06 02:40:08 +00:00
mfranz
e7d2718e15 switch from depreciated pui functions to the "new", supported ones
(OK'ed by Curt)
2005-11-05 09:51:01 +00:00
ehofman
029dda3297 In the process of changing, adding and removing files the last few years
there was the situation where four directories contained jst two files,
of which three directories were aircraft related, and one directory contained
test code from Curt that might be better of in SimGear anyhow.

This is just a patch to move a bunch of files to new locations. In case of
local changes to any of them you can do the following:

move replay.[ch]xx from src/Replay to src/Aircraft
move control.[ch]xx from src/Control to src/Aircraft
move ssgEntityArray.[ch]xx from src/Objects to simgear/screen

In addition it has been decided only to use .[ch]xx files in all directories
unless it's contained within an FDM specific directory, in which case the
author is free to do whatever (s)he wants.

In this repspect the following files have been renamed in src/Multiplayer:

tiny_xdr.[ch]pp has become tiny_xdr.[ch]xx
multiplaymgr.[ch]pp has become multiplaymgr.[ch]xx
2005-11-01 13:41:49 +00:00
ehofman
eed55b48b7 Oliver Schroeder:
This is mainly an intermediate patch. I've restructured the network code.
2005-10-30 18:01:51 +00:00
ehofman
2b471a165f I guess there was something in Alex' patch that wasn't all that fortunate. 2005-10-25 16:28:46 +00:00
ehofman
62a359cc4a Alex Romosan:
* Use "const string&" rather than "string" in function calls when appropriate.
* Use "const Point3D&" instead of "Pint3D" in function calls when appropriate.
* Improved course calculation in calc_gc_course_dist()
* Safer thread handling code.

Vassilii Khachaturov:

Dont use "const Point3D&" for return types unless you're absolutely sure.

Erik Hofman:

* Use SGD_(2)PI(_[24]) as defined in simgear/constants.h rather than
  calculating it by hand every time.
2005-10-25 13:49:55 +00:00
ehofman
e6e618332f Add support for seasonal textures: --prop:/sim/startup/season=winter for now. 2005-10-23 13:48:36 +00:00
ehofman
12fc19080b Ima Sudonim:
CygWin/gcc-3.4.4 updates.

I replaced my cygwin compiler with 3.4.4, did a make clean of plib, simgear,
and flightgear, then did a make install of all three. With the included changes,
everything builds fine, and runs fine.
2005-10-22 11:22:05 +00:00
andy
ecd0f2306e Feature addition from Vassilii allows the user to set the tower
location with an airport ID by watching the property with a listener.
Moderately rewritten from the original patch for style.
2005-10-19 19:21:45 +00:00
ehofman
e769f42f3b Mathias Fröhlich:
I stumbled across two memory errors with two wrong const references to
std::string.

As I fixed that, I also moved aircraft_dir which is only used from UIUC into
UIUC. With that uiuc_aircraftdir.h is empty and can be removed.
2005-10-12 08:55:58 +00:00
ehofman
411d133a54 Mathias Fröhlich:
I believe I have found the agl hud problems as well as the 'hole' in the
carrier's deck. I spent half the day to reproduce that problem, it did not
occure when you start on the carrier not does it occure with JSBSim and my
really often used testaircraft. So I really need to improove my helicopter
flying qualities.

I was under the impression that *all* FDM's call

FGInterface::updateGeo*Position(..)

so set the new position in the FDM interface. Therefore I had added at the
some code that updates the scenery elevation below the aircraft to *those*
functions.
Ok, not all FDM's do so :/

The attached patch factors out a function computing the scenery altitude at
the current FDM's position. This function is also used in those FDM's which
need to update this value themselves.
Also this patch restores the nearplane setting and uses the current views
altitude instead of the current aircrafts. I think that this should further
be changed to the eypoint's agl in the future.
The agl is again ok in YASim's hud.
2005-10-08 12:33:06 +00:00
ehofman
68f248879c Harald JOHNSEN:
Changes
=======

- acmodel.cxx :
  we now have an optional new property (/sim/model/texture-path) that is used
  as the first path in wich aircraft textures are searched. If textures are not
  found there then the usual texture path or model path is used ;
  This allows to replace only needed textures for liveries ;

- options.cxx :
  added a new --livery=xxx option for the user pleasure ;
  this will just set the /sim/model/texture-path property with /livery/xxxx

- od_gauge.cxx, og_gauge.hxx, cockpit.cxx, cockpit.hxx,
  generic-instrumentation.xml :
  added an helper class that contain a rendering context for glass instrument
  or any other opengl drawn instrument ;

- wxradar.cxx, instrument_mgr.cxx, wxradar.hxx :
  first experimentation of a weather radar ;
2005-10-08 11:55:18 +00:00
ehofman
f057fd0d48 Martin Spott: Use standardized Sun directive. 2005-10-06 11:08:26 +00:00
mfranz
bb55e4122f Al MacLeod: fix typo 2005-10-04 20:36:38 +00:00
mfranz
ac2f7d1e4b prevent view through big hole in carrier deck 2005-10-04 18:01:45 +00:00
ehofman
1c3e2d4942 Vivian Meazza:
This adds a TACAN instrument to the inventory. Range and bearing are calculated
to the TACAN or VORTAC beacon selected by means of the Channel Selector in the E
quipment/Radio pull-down menu.

A TACAN beacon has also been added to the aircraft carrier Nimitz (channel #029Y
).
2005-10-01 09:56:53 +00:00
curt
0bb1494452 David Luff:
Attached is a patch to the airport data storage that I would like committed
after review if acceptable.  Currently the storage of airports mapped by ID
is by locally created objects - about 12 Meg or so created on the stack if
I am not mistaken.  I've changed this to creating the airports on the heap,
and storing pointers to them - see FGAirportList.add(...) in
src/Airports/simple.cxx.  I believe that this is probably better practice,
and it's certainly cured some strange problems I was seeing when accessing
the airport data with some gps unit code.  Changes resulting from this have
cascaded through a few files which access the data - 11 files are modified
in all.  Melchior and Durk - you might want to test this and shout if there
are problems since the metar and traffic code are probably the biggest
users of the airport data.  I've also added a fuzzy search function that
returns the next matching airport code in ASCII sequence in order to
support gps units that have autocompletion of partially entered codes.

More generally, the simple airport class seems to have grown a lot with the
fairly recent addition of the parking, runway preference and schedule time
code.  It is no longer just an encapsulation of the global airport data
file, and has grown to 552 bytes in size when unpopulated (about 1/2 a K!).
 My personal opinion is that we should look to just store the basic data in
apt.dat for all global airports in a simple airport class, plus globally
needed data (metar available?), and then have the traffic, AI and ATC
subsystems create more advanced airports for themselves as needed in the
area of interest.  Once a significant number of airports worldwide have
ground networks and parking defined, it will be impractical and unnecessary
to store them all in memory.  That's just a thought for the future though.
2005-09-20 20:26:57 +00:00
ehofman
fad67bda10 Mathias Fröhölöiööhlich:
There was a patch from Manuel Masing a few months ago which cleaned up
SGLocation's way depending on input values. That means that with that patch
SGLocation does no longer have calls with unneeded input arguments.
I took his patch and integrated that into flightgear and made maximum use of
that changes.


Erik Hofman:
Remove some duplicate code that was moved to simgear/compiler.h
2005-09-05 13:25:09 +00:00
ehofman
7b824755ee Mathias Fröhlich:
I have prepared a patch that:
- Introduces a FGTileMgr::scenery_available method which asks the tilemanager
  if scenery for a given range around a lat/lon pair is already loaded and make
  use of that method at some -9999 meter checks.
- Introduces a FGScenery::get_elevation_m method which queries the altitude at
  a given position. In constrast to the groundcache functions this is the best
  choice if you ask for one *single* altitude value. Make use of that thing in
  AI/ATC classes and for the current views ground level. At the current views
  part the groundcache is reused if possible.
- The computation of the 'current groundlevel' is no longer done on the
  tilemanagers update since the required functions are now better seperated.

Alltogether it eliminates somehow redundant terrain level computations which
are now superseeded by that more finegrained functions and the existence of
the groundcache. Additionally it introduces an api to commonly required
functions which was very complex to do prevously.
2005-08-14 12:57:12 +00:00
ehofman
83b414482f Harald JOHNSEN:
I did some profiling of the code and found a few interessant things. Some corrections are obvious like the one in the multiplayer code, the fps is no more divided by 2 or 3 when another plane is on screen.

Other things like collision detection and computation of agl can not really be optimized. I changed a few things in hitlist.cxx but this only give a very low increase of fps. The groundcache eats a lot of cpu but I think that the real way to do it is to use a real collision system like OPCODE or something like that.



And I added an option to disable the recording of replay data. It takes more cpu than we can think.


Changes
=======

- panel.cxx :
  moved the computation of the instruments diffuse color outside the texturelayer code
  since this is constant during a frame, this is a big speedup for 2D panels ;

- hitlist.cxx :
  changed the computation of the intersection between ray and triangle, optimized
  the sphere culling by using a normalized direction vector. This can give a
  35% speedup on the computation of elevation in some situations ;

- renderer.cxx, acmodel.cxx :
  call ssgDrawAndCull with plane scene graph in external or internal view,
  calling ssgDrawAndCull with the root scene graph was drawing other players plane
  a second time in multiplayer mode ;

- mplayer.cxx :
  removed the calls to ssgFlatten and ssgStripify because it was degenerating models,
  causing a massive drop in frame rate ;

- replay.cxx :
  added an option to disable the recording of the flight

- fgclouds.cxx :
  changed the path of cloudlayer properties to match preferences.xml ;
  set the altitude of clouds from scenarios to a more correct value if metar is not enabled ;
2005-07-31 09:04:18 +00:00
ehofman
d4a3872f78 Remove a stale reference. 2005-07-26 16:57:56 +00:00
ehofman
05f626e9fb Harald JOHSEN:
Changes
=======

- shadowvolume.cxx, renderer.cxx :
  - reduced the polygon offset a bit to eliminate some artifact ;
  - changed again the cleanup code for objects inside a tile because it could crash on rare occasion ;
  - the culling of shadow casters has been rewritten to traverse the scene graph, it should be
    a bit faster when there is a lot of objects ;
  - the range selector was not correctly handled, sometimes the wrong LOD was casting shadows.
  - added the option to display aircraft's transparent objects after the shadows, this will
    reduce the problem of shadows being hidden by the transparent object (propeller disk,
    rotor, etc). A side effect is that aircraft's transparent objects won't receive shadows
    anymore. This is usually a good thing except when the aircraft use a 'transparent'
    texture where it should not. A transparent texture in the plib context is a texture
    with an alpha channel or a material with alpha <= 0.99.

- model.cxx, animation.cxx, shadowvolume.cxx :
  - added an optional <condition> under the <noshadow> animation

- tower.cxx
  - correct a rare bug where all occurences of the aircraft are not deleted from the
  departure list causing a crash in FGTower::CheckDepartureList function.
2005-07-18 16:58:22 +00:00
ehofman
1869b30b58 Mathias Fröhlich:
I have traced that reset on carrier problem down to several problems. One of
them is the fact that on reset the carrier is updated while the aircraft is
not. That made the aircraft drop down an elevator sometimes. Depending on the
passed realtime while loading some parts of the scenery.
2005-07-13 12:25:16 +00:00
mfranz
ae96deb2c1 read the splash font color from the gui style file. This is a bit of a
gimmick, but it may be nice to adjust the font color to match the splash
image, e.g. to make it darker for dark images, etc.
2005-07-07 21:43:22 +00:00
mfranz
fb9453fc2d Patrick Quirk: fix typo (Norman: "looks like this is probably a bug") 2005-07-07 12:57:00 +00:00
mfranz
0730ecc8e2 Whoops. I had missed that we have that already. Reverting. Thanks Erik.
<binding>
     <command>reinit</command>
     <subsystem>gui</subsystem>
    </binding>
2005-07-03 15:43:32 +00:00
mfranz
133cc2b0c7 Rename "menu-reload" to "gui-reload", which is what is actually done
behind the scenes: It reloads all gui files from $FG_ROOT/gui/. That's
useful for gui development. Maybe we'll have a "menu-reload" later ...
2005-07-03 15:20:05 +00:00
mfranz
7f9b0fbb73 - add fgcommand to reload menubar; that's necessary to make changes visible
at runtime. Example:

  <key n="99">
      <name>c</name>
      <desc>Update completely useless menu entry.</desc>
      <binding>
          <command>nasal</command>
          <script>
              time = getprop("/sim/time/elapsed-sec");
              setprop("/sim/menubar/default/menu[9]/label", time);
          </script>
      </binding>
      <binding>
          <command>menu-reload</command>
      </binding>
  </key>
2005-07-03 15:06:29 +00:00
mfranz
2f2d14a41f better error message to help users and support staff 2005-07-03 10:27:35 +00:00
ehofman
4df7a3e9f8 Mathias Fröhlich:
I have introduced the posibility to start directly on the carrier.

With that patch you will have a --carrrier=id argument where id can either be
the pennant number configured in the nimitz scenario or the carriers name
also configured in the carriers scenario.
Additionaly you can use --parkpos=id to select different positions on the
carrier. They are also configured in the scenario file.

That includes the switch of the whole FGInterface class to make use of the
groundcache.
That means that an aircraft no longer uses the current elevation value from
the scenery class. It rather has its own local cache of the aircrafts
environment which is setup in the common_init method of FGInterface and
updated either manually by calling
 FGInterface::get_groundlevel_m(lat, lon, alt_m);
or implicitly by calling the above method in the
 FGInterface::_updateGeo*Position(lat, lon, alt);
methods.
A call get_groundlevel_m rebuilds the groundcache if the request is outside
the range of the cache.

Note that for the real usage of the groundcache including the correct
information about the movement of objects and the velocity information, you
still need to set up the groundcache in the usual way like YASim and JSBSim
currently does.
If you use the native interface, you will get only static objects correctly.
But for FDM's only using one single ground level for a whole step this is IMO
sufficient.

The AIManager gets a way to return the location of a object which is placed
wrt an AI Object. At the moment it only honours AICarriers for that.
That method is a static one, which loads the scenario file for that reason and
throws it away afterwards. This looked like the aprioriate way, because the
AIManager is initialized much later in flightgears bootstrap, and I did not
find an easy way to reorder that for my needs. Since this additional load is
very small and does only happen if such a relative location is required, I
think that this is ok.

Note that moving on the carrier will only work correctly for JSBSim and YASim,
but you should now be able to start and move on every not itself moving
object with any FDM.
2005-07-03 09:39:14 +00:00
ehofman
f2cf76171f Harald JOHNSEN:
Changes
=======

New volumetric shadows for FlightGear.

There is now two new checkboxes in the rendering dialog to enable/disable shadows
for the user aircraft and for static scenery objects (ie those defined in the .stg files).
AI and random objects are not handled for the moment.


known bugs
==========
- ghost objects
2005-06-26 17:21:18 +00:00
ehofman
8e5eed90d5 Remove the 'old' 3D clouds code. 2005-06-25 11:21:18 +00:00
mfranz
72eecef8fa strip trailing spaces & garbage 2005-06-13 19:27:40 +00:00
mfranz
938502b239 sg_throwable's "origin" argument is optional and defaults to an empty
string. "(received from )" doesn't really look good.
2005-06-12 16:01:49 +00:00
mfranz
57aa9274d7 call the subsystems' postinit() methods after all of them are initialized 2005-06-11 09:13:44 +00:00
ehofman
e59d38bf00 Harald JOHSNEN:
Changes
=======

- correct the transparency probleme when old 3d clouds were enabled
 (rendering context with an alpha channel)
- changed rain cone orientation, it can now be viewed from helicopter or chase
  view (still not tower view)
- clouds are a bit more yellow/red at dawn/dusk
- weather data is now correctly propagated to the interpolator, this correct
  visibility, wind, etc
- the 'metar' weather scenario now immedialty reuse the real metar data
- real metar no more overwrite custom weather scenario
2005-05-22 08:08:22 +00:00
ehofman
d2271c3bf4 Harald JOHNSEN:
This is another update for the cloud code, a lot of lines but this time I have started to add the doxygen doc.

Misc
====

- corrected a bug when RTT is not available, the current rendering context was
  altered
- if RTT is not available then 3d clouds are not drawn at all
- impostors lighting is now recomputed when the sun changes position
- distant objects are no more seen in front of clouds
- blending of distant clouds is a bit better now
- litle optimization of code (uses a less cpu time)
- use layer wind speed and direction (no more hardcoded wind)
- fov is no more hardcoded

Changes
=======

- clouds (cu only) are dissipating/reforming (experimental)
- compute a turbulence factor that depends on surrounding clouds and type of
  clouds (experimental)
- clouds shapes are defined in cloudlayers.xml
- type of clouds present in a layer is also defined in cloudlayers.xml
- cloud layers are generated from metar and other misc. data (in progress)
- added a rain effect around the viewer (enabled in the rendering dialog and
  when the metar property says so)
- added a lightning effect (enabled in the rendering dialog) : cb clouds spawn
  new lightnings
- added a dialog to select from different weather source : metar/property,
  a 'fair weather' environment and a 'thunderstorm' environment.
2005-05-15 09:26:17 +00:00
mfranz
1b88a799c0 don't use /sim/ATC/ and /sim/atc/ wildly mixed together; it's only /sim/atc/
now, just as it was everywhere in ATC/ATCDialog.cxx already
2005-05-10 09:44:13 +00:00
mfranz
51353ead72 Simon Hollier:
don't crash when using --disable-splash-screen and/or if font can't be found
2005-05-10 06:26:59 +00:00
mfranz
fb14bdb8ec the plib documentation says we should call fntInit() before using fonts;
not that it makes a difference ...
2005-05-08 14:32:56 +00:00
mfranz
97811e8832 fade out text, too; cosmetics 2005-05-06 15:48:48 +00:00
mfranz
8ddf716d8c navigation data alone doesn't take *that* long ... 2005-05-06 09:47:46 +00:00
mfranz
b04c31cc51 fix wording 2005-05-06 09:16:30 +00:00
mfranz
d80b718039 - implement progress information (enabled by default; can be turned off via
/sim/startup/splash-progress)
- a string in /sim/startup/splash-title is displayed on top of the screen
  and by default empty
- the splash image is scaled down if 512x512 is too big
- code cleanup
2005-05-06 09:08:44 +00:00
mfranz
608e56bfb4 remove redundant check 2005-05-04 21:31:16 +00:00
mfranz
99f4b7e66e - open window as soon as possible
- move most of the initialization in chunks into the idle loop
- remove unused first fgSplashUpdate() parameter
2005-05-04 21:28:42 +00:00
mfranz
2a5b1040d3 one dialog-show is enough 2005-05-04 21:25:57 +00:00
mfranz
510314f54d reverting last patch: the (non)redrawing problems are simply too annoying :-( 2005-05-04 12:11:37 +00:00
mfranz
69798de096 open black window immediately. This doesn't only give useful feedback,
it also allows to switch desktops shortly after starting fgfs without
having the window pop up on the "wrong" virtual desktop.
2005-05-04 10:57:35 +00:00
mfranz
34d23fe6f3 cleanup (deleting NULL pointers is explicitly allowed) 2005-05-02 06:03:25 +00:00
ehofman
4c10ef139c Mathias:
I have done a patch to eliminate the jitter of 3D-objects near the viewpoint
(for example 3D cockpit objects).
The problem is the roundoff accuracy of the float values used in the
scenegraph together with the transforms of the eyepoint relative to the
scenery center.

The solution will be to move the scenery center near the view point.
This way floats relative accuracy is enough to show a stable picture.

To get that right I have introduced a transform node for the scenegraph which
is responsible for that shift and uses double values as long as possible.
The scenery subsystem now has a list of all those transforms required to place
objects in the world and will tell all those transforms that the scenery
center has changed when the set_scenery_center() of the scenery subsystem is
called.
The problem was not solvable by SGModelPlacement and SGLocation, since not all
objects, especially the scenery, are placed using these classes.

The first approach was to have the scenery center exactly at the eyepoint.
This works well for the cockpit.
But then the ground jitters a bit below the aircraft. With our default views
you can't see that, but that F-18 has a camera view below the left engine
intake with the nose gear and the ground in its field of view, here I could
see that.
Having the scenery center constant will still have this roundoff problems, but
like it is now too, the roundoff error here is exactly the same in each
frame, so you will not notice any jitter.

