fade out text, too; cosmetics
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parent
48f45296ce
commit
97811e8832
1 changed files with 6 additions and 6 deletions
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@ -53,7 +53,7 @@
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static const int fontsize = 19;
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static const char fontname[] = "default.txf";
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static const char *text = 0;
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static const char *progress_text = 0;
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static SGTexture splash;
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@ -125,7 +125,7 @@ void fgSplashInit ( const char *splash_texture ) {
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void fgSplashProgress ( const char *s )
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{
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text = s;
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progress_text = s;
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fgRequestRedraw();
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}
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@ -185,7 +185,7 @@ void fgSplashUpdate ( float alpha ) {
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glEnd();
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}
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if (text && fgGetBool("/sim/startup/splash-progress", true)) {
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if (progress_text && fgGetBool("/sim/startup/splash-progress", true)) {
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glEnable(GL_ALPHA_TEST);
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glEnable(GL_BLEND);
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glAlphaFunc(GL_GREATER, 0.1f);
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@ -195,10 +195,10 @@ void fgSplashUpdate ( float alpha ) {
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float left, right, bot, top;
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info.begin();
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glColor3f(1.0, 0.9, 0.0);
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font.getBBox(text, fontsize, 0, &left, &right, &bot, &top);
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glColor4f(1.0, 0.9, 0.0, alpha);
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font.getBBox(progress_text, fontsize, 0, &left, &right, &bot, &top);
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info.start2f((screen_width - right) / 2.0, 10.0 - bot);
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info.puts(text);
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info.puts(progress_text);
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const char *s = fgGetString("/sim/startup/splash-title", "");
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font.getBBox(s, fontsize, 0, &left, &right, &bot, &top);
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