1
0
Fork 0

Better internationalization infrastructure. We now supports the "LANG"

environment variable.
This commit is contained in:
curt 2002-10-03 14:39:37 +00:00
parent bacbd50eaa
commit 44fcbbd0af
3 changed files with 104 additions and 4 deletions

View file

@ -94,6 +94,7 @@ void initMenu()
mainMenuBar = new puMenuBar ();
SGPropertyNode *menu = main.getChild("menu");
SGPropertyNode *locale = globals->get_locale();
vector<SGPropertyNode_ptr>submenu = menu->getChildren("submenu");
@ -120,8 +121,8 @@ void initMenu()
if (sep) {
Menu[h].submenu[pos] = strdup("----------");
} else if (call && strcmp(call->getStringValue(), "")) {
string text = fgGetString( name->getStringValue(),
"/strings/null" );
string text = locale->getStringValue( name->getStringValue(),
"strings/null" );
Menu[h].submenu[pos]
= strdup(text.c_str());
} else {
@ -139,8 +140,8 @@ void initMenu()
}
SGPropertyNode *name = submenu[h]->getNode("name");
string text = fgGetString( name->getStringValue(),
"/strings/null" );
string text = locale->getStringValue( name->getStringValue(),
"strings/null" );
Menu[h].name = strdup(text.c_str());
mainMenuBar->add_submenu(Menu[h].name, Menu[h].submenu, Menu[h].cb);

View file

@ -165,6 +165,9 @@ private:
SGPropertyNode *props;
SGPropertyNode *initial_state;
// localization
SGPropertyNode *locale;
SGCommandMgr *commands;
FGModelLoader * model_loader;
@ -275,6 +278,9 @@ public:
inline SGPropertyNode *get_props () { return props; }
inline void set_props( SGPropertyNode *n ) { props = n; }
inline SGPropertyNode *get_locale () { return locale; }
inline void set_locale( SGPropertyNode *n ) { locale = n; }
inline SGCommandMgr *get_commands () { return commands; }
inline FGModelLoader * get_model_loader () { return model_loader; }

View file

@ -1456,6 +1456,91 @@ int fgGlutInitEvents( void ) {
return 1;
}
// Initialize the localization
SGPropertyNode *fgInitLocale() {
SGPropertyNode *c_node = NULL, *d_node = NULL;
//
// Detect the current language
//
char *language = getenv("LANG");
if (language == NULL) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to detect the current language" );
language = "C";
}
SGPropertyNode *intl = fgGetNode("/sim/intl", "");
if (!intl)
return NULL;
vector<SGPropertyNode_ptr> locale = intl->getChildren("locale");
for (unsigned int i = 0; i < locale.size(); i++) {
vector<SGPropertyNode_ptr> lang = locale[i]->getChildren("lang");
for (unsigned int j = 0; j < lang.size(); j++) {
if (!strcmp(lang[j]->getStringValue(), language)) {
c_node = locale[i];
break;
}
}
}
//
// Load the default strings
//
d_node = intl->getChild("locale");
SGPath d_path( globals->get_fg_root() );
if (!c_node)
c_node = d_node;
const char *d_path_str = d_node->getStringValue("strings");
if (!d_path_str) {
SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
return NULL;
}
d_path.append(d_path_str);
SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings from "
<< d_path.str());
SGPropertyNode *strings = c_node->getNode("strings");
try {
readProperties(d_path.str(), strings);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings");
return NULL;
}
//
// Load the language specific strings
//
SGPath c_path( globals->get_fg_root() );
const char *c_path_str = c_node->getStringValue("strings");
if (!c_path_str) {
SG_LOG(SG_GENERAL, SG_ALERT, "Incorrect path in configuration file.");
return NULL;
}
c_path.append(c_path_str);
SG_LOG(SG_GENERAL, SG_INFO, "Reading localized strings from "
<< c_path.str());
try {
readProperties(c_path.str(), strings);
} catch (const sg_exception &e) {
SG_LOG(SG_GENERAL, SG_ALERT, "Unable to read the localized strings");
return NULL;
}
return c_node;
}
// Main loop
int mainLoop( int argc, char **argv ) {
@ -1530,6 +1615,14 @@ int mainLoop( int argc, char **argv ) {
exit(-1);
}
// Initialize the localization routines
SGPropertyNode *locale = fgInitLocale();
if (!locale)
return false;
globals->set_locale( locale );
// Initialize the Window/Graphics environment.
if( !fgGlutInit(&argc, argv) ) {
SG_LOG( SG_GENERAL, SG_ALERT, "GLUT initialization failed ..." );