The real solution is now to keep the scenery center constant as long as it is
in a ball of 30m radius around the view point. If the scenery center is
outside this ball, just put it at the view point.

As a sideeffect of now beeing able to switch the scenery center in the whole
scenegraph with one function call, I was able to remove a one half of a
problem when switching views, where the scenery center was far off for one or
two frames past switching from one view to the next. Also included is a fix
to the other half of this problem, where the view position was not yet copied
into a view when it is switched (at least under glut). This was responsible
for the 'Error: ...' messages of the cloud subsystem when views were
switched.
2005-04-29 14:38:24 +00:00
curt
86249209b9 This is a work in progress. I am extending the "ExternalPipe" protocol to
have a "property" mode as well as the original "binary" mode.  The property mode
will allow the remote module to request any set of properties, and it will send
those properties each frame.  The remote module can reply with a list of arbitrary
property name/value pairs to update on the FlightGear side.

This is a first stab, so it's not the cleanest, most well concieved code, but it
allows an external module (communicating via a pipe) to have a huge amount of
flexibility in the data in can access and update.
2005-04-19 01:44:56 +00:00
ehofman
d28e99d913 Melchior FRANZ:
Make SDL window resizable; This exposes the same problem that many
GLUT users have: resizing up may cause a temporary switch to software
rendering if the card is low on memory. Resizing down again switches
back to HW rendering. (KSFO is texture intensive, but there are no
problems in LOWL, and elsewhere.) Less and less users will have the
problem as cards become better, and it's no reason not to allow
resizing altogether.
2005-04-06 08:46:39 +00:00
ehofman
f43b011ee3 Cygwin (windows) fix. 2005-03-31 08:41:41 +00:00
curt
babb51ba02 Update nasal function name. 2005-03-25 01:37:58 +00:00
curt
2e308fe928 Updated hybrid of original busy-wait frame rate throttling loop combined with
a safe undersleep() to conserve cpu.  Essentially we undersleep our target by
just a bit (to avoid the chance of oversleeping.)  Then we finish off the
remaining time slice with a busy-wait loop.
2005-03-09 21:56:00 +00:00
ehofman
d1168b493a Frederic Bouvier:
Norman Vine wrote :

> Frederic Bouvier writes:
>
>> Quoting Andy Ross:
>>> * Hopefully in a CPU-friendly way.  I know that older versions of
>>>  the NVidia drivers did this by spinning in a polling loop
>>>  inside the driver.  I'm not sure if this has been fixed or not.
>>>
>>> From my experience, the latest non-beta Windows NVidia driver seems to eat CPU
>>
>> even with sync to vblank enabled. The CPU usage is always 100%.
>
> Buried in the PPE sources is a 'hackish' but portable way to limit CPU usage if the desired framerate is met
>
>  /*
>    Frame Rate Limiter.
>
>    This prevents any one 3D window from updating faster than
>    about 60Hz.  This saves a ton of CPU time on fast machines.
>
>    ! I THINK I MUNGED THE VALUE FOR ulMilliSecondSleep() NHV !
>  */
>
>  static ulClock *ck = NULL ;
>
>  if ( frame_rate_limiter )
>  {
>     if ( ck == NULL )
>     {
>       ck = new ulClock ;
>       ck -> update () ;
>     }
>
>     int t_ms = (int) ( ck->getDeltaTime() * 1000.0 ) ; /* Convert to ms */
>
>     if ( t_ms < 16 )
>       ulMilliSecondSleep ( 16 - t_ms ) ;
>  }
>
>

I implemented the method pointed out by Norman. It works great on windows and saves me a lot of CPU cycles. This way, I can get the same framerate in moderately populated areas and have CPU idle 50% of the time instead of wildly looping in the NVidia driver while waiting to sync on vblank.

It has been tested on Linux by Melchior. He saw the same gain in CPU cycles.
2005-03-09 15:12:01 +00:00
ehofman
811591734e IRIX fix. 2005-03-08 18:05:24 +00:00
curt
c6c094034c Add support for drawing only a portion of the configured view frustum. This
is one way to get an asymmetric view frustum without needing to compute the
sgFrustum parameters directly.
2005-02-25 22:27:15 +00:00
curt
5accfdeb90 Currently, aspect ratio is computed directly from the window dimensions.
I have added a --aspect-ratio-multiplier=x.xx option to give some end user
control over the aspect ratio.  (This may seem a little strange, but it's a
building block towards the capability of doing asymmetric view frustums in
FlightGear.)
2005-02-25 21:20:17 +00:00
curt
7c43f5c924 Oops, committed some code that should *not* be in the default. 2005-02-25 19:47:40 +00:00
curt
40170cb722 The view frustum is defined in plib apps using calls to ssgSetFOV() and
ssgSetNearFar().  This by default creates a symmetric view frustum which is
typically what an application wants.

However, to get control of the view frustum in order to build support for
asymmetric view frustums, we need to wrap these calls with a bit of our own
logic.

This set of changes wraps all calls to ssgSetFOV() and ssgSetNearFar() with
FGRenderer methods.

I also standardized how the FGRenderer class is handled in globals.[ch]xx.
This led to some cascading changes in a variety of source files.

As I was working my way through the changes, I fixed a few warnings along
the way.
2005-02-25 19:41:53 +00:00
ehofman
5bc15d7a69 Durk Talsma:
I just heard from John Wojnaroski that you and he are going to work on getting
a flightgear demo machine up for the linux expo thursday and Friday. John
indicated that he would very much like to get a CVS version with the new
traffic code up and running before the expo.
2005-02-10 09:01:51 +00:00
ehofman
394fe84351 Put the code at the proper place. 2005-01-29 13:12:34 +00:00
ehofman
9c743fc4c9 Geoff Air:
RE: --aircraft=ufo in system.fgfsrc is ignored

To change a 'feature', one that has been mentioned here many
times, and again recently, place the following code block
into fgInitFGAircraft.

In its favour, I would argue this means FG can be run without
a command line, provided FG_ROOT has been set in the
environment, and that seems to me, as it should be ... ;=))

Perhaps the only counter, is that system.fgfsrc is read twice,
but so are others, like .fgfsrc, for other (local) options ...
or system.fgfsrc should .nt. be used for 'aircraft' ?
2005-01-29 10:22:44 +00:00
ehofman
ded8b8f34e Cosmetic updates. 2005-01-27 10:58:05 +00:00
ehofman
33b6694311 Melchior FRANZ:
The following patches to SimGear & FlightGear ...

- create an FGMetar abstraction layer, whose purpose is:
  * provide defaults for unset values
  * interpolate/randomize data (GREATER_THAN)
  * derive additional values (time, age, snow cover)
  * consider minimum identifier (CAVOK, mil. color codes)
- add rain/hail/snow/snowcover support on the METAR side
- add max age of METAR data handling (currently set to
- add support for an external METAR cache proxy server
- add CAVOK handling
- set missing year/month in regular METAR messages
- fix a small bug in metar.cxx (wrong return value)
2005-01-20 09:28:45 +00:00
ehofman
38d327ba24 Tie the Scenery loader thread and the real weather fetching thread to CPU1 (if supported). 2005-01-09 10:27:01 +00:00
curt
9f531ff901 A couple minor tweaks to the replay subsystem to allow "pausing" the replay. 2005-01-05 05:45:38 +00:00
curt
ca80161dcf FGIO::shutdown_all() is called from the FGIO destructor so remove the extra
explicit calls to shutdown_all() which was causing this to be called twice.
This could cause problems with some IO modules (such as attempting to close
an invalid file descriptor the second time.)
2004-12-29 20:40:41 +00:00
ehofman
a7139a816c Durk Talsma:
Fix a couple of places that were not yet using SGPath
2004-12-27 17:35:22 +00:00
curt
4ab7603523 Changes to correspond with ATC hardware code changes. 2004-12-24 02:16:05 +00:00
curt
222446df29 Replace the data/Airports/basic.dat.gz and data/Airports/runways.dat.gz with
a single apt.dat.gz file which is in the native X-Plane format.

To do this I wrote a front end loader than builds the airport and runway
list.  Some of the changes I needed to make had a cascading effect, so there
are minor naming changes scattered throughout the code.
2004-12-22 23:57:07 +00:00
curt
c362ca795c Updates in preparation for the 0.9.8 release. 2004-12-21 00:16:06 +00:00
ehofman
f541c30e46 gcc 2.95 fix? 2004-12-20 08:36:56 +00:00
ehofman
800dad8273 Make sound audiable not until after the scenery is loaded. 2004-12-16 13:19:01 +00:00
curt
c6f0d87a26 A few more radios -> instrumentation name changes thanks to Melchior for
catching these.
2004-12-04 21:06:57 +00:00
curt
634e79353f Roy Vegard Ovesen:
I've finished the emigration of the radiostack, and I've also removed it
completely. It turned out that the comm radio is completely implemented in
the ATC subsystem. I've changed the affected ATC files to point
to /instrumentation/com, but I guess that the maintainer of the ATC code
should decide wether to make it configureable, and how.

I also had to change some files in Network and Main. The changes in network
should be obvious, but the changes in Main were a bit suspect. The files
included radiostack.hxx, but they weren't directly depending on
radiostack-hxx. They were depending on other files that were included by
radiostack.hxx. I got it to compile, but I'm not sure if I included the
correct directly depending file.

For the data directory I changed every occurrence of /radios/
with /instrumentation/ with this simple one-liner that I found on the net:

find -name '*.xml' -type f | xargs perl -pi -e
's/\/radios\//\/instrumentation\//g'

Instead of me sending all the files that got changed by this I suggest that
you execute the one-liner yourself. Of course I can not guarantee that this
will work perfectly, but I considered hand editing to be not an option (I'm
lazy). I don't want to test every aircraft to see if everything still works,
I think it's better to wait and see if anyone complaints about broken nav
radios/instruments.
2004-12-03 21:21:16 +00:00
david
ffafb573b2 Patch from Robert Swam to block enabling stencil at 16 bpp for glut
(allowing FlightGear to work at 16 bpp again for glut users).
2004-11-29 03:17:19 +00:00
ehofman
4de23ad628 Melchior FRANZ:
Use a suggested exit method as described in the SDL_Quit man page. (fgOSExit() is still uncalled in both fg_os.cxx (glut) and fg_os_sdl.cxx, which makes these functions kind-of useless.) The other changes are fixes for gcc 3.3.4 warnings.
2004-11-20 13:04:26 +00:00
ehofman
337d0d1be6 Add some missing bits from Mathias' carrier code. 2004-11-20 12:44:42 +00:00
curt
d05121ef46 Fix my mailing address by replacing it with my web page. 2004-11-19 22:10:41 +00:00
curt
4214cd6c10 Migrate FlightGear code to use "#include SG_GL*" defined in
"#include <simgear/compiler.h>".
2004-11-18 19:53:00 +00:00
curt
7f9566111d Tweak the atcsim command line interface. 2004-11-18 05:01:19 +00:00
curt
11548e9e7e Minor white space fix. 2004-11-18 05:00:44 +00:00
curt
2eeddb8c9f Begin work on revamping the ATC hardware interface so it is infinitely more
configurable.
2004-11-16 19:47:11 +00:00
ehofman
5733464305 Melchior FRANZ:
The caption should already be set when the window is opened. This is
important for some window managers. (KDE's kwin, for example, can store
special settings for certain windows, such as "no border" and "always
on top". KDE uses the window title to determine if a special rule is
to be applied. KDE will be made more tolerant, too.)
2004-11-08 17:41:30 +00:00
david
889dba8d65 Make FlightGear work with 16bpp:
1. Check that SDL actually initializes successfully and sets up its
   video mode.

2. Do not try to enable stencil in 16bpp.
2004-11-03 04:18:27 +00:00
ehofman
e3c89b1d33 gcc fixes. 2004-10-28 11:03:15 +00:00
ehofman
73313ed0e1 Boris Koenig:
After applying the attached patches (based on latest CVS) you should
have a new option available within your version that should also
show up using fgfs --help, the syntax is:

    fgfs --min-status={level} --show-aircraft

whereas "level" can be anything between

    "alpha","beta","early-production" and "production"

Of course running something like

    fgfs --min-status=alpha --show-aircraft

should not return any aircraft right now, as none of the
current aircraft definition files in your base-package is using the
required

    <status></status>

tag - but you can easily give it a try by adding something like

    <status>alpha</status>

The tag should be placed as a sub-tag within <sim> - so directly behind
the <description> tag would be just fine and straight-forward.
2004-10-28 09:37:21 +00:00
ehofman
0ab2a40c2a Roy Vegard Ovesen:
I've added two new debug log types for the instrumentation and systems. They
used to use the autopilot debug log, because I couldn't figure out how to
make new log types. Well, now I have figured it out.  ;-)
2004-10-24 11:05:14 +00:00
ehofman
ab4f7b4c60 Add commands to load and save property (sub)trees from or to an XML file. 2004-10-24 09:13:17 +00:00
ehofman
29b5147478 Move the submodels code from the Systems manager into it's own Subsystem manager. 2004-10-22 09:58:24 +00:00
ehofman
96e24a3e8d Melchior:
Don't overwrite user settings from config files.

fgfs had in any case set bump-mapping to false, no matter if this
node did already exist (because it was defined in a config file).
2004-10-20 08:18:29 +00:00
ehofman
8b53b86aa0 A first stab at an ACMS (Aircraft Condition Monitoring System) Special Purpose support FDM. Move the ADA FDM into the Special Purpose directory and make the SP FDM's a configure option. 2004-10-19 11:10:20 +00:00
ehofman
a112b39c84 Add a tad more information, although it actually might mean nothing at all. 2004-10-17 17:59:02 +00:00
ehofman
2b6b970b80 Frederic Bouvier:
This is a patch to make display list usage optional. They are on by default.
Use --prop:/sim/rendering/use-display-list=false to use immediate mode.
There is also a change in exception handling in main.cxx and bootstrap.cxx
2004-10-17 17:29:34 +00:00
ehofman
59348bbeb9 Reverse the declaration order. jpgRenderFrame (form
erly known as trRenderFrame) is now declared as a NULL function pointer and ass
ignment of the proper function is now done in FlightGear (jpgRenderFrame=FGRend
erer::update).
2004-10-06 09:57:37 +00:00
curt
41e217fb9a Continued work to clean up the hires screen shot code and move it back towards
a working state.  I still see an anomoly when taking a screen shot from inside
a 3d cockpit, but external (chase/tower) views seem to work well.  I also
added a property to control how many screen-res tiles are generated in the
output.  Theoretically, you can now generate unlimited resolution screen shots,
or limited only by your disk space and patience.

Today I successfully generated a 20*1024 x 20*768 (20480x15360) resolution
screen shot.  If you rendered that at 100 dpi it would cover a poster of
about 17 feet by 12.8 feet.

Good luck trying to display something that big or convert it to anything
useful on a typical PC. :-)
2004-10-06 03:29:14 +00:00
david
fcb67de4f5 Restore trRenderFrame (which used to be in main.cxx before the
split).  If SimGear is configured --with-jpeg-factory, then FlightGear
will fail to build unless this function is present.

FIXME: this is very messy architecturally -- find a better solution,
like passing this explicitly as a callback to the libJPEG class
(SimGear should not have a dependency on FlightGear).
2004-10-02 22:35:39 +00:00
curt
cc66c8fdca Activate the hi res screen capture functionality again, however it is no
longer working 100% correctly. :-(
2004-09-27 02:39:54 +00:00
ehofman
986492d72d Finish what was committed in a broken state yesterday.
Split up main.cxx into a program manegement part (which remains in
main.cxx) and a render part (the new renderer.?xx files). Also turn
the renderer into a small class of it's own. At this time not really
exctining because most of the stuff is still global, but it allows us
to slowly migrate some of the global definitions into the new class.

The FGRenderer class is now managed by globals, so to get the renderer
just call gloabals->get_renderer()

At some pijt it might be a good idea to also turn the remaining code in
main into a class of it's own. With a bit of luck we end up with a more
robust, and better maintainable code.
2004-09-20 13:21:51 +00:00
ehofman
de47d1a7d8 Revert to CVS as of 5000 seconds ago. 2004-09-19 17:59:40 +00:00
ehofman
b2bc573205 Fix the last remaining link problems. 2004-09-19 17:40:25 +00:00
ehofman
5ff3d39ad5 Shoot, this shouldn't have happened yet, but since it is, add the missing files also. 2004-09-19 17:02:16 +00:00
ehofman
cbdeb3be16 Remove unnecessary inclusions of sg.h ans ssg.h 2004-09-19 16:47:00 +00:00
curt
2b22f5678c Preparations for the 0.9.6-pre1 release. 2004-09-10 18:34:00 +00:00
ehofman
5a8f277b88 Include multipass clouds by default, enable it by specifying --prop:/sim/rendering/multi-pass-clouds=true 2004-08-24 09:34:42 +00:00
ehofman
2a610d77e7 Move the atexit() handler over to bootstrap.cxx (which makes libMain.a behave like a real library) and fix a segmentation fault when running 'fgfs -h'. The exit handler tried to change the (still uninitialized) mouse cursor causing a core dump. 2004-08-24 08:40:41 +00:00
ehofman
4d9a30addc Add the real-weather-fetch options. 2004-08-21 12:00:12 +00:00
ehofman
4df8f790d5 IRIX users want pretty colors too. 2004-08-19 12:22:52 +00:00
ehofman
02d721f8c9 The next version of the two hourly metar update from Melchior: add proxy handling. 2004-08-17 12:26:37 +00:00
ehofman
f2199a4f57 Some code cleanups, and add a number of command line options. 2004-08-17 08:45:45 +00:00
ehofman
d88f31fda2 Show the mouse cursor again, just before exiting. This could prevent an X windows crash for certain harware setups. 2004-08-15 16:53:11 +00:00
ehofman
5cd465354c Melchior FRANZ:
this was always only meant to be a test program for the metar lib, but now
that people are referring to it as a means to get metar reports, I think a
usage info is desirable. The list of test ids, on the other hand, isn't
necessary any more. This can still be handled by a Makefile or the commandline.
I'm all for keeping this tool in cvs, however. And also the not-used stuff
therein is a welcome source for how to use the SGMetar class.
2004-08-15 14:37:42 +00:00
ehofman
827cfded73 iFrederic Bouvier: Postpone rendering the scene until the scenery is loaded. This means that the splash screen remains a bit longer, but the scenery loading time is cut in half. 2004-08-15 11:25:15 +00:00
curt
7857ef0381 Tweaks for 0.9.5 release. 2004-07-29 21:54:15 +00:00
curt
f9af52b588 Tweaks for 0.9.5-pre3 release. 2004-07-27 21:40:37 +00:00
curt
7ec5cbff7b Default bump mapped clouds to off for the official release. They can still
be turned back on via the rendering options dialog box.
2004-07-27 20:40:33 +00:00
ehofman
2bc09e5268 Get rid of the double comma's for the file section of the generic protocol also. 2004-07-25 18:47:18 +00:00
ehofman
dddc4d4b16 Fix a problem where the protocol file could not be found when using the generic protocol over TCP/IP. 2004-07-25 16:38:33 +00:00
ehofman
ef84402da1 How on earth???? Replace "and" by && and "or" by || to match C++ more closely........ 2004-07-23 07:33:24 +00:00
ehofman
9d972d86bf Jim Wilson: This patch prevents FDM execution until intial scenery load completes making
midair starts in the KSFO area possible again.
2004-07-22 16:42:14 +00:00
curt
517a7a3e5a Updates for v0.9.5-pre2. 2004-07-21 21:49:54 +00:00
ehofman
a0f522e7c8 Add the _os.* files to the EXTRA_DIST list, otherwise they won't end up in the official tarball. 2004-07-17 08:26:04 +00:00
ehofman
6a19060d2c Fix an indexing problem. 2004-07-16 20:02:36 +00:00
curt
6076c83904 Various tweaks for v0.9.5-pre1. 2004-07-15 18:07:02 +00:00
curt
e32c5d965f Pending white space tweaks I forgot to commit the other day. 2004-06-14 18:47:21 +00:00
curt
225298a09e Often, the elevation of an ILS component is not listed in our nav database.
A good elevation is critical for proper glide slope modeling.  This patch
assigns the average field elevation to any ILS component that doesn't have
a valid elevation.

