Various Irix cleanups.
Float/Double clean ups for fg_sound.cxx
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9dbb215b1d
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99fa3a6e79
4 changed files with 25 additions and 22 deletions
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@ -295,7 +295,7 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale)
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type = "rotation";
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}
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if (propName != "") {
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if (propName != (string)"") {
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target = fgGetNode(propName.c_str(), true);
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}
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@ -552,7 +552,7 @@ void fgRenderFrame( void ) {
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}
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glEnable( GL_DEPTH_TEST );
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if ( fgGetString("/sim/rendering/fog") != (string)"disabled" ) {
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if ( fgGetString("/sim/rendering/fog") != "disabled" ) {
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glEnable( GL_FOG );
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glFogi( GL_FOG_MODE, GL_EXP2 );
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glFogfv( GL_FOG_COLOR, l->adj_fog_color );
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@ -53,6 +53,7 @@
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#include "matlib.hxx"
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SG_USING_NAMESPACE(std);
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SG_USING_STD(string);
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@ -89,7 +90,7 @@ bool FGMaterialLib::load( const string& mpath ) {
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for (unsigned int j = 0; j < names.size(); j++) {
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string name = names[j]->getStringValue();
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m->ref();
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std::cerr << "Material " << name << endl;
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// cerr << "Material " << name << endl;
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matlib[name] = m;
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SG_LOG( SG_TERRAIN, SG_INFO, " Loading material "
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<< names[j]->getStringValue());
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@ -86,18 +86,17 @@ FGSound::init()
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_property = fgGetNode(_node->getStringValue("property"), true);
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//
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// seet sound global properties
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// set global sound properties
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//
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_name = _node->getStringValue("name");
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if ((_factor = _node->getFloatValue("factor")) == 0.0)
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if ((_factor = _node->getDoubleValue("factor")) == 0.0)
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_factor = 1.0;
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if ((_offset = _node->getFloatValue("offset")) == 0.0)
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if ((_offset = _node->getDoubleValue("offset")) == 0.0)
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_offset = 0.0;
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SG_LOG(SG_GENERAL, SG_INFO,
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"Loading sound information for: " << _name );
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SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
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string mode_str = _node->getStringValue("mode");
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if (mode_str == "looped") {
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@ -127,9 +126,9 @@ FGSound::init()
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//
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// set position properties
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//
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_pos.dist = _node->getFloatValue("dist");
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_pos.hor = _node->getFloatValue("pos_hor");
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_pos.vert = _node->getFloatValue("pos_vert");
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_pos.dist = _node->getDoubleValue("dist");
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_pos.hor = _node->getDoubleValue("pos_hor");
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_pos.vert = _node->getDoubleValue("pos_vert");
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#endif
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//
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@ -145,7 +144,7 @@ FGSound::init()
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== 0)
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volume.prop = fgGetNode("/null", true);
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if ((volume.factor = kids[i]->getFloatValue("factor")) == 0.0)
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if ((volume.factor = kids[i]->getDoubleValue("factor")) == 0.0)
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volume.factor = 1.0;
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else
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if (volume.factor < 0.0) {
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@ -164,16 +163,16 @@ FGSound::init()
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if (!volume.fn)
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SG_LOG( SG_GENERAL, SG_INFO, "Unknown volume type, default to 'lin'");
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if ((volume.offset = kids[i]->getFloatValue("offset")) == 0.0)
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if ((volume.offset = kids[i]->getDoubleValue("offset")) == 0.0)
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volume.offset = 0.0;
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if ((volume.min = kids[i]->getFloatValue("min")) < 0.0) {
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if ((volume.min = kids[i]->getDoubleValue("min")) < 0.0) {
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SG_LOG( SG_GENERAL, SG_WARN,
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"Volume minimum value below 0. Forced to 0.");
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volume.min = 0.0;
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}
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if ((volume.max = kids[i]->getFloatValue("max")) <= volume.min) {
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if ((volume.max = kids[i]->getDoubleValue("max")) < volume.min) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Volume maximum value below minimum value. Forced above minimum.");
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volume.max = volume.min + 5.0;
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@ -197,12 +196,12 @@ FGSound::init()
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== 0)
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pitch.prop = fgGetNode("/null", true);
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if ((pitch.factor = kids[i]->getFloatValue("factor")) == 0.0)
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if ((pitch.factor = kids[i]->getDoubleValue("factor")) == 0.0)
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pitch.factor = 1.0;
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pitch.fn = NULL;
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for (int j=0; __fg_snd_fn[j].fn; j++)
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if(__fg_snd_fn[j].name == kids[i]->getStringValue("type")) {
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if (__fg_snd_fn[j].name == kids[i]->getStringValue("type")) {
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pitch.fn = __fg_snd_fn[j].fn;
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break;
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}
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@ -210,16 +209,16 @@ FGSound::init()
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if (!pitch.fn)
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SG_LOG( SG_GENERAL, SG_INFO, "Unknown pitch type, default to 'lin'");
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if ((pitch.offset = kids[i]->getFloatValue("offset")) == 0.0)
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if ((pitch.offset = kids[i]->getDoubleValue("offset")) == 0.0)
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pitch.offset = 1.0;
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if ((pitch.min = kids[i]->getFloatValue("min")) < 0.0) {
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if ((pitch.min = kids[i]->getDoubleValue("min")) < 0.0) {
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SG_LOG( SG_GENERAL, SG_WARN,
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"Pitch minimum value below 0. Forced to 0.");
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pitch.min = 0.0;
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}
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if ((pitch.max = kids[i]->getFloatValue("max")) <= pitch.min) {
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if ((pitch.max = kids[i]->getDoubleValue("max")) < pitch.min) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Pitch maximum value below minimum value. Forced above minimum.");
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pitch.max = pitch.min + 5.0;
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@ -264,7 +263,10 @@ FGSound::update (int dt)
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if ((_type == FGSound::LEVEL) || (_type == FGSound::INVERTED)) {
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bool check = (int)(_offset + _property->getFloatValue() * _factor);
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//
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// use an integer to get false when: -1 < check < 1
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//
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bool check = (int)(_offset + _property->getDoubleValue() * _factor);
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if (_type == FGSound::INVERTED)
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check = !check;
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@ -289,7 +291,7 @@ FGSound::update (int dt)
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} else { // FLIPFLOP, RAISE, FALL
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bool check = (int)(_offset + _property->getFloatValue() * _factor);
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bool check = (int)(_offset + _property->getDoubleValue() * _factor);
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if (check == _active)
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return;
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