Also, for an ILS approach, use the GS transmitter elevation for glide slope
calculations rather than the localizer elevation, in some cases this can
make a big difference.
2004-06-09 03:13:13 +00:00
ehofman
ff9258528c Melchior FRANZ:
Wouldn't it be better to prepare the whole list of paths (or two
separate ones for Terrain/Objects if necessary) in FGGlobals::set_fg_scenery,
and to pass the vector<string>s to FGTileEntry::load? It doesn't seem to make
a lot of sense to split the path up, modify it, mount it together to one string
again, and then let FGTileEntry::load split it up again.

Here we go:

Main/globals.cxx
================
As fg_scenery is now a string_list, we don't need initialization. Furthermore,
this list is cleared with every set_fg_scenery() call.

ctor: create default dir from fg_root if necessary. Otherwise check all paths
of --fg-scenery/FG_SCENERY: If the path doesn't exist, ignore it. If it contains
a dir Terrain and/or Objects, then only add that to the list. If it contains
neither, then use the path as is.


Scenery/tileentry.cxx
=====================
Trivial: don't split a "base path", but use the given path_list as is.
(I considered a variable name "path_list" better suited than "search".)


Scenery/FGTileLoader.cxx
========================
No more fiddling with sub-paths. This has to be delivered by get_fg_scenery
already.
2004-06-08 15:32:09 +00:00
ehofman
43df8a9cc0 Remove some debugging code. 2004-06-07 09:55:55 +00:00
ehofman
079890e955 Make use of the new SGPath::add() function and automatically append 'Terren' and 'Objects' the the scenery path when one or both of those subdirectories exsist. 2004-06-07 09:52:11 +00:00
ehofman
86a24bc9e8 Search in share/FlightGear instead of lib/FlightGear 2004-06-06 19:31:42 +00:00
ehofman
a3c8bc99a2 Incorporate some of the changes from the Linspire diff. 2004-06-06 14:28:45 +00:00
ehofman
b3e9697262 Add the AIModel based air traffic subsystem from Durk Talsma. 2004-06-03 17:59:14 +00:00
curt
a08f4c084b Allow a "threshold" value to determine which localizers to snap to the
runway heading or not.
2004-05-28 20:57:05 +00:00
curt
a3cde21637 Curt Olson:
These change add some code that at initialization time will snap all
localizers into perfect alignment with their runways.  It's my experience
that the DAFIF/FAA data reports runway and localizer headings to a level
of precision that is great for making charts, or adjusting your OBS, etc.
But the level of precision of this data can be far enough off to make you
visibly *un*aligned with the runway when the CDI needle is centered.

There are probably cases where the localizer isn't really perfectly
aligned with the runway, or intentionally misaligned to avoid obstacles
or terrain.  So I have made this configurable for those that trust the
data more than I do.  Just set "/sim/navdb/auto-align-localizers" to
true/false in the preferences file to turn this feature on or off in the
code.
2004-05-28 16:24:43 +00:00
curt
b2b33f7582 This set of changes impliments the following:
- FG now directly supports Robin's native nav database file format.
- His latest data now separates out dme, gs, loc, and marker beacon
  transmitters rather than lumping them all into a single "ILS" record.
- These new data structure changes prompted me to do some code restructuring
  so that internally these different types of navaids are all kept as
  separate lists and searched and handled separately.
- This structural change had a cascading affect on any code that
  references or uses the nav databases.  I've gone and "touched" a lot of
  nav related code in a lot of places.
- As an added bonus, the new data (and code) adds DME bias so these will
  all now read as they do in real life.

- Added Navaids/navdb.cxx and Navaids/navdb.hxx which provide a front
  end loaders for the nav data.
- Added Navaids/navrecord.hxx which is a new "generic" nav data record.
- Removed Navaids/ils.hxx, Navaids/ilslist.cxx, Navaids/ilslist.hxx,
  Navaids/mkrbeacons.cxx, and Navaids/mkrbeacons.hxx which are all now
  depricated.
2004-05-28 05:24:54 +00:00
curt
78e6d35998 Move navaids and fixes out of "global" name space into the FGGlobals
structure.
2004-05-26 18:15:19 +00:00
curt
d777d035a9 Update fix management code to read Robin's native fix.dat format. 2004-05-26 16:40:27 +00:00
ehofman
b7352ead12 Updates for the bump-mapped 2d cloud code. 2004-05-21 14:57:42 +00:00
ehofman
e7795093e7 Initialize the bump-mapped 3d clouds to true. 2004-05-20 14:13:36 +00:00
ehofman
14d28907dd Add a property to be able to turn the bump-mapped cloud code on and off at runtime. 2004-05-20 13:27:40 +00:00
ehofman
4d3e523f90 Add AI models enableing/disableing command line option and support code. 2004-05-19 13:55:49 +00:00
curt
2fce07a4ce main.cxx - small tweak to sound updating logic.
options.cxx - change property name /sim/sound/audible to /sim/sound/pause
2004-05-14 15:50:28 +00:00
ehofman
410e02ceaf Add some floating point (exception) optimizations for IRIX machines. 2004-05-14 11:58:57 +00:00
curt
944a82b576 Clean up some sound buffer allocation/deallocation issues. 2004-05-10 21:24:30 +00:00
ehofman
8db96e10fb Add /sim/initialised which is set to true when we're ready to go. 2004-05-05 09:01:21 +00:00
ehofman
a6466e7d2f MSVC fix. 2004-04-30 08:44:59 +00:00
andy
7ceb85d454 Changes to get FlightGear (well, the src directory at least) to
configure and compile out-of-the-box on a MinGW target:

Use -lSDL instead of -lglut32 on windows builds when --enable-sdl
is set.

Link against alut.dll in addition to openal32.dll.

Replace BSD bcopy() with ANSI C memmove() in a few places.  This is
simpler than trying to abstract it out as a platform dependency in a
header file; bcopy() has never been standard.

The ENABLE_THREADS handling has changed to be set to 0 when threads
are not in use.  This breaks expressions like #ifdef ENABLE_THREADS.
Replace with a slightly more complicated expression.  It might have
been better to fix the configure.ac script, but I didn't know how and
this whole setting is likely to go away soon anyway.

The MinGW C runtime actually does include snprintf, so only MSVC
builds (and not all WIN32 ones) need _snprintf in JSBSim/FGState.cpp

Building on a platform with no glut at all exposed some spots where
plib/pu.h was being included without a toolkit setting (it defaults to
glut).  Include fg_os.hxx first.

And when still using glut, glut.h has a bizarre dependency on a
_WCHAR_T_DEFINED symbol.  It it's not defined, it tries to redefine
(!!) wchar_t to disasterous effect.
2004-04-30 00:52:11 +00:00
curt
0aabc112b4 Make several assumptions:
1. The listener is always positioned at the origin.
2. All sounds eminate from the aircraft's model position.
3. Sound positions are relative to the listener location.
2004-04-27 20:49:00 +00:00
curt
8ab1e47021 Hook in the fgOSExit() function. 2004-04-25 02:17:03 +00:00
curt
2f1e2bc6e9 Register an atexit() function so we can delete the global constructor.
This also gives us a proper hook if we want to clean up SDL (Andy?)
2004-04-25 02:06:55 +00:00
curt
df472fe0f5 Changes to go along with small interface changes in simgear/sound/libsgsound
(which is now written on top of OpenAL.)
2004-04-24 19:28:12 +00:00
curt
bded088de1 Fix an MSVC compile error. 2004-04-19 02:24:22 +00:00
curt
be7e5e4990 Small rewrite of waypoints parsing fix to move global list to the globals.hxx
file.
2004-04-18 18:01:10 +00:00
curt
994f4a16c4 Avoid an autoconf warning about using a "reserved" word in a variable name. 2004-04-16 18:53:36 +00:00
curt
3db9dc5a23 Durk Talsma:
Enclosed you find a tar ball of the two files I changed to get the
--waypoint and --flight-plan command line option to work again.
2004-04-15 22:09:46 +00:00
ehofman
bd3c57beee Frederic Bouvier:
my code was accidentally drawing the cockpit twice
in view 0. This patch should fix the problem of
lights not seen through canopies or prop discs.

It was also drawing the lights ( ground and rw )
after the clouds, so they were not obscured by
them.
2004-04-14 07:59:50 +00:00
andy
d27ba7f2d2 Numeric keypad handling 2004-04-09 15:57:16 +00:00
andy
53e470ad0c Don't ask for 32 bit depth buffer. Some cards do only 24, leaving 8
for the alpha channel.
2004-04-09 14:52:03 +00:00
ehofman
b0a3ce0fc0 First attempt to make it possible to use either SDL or glut at compile time. 2004-04-07 14:42:41 +00:00
andy
049fda00cf Fix more brain damage with keyboard handling. I think everything is
working now.
2004-04-06 23:47:56 +00:00
andy
96afa68cad Fix brain damage in previous fix. 2004-04-06 22:17:25 +00:00
andy
163d2c5105 Fix bug where key releases got reported as presses. 2004-04-06 21:55:49 +00:00
andy
395c9bc638 API changes to get fullscreen mode working with SDL. It can't switch
modes after creating the window, so it needs a flag in
fgOSOpenWindow().
2004-04-06 14:28:22 +00:00
andy
86d4fcf5b6 Added mouse cursor definitions stolen from the X11 cursor font (via a
pointer from Melchior to a font editor that could read .pcf and
generate image files)
2004-04-06 04:06:11 +00:00
andy
52a2f92009 Early-access version of an SDL implementation of the fg_os API. It works,
but is not integrated into the build process.  It also lacks support for
changing mouse cursors, which works rather differently in SDL vs. Glut.
2004-04-05 21:39:32 +00:00
andy
f46f962ca0 Revert the hard-coded keybindings I just replaced, and turn them into real
command bindings accessible from XML.  This still probably isn't a final
solution (which would drive the HUD from propery values), but it's a step
in the right direction anyway.
2004-04-05 19:38:50 +00:00
ehofman
966e0bdd4d Frederic Bouvier:
I restored the output to cout / cerr
for the options and the warning for the version mismatch.
There is a dummy SG_LOG to allow the windows version to
popup the console.

The snapshot rendering use multipass now.
2004-04-03 09:27:38 +00:00
ehofman
ace81503d6 Match the changes in SimGear to fix an NVidia problem. 2004-04-02 19:44:42 +00:00
ehofman
7c616bb5bd Frederic Bouvier:
Cure the performance penalty that leads to draw the aircraft twice.
Also cure the transparency bug over the aircraft.
2004-04-02 16:50:38 +00:00
ehofman
dba02e35d4 Frederic Bouvier:
FG_ENABLE_MULTIPASS_CLOUDS must be defined to enable
 the algorithm. I made this because the stencil buffer
 must be initialized at the beginning of the program and
 OpenGL can fallback to software rendering if it can't
 find a visual with stencil buffer. I didn't touch the
 configure script, so CXXFLAGS=-DFG_ENABLE_MULTIPASS_CLOUDS
 must be set before running ./configure.

 If FG_ENABLE_MULTIPASS_CLOUDS is defined, the main render
 loop begins by reading the /sim/rendering/multi-pass-clouds
 property. It is a boolean property so there are only two
 quality levels. false means no multi pass and no use of
 the stencil buffer, true means an additionnal pass for
 both upper and lower cloud layers.

 The algorithms are as follow :
  /sim/rendering/multi-pass-clouds=false
   1. draw sky dome
   2. draw terrain only
   3. draw clouds above the viewer
   4. draw models except the aircraft
   5. draw clouds below the viewer
   6. draw the aircraft.
  The cloud rendering doesn't update the depth buffer.
  This means that models overwrite clouds above the viewer.
  This is only noticeable for tall buildings and when
  flying very low. Also, drawing low clouds after models
  means that they are not blended with models' translucent
  surfaces. Large transparent area require alpha test
  enabled and AI aircraft canopy are making holes. The
  pilot's aircraft being rendered at the end, there is no
  problem with canopy or prop disc.

  /sim/rendering/multi-pass-clouds=true
   1. draw the sky dome
   2. draw the terrain only
   3. draw all clouds
   4. draw models except the aircraft
   5. redraw the clouds where the models where drawn ( stencil
      test on )
   6. draw the aircraft
  The assumptions made by this algoritm are that the terrain
  is not transparent ( should be true in all cases and
  that there are no clouds between the aircraft and the viewer.
  Assuming these facts, there should be no blending bugs.

  The screenshot rendering is not updated yet.
2004-04-02 14:40:54 +00:00
andy
ae2dbe4f25 Re-enable glut game mode for now 2004-04-01 15:44:13 +00:00
curt
2acdd02879 Clean up various compiler warnings that have crept into the code. This
by no means get's them all, but it's a start.
2004-04-01 15:27:53 +00:00
andy
c0b4531d04 Yank out all the glut dependencies and concentrate them in a (easily
reimplementable) Main/fg_os.cxx file.
2004-03-31 21:10:32 +00:00
ehofman
d430290e48 Frederic Bouvier:
trying the --show-aircraft option, I noticed that I had
no output. This is because there are still output to
cout or cerr, that are not triggering my console patch
for windows. The patch attached use SG_LOG instead.
A request to hit a key is also added because otherwise,
the console window will disappear as soon as the program
stop.

This problem is minor though given the fact that fgfs.exe
is shipped with fgrun that do show the available aircraft
in a much nicer manner.
2004-03-30 09:05:05 +00:00
ehofman
52cb1190d0 Frederic Bouvier:
This patch is for windows only. It hides the console window
until there is a message to print. It only support SG_LOG,
that I think is the right way to display something in FG.
2004-03-20 22:39:30 +00:00
curt
f7fc455b0d Jim Wilson:
Remove some hardcoded dependencies between fdm, viewer and acmodel classes and
replaced them with property references.   Fix roll offset in viewer.
2004-03-19 03:30:18 +00:00
curt
a1a68b9c93 Various preparations for the next release. 2004-03-18 02:37:01 +00:00
david
25290c4467 Remove the old WeatherCM module. 2004-03-16 20:19:07 +00:00
ehofman
536d135856 MSVC .NET 2003 fix 2004-03-07 09:37:49 +00:00
david
d535c7c6b1 Reverted recent changes -- the dependencies are badly (and
unnecessarily) tangled.
2004-02-27 16:48:27 +00:00
david
721e9f469d Add the aircraft model, model manager, view manager, and scenery
manager to the standard subsystem collection manager, rather than
using extra code to initialize and update them.
2004-02-27 15:16:23 +00:00
ehofman
dad0c2de10 Add an option to define the proxy settings (used by metar data fetching only at this time). Usage: --proxy=user:pwd@host:port 2004-02-26 12:57:38 +00:00
curt
31e563c2a4 A first stab at limiting the noaa.gov query to only valid stations. There
are many recognized limitations and inefficiencies with this entire approach,
however, it's a quick and dirty way to get something working, where before
we didn't.
2004-02-23 18:25:29 +00:00
ehofman
fa344f7667 Add the network libraries for Solaris 2004-02-23 14:22:53 +00:00
ehofman
5822e0b0e8 Move fgSetupWind() from options.cxx to util.cxx 2004-02-23 09:37:28 +00:00
curt
969fbe4601 Updates so clouds, temp, and dewpoint can be set correctly using weather
station base elevation.
2004-02-22 14:21:37 +00:00
ehofman
897f295988 Encapsulate the interpolstion version of FGEnvironment and fix some bugs 2004-02-21 14:04:40 +00:00
ehofman
84e4b1be2e Add support for retreiving metar data from the internet 2004-02-21 12:56:16 +00:00
david
9409d5e35e Change fg_props.[ch]xx into a proper subsystem, under the control of
the subsystem manager.

Add properties for the individual parts of the time and date.
2004-02-20 17:35:33 +00:00
curt
3daf9e5a2d Fix an #include typo. 2004-02-15 18:41:14 +00:00
david
fbfdc6b987 Updated. 2004-02-07 21:37:54 +00:00
ehofman
7ffce3ac6a Move the new metar class from FlightGear to SimGear 2004-02-02 10:14:20 +00:00
curt
da5ea10d5d Curt Olson:
Autopilot overhaul.
2004-01-31 19:47:45 +00:00
curt
492d5fbd8d Fix a small mistake in the scene graph arrangement for vasi lights. 2004-01-11 19:45:29 +00:00
ehofman
46877af1a7 Make sure FlightGear quits when a specified aircraft configuration file was not found 2004-01-07 13:03:44 +00:00
ehofman
02623bedbc Reset /sim/crashed upon reset 2003-12-29 10:10:35 +00:00
ehofman
22b5b1c405 Oops, make sure that one of the default splash screens gets used when the splash-texture is undefined 2003-12-22 21:59:43 +00:00
ehofman
465d13b045 Add support for an aircraft specific splash screen 2003-12-22 21:49:11 +00:00
andy
439a9fa1e4 Minor API changes to support the new sg_geodesy implementation. A few
places now use sgCartToGeod() instead of rolling their own
approximation.  And YASim is now using exactly the same 3D coordinate
system as the rest of FlightGear is.
2003-12-19 02:42:32 +00:00
andy
0b3159ec0c Add a new command, "dialog-new", allowing external code (e.g. Nasal
scripts) to create dialogs at runtime.  Augment "dialog-close" to take
a name argument, allowing code other than PUI callbacks to close
dialogs.

The changes to the GUI directory to enable this are actually minor,
basically amounting to using SGPropertyNode_ptr reference counting
(the GUI subsystem no longer "controls" the dialog property trees, so
it can't delete them).
2003-12-08 02:05:10 +00:00
andy
85b5210022 Initialize the SGInterpolator subsystem. Also remove some PSL code, since the include file is no longer there 2003-12-05 01:52:34 +00:00
ehofman
6b1e5f905a Remove the reference to libObject.a since it isn't generated anymore. 2003-12-02 18:47:55 +00:00
ehofman
cd0c447b43 Add David Culp's AI model manager code which is derived from David Luff's AI/ATC code. 2003-11-28 15:48:05 +00:00
curt
0cdbf86578 libnasal.a renamed to libsgnasal.a 2003-11-25 22:50:17 +00:00
curt
d3181fb437 Andy Ross:
A set of changes to impliment Nasal support in FlightGear.  The nasal
interpreter is now part of SimGear.
2003-11-25 21:08:36 +00:00
david
d89852faaa Don't force logging priority to warn by default. 2003-11-25 17:10:53 +00:00
david
8e7b3980e8 Deal with null argument for setting log level. 2003-11-25 17:10:36 +00:00
david
01f8f51614 Remove the seriously-outdated DCS code (we have different facilities
for including external objects now).

Set the default logging level to 'alert' (i.e. pending disaster).
2003-11-24 17:46:38 +00:00
curt
906d070f68 Change the timing semantics slightly so that you get much closer to the
specified logging rate.  If you specify 10hz you actually get 10 records
per second rather than 7 or 8 or 9 depending on frame rate and luck.
2003-11-24 01:50:48 +00:00
curt
4544b1c736 Add a logging reinit command wrapper so that an external script can set
up the desired logging configuration and kick off a logging session
remotely.
2003-11-24 01:49:04 +00:00
curt
e4295262d0 Currently, when the sim pauses, all IO is also halted. To me it generally
makes more sense to keep I/O running.  That way remote telnet connections
will still respond, and the sim can still accept and send data.  This also
allows a remote script or gui to pause and (more importantly) be able to
the unpause the sim.
2003-11-21 23:35:25 +00:00
ehofman
e322c70f52 Depreciate NetworkOLK. A big thanks goes to Oliver Delise for implementing it in the first place. 2003-11-13 14:42:47 +00:00
ehofman
e6cd7a0ed7 Add Manuel Bessler and Stephen Lowry's remote joystick code and add David Magginson's 3dconvert utility 2003-11-12 10:06:18 +00:00
curt
8a036fb77a Removed some extraneous debugging output. 2003-11-11 17:46:23 +00:00
curt
ea16fdbee7 A couple fixes to the air/ground trim (initial position) setup code. 2003-11-10 22:00:22 +00:00
curt
76107017cb Add a command which will setup the temperature field in the boundary and
aloft layers to match a current OAT at the current altitude.  This can be
run from an external script or gui.

Given the specified OAT (and the current aircraft altitude), the code
calculates the equivalent sea level temperature, and then assigns that to
all active boundary and aloft environment layers.
2003-11-10 21:59:35 +00:00
ehofman
177e081a2a Disable two sided light model because Andy's patch to plib makes it unneeded. This should also increase framerate a bit 2003-11-09 15:07:23 +00:00
curt
1bd99ddaf5 Someone managed to commit changes as cvsguest, return to the original
version.  These changes need to be added via the proper channels.
2003-11-09 00:38:48 +00:00
cvsguest
7d02aa6560 Multiplayer client/server system -- Fix building MPS enabled binary 2003-11-08 16:25:30 +00:00
cvsguest
d55f2bd017 Multiplayer client/server system changes and new files 2003-11-07 23:38:18 +00:00
curt
cc7b15fa7b Various 0.9.3 updates. 2003-10-24 17:06:39 +00:00
curt
d5bc39970c Also properly reinit previously set time of day upon reset. 2003-10-23 17:00:16 +00:00
curt
1d058b0bac Jim Wilson:
This makes it possible to setup multiple cockpit views and have the correct
clipping plane set for rendering the model.
2003-10-22 18:48:31 +00:00
ehofman
093702d773 James Turner:
Here's a patch to locate the base package inside the application bundle on OS-X. The patch also disables the CPSForeground hack in boostrap.cxx, which is unnecessary if the we're running as a proper bundle rather than a Unix command line program.

Both of these changes are only compiled if OSX_BUNDLE is defined (I'm doing this via a setting in ProjectBuilder), so if you're building on OS-X using configure + make, you shouldn't see any chance.
2003-10-19 19:15:41 +00:00
curt
58cadee5f3 Updates for 0.9.3-pre1 2003-10-16 03:29:04 +00:00
ehofman
f348ffa800 Fix a problem where the compiler would mix up two function declarations because the one wich has SGSubsystem in it's options list expected a const SGSubsystem, but it was called with a plain SGSubsystem 2003-09-24 19:07:34 +00:00
ehofman
980012e168 Move FGEventMgr and FGSubsystemMgr over to SimGear, add SGEventMgr to FlightGear's globals structre and some small code cleanups 2003-09-24 17:20:55 +00:00
david
e35e54b8c9 Make random wind a little less extreme. 2003-09-24 00:04:28 +00:00
ehofman
2764b9181b Fix a problem where the upper cloud layers are draw
n with the sun punch through value
2003-09-23 08:43:19 +00:00
ehofman
d93b79ae90 Clean up the output of the help and show-aircraft options a bit by setting log-level to alert prior to showing the output 2003-09-22 11:35:21 +00:00
ehofman
591cfcedfb Allow the log-level to be set as early as possible 2003-09-22 09:31:36 +00:00
ehofman
7d6cafba6e Use the log level environment already set up by David instead of mine 2003-09-22 09:22:05 +00:00
ehofman
e0dda6ad52 A small fix to have a smoot transition of cloud colors when in time warp mode 2003-09-20 11:05:12 +00:00
ehofman
a33ad90ed7 Convert fgLIGHT to FGLight and make it FGSubsystem compatible. Let the subsystem manager handle it and let FGLight::update() handle the repositioning of the sun and the moon. 2003-09-20 09:38:32 +00:00
curt
7807a68fa3 Another step towards making aircraft more self contained. YASim aircraft
now read the config file out of the individual aircraft directory rather
than the collective Aircraft-yasim/ directory (which is now obsolete.)
This requires a corresponding update of the base package cvs.
2003-09-20 03:33:06 +00:00
curt
46caf8576b Update --showaircraft and --aircraft= options to recursively search the
$FGROOT/data/Aircraft hierarchy.  There could be some long term performance
concerns if a person has a *huge* collection of aircraft or a really slow
file system, but I see zero performance blip here from recursing the default
CVS tree.  We should also allow the user to specify the whole path to the
-set.xml file if they don't want to recurse ... this way we could eventually
come up with an aircraft selection dialog box on the front end so the user
could manually walk the tree to the desired aircraft.  There also the system
wouldn't have to search for the aircraft.
2003-09-19 20:06:27 +00:00
curt
b262586763 Fix a couple compiler warnings. 2003-09-19 20:03:43 +00:00
ehofman
7d6aea909d Remove some unused UIUC specific code 2003-09-18 09:33:13 +00:00
curt
b354f30930 Oops fix a small bug resetting to "real-clock" time. 2003-09-17 15:58:40 +00:00
curt
a217c563ba Clean up the timeofday setting code a bit more, consolodate the solver
functions (note to Norman: I looked at the web page you listed and that
looks like a good idea, but I don't have time right now to go through and
debug an entirely new routine.  What we have works well enough for now I hope!)
2003-09-17 15:49:15 +00:00
ehofman
15f45ad9a5 Reorginize the code just before fgMainLoop a bit so that the lighting update actually has any effect 2003-09-17 10:02:36 +00:00
curt
5d6eafc091 Oops, get rid of some extraneous debugging output. 2003-09-16 22:38:41 +00:00
curt
7f2757a7ab Expose the time of day setting through the fg_command and property interface
so a gui interface can be built.
2003-09-16 22:35:16 +00:00
curt
b10715833c Fix a few potential gotcha's in setting up start time. 2003-09-16 22:34:22 +00:00
curt
9bb782ce72 Added a command line option to specify a starting time of day in the sense of:
--timeofday=dawn
  --timeofday=dusk
  --timeofday=noon
  --timeofday=midnight
2003-09-15 22:55:39 +00:00
ehofman
13d8e0edab Allow -jsbsim, -yasim or -uiuc in the name of the configuration file when it resides in it's own subdirectory 2003-09-15 16:00:18 +00:00
ehofman
4d6b14a08c Add support for loading aircraft which have the configuration file inside it's own subdirectory 2003-09-15 14:21:16 +00:00
ehofman
b7e3f95300 Add support for <aircraft>-set.xml configuration files inside it's own subdirectory. This applies only to the --show-aircraft option for now. 2003-09-15 14:07:50 +00:00
ehofman
7249aaea33 Frederic Bouvier:
This patch is there to correct a problem that prevent to load static objects when specifying a relative fg-root or a different, relative, fg-scenery. It appears that there is a mix between fg-root, fg-scenery and PLIB's model-dir.
It has been reported on the list that users are not able to see the buildings, especially those running the win32 builds because they run 'runfgfs.bat' that set FG_ROOT=./DATA.

I decided not to use model-dir because it just add confusion and to build a valid path earlier.
2003-09-13 11:47:30 +00:00
ehofman
2be37c04fe Enable two sided lighting calculations when specular highlight is enabled 2003-09-13 09:27:50 +00:00
ehofman
dd963990dc Turn back to default lighting when specular-highlight gets disabled 2003-09-12 22:09:54 +00:00
ehofman
9812739a71 Add the posibillity to disable specular highlight because it looks like some implementations switch over to sofware rendering when this is enabled 2003-09-12 21:43:01 +00:00
ehofman
774faa157d Make it possible for textured object to change color to white when lit by a strong light source. This might affect rendering time a bit 2003-09-12 09:27:19 +00:00
curt
5705ad715b Changes to facilitate replaying the last "n" seconds. 2003-09-11 19:36:04 +00:00
david
72be3f287a Added --failure option. 2003-09-10 01:29:19 +00:00
ehofman
ffd64f7a8c Fix a reset bug for at least JSBSim by removing some apperently old UIUC code. This falls in the same category as the code from main.cxx which was recently removed by advice from the UIUC developers. 2003-09-03 17:10:52 +00:00
david
2ce5cbf854 Add a --ceiling=FT_AGL[:THICKNESS_AGL] option to create a default
overcast ceiling at the given altitude AGL, optionally with the given
thickness (or default to 2000 ft).
2003-09-01 22:58:19 +00:00
ehofman
82ba3ebbde Remove a possible glut dependency and do some code cleaning 2003-08-29 16:46:21 +00:00
curt
ff2740f085 Remove the last traces of metakit (hopefully) :-) 2003-08-29 04:42:43 +00:00
curt
e6859e4fe0 Redo the runway database scheme to use a flat/ascii file and load the entire
database into memory at the start.  This should completely eliminate any
dependencies we have on metakit.
2003-08-29 04:11:23 +00:00
curt
f0ddd9048f Fix a small oops on my part. 2003-08-28 21:05:01 +00:00
curt
6665d7d609 Remove one dependence on MetaKit. 2003-08-28 20:53:08 +00:00
ehofman
69d0052375 Fix an undeclared function refference in one of the supported compiler environments 2003-08-25 12:41:40 +00:00
ehofman
ced6b4f520 Updates needed for z-ordewring of the cloud layers 2003-08-22 08:05:00 +00:00
ehofman
6f8aa7b331 Change GLUT_H to FG_GLUT_H to prevent a naming clash with freeglut. 2003-08-21 09:12:12 +00:00
ehofman
0caaeffbc6 Some small (linux) fixes 2003-08-17 10:03:36 +00:00
ehofman
5ae096b225 Reorganization of main.cxx 2003-08-17 09:54:41 +00:00
ehofman
be863ee240 Work around a problem in certain NVidia adapters hat don't support fgPushAttrib(FG_FOG_BIT) 2003-08-15 17:47:34 +00:00
curt
bcb10efa50 Remove several unneeded glut dependencies. Note, this doesn't signal an
immediate end to glut, only that I'm going through and cleaning up (and
taking inventory of the actual glut dependencies in case I want to investigate
SDL.)
2003-08-11 21:50:22 +00:00
ehofman
1263b55c8e Fix a problem with MSVC and fix some typos 2003-08-09 13:31:44 +00:00
ehofman
85feefa59f Add partial support for using textures as a basis for cloud field geenration 2003-08-07 12:38:17 +00:00
curt
c2684e9bc6 Norman Vine:
Add commands to increase/decrease the fog visibility.
2003-08-06 17:13:42 +00:00
ehofman
6834e86f94 Add 3d cloud support back in 2003-08-04 17:57:15 +00:00
ehofman
5898b8f828 Needed for SimGear update 2003-07-31 14:47:56 +00:00
ehofman
62ce453136 Use a pointer to a structure instead of a large number of variables when calling a function to keep the stack clean 2003-07-31 09:06:15 +00:00
ehofman
c1fa7f95bd Comment out the UIUC ground trimming code 2003-07-27 07:49:33 +00:00
ehofman
860545bfa9 This patch increases the threshold below which the uiuc models are forced above the ground. 2003-07-26 07:56:46 +00:00
curt
c5110a3650 Try to make the replay system honor /sim/speed-up, but not fully working yet. 2003-07-25 20:09:30 +00:00
ehofman
ae8199be38 Melchior FRANZ:
The jitter is most likely caused by the irregular frame rate and CPU clock dependent intervals. There's no easy way around that. I tried some fancy interpolation and all that -- to no avail.
2003-07-24 15:00:16 +00:00
ehofman
9b545fd648 Fix a bug that would occur on 5GHz computers, and disable the altitude damping feature. 2003-07-22 08:51:31 +00:00
curt
fff2989853 Modified the replay system to work without enabling the master or clock freeze. 2003-07-18 14:14:24 +00:00
curt
75861ec95d Avoid collecting garbage data before the FDM is initialized. 2003-07-18 01:51:45 +00:00
curt
419f09f804 Curt:
I have added a fledgling replay system that records flight data and control
positions during the flight.

I have added an internal command called "replay" which will trigger a replay
of the entire saved flight data set.  This could be bound to a keyboard or
menu command, in fact this entire module is screaming for someone to build
a gui to control playback speed, amount of playback, etc.

This is the initial version so there are kinks that still need to be worked
out, please be patient.
2003-07-17 18:24:17 +00:00
david
2da219ef5e Update magvar model before using it to initialize compass error. 2003-07-17 00:26:38 +00:00
david
34e4ff4922 Kludge the HI error so that it initially matches the magnetic variation. 2003-07-17 00:06:03 +00:00
david
6077e8a824 Added options to set up avionics from the command line:
--nav1=[radial:]frequency
  --nav2=[radial:]frequency
  --adf=[rotation:]frequency
  --dme="nav1"|"nav2"|frequency
2003-07-16 23:34:07 +00:00
david
16e9d1940b Don't snap to runway heading if an offset azimuth is supplied. 2003-07-16 19:12:02 +00:00
ehofman
a0d90b9746 Framerate independent viewer fixes from Melchior FRANZ 2003-07-14 14:20:45 +00:00
ehofman
3179cb441a Make it possible to either select the 2d or the 3d HUD 2003-07-14 13:57:11 +00:00
david
1691d3ba19 Add the ability to control turbulence rate as well as magnitude.
Square the normalized direction acceleration for the y and z axes, so
that turbulence predominantly affects pitch.

Bind to the /environment/turbulence/magnitude-norm and
/environment/turbulence/rate-hz properties in FlightGear.
2003-07-13 20:13:18 +00:00
ehofman
7e15ed39a1 Latest changes to the viewer code from Melchior FRANZ 2003-07-12 09:52:26 +00:00
ehofman
6e174947df Melchior FRANZ:
The current chase view respects heading but ignores roll & pitch. And it follows heading without delay, which makes the viewer behave quite strange. This change makes the chase view feel more natural. You aren't fixed behind the plane, but follow all its movements with a delay.

Erik Hofman:
I've decided not to add the patch to preferences.xml in the base package because something feels funny with that. I think there needs to be some more discussion about it.
2003-07-11 08:58:26 +00:00
ehofman
ab15297e67 FlightGear can handle network connections even without multiplayer support 2003-07-09 19:55:08 +00:00
ehofman
0700498e6f Changes to reflect the code reorganization from CUrtis 2003-07-09 14:45:02 +00:00
david
17b49a9021 Use the new splash screens. 2003-07-08 02:29:14 +00:00
ehofman
19d08953e3 Split up into and . Fix a typo for FreeBSD. And do some Makefile cleanups 2003-07-07 13:57:43 +00:00
ehofman
7b778e859c Replace some of the most used fgGetXXXX() calls with a local variable. The next best thing would be replacing the fgGetXXXX()functions with cached pointers 2003-07-05 09:59:03 +00:00
curt
b1bfd1aa27 Tweaks to presets logic. 2003-07-02 16:24:50 +00:00
ehofman
9d10d88f8f Fix a problem where the compass goes negative by the variation when close to 360 degrees 2003-07-01 08:19:41 +00:00
ehofman
484bab7bc8 Make sure the functions won't be called if the extension is not supported. This also clears the main loop a bitsrc/Main/main.cxx. 2003-06-29 17:14:13 +00:00
ehofman
5e2dacbee5 Update required for the fastmath module 2003-06-28 12:19:58 +00:00
curt
1a8fe25cf4 Previously the weather dialog box and environment system had some confusion
between temperature at altitude vs. temperature at sea level.  The dialog
box asked for temperature at altitude which makes sense, but all the
internal crunching expected temperature at sea level.  However, it makes no
logical sense to specify the sea level temperature for different layers so
I changed the internal processing to work with temperature at altitude and
then derive an approximate sea level temperature at the end.

If you know the ground temperature, you can just enter this temperature
for the first boundary layer and the system should do the right thing.
2003-06-24 20:04:29 +00:00
ehofman
e43034b067 Add some commandline options 2003-06-22 09:45:43 +00:00
ehofman
9e07e0ac36 Mac OS X fixes 2003-06-20 20:18:40 +00:00
ehofman
ef96cce83f (temporary) Apple OS X fix 2003-06-19 07:54:29 +00:00
ehofman
6b2b6edb2d Use a different way to call OpenGL extensions and move over to our own extension checking function instead of the one provided by glut 2003-06-18 09:19:41 +00:00
ehofman
654037b83b gcc 3.2 fixes 2003-06-17 17:51:55 +00:00
ehofman
0eda5f3872 Add:
/sim/rendering/horizon-effect
   toggle sun and moon resizing effect near the horizon

/sim/rendering/enhanced-lighting
   toggle enhanced runway lighting on or off

/sim/rendering/distance-attenuation
   add distance attenuation to the enhanced runway lighting
2003-06-17 16:59:26 +00:00
ehofman
b082300ab1 Model the effect where the sun and moon look 1.5 times larger when close to the horizon 2003-06-15 12:23:55 +00:00
ehofman
0c5115e69a Base sun and moon diameter and distance on actual numbers 2003-06-14 09:32:06 +00:00
curt
6db343914f Changes corresponding to simgear sky api tweak. 2003-06-11 19:06:48 +00:00
david
cfab836630 Fix weather-related command-line options to work with the new weather
scheme.
2003-06-11 14:18:24 +00:00
curt
f4403fdea8 Cosmetic changes ... 2003-06-09 20:24:50 +00:00
david
e588cbadd8 Removed FGEnvironmentMgr as a special case in globals, initialization,
etc.

Improved the weather system to interpolate between different
elevations and deal with boundary-layer conditions.  The configuration
properties are now different (see $FG_ROOT/preferences.xml).
2003-06-08 14:47:03 +00:00
curt
bfaaa63bb2 Changes in preparation for the 0.9.2 release. 2003-06-04 20:27:05 +00:00
curt
9c0c54ef6c Implimented a simple frame rate throttle.
Normally for smoothest frame rates you would configure to sync
to your monitor's vertical refresh signal.  This is card/platform
dependent ... for instance with Linux/Nvidia there is
an environment variable you can set to enable this feature.

However, if your monitor is refreshing at 60hz and you can't quite sustain
that with flightgear, you can get smoother frame rates by artificially
throttling yourself to 30hz.  Note that once you are about about 24fps, it
is *change* or inconsistancy in frame rate that leads to percieved jerkiness.

You want to do whole divisors of your monitor refresh rate, so if your
display is syncing at 75 hz, you might want to try throttling to 25 hz.
2003-06-02 16:35:36 +00:00
ehofman
f30f40a2fb Fix a initialization ordering bug:
Melchior FRANZ:
The reason: these models are to be added to the scenery, but the
scenery isn't yet set up at this point. The correct order is:

 - set up model_lib (needed by the scenery)
 - set up scenery (needed by the model manager)
 - set up model manager
2003-05-31 13:38:10 +00:00
curt
21b317ff21 Move simgear/sky/ to simgear/scene/sky as part of the consolodation of
graphics code.
2003-05-30 15:16:57 +00:00
curt
56592f3869 Moved random ground cover object management code (userdata.[ch]xx) over
to SimGear.
2003-05-28 20:29:05 +00:00
curt
b07b7c8ad0 Moved FDM/LaRCsim.[ch]xx to FDM/LaRCsim/LaRCsim.[ch]xx 2003-05-20 02:08:31 +00:00
curt
97d22cdd14 Drop from 4 to 3 splash screens for now. 2003-05-19 20:35:50 +00:00
ehofman
ff7408fdf2 Adjust sunset/sun rise color scheme 2003-05-16 16:33:23 +00:00
curt
6200c3cb62 Changes to track updates to SimGear. 2003-05-15 21:35:51 +00:00
curt
8dcf08c965 Moved some of the low level scene graph construction code over to simgear. 2003-05-14 19:22:24 +00:00
curt
d6ae1c2205 Create an instance of SGMaterialLib in the "globals" structure and use
that.
2003-05-14 18:33:56 +00:00
curt
c51b629d8e Drop support for rendering both w/ and w/o textures, now we only support
texturing.
2003-05-13 19:09:43 +00:00
curt
3c7bdc31d9 Cosmetic changes for new code moved into simgear to make the naming scheme
better follow simgear conventions.
2003-05-13 03:18:42 +00:00
curt
65c3caa032 Moved fgfs_src/Object/newmat.[ch]xx and fgfs_src/Object/matlib.[ch]xx into
simgear/scene/material/
Adjusted flightgear code to match this change.
2003-05-12 21:34:29 +00:00
curt
caea114d06 Fix a preset in the air problem. 2003-05-10 13:33:04 +00:00
curt
56db994994 Moved src/Model/loader.[ch]xx and src/Model/model.[ch]xx to
simgear/scene/model/
2003-05-09 20:40:59 +00:00
curt
51c04e9e4c - Added "SG" prefix to sound classes that recently moved to SimGear.
- Cleaned up some minor compiler warnings.
- Moved src/Model/placement.[ch]xx over into simgear/scene/model/
2003-05-09 19:39:48 +00:00
ehofman
5ecfcca7e4 Extract the sound code from FlightGear and move it to SimGear 2003-05-09 18:44:33 +00:00
ehofman
228d6b2f29 Jim Wilson:
This is a patch to viewmgr.cxx that I've had for a long time.  This just prevents a possible segfault caused by misconfiguration.
2003-05-09 08:31:56 +00:00
ehofman
8ef4374edb Jim Wilson:
What is actually happening is the camera is pointing to the right place (try zooming in),  but the camera is also travelling up and down with the nose and it should be staying more steady (in sync with the CG altitude).

Attached is a fix for this. There is still something a little funky going on with the camera, but this solves the biggest problem.  You will note that I deleted an unecessary reference to scenery.hxx in the patch.
2003-05-09 08:31:14 +00:00
curt
575b3ac98c Working at unraveling and breaking dependencies inside of src/Model.
I split the FGModelPlacement code out into it's own set of source files.
I created two versions of the fgLoad3DModel() routine.  One that is
  unecumbered by a panelnode dependency and one that is.  acmodel.cxx is
  the only place that needs to load an aircraft with instrument panels.
model.[ch]xx are now pretty much free to move over into simgear.
loader.[ch]xx should be able to follow closely behind.
This will be a big step towards being able to move the material management
code over into simgear.
2003-05-08 20:28:46 +00:00
curt
fe7a61d3ff Moved src/Model/*Animation* classes over to simgear. 2003-05-08 16:33:48 +00:00
curt
b85ff8c210 Timed animations now working again. 2003-05-08 15:56:31 +00:00
curt
677ec873be Clean up various dead, depricated, or otherwise unused code. I don't believe
the ascii scenery file format has actually worked in quite some time, and the
ADA runway light code has been supersceded by a slightly different mechanism.
2003-05-08 03:29:49 +00:00
curt
18b2464b4e When reseting the aircraft position, the system looks at a number of the
requested parameters to determine if this should be an on-ground vs. in-air
start.  The problem was that we never defaulted the value to anything so
if we didn't match an in-air condition, we simply inherited whatever value
was there from before.
2003-05-07 16:00:31 +00:00
ehofman
18dec3596d Curtis found another inconsistency in the sky repaint check. I am afraid that adding more checks would eventually give the same framerate as repainting every frame. Consider this a failed experiment. 2003-05-07 15:53:50 +00:00
curt
ec36086865 Moved into simgear. 2003-05-07 00:13:36 +00:00
curt
2119db35c3 This is step "1" of probably "many" in the process of separating out the
scene management code and organizing it within simgear.  My strategy is
to identify the code I want to move, and break it's direct flightgear
dependencies.  Then it will be free to move over into the simgear package.

- Moved some property specific code into simgear/props/
- Split out the condition code from fgfs/src/Main/fg_props and put it
  in it's own source file in simgear/props/
- Created a scene subdirectory for scenery, model, and material property
  related code.
- Moved location.[ch]xx into simgear/scene/model/
- The location and condition code had dependencies on flightgear's global
  state (all the globals-> stuff, the flightgear property tree, etc.)  SimGear
  code can't depend on it so that data has to be passed as parameters to the
  functions/methods/constructors.
- This need to pass data as function parameters had a dramatic cascading
  effect throughout the FlightGear code.
2003-05-06 23:46:24 +00:00
ehofman
b49b93f1ed Make sure the sky is also repainted when the relative view direction gets out of sync. Add a refference to /sim/rendering/debug for always repainting the sky dome. 2003-05-06 14:00:18 +00:00
ehofman
5a66847064 Repaint the sky when the view heading changes also 2003-05-05 12:39:05 +00:00
curt
a16d03a6cd Allow FG data to be in $FG_ROOT/data or $FG_ROOT (looks in both places.) 2003-04-24 02:18:12 +00:00
ehofman
80c8fbe4a3 Temporary disable the sky reposition speedup code until I discover the magic key that unlocks the proper behaviour. It's not like this causes a noticable decrease in framerate. 2003-04-20 09:13:03 +00:00
ehofman
d1982a9a8c Reposition the sky modules only when the lat or long position is changed for 5 micro degree. This doesn't sound much, but at least it means the modules aren't repositioned every frame 2003-04-17 15:42:18 +00:00
ehofman
d26a39cfe1 Oops, the repositioning code needs more work to be usefull. 2003-04-15 14:30:37 +00:00
ehofman
8732d3968a Magically improve the framerate by only repainting and repositioning the sky related subsystems if the sun position is changed by 0.28 degrees 2003-04-15 14:10:47 +00:00
ehofman
4084f22293 Reflect the move of the SimGear texture object from the misc directory to the screen directory 2003-04-12 09:48:32 +00:00
ehofman
d53b612e2a Move the texture loader to SimGear 2003-04-09 20:28:42 +00:00
david
807bcfb8e0 Removed debug statement.
Added return statement.
2003-04-05 00:30:38 +00:00
david
7543355d17 Add new property-randomize command.
Set a random value for a numeric property

Params:

  <property> - the name of the property to randomize
  <min> - the minimum allowed value
  <max> - the maximum allowed value
2003-04-04 22:38:35 +00:00
curt
d82ce71d28 Tweak to the --atc610x option. 2003-04-02 14:56:21 +00:00
ehofman
5454a4f281 Set the initial log-level back to info 2003-04-01 18:45:34 +00:00
david
7ba6807736 Fix to use renamed /controls properties. 2003-04-01 15:51:15 +00:00
ehofman
cdd7998c90 David Luff:
The one to fg_init.cxx initialises the AI subsystem regardless of whether it's enabled or not so that later enabling by the user doesn't crash it, and the one to main.cxx avoids running the ATC manager and ATC display system unless enabled.
2003-04-01 13:42:10 +00:00
ehofman
891e83809e Remove an unnecessary check. This is done in fgPanelVisible already 2003-03-31 08:36:49 +00:00
ehofman
58937e7e6b Fix a bug where current_panel was called before it was initialized properly 2003-03-31 08:25:00 +00:00
ehofman
7948238156 Declare fgReshape into gui.h 2003-03-30 19:40:43 +00:00
ehofman
4b62426109 Move current_panel to globals 2003-03-30 12:46:08 +00:00
ehofman
37c427558a A first stab at an aircraft selection dialog 2003-03-29 15:04:52 +00:00
curt
a552e3bc82 If the main frame rate is less than the requested io rate, don't send multiple
copies of the same data for the sole purpose of faking it.
2003-03-29 03:43:39 +00:00
curt
7f28165daf Added a property /sim/rendering/draw-otw which specifies whether or not
we want to draw the out-the-window view (defaults to true in properties.xml)
2003-03-29 03:21:48 +00:00
curt
db46791c48 Don't start paused for in air starts. 2003-03-29 03:19:35 +00:00
ehofman
5355d1b048 Add a generic, configurable communiction output option 2003-03-25 18:47:30 +00:00
ehofman
ef37b45dc7 Frederic Bouvier's assorted set of MSVC fixes 2003-03-23 09:59:46 +00:00
ehofman
1b450bee25 Make callsign parameter aware 2003-03-22 15:43:24 +00:00
ehofman
9ef6b16054 Remove old if..then..else kludge an favour of Frederic Bouvier's new code. This also fixes a problem with MultiPlayer options being defined in the wrong place 2003-03-22 14:52:15 +00:00
ehofman
0782e877a9 Add runtime log level support 2003-03-22 10:38:15 +00:00
ehofman
10e9877d83 Latest episode of the MultiPlayer saga 2003-03-21 20:33:41 +00:00
ehofman
4c55a5aeb4 Andy wrote:
This is just a port of an old 3D HUD patch to the new view code.
This pans the HUD with the view, by pasting it onto a quad fixed in front of the viewer.  It also fixes the awful, arbitrary scaling problems the HUD code has.  The old HUD only looks right when viewed at 1024x768 and 55 degree FOV.  This works the scale out magically so that it looks right in all views.  It also redefines the "<compression-factor>" tag in the ladder to (1) mean compression instead of expansion and (2) have non-psychopathic units (now "1" means 1 degree per degree).  Fix this in your existing HUD ladder files before reporting bugs.  It's definitely a cosmetic win -- the velocity vector points at the right thing and the horizon lines up properly.

Norman wrote:

I have created a modified version of Andy's patch that implements the 3D HUD as the 'normal' and the 2D HUD as the 'minimal' HUD.   < i > and < shift I > keys
2003-03-21 15:02:23 +00:00
ehofman
076e9878d1 Fix a typo 2003-03-20 22:31:25 +00:00
ehofman
df2ce45ab7 Change cout and cerr in SG_LOG() where appropriate, otherwise comment it out 2003-03-20 10:43:02 +00:00
ehofman
f2e2101264 David Luff writes:
I've fixed a bug in FGRunways::search(aptid, tgt_hdg) which wasn't working properly for airports with multiple parallel runways. I've also firmed up and pulled out into it's own function the GetReverseRunwayNo code, and done some input checking.

As a result of fixing the above in runways.cxx, I've pulled out the
parallel implementation in the functions that set position by airport and
heading/runway number in fg_init.cxx and called the runways functions
instead.
2003-03-20 09:38:06 +00:00
ehofman
e46c59d4d0 Add multiplayer support from Duncan McCreanor and Diarmuid Tyson 2003-03-19 20:45:09 +00:00
ehofman
01be2ed8e4 Compiler warning fixes and small updates 2003-03-19 17:46:52 +00:00
curt
c32c8aca51 Wire frame mode got broke somehow. This seems to fix it. 2003-03-14 02:07:45 +00:00
david
d94bd7526c Make sure that all elapsed time gets passed to update when a subsystem
has a minimum time slice.
2003-03-09 03:22:12 +00:00
curt
000e86756c Add support for --fdm=pipe,<pipe_name> 2003-03-03 04:34:27 +00:00
david
c90d7e96c2 Make sure the atmosphere is updated before the flight model. 2003-03-02 01:43:00 +00:00
david
e1bb9b67f5 Refactor things so that individual subsystems can override suspension. 2003-03-01 21:29:16 +00:00
david
58adf467bf Add a new <power> property to allow raising an axis to a power other
than 1 or 2 (<squared/> still works as well, and is equivalent to
<power>2</power>).
2003-03-01 21:28:51 +00:00
david
afb2e68f89 Add new options:
--vor=ID
  --ndb=ID
  --fix=ID
  --turbulence=NORM
2003-02-21 02:46:44 +00:00
david
4b9060b064 Invoke fgInitNav() before fgInitPos(). 2003-02-21 02:46:07 +00:00
david
22097a5272 Add fgInitNav() function so that navaids and fixes can be loaded
earlier, before fgInitSubsystems().

Modify fgInitPos() so that the plane is not automatically aligned with
a runway when an airport is the reference point unless (a) a runway
was explicitly requested, or (b) the plane is on the ground with no
offset distance specified.  To set up the plane lined up on an
approach to a runway, use something like

  fgfs --airport=CYOW --runway=32 --altitude=300 --offset-distance=0.5

This way, it's possible to specify a starting position relative to an
airport without getting snapped onto a runway approach (unless you
want to be).
2003-02-21 02:45:47 +00:00
david
7d7a137d86 Declare fgInitNav(). 2003-02-21 02:42:45 +00:00
curt
86bf012f50 Erik Hofman:
Sort aircraft when using --show-aircraft option.
2003-02-11 21:17:36 +00:00
curt
5efcc9c1d9 Dave Luff:
Patch to remove initialisation of atislist,towerlist and
approachlist which have been superceeded by commlist.
2003-02-10 20:42:18 +00:00
curt
79b3e39251 There are a number of little changes. Tested with current cvs as of 20:30EST
04Feb.  Actually been running since the beginning of January with these
patches.  All changes work without crashing with the current base package cvs,
but there are some visual problems with the views (other than pilot view)
without changes to the base package.

As soon as you can build test and commit I can add in those base package
updates that will make it all work nicely.  I will also go through all the 3D
Aircraft configs to make sure the change in the "pitch-offset" for cockpit
views (see below) are made to maintain current behavior.

Here are the files (changes listed below):
http://www.spiderbark.com/fgfs/viewerupdate.diffs.gz
http://www.spiderbark.com/fgfs/viewerupdate.tar.gz
2003-02-06 19:44:32 +00:00
david
8506e731a2 Minor logging changes.
All logs and log entries are now disabled by default, unless
explicitly enabled by an 'enabled' property.  This works much more
intuitively with the GUI dialog.
2003-02-01 17:59:52 +00:00
david
57da4bf02d Removed the old FGSteam module from FlightGear. 2003-01-29 15:30:29 +00:00
curt
8cc7b283d5 Refactored some of the navlist code and removed the built in "fail to find"
if the station is too far away.  Instead, simply return the closest station.
All the code that searches navaids does it's own range checking anyway.
This will make the navlist query functions a bit more useful for other
types of functionality where you may need to lookup a station without
consideration of range (i.e. presetting your position relative to a navaid.)
2003-01-25 20:45:39 +00:00
david
9679c7da15 Changed 'exit' command to quit immediately, rather than displaying a
built-in dialog (use an XML dialog instead).

Added an fgExit() function to simplify exit and cleanup.
2003-01-24 03:08:23 +00:00
david
f61d73e546 Make fgLoadProps more flexible, to read from $FG_ROOT or the current
directory.
2003-01-21 02:08:00 +00:00
david
e0c7b29aa7 Added reinit, suspend, and resume commands. 2003-01-21 02:07:29 +00:00
david
40bed0a3f1 Change GUI method names.
Do not delete GUI objects directly; let the GUI manager do it instead.

Simplify some code for readability.
2003-01-20 16:03:48 +00:00
curt
e00fa3dbaf Tweaks to protocol names to match recent changes in options.cxx (so they
will work.) :-)
2003-01-20 03:09:54 +00:00
david
35935cb23a Major overhaul by Frederic Bouvier to make options table-driven. 2003-01-19 23:02:51 +00:00
david
6205d5eb1a Do an update after apply to see what really got into FlightGear. 2003-01-19 17:22:05 +00:00
david
013c322dd3 Added the property-cycle command. 2003-01-18 21:13:11 +00:00
curt
d8f4bfa9ae Make the destructor virtual.
(I thought I'd slip this in along with David's change to the default menu
configure option.  I believe that will cause a new config.h to be generated
which will cause a near complete rebuild of FG (as will this globals.hxx
change) so it shouldn't cause additional grief to have these happen at the
same time.)
2003-01-18 19:40:28 +00:00
david
c10ce7bd26 Renamed GUIWidget to FGDialog. 2003-01-18 15:57:51 +00:00
david
55182238e6 Do not require libScripting.a unless PSL is available. 2003-01-17 18:25:34 +00:00
david
04f1dc4837 Make all PSL support conditional, because it's not included in plib
1.6.  The macro is HAVE_PLIB_PSL.
2003-01-17 12:41:47 +00:00
david
2256c3d5fd Simplify subsystem handling through FGGlobals. 2003-01-16 16:01:26 +00:00
david
b2518a0056 Broadcast suspend/resume/reinit through the manager and its groups. 2003-01-16 15:11:04 +00:00
curt
ea543c1210 Renamed mini_fdm to native_gui which makes a lot more sense to me. 2003-01-15 02:09:10 +00:00
curt
9bff823e0a Added velocity and climb_rate to mini_fdm structure. 2003-01-13 00:27:50 +00:00
curt
f3d4f741f0 Update to the Mini FDM network protocal (mostly renaming class and file names)
Wired this in to options.cxx and fg_io.cxx so it can be activated.
2003-01-12 23:39:18 +00:00
curt
f2dac6306f #ifdef out a bit more code that could cause compile problems on platforms
that don't have all the latest opengl extensions.
2003-01-12 14:28:26 +00:00
david
9bbe8a78b6 Added simple proof-of-concept support for running PSL scripts from
input bindings.  They will work only with the latest CVS; otherwise,
./configure will disable them.  There is a new command, 'script',
which takes a single argument, also called 'script', containing PSL
code (currently PSL requires a main() function).

Erik Hofman has written some more elaborate code for triggering PSL
code from drop-down menus and scheduling events; I will look at
integrating that next.
2003-01-11 16:30:32 +00:00
curt
6a45be1d72 Oops missed some more usage of opengl extensions that may not be on everyone's systems. 2003-01-06 21:43:59 +00:00
curt
e160b3b312 #ifdef out experimental lighting for now until someone has time to investigate
the "right" way to test for and use extensions.

Hopefully this will clear up compile problems a lot of people have been
haveing.
2003-01-06 02:50:29 +00:00
curt
be703a92b4 Add support for in-air preset starts relative to a VOR, NDB, or Fix. 2003-01-05 00:10:36 +00:00
curt
30dc5aab90 Ooops, the presets_commit command was lost going from the 1.8 -> 1.9 version
(Sun Dec 22 19:58:34 2002 UTC)
2003-01-04 21:22:43 +00:00
david
1ec788b6da Patch from Julian Foad to fix wrapping behaviour for property-adjust
and property-multiply:

Firstly, change back to wrapping modulo the interval, with "min <= x <
max" semantics.  I believe the previous implementation did that.  The
inline function that Norman mentioned also does that.

Secondly, make it snap to the nearest value (min + N*resolution) when a
"resolution" tag is present, taking special care of floating-point
precision.  Or perhaps specify "number of divisions in the interval" as
an integer, instead of "resolution" by which I meant a floating-point
"size of a division".

[also fixed]

While working on this file I noticed some potentially serious warnings:

fg_commands.cxx: In function `bool do_property_adjust(const
SGPropertyNode*)':
fg_commands.cxx:435: warning: control reaches end of non-void function
fg_commands.cxx: In function `bool do_property_multiply(const
SGPropertyNode*)':
fg_commands.cxx:465: warning: control reaches end of non-void function
/usr/local/include/simgear/misc/props.hxx: At top level:
fg_commands.cxx:600: warning: `bool do_presets_commit(const
SGPropertyNode*)' defined but not used
2003-01-04 18:47:25 +00:00
david
71f08e795d Patches from Erik Hofman for SGI compatibility:
Some more cmall changes to the SimGear header files and removed the
SG_HAVE_NATIVE_SGI_COMPILERS dependancies from FlightGear.

I've added a seperate JSBSim patch for the JSBSim source tree.
2002-12-31 18:26:02 +00:00
david
e4409c5222 Add the 'offset' and 'factor' arguments back into property-adjust;
they're needed for the mouse.
2002-12-31 12:08:32 +00:00
david
ea6448c956 Modify the property-assign command to optionally copy a value from
another property (suggested by Jim Wilson).
2002-12-31 03:05:38 +00:00
david
7cc894be4b Require /sim/rendering/experimental-lighting to be true before using
experimental lighting rendering (which is very expensive on my
machine, for example).  To use distance attenuation,
/sim/rendering/distance-attenuation must also be true.
2002-12-31 01:15:59 +00:00
david
e80c093681 Distance attenuation patch from Erik Hofman:
It adds a command line options to enable/disbale distance attenuation
using a property rather than using a #define inside the code. It also
adds a small change for systems that don't support the OpenGL extension,
so that the lights *do* fade away as they get furher away but they don't
get smaller in size.
2002-12-30 21:49:56 +00:00
david
0d12c4d83d Removed the (apparently unused) 'factor' and 'offset' arguments from
property-adjust.

Modified property-adjust and property-multiply so that they always
work with double values, to simplify the code.

Factored out some common code.

Added a 'mask' argument to the property-adjust and property-multiply
commands.  If mask is set to "all" (the default), then the command
works as before; if mask is set to "integer", it works only to the
left of the decimal point; and if mask is set to "decimal", it works
only to the right of the decimal place.  This functionality is useful
for tuning VHF COM and NAV radios.
2002-12-30 19:50:17 +00:00
david
a7e56cf399 Added new commands:
- dialog-open
- dialog-close
- dialog-update
- dialog-apply

The last two can copy a value from a property to a GUI field or
vice-versa either individually or across the whole dialog.
2002-12-22 19:58:34 +00:00
curt
6225936ead Various tweaks. 2002-12-21 05:01:51 +00:00
david
8e7dfbe292 Add a reinit() stub for subsystems, so that they can be reinitialized
when needed (say, to reload the configuration files).
2002-12-15 14:58:08 +00:00
curt
0e69acaff7 Simplified to use the delta_time_sec that is passed to the update() routine
rather than calculating a separate delta_t and using that.
2002-12-14 14:39:56 +00:00
curt
5c8e6a5841 Tweak taxi light rendering so they don't look completely bogus at dusk. 2002-12-12 01:24:48 +00:00
curt
10baa71a65 Fix out of order initialization crash (not sure how it worked before
unless some recent changes subtlely changed some init order items around.)
2002-12-11 21:07:30 +00:00
curt
43e48070fe - Some refactoring of the configure.ac script.
- Better Mac OS X support (they put glut.h in GLUT/glut.h) :-(
2002-12-10 20:50:48 +00:00
curt
69b5c093dd #ifdef out all references to sgCloud3d until more of it's issues can be
addressed.
2002-12-10 19:25:12 +00:00
curt
1feedec8d1 - Change the global_tile_mgr to a globals->get_tile_mgr() which is
dynamically created at run time.
- Further clean ups to the FGTileMgr class interface.
2002-12-06 22:29:46 +00:00
curt
a4600f85c7 Updates for 0.9.1 2002-12-05 15:31:09 +00:00
curt
7674741abb Add -lplibjs where needed. 2002-12-03 14:55:23 +00:00
curt
ebc2fbd684 Exposed the fg_commands though the httpd interface.
Added a built in command to preset to what ever values are in /sim/presets/
Twiddling with preset code.
2002-11-30 20:10:16 +00:00
curt
a6ce9a5b2a A small amount of additional massaging of tile manager update() interface. 2002-11-30 14:22:00 +00:00
curt
bcf9fa3695 Massaging the FGTileMgr->update() interface towards using FGLocation. 2002-11-30 03:05:34 +00:00
curt
89874fd5f5 Make tile_mgr->prep_ssg_nodes() use an FGLocation object. 2002-11-28 01:08:25 +00:00
curt
3aa5e5fcdf Don't force ground lighting to have the same limited visibility as runway
lighting.
2002-11-26 16:01:39 +00:00
curt
98dca16794 Having the runway lights "pop" in at a specific range is not 100% realistic.
I have updated the lighting code to use fog to try to fade the runway lights
in smoothly, but still keep them from being visible until you are about 7-10
miles out, and then only have them be very faint at first.  I think what I
have is a bit nicer than before since it completely avoids the "popping" effect,
but I've very open to tweaking the actual ranges based on people's real
world experiences.
2002-11-26 02:29:03 +00:00
curt
df2356050d Added a "Presets" menu. 2002-11-18 21:31:33 +00:00
curt
8f3a988e0e If a non existant runway is specified with --runway=xxx fall back to
finding the runway that is the closest match to the specified (or default)
heading.
2002-11-17 04:17:27 +00:00
curt
13bb01a70e Added a --runway= option which can be used in conjunction with the --airport=
option to specify a starting airport + specific runway.  If you don't specify
a runway, you get the one that's closest to your specified (or default)
heading.
2002-11-17 04:04:21 +00:00
curt
2384d0ed51 Added some cheap eye candy to entertain myself for a few minutes. Splash
screen now fades out revealing the scene.
2002-11-17 01:21:13 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
david
f06a658bee Modified /sim/current-view/axes/long and /sim/current-view/axes/lat to
use the user-configurable view defaults.
2002-11-02 21:43:15 +00:00
curt
dbf997a2d3 Put taxiway lights in their own scene graph so we can adjust their brightness
(or fog punch through) independently from the ground or runway lighting.
2002-11-01 21:56:48 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
david
fa87fe5c1d Modified for simpler command-manager interface. 2002-10-26 01:19:23 +00:00
david
d43dfa54df Major code simplification. 2002-10-25 22:19:51 +00:00
curt
4c2e97be18 Default to experimental point lighting disabled. 2002-10-24 14:05:40 +00:00
curt
b0d12281c8 Minor tweak to avoid some compile errors people are seeing with the
glPointParameterExt.
2002-10-21 03:22:27 +00:00
curt
55b7dc661e Playing with glPointParameterfEXT. 2002-10-17 04:34:32 +00:00
curt
4ef75aa6c8 Playing with point lighting effects. 2002-10-16 03:44:44 +00:00
curt
8166467292 Cleaned up some old cruft. 2002-10-16 03:44:19 +00:00
david
f962e24fee Use default visibility instead of modified sky visibility when 2D
clouds are disabled.
2002-10-13 10:46:37 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
curt
c162577340 Begin work on rendering runway lights using environment maps. The basics
are now working.  A runway light is defined by a point and a direction.  The
point and direction are combined with the local up vector to create a small
triangle orthogonal to the direction.  The two ficticous corners of the
triangle are given an alpha value of zero, the orignal corner is given an
alpha of one.  The triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT)
mode which means only the corner points are drawn, and since two have alpha=0
only the original point is drawn.  This is a long way to go to draw a point,
but it ensures that the point is only visible within 90 degrees of the light
direction, behind the light it is not visible.  This is still a long way
to get to drawing a point, but we use an environement map, with the direction
vector as the normal to mimic a light that is brightest when viewed head
on and dimmest when viewed perpendicularly or disappears when viewed from
behind.

- warning, there is a bug in how the current runway light direction vector
  is calculated which will adversely effect runway lighting.  The airports
  should be regenerated in order to fix this problem.
2002-10-06 03:53:19 +00:00
curt
f0b7744fd5 Frederic Bouvier:
The FGGlobals constructor does not initialise the locale pointer.
Under MSVC, uninitialized pointer have a value of 0xcdcdcdcd, not
0, so a test in mainLoop fails and the program segfault.

This patch set un initial value to locale.
2002-10-04 20:57:18 +00:00
curt
5cf14e78c4 Erik Hofman:
This patch fixes some bugs for correctly reporting un-updated
configuration files, and adds support for a --language=<code>
commandline option, overriding the language specified by the OS.
2002-10-04 15:19:07 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
curt
44fcbbd0af Better internationalization infrastructure. We now supports the "LANG"
environment variable.
2002-10-03 14:39:37 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
david
c542559097 When the clock is frozen, set delta time to 0 so that the subsystems
won't keep updating themselves; that effectively freezes the
instrumentation.
2002-09-27 22:02:48 +00:00
david
3da2de39fc Add utils.[ch]xx. 2002-09-27 22:02:09 +00:00
david
84d2627236 Globally-useful functions, starting with Alex Perry's low-pass
function from steam.cxx.
2002-09-27 22:01:33 +00:00
curt
90e64f9430 Stub in a place holder for the electrical system model. 2002-09-24 15:24:04 +00:00
david
682feb8f2d Flattened src/Systems/ subtree.
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
curt
43af8026d8 More tweaks to opengl state management when drawing 3d clouds. 2002-09-23 22:05:36 +00:00
david
7c057de4fe Started new module and sub-modules for aircraft systems, including an
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
29e72b0b90 Various tweaks and fixes to navcom radios.
Oops, taking the address of a temporary in main.cxx: 3dcloud rendering.
2002-09-23 18:44:09 +00:00
curt
578073a6f3 Slightly cleaned up 3d cloud positioning code. 2002-09-23 13:34:51 +00:00
curt
e23b22fabe There is something wierd about moving the cloud base around, let's just leave
it rooted in place until we sort out the positioning.
2002-09-22 23:07:01 +00:00
curt
ab49022465 Patch to position 3d clouds at center of <current> tile. This means the clouds
jump whenever you cross a tile, but there are currently a lot of other
positioning problems as well, so this doesn't really detract too much and
means you can play with 3d clouds from just about any starting point.
2002-09-20 15:30:54 +00:00
david
2d7d0034d0 Do 3D cloud state changes only when 3D clouds are selected. 2002-09-20 14:01:06 +00:00
curt
53b9eacf74 Stabalize cloud shading. 2002-09-19 02:21:23 +00:00
curt
b350c6cd0f Miscellanious flailings trying to get 3d cloud imposter rendering to work
correctly.
2002-09-19 01:27:49 +00:00
curt
e0a7536e55 Erik Hofman:
This patch shows fatal error messages even when ./configure --disable-logging
is specified.
2002-09-18 16:13:08 +00:00
curt
c5f7f15f5b Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
curt
bb4fe6907f Bernie Bright:
Fix a problem compiling Main/fg_io.cxx with MSVC.
2002-09-17 16:16:54 +00:00
curt
cc87fb93ba Updates for 3d cloud rendering. 2002-09-16 14:56:16 +00:00
david
95e1b51068 Added --enable-clouds3d and --disable-clouds3d options. 2002-09-16 02:46:23 +00:00
curt
73c4fd481d Changed the clouds3d header install directory. 2002-09-15 04:32:49 +00:00
curt
82c87b2456 Updated the base package version required. 2002-09-14 01:58:40 +00:00
curt
bdde29e203 Update base package version. 2002-09-13 23:37:55 +00:00
curt
a4b3e35c0e Stubbed in initial support for 3d clouds. 2002-09-13 20:38:15 +00:00
curt
ed4a2e6db6 Darrell Walisser:
This allows it to behave like a certified Mac OS X citizen.
2002-09-10 19:43:33 +00:00
curt
1dfb58783c Additional build system tweaks. 2002-09-03 01:12:26 +00:00
david
d4f92d6aff Removed unused cur_view_fdm variable as suggested by Bernie Bright. 2002-08-31 19:48:28 +00:00
curt
17efea3ec0 Ignore files that have -set.xml in them, but don't end in that exact string
(i.e. something-set.xml~)
2002-08-28 17:53:52 +00:00
curt
61655bb2b2 Add support for a --show-aircraft option. This displays a list of all
available aircraft and a brief description if one is available.
2002-08-28 16:59:40 +00:00
curt
21db1e10b2 More tweaks to the automake/conf configuration scripts. 2002-08-28 03:34:31 +00:00
curt
ff7c8101bc Modernize the autoconf/automake files. 2002-08-27 23:52:15 +00:00
curt
25c4d9b620 Minor tweaks to sound subsystem update rates. 2002-08-26 20:46:13 +00:00
curt
3976a6d55c Removed an old test. 2002-08-26 00:08:14 +00:00
curt
ee35eecb54 Erik Hofman:
I removed some pending random code and I also fixed a
small cosmetic glitch where dt_play was cleared before it was printed.

Curt: Erik changed the sound update intervale and I further I tweaked it.
The issue is that if we put too much into the sound buffer, then we can't react
quick enough to sounds like tire squeek that need to be synced with the visuals
and the action.  We put too little into the sound buffer and we risk the
audio dropping out for moment if a frame takes longer to draw than the amount
of audio in the buffer.
2002-08-25 23:27:00 +00:00
curt
b21333d4f8 Erik Hofman:
I've modified the code to display a brief help message instead of the
whole bunch of options. To get the complete message -v or --verbose has
to be added to the command line.
2002-08-25 22:38:20 +00:00
curt
df6989a37a Bernie Bright:
Here is a FGIO class derived from FGSubsystem that replaces the fgIOInit()
and fgIOProcess() functions.  The FGIO::update(double delta) doesn't use the
delta argument yet.  I suspect it could be used as a replacement for the
calculated interval value but I'm not familiar enough with that piece of code
just yet.

I've also added two "command properties" to fg_commands.cxx that select the
next or previous view.  Writing any value to these properties triggers the
corresponding action.  As an example I modified my keyboard.xml:

 <key n="118">
  <name>v</name>
  <desc>Next view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/next</property>
   <value type="bool">true</value>
  </binding>
 </key>

 <key n="86">
  <name>V</name>
  <desc>Prev view</desc>
  <binding>
   <command>property-assign</command>
   <property>/command/view/prev</property>
   <value type="bool">true</value>
  </binding>
 </key>

And of course these actions can also be triggered from external scripts via
the props server.
2002-08-25 20:56:16 +00:00
curt
4f00d9a959 Tidy up the autoconf/automake configuration a bit.
- Removed some old cruft.

- Removed some support for older versions of automake which technically was
  correct, but caused the newer automakes to squawk warnings during an
  initial sanity check (which isn't done very intelligently.)

  NOTE: this fix is technically not correct for older version of automake.
  These older version use the variable "INCLUDES" internally and could have
  them already set to an important value.  That is why we were appending
  our values to them.  However, newer versions of automake don't set this
  value themselves so it is an error to append to a non-existant variable.
  We seem to "get away" with overwriting the value on older versions of
  automake, but if you have problems, consider upgrading to at least
  automake-1.5.
2002-08-25 19:40:04 +00:00
curt
d2ba5b1883 Force ATC interface to run at 30 hz. 2002-08-19 01:59:26 +00:00
david
0ebe8ec8f0 Removed the FG3DModel class and replaced it with fgLoad3DModel.
Animations are now contained within the scene graph itself and are
updated whenever the graph is traversed -- that saves time by not
updating animations not currently in sight, and it allows animations
to be used for static objects and random objects as well.

Added new FGModelLoader and FGTextureLoader classes.  These are intern
tables for models, to guarantee (mostly) that no model is loaded more
than once.  FGTextureLoader is not yet used anywhere, but
FGModelLoader is now in place everywhere that ssgLoad* used to be
used (thus adding the ability to use animations).

In the future, FGModelLoader will add some interesting functionality,
including the ability to reload 3D models on the fly.
2002-08-07 01:34:49 +00:00
curt
0c0b150661 Bernie Bright:
I've merged FGProps and FGTelnet so there is just a single property server.
I've left in the --telnet=port# command line option but it could be removed
if we wanted to.  The command line accepts two forms of the --props option.
The original (--props=medium,dir,hz,host,port#,style) and the shorter
--props=port#.  If you accept this change then src/Network/telnet.[ch]xx
can be removed from the cvs repository.
2002-08-02 22:49:34 +00:00
curt
94c44fc172 A couple fixes to the network fdm interface. 2002-07-30 04:37:16 +00:00
david
88758e60b4 Added --random-wind command-line option. 2002-07-26 02:49:14 +00:00
david
0178c65981 I totally misunderstood sgFrustum. This patch should put it right,
and also adds an optimization to avoid traversing anything closer than
1000m.
2002-07-26 01:52:51 +00:00
david
9bf3c10743 Change the extra culling to do only a quarter of the scene every 200
frames rather than the whole thing, to avoid tiny stutters.
2002-07-25 17:47:42 +00:00
david
1c35d89eb4 Fix a problem with the culling of out-of-range random objects. When
the triangles containing the objects were out of the view Frustum,
they were never traversed by ssg (and thus, never culled).  Now, every
200 frames, do a pass through the whole scene graph with cull-testing
disabled and without drawing anything; that will allow random-objects
to be collected incrementally.
2002-07-25 17:29:08 +00:00
curt
e85939a814 Removed some redundant glLight() calls. 2002-07-21 17:03:29 +00:00
curt
f330ae1234 Patch to explicitely control the specular lighting component. 2002-07-21 15:40:51 +00:00
david
6ca17098b8 Added --disable-random-objects and --enable-random-objects options. 2002-07-20 23:10:16 +00:00
david
bf1e7c7881 Patch from Cameron Moore:
* Rearranged member initializers
2002-07-18 22:32:32 +00:00
david
5aee96c481 Change FGSteam into a proper subsystem rather than a collection of
static methods, and remove outdated dependency in panel_io.cxx.
2002-07-07 15:45:56 +00:00
david
ee8c5d0a3a Patch from Julian Foad:
The present sets of bindings result in the throttle being "squared"
about its centre, which is silly.  This is because the "squared"
parameter is not set by the throttle binding, but the default is
"true".  We discussed this before and I think there was general
agreement that the default should be "false" on the basis of
generality.
2002-07-06 18:02:06 +00:00
curt
a28b35f3f2 Fixes for IA-64 with Intel compiler. 2002-07-02 20:45:02 +00:00
david
048da049f8 Patch from Julian Foad:
Make locally-used strings local instead of global.  (The safety and
cleanliness benefit outweights the slight performance hit.  If
performance is an issue, the way these strings are used should be
optimised.)  Use existing defined constant instead of a literal
number.
2002-06-28 18:00:21 +00:00
david
0cbe8a597d Patch from Julian Foad:
Remove trailing comma (unportable).
2002-06-28 17:59:59 +00:00
david
dc132d80b1 Added fgAddChangeListener convenience functions. 2002-06-18 03:27:21 +00:00
curt
6800231cfa Erik Hofman:
This is the small code fix which is needed for the new options.xml file.
It is needed because otherwise the "--prop:name=value" is showed
incorrectly.

There is another problem though, when compiling with --without-logging
the help message isn't displayed at all! We *must* change that somehow.

Curt: good point, the SG_LOG()'s have been switched to cout's ...
2002-06-12 16:38:46 +00:00
curt
c93b79641d Erik Hofman:
I've updated the FIXME in the code, and fixed a typo (descr instead of
description), but the SG_LOG() functions doesn't produce any output for
me. Could you confirm it's still working for you?

Curt Olson:
I did a bit of further tweaking and it all looks good now.  The tricky thing
is that SG_LOG() always appends an endl at the end of every message.
2002-06-11 17:06:46 +00:00
curt
7d3448294b Erik Hofman:
This is an enhanced version of the options patch.
It's more robust now, and gives some helpful information if something
goes wrong. Also the naming in the options.xml file has changed to the
syntax David suggested.

Since no one objected to the patch I think it is safe to included it.
2002-06-10 23:30:23 +00:00
david
f12ba10c47 Modified --wind=DIR@SPEED option to allow both DIR and SPEED to
contain colon-separated ranges.  For examples, winds from 180 degrees
10 knots gusting 15 knots would be

  --wind=180@10:15

Winds variable from 180-220 degrees 5 knots would be

  --wind=180:220@5

FGEnvironment does not yet support variable-direction winds, so
nothing will yet happen in the second case.
2002-06-09 21:28:17 +00:00
curt
0ba0a278b9 Patch from Norman to do the code/base version comparison check a little
more sensibly (and print the correct error message.)
2002-06-07 23:26:07 +00:00
david
e6f9caa41b Patch from Melchior Franz:
FGViewer::updateFromModelLocation does otherwise complain several
times about non-initialized values
2002-06-07 19:43:40 +00:00
david
5bec60a602 Set up cloud layers when thesky is allocated, to ensure that they are
created only once.
2002-06-05 17:44:39 +00:00
curt
e2e640ef46 Set control surface positions when using an external network fdm.
Fetch all pending remote fdm network packets so there is not chance of
  getting behind.
Add support for driving control panel lights.
Working on better modeling KX 155 tuning behavior.
2002-06-05 05:22:42 +00:00
curt
b2cefb1450 Check for the proper base package version. 2002-05-30 15:37:39 +00:00
curt
2cafd466e2 Tony Peden:
Defeated the invasion once and for all.
2002-05-20 16:19:26 +00:00
curt
8ae364a220 Jim Wilson:
This is a small fix for what turned out to be a major bug.  Ground elevation
was calculated incorrectly when distant from one of the view locations. This
resulted in several problems including bizarre gear trimming, mid air
"crashes" (as in thinking we hit the ground) and so on when close to or on the
ground.

Unfortunately it does require a second ssg traversal when in tower view
(only), but the increased load isn't all that noticable.  For the time being
this really is the best solution.  In a future update I will be eliminating
the unecessary per frame traversals for the static views (without having to
maintain multiple ssgRoots).

When we go to multiple FDM instances we will perhaps need to put the ssg
traversal and ground elevation queries for the FDMs into an event timer that
updates the FDMs ground elevation in a round robin fashion (maybe every 1/n
seconds where n is the number of FDM instances running).
2002-05-20 16:13:37 +00:00
david
89483df079 No longer initialize static cloud layers (handled dynamically in
environment_mgr.cxx).  The /environment/clouds/status property is now
checked each frame, so clouds can be turned on or off in the middle of
a session.
2002-05-17 19:04:20 +00:00
david
b2dcc4ca00 Removed old --clouds-asl option and initialization of clouds-asl
property, since neither makes sense for multiple cloud layers.
2002-05-17 19:03:20 +00:00
curt
b1674cb506 From: "Jim Wilson" <jimw@kelcomaine.com>
This is a new improved patch for the previous tile manager fixes.

Rather than building dependencies between FGlocation or the viewer or fdm with
tilemgr what I ended up doing was linking the pieces together in the Mainloop
in main.cxx.  You'll see what I mean...it's been commented fairly well.  More
than likely we should move that chunk somewhere...just not sure where yet.

The changes seem clean now. As I get more ideas there could be some further
improvement in organizing the update in tilemgr.  You'll note that I left an
override in there for the tilemgr::update() function to preserve earlier
functionality if someone needs it (e.g. usage independent of an fdm or
viewer), not to mention there are a few places in flightgear that call it
directly that have not been changed to the new interface (and may not need to be).

The code has been optimized to avoid duplicate traversals and seems to run
generally quite well.  Note that there can be a short delay reloading tiles
that have been dropped from static views.  We could call the tile scheduler on
a view switch, but it's not a big deal and at the moment I'd like to get this
in so people can try it and comment on it as it is.

Everything has been resycned with CVS tonight and I've included the
description submitted earlier (below).

Best,

Jim

Changes synced with CVS approx 20:30EDT 2002-05-09 (after this evenings updates).

Files:
http://www.spiderbark.com/fgfs/viewer-update-20020516.tar.gz
 or
http://www.spiderbark.com/fgfs/viewer-update-20020516.diffs.gz

Description:
In a nutshell, these patches begin to take what was one value for ground
elevation and calculate ground elevation values seperately for the FDM and the
viewer (eye position).  Several outstanding view related bugs have been fixed.

With the introduction of the new viewer code a lot of that Flight Gear code
broke related to use of a global variable called "scenery.cur_elev".

Therefore the ground_elevation and other associated items (like the current
tile bucket) is maintained per FDM instance and per View.  Each of these has a
"point" or location that can be identified.  See changes to FGLocation class
and main.cxx.

Most of the problems related to the new viewer in terms of sky, ground and
runway lights, and tower views are fixed.

There are four minor problems remaining.  1) The sun/moon spins when you pan
the "lookat" tower view only (view #3).  2) Under stress (esp. magic carpet
full speed with max visibility), there is a memory leak in the tile caching
that was not introduced with these changes.  3) I have not tested these
changes or made corrections to the ADA or External FDM interfaces.  4) The
change view function doesn't call the time/light update (not a problem unless
a tower is very far away).

Details:
FDM/flight.cxx, flight.hxx - FGInterface ties to FGAircraftModel so that it's
 location data can be accessed for runway (ground elevation under aircraft)
 elevation.

FDM/larsim.cxx, larcsim.hxx - gets runway elevation from FGInterface now.
Commented out function that is causing a namespace conflict, hasn't been
called with recent code anyway.

FDM/JSBSim/JSBSim.cxx, YASim/YASim.cxx - gets runway elevation from
FGInterface now.

Scenery/newcache.cxx, newcache.hxx - changed caching scheme to time based
(oldest tiles discard).

Scenery/tileentry.cxx, tileentry.hxx - added place to record time, changed
rendering to reference viewer altitude in order to fix a problem with ground
and runway lights.

Scenery/tilemgr.cxx, tilemgr.hxx - Modified update() to accept values for
multiple locations.   Refresh function added in  order to periodically make
the tiles current for a non-moving view (like a tower).

Main/fg_init.cxx - register event for making tiles current in a non-moving
view (like a tower).

Main/location.hxx - added support for current ground elevation data.

Main/main.cxx - added second tilemgr call for fdm, fixed places where viewer
position data was required for correct sky rendering.

Main/options.cxx - fixed segfault reported by Curtis when using --view-offset
command line parameter.

Main/viewer.cxx, viewer.hxx - removed fudging of view position. Fixed numerous
bugs that were causing eye and target values to get mixed up.
2002-05-17 17:25:28 +00:00
curt
e8a6836525 Bernie Bright:
Reverted fgUsage() to previous version that works on all platforms.
2002-05-17 17:01:16 +00:00
curt
fcd6b28e0f Bernie Bright:
I've defined snprintf as _snprintf in compiler.h for MSVC and MINGW
targets and removed duplicate definitions from FG sources.
2002-05-17 16:41:27 +00:00
david
279643226a Temporarily modified to support changes in SGSky and SGCloudLayer;
this will soon be removed into a separate module that allows dynamic
changes to cloud layers.
2002-05-17 01:23:00 +00:00
curt
99859a5ea9 Bernie Bright:
To make MSVC happy it appears we need backslashes on string literals
spanning multiple lines.
2002-05-16 06:02:31 +00:00
curt
f9f05aa870 Bernie Bright:
Here is the new super improved telnet property interface.  CVS changelog
is at the end of this message.  Once this new telnet code is in and
compiles every where we can remove Network/props.[ch]xx.  I've added a
--telnet=<port> command line option to invoke the new server.  Later on
we could remove the --props option, or least change it to invoke the new
server.  I'll let you decide.

I've added some new commands to the telnet interface:

view next      Select the next view.
view prev      Select the previous view.
view set <n>   Select view 'n'
view get       Return index of current view

I'm not sure if these same effects could be achieved through property
operations.  The commands provide a convenient shortcut in any case.

I'm also planning on adding a panel command to manipulate panels and
objects contained therein (eg simulated mouse clicks).  There is going
to be some commonality with the command objects so we may need to
rationalize this in the near future.

Finally, I've also included my python stuff.  This is still very much a
work in progress, basically I've been using it to test the new telnet
server.  I have  tested it with python 2.2.  Feel free to add it to the
repository if you want.  I would suggest a scripts/python directory

CVS Changelog

Network/telnet.cxx: New property telnet protocol interface.  It supports
the same user interface provided by the --props server.  Additionally it
handles multiple simultaneous connections.  Added "view" command to
manipulate viewmgr.

Network/protocol.hxx: Added protocol configuration exception.

Main/fg_io.cxx:  Added new "telnet" protocol.  Added protocol
configuration parse exceptions.  Simplified protocol configuration
parsing.

Main/options.cxx: Added --telnet=<port> command line option and help
message.
2002-05-15 21:44:34 +00:00
curt
487a14d05b Moved some scenery component initialization into FGScenery. 2002-05-14 06:08:28 +00:00
curt
92a58f6555 Consolodating scenery structures in scenery.hxx. 2002-05-14 05:49:47 +00:00
curt
47825dcbae Moved "scenery" from being declaried in scenery.cxx to being declared
in globals.hxx.
2002-05-14 05:22:52 +00:00
david
1fe50d4cd2 Removed configuration option --with-old-mouse and FG_OLD_MOUSE macro.
Removed configuration option --with-new-environment and
FG_NEW_ENVIRONMENT macro.

Added configuration option --with-weathercm and FG_WEATHERCM macro.

FGEnvironment is now the default; use --with-weathercm to get the old
weather.
2002-05-12 00:12:19 +00:00
david
49bb3306d9 Environment manager overhaul -- return a copy of an FGEnvironment
object rather than a pointer.

FGEnvironment now has the beginning of an atmospheric model, and will
recalculate temperature (not pressure or density, yet) based on
elevation.

FGEnvironment has a copy constructor.
2002-05-11 23:23:42 +00:00
david
ee4c3f728d Remove some dead code. 2002-05-11 21:10:11 +00:00
david
5a849b66e8 Major overhaul:
- changed FGSubsystem::update(int) to
  FGSubsystem::update(delta_time_sec); the argument is now delta time
  in seconds rather than milliseconds

- added FGSubsystem::suspend(), FGSubsystem::suspend(bool),
  FGSubsystem::resume(), and FGSubsystem::is_suspended(), all with
  default implementations; is_suspended takes account of the master
  freeze as well as the subsystem's individual suspended state

- the FDMs now use the delta time argument the same as the rest of
  FlightGear; formerly, main.cxx made a special case and passed a
  multiloop argument

- FDMs now calculate multiloop internally instead of relying on
  main.cxx

There are probably some problems -- I've done basic testing with the
major FDMs and subsystems, but we'll probably need a few weeks to
sniff out bugs.
2002-05-11 16:28:50 +00:00
david
f3eafe1007 Property patches from Frederic Bouvier:
The FlightGear patch is to take account the change in the getChildren
function that now returns a vector<SGPropertyNode_ptr>. If the
removeChild functionnality is to be added in FlightGear, all those
SGPropertyNode * floating around should be changed to
SGPropertyNode_ptr.
2002-05-11 00:59:26 +00:00
david
56473dc28d Mac OS X fixes and MSVC warning fixes from Jonathan Polley. 2002-05-10 23:35:06 +00:00
david
ff6943bd09 Regularized the position initialization:
1. If /position/longitude-deg and /position/latitude-deg are in range,
   use them.
2. Otherwise, if /sim/startup/airport-id is not empty, use it.
3. Otherwise, set the lon/lat to the middle of the KSFO field.

The default used to be Globe, AZ, but that doesn't make sense since we
don't distribute that scenery by default any more.

With this change, starting from a save file seems to work properly:

  fgfs myflight.sav
2002-05-01 23:13:36 +00:00
david
18e36a3302 UFO FDM patches from Jonathan Polley:
I have finished working the bugs out of my "Enhanced" version of the Magic
Carpet FDM.  The UFO FDM works the same as the Magic Carpet with the
following exceptions:

The aircraft's pitch is determined by the Elevator setting (with a pitch
rate of 45 degrees per second).
Climb is forward velocity * sin(pitch)
Speed is forward velocity * soc(pitch)

Roll is tied to the aileron (again, with a roll rate of 45 degrees per
second)
Turn rate is sin(roll) * 45 degrees.

Yes, this does mean that turning is quite a bit more sluggish than
climbing.

If you are wondering why a UFO FDM, it is because it's best that I not
replace the existing magic carpet and this FDM does behave like a UFO (it
hovers, can spin and pitch while hovering, and does not obey the laws of
physics ;)
2002-04-25 16:23:16 +00:00
curt
6b22c85e24 Comment out ATC AI manager init() and update() calls until we can resolve
the tremendous performance hit they are imposing.
2002-04-22 22:28:00 +00:00
curt
17106105bb Fix for reset causing view problems when not in pilot view. 2002-04-21 03:27:34 +00:00
curt
586d767ab6 There was an integer overflow in the way elapsed_time_ms. Because the
SGTimeStamp "-" operator returns it's result in usec's, there is an upper bound of 37.8 minutes on the maximum difference this operator can reliably report
before the math overflows.  I change the global "int elapsed_time_ms" variable
to a "double sim_time_ms" and restructured how the value is calculated.
----
The practical result of the overflow bug is that a large negative dt was
passed to the event manager and the end effect was that no events would
be run until their counters caught up ... in another 37.8 minutes or so.
2002-04-20 14:52:43 +00:00
david
89324e0cfe Explicitly include model.hxx, since acmodel.hxx no longer includes it. 2002-04-20 14:08:06 +00:00
curt
f1d8d554d0 Jim Wilson:
Fix a scrolling problem where last item doesn't show in prop_picker.
Removed include for unreferenced header in viewmgr.
2002-04-19 15:36:51 +00:00
david
eea531fbf5 Stop the sound when paused. We really need a separate control for
muting, but that will have to wait until someone has time.
2002-04-19 04:00:02 +00:00
curt
4656e3adca Jim Wilson:
Minor patch for flicker glitch when crossing from one tile to another.
2002-04-19 00:25:25 +00:00
curt
71598c12f8 Jim Wilson:
These are the updates for the View manager properties.  Removed the last of
items (within the viewer/viewmgr) hard coded to view number.  Added support
for per view configuration of ground level nearplane value.  Tower views look
very nice with little or no z-buffer problem in the models.  Pilot offset
dialog can be used to move eye in all views.
2002-04-18 16:51:47 +00:00
curt
7311318e7e Small tweak to make the Irix compiler happy. 2002-04-16 17:28:57 +00:00
david
c5f6293f17 Fix for vanishing-model problem: models are drawn in the same scene
graph as the terrain, except for internal cockpit view.  The SSG
scene-graph variables (except for the lighting root -- I'll get that
later) are now held in globals.hxx.

FGModelMgr::draw() is obsolete; I'll remove it in a future revision.
2002-04-13 21:36:22 +00:00
david
7432b9c590 Patch from Jim Wilson:
Fix for problem where an incorrect frame or two got slipped in while
changing tiles.  Corrections to authorship in file level comments.
2002-04-13 16:25:49 +00:00
david
39416c2855 Patch from Jim Wilson:
Minor fixes.  Made some changes to get lighting correct for time of day
for now. MSVC compatibility fix and returned to clearing z-buffer only in
LOOKFROM (formerly pilot view).

[dpm: removed the last one, since I had already made a similar patch]
2002-04-13 13:11:34 +00:00
david
8bed5a8cf4 Added support for additional animated, dynamic 3D models configured in
XML.
2002-04-12 12:45:49 +00:00
david
3bb69f35d1 Replace --with-new-mouse with --with-old-mouse, defaulting to 'no'. 2002-04-11 17:09:06 +00:00
curt
b3a3c0fbac Updated licensing terms to GPL since this file inherits a goodly proportion
of previously GPL'd code.
2002-04-11 16:40:59 +00:00
curt
9f8c4f9600 MSVC fixes. 2002-04-11 16:35:37 +00:00
curt
ab0964384e Bernie Bright:
Here are the Boost-less FGEventMgr updates I promised.

Removed Boost dependencies from FGEventMgr.
Removed Boost configure check.
fgMethodCallback now handles const member functions.

I've successfully tested these changes with gcc and msvc.
2002-04-11 16:25:12 +00:00
curt
39fcbc93ba Finally getting around to being able to specify host name and ports for
remote fdm application.
2002-04-11 05:40:34 +00:00
curt
42a5ee93d7 This patch includes the FGLocation class, a few fixes, cleanup in viewer code.
Synced to CVS 19:36 EDT 2002-04-10 (after this evenings JSMsim and Base
package updates).

Description:
Added FGLocation class which is new home for calculating matrix rotations.
Viewer can now be configured to access rotations created by the model rather
than repeating the same calculations again.

Changed model initialization for the time being so that its location data is
available for the viewer (currently required by other subsystems).  At some
point we can move this back to fg_init along with the viewer initialization.

Seperated the update from the draw function in the model code.  The viewer
code needs the same matrix data, and moving the update portion at this time
does not increase the number of matrix math iterations.

Moved the model draw so that it always appears "in front" of lights and clouds.

Reogranized viewer update routine for using the FGLocation class and
simplified some more tasks.  The routine is fairly easy to follow now, with
the steps ordered and spelled out in comments.

Viewmgr only updates the current (visible) view now, with the exception of an
old reference to "chase view" that will be corrected in forthcoming changes.
Also will be doing some work on the viewmgr outputs.

Model is now clears the z-buffer in all modes.  This will be changed with the
next viewmgr update.  The only side effect is that models always disappear
when over 5km distant from the eye point (can't really see them anyway:-)).

Other than a flag to indicate "internal" view I don't anticipate the
configuration interface for viewmgr/views will be changed a lot for now.  It
is close to done.  The next viewmgr update will however rework the outputs so
may change location.

This code will run with the previous version of preferences.xml, but will run
faster with the newer version.  I am attaching a preferences.xml that should
not be commited before the code.  All the changes are in the /sim/view section
and should show a simpler view configuration that references model locations.
 Note that I've added a 2nd tower view in "lookfrom" mode for illustration
purposes. You can look around using the mouse.  You may want to remove that or
comment it out.
2002-04-11 04:26:07 +00:00
david
a82e15a653 The 3D aircraft model scene is now managed by
FGAircraftModel::update.  We should do the same thing for the scenery,
to simplify the top-level loop.
2002-04-09 21:08:28 +00:00
david
cde90e06d5 Removed current_model global variable and added a reference in
FGGlobals instead (we still need to do the same with current_input and
a few other globals).
2002-04-09 18:58:24 +00:00
david
aa872ed040 Patch from Frederic Bouvier (FIXME comments added by David Megginson):
I made these modifications to correct the problem of getter functions
returning pointers to local variables. Those variables are no longer
locals and become static. One should be aware that it kills reentrancy
!
2002-04-07 21:20:16 +00:00
david
396674ce2e Patch from Martin Dressler:
This patch moves built-in Class (for now only mag-ribbon) into special
directory as you have written it in TODO: in comments of this class in
panel_io.cxx.  IMHO it is good idea.  I want to play with built-in
classes and OpenGC and this will be useful.
2002-04-07 21:13:56 +00:00
david
6e5d22789b Patches from Norm Vine to improve framerate and add a new
#ifdef'ed-out mode for syncing fullscreen with user settings in
Windows.
2002-04-07 15:24:32 +00:00
david
e2e6b19ddf Corrected typo /position/altitude-deg to /position/altitude-ft. 2002-04-06 23:45:24 +00:00
david
a1294ea398 Viewer update from Jim Wilson:
Minor patches to initial tower view code.  Added calculation for "tower" at
any airport, placed a couple fractions of a degree off the center.  Moved the
farplane from 100m to 5km so that "lookfrom" mode can see the model.  5km is
still in a reasonable range for a depth buffer.  Note that looking at a model
anything but a small distance will cause some problems on older cards.
Temporarily changed viewer to always report elevation/lon/lat of the aircraft
in order to avoid a problem with the ground trim getting recalculated when
tower and aircraft are on different tiles.
2002-04-06 17:23:18 +00:00
curt
41a4d0b351 Here is the 'boostified' event manager plus relevant changes to
radiostack.cxx, fg_init.cxx and main.cxx.  If these changes are accepted
then you can remove Time/event.[ch]xx and Include/fg_callback.hxx from
the repository.
2002-04-05 20:03:49 +00:00
david
ec6888d4a4 Viewer update from Jim Wilson:
Tower View and viewer config is in place.  Note that the interface is
still in a state of flux.  A couple of the config items (namely the
offsets) are still using the old settings.  The tower is hard coded
into the base package for a position off the starting runway at KSFO
and is probably not in the right place for there even.  Looks pretty
cool though!  Tower View is the third view.  If you aren't at KSFO
you'll just see blank space in view 3. It's looking through the earth or
something like that :-).  Important note: zoom in with a few
hits of the "x" key to see the plane better in tower view.
2002-04-05 18:49:04 +00:00
david
d2344cbabb Removed dependency on viewmgr.hxx from globals.hxx, so that changes to
the viewer code do not require most of FlightGear to be rebuilt.
Added some now-required includes to environment.cxx.
2002-04-05 18:46:47 +00:00
david
625572663e Moved FGAircraftModel subsystem out into its own directory, and
separated out a new class, FG3DModel, that allows any arbitrary 3D
model to be positioned, oriented, and animated (not just the
aircraft).
2002-04-05 03:19:34 +00:00
curt
59107c791c Various code cleanups. 2002-04-05 00:38:55 +00:00
david
f450e6d9d1 Let exceptions fall through to main, and use cerr to report them (in
case logging is disabled).  This way, when people specify a
non-existant aircraft or have an error in a custom XML file, they'll
get an error report, at least.
2002-04-04 17:51:40 +00:00
curt
fd8d48d011 Make the base package check [failed] message a bit more informative about
where it was looking.
2002-04-04 05:03:18 +00:00
david
21d8c07576 Changed cockpit near plane to 0.01m for interior view. Far plane is
100m, so it should be OK.
2002-04-04 01:32:57 +00:00
curt
7543409e47 Attached are a fairly extensive series of patches to the ATC
system.  A chap from Germany called Alexander Kappes (cc'd) got
in touch with me a few weeks ago and has written the start of
Approach control.  At the moment tuning in to a valid approach
frequency (Dortmund or East Midlands) should result in vectors to
a spot about 3 miles from the active runway, and a telling off if you
stray too far from the correct course, in the console window.  He
seems to know what he's doing so expect this to improve rapidly!!

I've added a rudimentry AI manager and a hardwired Cessna at
KEMT on the runway - I'll remove it before the next release if I don't
have it flying by then.  There seems to be an issue with framerate
which drops alarmingly when looking at it - I've a feeling that I've
possibly created several Cessnas on top of each other, but am not
sure.
2002-04-03 23:54:44 +00:00
david
0c1fa5f1a5 Changed far clip plane for cockpit interior to 100m. 2002-04-02 20:57:32 +00:00
david
7135382a28 Added select animation type (using a condition), and allow all
animations to be named.
2002-04-01 14:00:08 +00:00
david
d372548782 Major restructuring: the Animation class is now an abstract interface,
and specific animation types are derived from it.  This change makes
the code much easier to read, maintain, and extend.

Added a 'translate' animation type for a scaled, 3D linear translation
(such as a sliding throttle knob).

Renamed the 'offset' property to 'offset-m' or 'offset-deg' as
appropriate; ditto for 'min' and 'max' properties.
2002-03-30 21:24:19 +00:00
david
6a443bb173 Start tracking delta time in milliseconds and passing it to the update
method of each subsystem.
2002-03-30 21:22:02 +00:00
david
faf2fa91d2 Patch from Jim Wilson:
Clear frame buffer and render model after rest of 3D scene. This has a
small frame rate cost (YMV). But who thought 3D cockpit would be cheap?
If anyone has a better idea, have at it!

Just did some more careful testing and I see little or no frame rate loss
with the depth buffer clear.  Also you can change the near plane to 0.1
and get rid of the "sunroof" (so I don't have to make up another set of
patches.
2002-03-30 12:52:24 +00:00
david
58e664a060 Patches from Jim Wilson:
This patch creates a seperate scene graph for the cockpit.  The near plane is
only moved up when in the interior (pilot) view.  This is because with
rounding (I presume) it the visible ground is a bit up higher than it is with
the older nearplane setting.  Not much, but it is enough to bury the wheels.
I suspected this might be true but spliting to two sg's confirms it.  If
necessary we can adjust the model up a bit when in interior view.  This might
be good so we can set the near plane even closer when in the cockpit (its
still at 0.2m).

In general this looks a lot better on my Voodoo with this patch.  No
perceptibel change in frame rate on my system.  In terms of future plans I'd
see the sense in making the model plug into either scene.  This will be
necessary when we have multiple model instances in the frame.
2002-03-28 16:14:04 +00:00
david
0944ab91c2 Patch from Melchior Franz:
The matrix doesn't define some cells, which are actually used
in the multiplication. That makes the result unpredictable.
I have no idea if 0.0 is the correct value for these, but
garbage is hardly the correct value either. Should some of them
be set to 1.0?
2002-03-27 15:53:15 +00:00
david
38c705b6c0 Viewer patches from Jim Wilson:
Think my brain is getting clogged with matrices :-).  Well I've got the funky
orientation offset bug out of the model code.  In the process the model.cxx
got optimized a bit.  At some point we'll need to liberate model.cxx from the
viewer class, but it is no longer hard coded to access the  "pilot view" to
get it's data. Instead it uses whatever the "current" view happens to be.  I
may try and do that final bit of having models rotate independant of the view
tomorrow night, or start right in on the viewmgr and get a tower view up and
running.  You guys have any preference?  My brother's family is coming to
visit for a few days so what I don't get done tomorrow night probably won't
get done until after the weekend.
2002-03-27 14:52:19 +00:00
david
5ec0c135bc Fixed a bug report from Frederic Bouvier:
A sloppy coder already defined min and max as macros with 2 arguments
2002-03-27 13:00:25 +00:00
david
64ed2f8e42 Removed outdated reference to fgSimTime. 2002-03-27 12:53:50 +00:00
david
8d9b59314a More cleanups. Removed the pui-* commands, and added a pass-through
property to indicate when mouse events should be offset to PUI and the
panel first.
2002-03-26 17:14:48 +00:00
david
db7013c83a More work on the configurable mouse. Mouse motion is now configurable
as well as mouse clicks.  You must configure with --with-new-mouse to
get this.
2002-03-26 13:45:44 +00:00
david
4536c246da Setting offset or tilt always sets goal-offset or goal-tilt as well. 2002-03-26 13:44:43 +00:00
david
ee44d3042f I missed committing this one. 2002-03-26 03:14:20 +00:00
curt
0a035c7f36 Oops, in the latest property manager rewrite, a typo crept in on
somewhat of a global scale.  This commit should fix all these up.
2002-03-26 02:38:11 +00:00
david
e82d7d5a64 Ensure that all entries in the FGAircraftModel::Animation structure
are initialized (reported by Melchior Franz).
2002-03-25 22:01:13 +00:00
david
de9682e32a Patch from Erik Hofman:
This patch gets F8 working again.
2002-03-25 19:37:49 +00:00
david
780b4a813e Minor patch from David Megginson:
Fix FGViewer::update so that pitch offset and goal pitch offset work
together nicely (the offset was snapping to 90/-90 when only one of
the two was changed).


Viewer improvements from Jim Wilson:

These files get the 3d cockpit working and fix a few issues in the viewer
code.
XYZ offsets are now defined as follows: X -left/right+ (along wing axis), Y
-up/down+ perpendicular to the aircraft, Z is -in/out+ the aircraft's body axis.
I've also done some cleaning up of unused and mostly unusable interfaces,
added commentary to the *.hxx, combined together some duplicate code and
eliminated a couple unecessary operations.  I also moved what was left of the
"protected" zone to "private" since we aren't subclassing this anymore.
2002-03-25 14:32:13 +00:00
david
9709dcb307 First steps towards configurable mouse input. Soon, this new code
(mainly in src/Input/input.cxx) will make src/GUI/mouse.cxx obsolete
and bring the mouse into the same input system as the joystick and
keyboard.  This is just preliminary work allowing, covering mouse
clicks (no motion yet), and it actually crashes on a middle or right
click.

The new mouse support is disabled by default until it become stable;
to try it out, you need to configure --with-new-mouse.
2002-03-23 23:16:13 +00:00
david
da621105a0 Removed unused function fgFindNode (the version used now is in model.cxx). 2002-03-22 13:24:29 +00:00
david
343cea2812 Removed unused files. 2002-03-22 13:23:39 +00:00
david
fafc000d61 Initial revision of README describing the contents of the src/Main
directory.
2002-03-21 22:37:12 +00:00
david
825320e8bf Viewer update from Jim Wilson:
This patch renames the "goal" orientation offsets inputs/outputs to
conform with the naming of the new interface.
2002-03-21 20:59:43 +00:00
david
b52123b88b Removed obsolete files. 2002-03-21 13:12:37 +00:00
david
18a3df31b3 Model-loading patch from Dave Luff. 2002-03-20 22:40:11 +00:00
david
d0d3b2bd7a Use !strcmp for all property string-value comparisons. 2002-03-20 22:15:22 +00:00
curt
e95429572c Converted if ( string == "" ) constructs to if ( string.empty() )
Fixed a warning in soundmgr.cxx.
2002-03-20 19:16:13 +00:00
david
4d4cd16012 Major viewer-code overhaul from Jim Wilson:
Description:

This update includes the new viewer interface as proposed by David M. and
a first pass at cleaning up the viewer/view manager code by Jim W.

Note that I have dropped Main/viewer_lookat.?xx and Main/viewer_rph.?xx and
modified the Makefile.am accordingly.


Detail of work:

Overall:
The code reads a little easier.  There are still some unnecessary bits in
there and I'd like to supplement the comments in the viewer.hxx with a tiny
bit on each interface group and what the groupings mean (similar but briefer
than what you emailed me the other day).  I tried not to mess up the style,
but there is an occasional inconsistency.  In general I wouldn't call it done
(especially since there's no tower yet! :)), but I'd like to get this out
there so others can comment, and test.

In Viewer:
The interface as you suggested has been implemented.  Basically everything
seems to work as it did visually.  There is no difference that I can see in
performance, although some things might be a tiny bit faster.

I've merged the lookat and rph (pilot view) code into the recalc for the
viewer.  There is still some redundancy between the two, but a lot has been
removed.  In some cases I've taken some code that we'd likely want to inline
anyway and left it in there in duplicate.  You'll see that the code for both
looks a little cleaner.  I need to take a closer look at the rotations in
particular.  I've cleaned up a little there, but I suspect more can be done
to streamline this.

The external declaration to the Quat_mat in mouse.cxx has been removed.  IMHO
the quat doesn't serve any intrinsic purpose in mouse.cxx, but I'm not about
to rip it out.  It would seem that there more conventional ways to get
spherical data that are just as fast.  In any case all the viewer was pulling
from the quat matrix was the pitch value so I modified mouse.cxx to output to
our pitchOffset input and that works fine.

I've changed the native values to degrees from radians where appropriate.
This required a conversion from degrees to radians in a couple modules that
access the interface.  Perhaps we should add interface calls that do the
conversion,  e.g. a getHeadingOffset_rad() to go along with the
getHeadingOffset_deg().

On the view_offset (now headingOffset) thing there are two entry points
because of the ability to instantly switch views or to scroll to a new view
angle (by hitting the numeric keys for example).   This leaves an anomaly in
the interface which should be resolved by adding "goal" settings to the
interface, e.g. a setGoalHeadingOffset_deg(), setGoalPitchOffset_deg(), etc.

Other than these two issues, the next step here will be to look at some
further optimizations, and to write support code for a tower view.  That
should be fairly simple at this point.  I was considering creating a
"simulated tower view" or "pedestrian view" that defaulted to a position off
to the right of whereever the plane is at the moment you switch to the tower
view.  This could be a fall back when we don't have an actual tower location
at hand (as would be the case with rural airports).

ViewManager:
Basically all I did here was neaten things up by ripping out excess crap and
made it compatible as is with the new interface.

The result is that viewmanager is now ready to be developed.  The two
preexisting views are still hardcoded into the view manager.  The next step
would be to design configuration xml (eg /sim/view[x]/config/blahblah) that
could be used to set up as many views as we want.  If we want to take the easy
way out, we might want to insist that view[0] be a pilot-view and have
viewmanager check for that.
2002-03-20 17:43:28 +00:00
curt
99fa3a6e79 Various Irix cleanups.
Float/Double clean ups for fg_sound.cxx
2002-03-20 15:57:31 +00:00
david
0cc3bed841 Major property-manager rewrite, using const char * throughout
interface instead of string.  This will result in a lot more
efficiency later, once I add in a simple hash table for caching
lookups, since it will avoid creating a lot of temporary string
objects.  The major considerations for users will be that they cannot
use

  node->getName() == "foo";

any more, and will have to use c_str() when setting a string value
from a C++ string.
2002-03-19 17:12:13 +00:00
curt
a2acc953ae Somewhere along the line in the recent changes some std::cout were
inclueded in some of the files. Irix doesn't have cout in the std class,
so I changed it to "cout" and included SG_USING_NAMESPACE(std) at the
beginning of the files.
And some minor warning cleanups.
2002-03-18 19:46:24 +00:00
curt
56d6ecbf83 Oops, fixing the ghosts of bugs past. :-) Good thing I remembered how I
fixed this when I made the mistake the first time.
The view code wasn't properly handling the transition across tile
boundaries so we'd get a 'flash' of the scene wrongly transformed for
one frame at every tile boundary crossing.  This is what
scenery.get_next_center() is for.
2002-03-17 00:36:39 +00:00
david
d0eaafb1e1 Patches from Tony Peden to separate property XML I/O operations into a
separate header file.  This change will help integrate properties into
JSBSim.

Also, I (David Megginson) removed most of the SimGear include
statements from globals.hxx, reducing the amount of recompilation
every time SimGear changes.  This required making minor changes to a
lot of files that were depending on the side-effects of the inclusions
in globals.hxx.
2002-03-16 00:18:38 +00:00
david
96a4e9abc3 Renamed /cockpit property to /sim/view/internal. 2002-03-15 21:50:14 +00:00
david
753242577f More work on saving and restoring flights. Restoring a flight is not
working in a running FlightGear session because of JSBSim trim-routine
problems, but it does work from the command-line now, i.e.

  fgfs fgfs.sav
2002-03-14 14:25:30 +00:00
curt
56fef38054 Change fog punch through value a bit. Either way it's a WAG for now, but
at least it's less obviously wrong.
2002-03-14 00:52:38 +00:00
david
cabbc08c07 Removed some cout statements left in accidentally. 2002-03-14 00:30:21 +00:00
david
45d64bef95 Centralized most view-management code in FGViewMgr. It's still a
mess, but the mess is all in one place now.
2002-03-14 00:29:20 +00:00
curt
9a27019df1 Combined and updated some code to calculate fog parameters. 2002-03-13 17:06:41 +00:00
curt
87d6a0700d Fix several signed vs. unsigned warning messages. 2002-03-13 17:06:17 +00:00
david
36876decf3 Autopilot cleanup:
- implement the standard FGSubsystem interface, for consistency
- eliminate current_autopilot and add get/set_autopilot to FGGlobals,
  for consistency
- use private methods rather than static functions for tying
  properties

There should be no change in functionality.
2002-03-13 16:31:21 +00:00
curt
06bf5db80a Working on the start of a 'standard' <grin> remote FDM interface. This
is a work in progress and needs severe enhancement before it will be
useful.  It provides a UDP data channel that goes both ways between
flightgear and the fdm.  It also provides a TCP 'command' channel so
flightgear can 'reliably' send commands to the remote fdm (such as set
starting position, reset on ground, etc.)
2002-03-13 06:07:07 +00:00
david
d31fcd21ef Patch from Jim Wilson to fix internal cockpit view rotations:
This seems to pretty much correct the problem.  Part of the problem is that
rotations are occuring at the firewall (model origin) which seems a little
un-natural inside the cockpit.  The rest of the problem is I am just learning
how this stuff works (I know I've been saying this for a couple months
now...but hey I'm slow :-)).
2002-03-13 04:58:08 +00:00
curt
62ed7592e3 Fixes for Irix compatibility.
Fix several long standing irix compiler warnings.
2002-03-12 20:01:54 +00:00
david
d8a50ad49e Added a new 'delimiter' property to allow an alternative delimiter to
the comma, and fixed a constant that was causing CygWin compilation
problems.
2002-03-12 19:55:49 +00:00
david
0d3b0f27ba Add support for elapsed time and logging. 2002-03-12 16:30:27 +00:00
david
d23c674846 Bind a new property, /sim/time/elapsed-ms, giving the number of
milliseconds elapsed since the simulation began.
2002-03-12 16:29:32 +00:00
david
c22018db05 Added new logging module. 2002-03-12 16:29:00 +00:00
david
efe559ead4 First baby steps towards restructuring the view architecture. I've
created a new class, FGViewPoint (declared in viewer.hxx) that holds a
single position in FlightGear coordinates, and have used it to factor
a lot of the common code out of viewer_lookat.cxx and viewer_rph.cxx.

I don't know whether this new class will stay or not; it might just be
a temporary step, or it might end up taking over much of the current
viewer functionality.  It would be a bad idea to code against it right
now.
2002-03-06 16:03:33 +00:00
david
bdbd69effd If the (temporary) property /cockpit is true, set the near clipping
plane to 0.2; otherwise, use the old defaults.

This is a temporary step that will allow me to work on a 3D cockpit
without breaking current behaviour; the final approach will be to put
the 3D model in its own scene graph, with different clipping plane.
2002-03-06 16:01:19 +00:00
david
07ba9777ed Temporarily reverted change to near/far clip plane. 2002-03-05 22:25:11 +00:00
david
bd3900a3ff Start of an internal 3-D view. If the property "/cockpit" (temporary
and soon to be renamed) is true, FlightGear will draw the 3-D model
even in internal view.  This makes sense right now only with the C310
model, since the others don't have any kind of interiors modeled and
all surfaces in all models are one-sided.

This isn't quite working yet -- the view code is very hard to
disentangle, and currently, if the view is not forward, roll and pitch
are applied incorrectly.  It looks interesting (modulo a messy model)
on the ground, in level flight, or looking straight ahead under any
other flight conditions.
2002-03-05 13:39:45 +00:00
david
0618c2cae8 Changed the near clip plane to 0.1f regardless. Previously, it jumped
to 10m after takeoff, but that doesn't really make sense any more,
especially if models are going to have interior views.  Is there any
real saving in pushing the near plane out anyway?
2002-03-05 13:35:48 +00:00
curt
be99e1549a Fixed a bug with view-offset specification from the command line. There
was some confusion between degrees and radians which would lead to a huge
goal_view_offset value.  The display would sit and spin for a *long* time
trying to wind it's way up to this large value.
2002-03-04 20:12:30 +00:00
curt
1f5096105b Fixed a couple compiler warnings. 2002-03-04 15:46:44 +00:00
curt
73b92a697d Further restructuring of the scenery loading code. 2002-03-03 23:20:55 +00:00
david
b9e866cfdd Added write-all parameter to save command. If set to true, the
command will save *all* properties, rather than just those marked as
archivable.  This feature was requested by Tony Peden to make it
easier to write documentation on the properties, but it should also be
useful for debugging.  There is currently no default binding for the
command with the write-all parameter set to true.
2002-03-03 22:48:40 +00:00
david
d83fc1e9c8 Logging cleanups from Martin Dressler. 2002-03-03 00:38:56 +00:00
david
7e93fca8ee Virtual cockpit patches from Andy Ross:
What the attached patch does is map your panel definition onto a (non
z-buffered) quad in front of your face.  You can twist the view around
and see it move in the appropriate ways.

Apply the patch (let me know if folks need help with that step), and
then set the /sim/virtual-cockpit property to true.  You can do this
on the command line with --prop:/sim/virtual-cockpit=1, or via the
property picker.  Bind it to a key for fast toggling if you like.

The default bindings don't allow for "panning" the view, so you'll
have to modify yours.  These are the mappings to my joystick's hat
switch, for those who need hints:

   <axis n="6">
    <desc>View Direction</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-offset-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

   <axis n="7">
    <desc>View Elevation</desc>
    <low>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">1.0</step>
     </binding>
    </low>
    <high>
     <repeatable>true</repeatable>
     <binding>
      <command>property-adjust</command>
      <property>/sim/view/goal-tilt-deg</property>
      <step type="double">-1.0</step>
     </binding>
    </high>
   </axis>

While the current implementation is happy with just plastering the
panel's notion of "screen" into the 3D world, this is actually more
general.  Each panel can, in principle, have it's own coordinate
system, and you could build a cockpit out of a bunch of them.  The
mapping is specified by providing a 3D coordinate for three corners of
the quad the panel should be mapped to; this should be pretty simple
to work with.

All that's needed for a perfectly general solution is a convention on
where to store the information (a cockpit xml file, or put it in the
aircraft -set file, or...), and some work on the panel's coordinate
system conventions (some of which don't coexist very nicely with a
generalized 3D environment).  Combine that with a plib model for the
non-panel interior of the cockpit, and we're golden.

I'm actually really pleased with this.  It worked better and more
quickly than I could have imagined, and impact on the surrounding code
is quite light -- a few property tests only.  But some stuff is still
missing:

+ No equivalent work was done to the HUD, so it still displays
   incorrect headings when the view changes.  The use of pixel
   coordinates deep in the HUD code is going to give me fits doing the
   port, I sure.  It's not nearly so well put together as the panel
   (where I just changed the setup code -- none of the rendering code
   changed at all).

+ I forgot that the panel was clickable. :)  Input events still have
   the screen coordinates, which essentially kills the interactivity
   when in virtual cockpit mode.  This won't be hard to fix; it's only
   broken because I forgot the feature existed.

And one note about the implementation choice: to get away from the
inevitable near clip plane issue, the virtual cockpit renderer simply
disables the z buffer.  This means that cockpits built using these
panels need to be z-sorted, which isn't too hard since they are static
geometry.  It also means that no two "virtual panels" can ever be
allowed to interpenetrate.  No biggie.
2002-03-03 00:06:24 +00:00
david
0296c04e32 For property-scale, apply the squared option before factor, etc. 2002-03-02 19:40:26 +00:00
david
00738f22f7 Added min/max parameters to clamp range of movement. These are
actually very powerful when combined with factor and offset -- for
example, on the C310 model the nose wheel can now retract completely
before the doors start closing.
2002-03-02 16:07:42 +00:00
curt
348ac42c90 Attached is a reasonably large patch to add a proper ATC
subsystem to Flightgear.  No more functionality is implemented
than at present (apart from an ATIS bug-fix - station wouldn't
change if the radio was switched directly from one station to
another) but it is much neater than the current hack and should be
easily extendable.

Some cruft is still probably left over in radiostack.[ch]xx such as
the bindings to the comm frequencies but I'll leave removing those
until I'm sure they're not needed there.
2002-03-01 17:39:52 +00:00
curt
a6cb16ce36 This is the change where autopilot bindings are moved from fg_props.cxx to
newauto.cxx.  Basically everything is the same functionally except for a
changed in the initial altitude setting to 3000ft instead of meters (the panel
is in feet).
2002-03-01 16:54:50 +00:00
david
a370cbbb6a A single transformation can now be applied to more than one object by
including multiple <object-name> entries.
2002-02-27 20:32:24 +00:00
david
d514e8c255 Major sound-effect architectural reworking from Eric Hofman, allowing
individual aircraft to have different sounds (and cleaning up my code
a fair bit).  The most important user-visible change is the renaming
of the /sim/sound property to /sim/sound/audible.
2002-02-27 15:13:58 +00:00
david
b51fb81a1e - added an 'offset' parameter for animations (it's applied before
'factor')

- incorporated changes from Norman Vine to avoid expensive matrix
  operations
2002-02-27 12:46:38 +00:00
david
8f1d2f7bc9 Added rotation animations, and a factor parameter for scaling. 2002-02-26 14:30:04 +00:00