72017fc671
The biggest and coolest patch adds mouse sensitivity to the 3D cockpits, so we can finally work the radios. This ended up requiring significant modifications outside of the 3D cockpit code. Stuff folks will want to look at: + The list of all "3D" cockpits is stored statically in the panelnode.cxx file. This is clumsy, and won't migrate well to a multiple-aircraft feature. Really, there should be a per-model list of 3D panels, but I couldn't find a clean place to put this. The only handle you get back after parsing a model is a generic ssg node, to which I obviously can't add panel-specific methods. + The aircraft model is parsed *very* early in the initialization order. Earlier, in fact, than the static list of allowable command bindings is built in fgInitCommands(). This is bad, as it means that mouse bindings on the instruments can't work yet. I moved the call to fgInitCommands, but someone should look carefully to see that I picked the right place. There's a lot of initialization code, and I got a little lost in there... :) + I added yet another "update" hook to the fgRenderFrame routine to hook the updates for the 3D panels. This is only required for "mouse press delay", and it's a fairly clumsy mechanism based on frame rate instead of real time. There appears to be delay handling already in place in the Input stuff, and there's a discussion going on about different mouse behavior right now. Maybe this is a good time to unify these two (now three) approaches? |
||
---|---|---|
.. | ||
.cvsignore | ||
3dfx.sh | ||
fg_commands.cxx | ||
fg_commands.hxx | ||
fg_init.cxx | ||
fg_init.hxx | ||
fg_io.cxx | ||
fg_io.hxx | ||
fg_props.cxx | ||
fg_props.hxx | ||
fgfs.cxx | ||
fgfs.hxx | ||
globals.cxx | ||
globals.hxx | ||
location.cxx | ||
location.hxx | ||
logger.cxx | ||
logger.hxx | ||
main.cxx | ||
Makefile.am | ||
options.cxx | ||
options.hxx | ||
README | ||
runfgfs.bat.in | ||
runfgfs.in | ||
splash.cxx | ||
splash.hxx | ||
util.cxx | ||
util.hxx | ||
viewer.cxx | ||
viewer.hxx | ||
viewmgr.cxx | ||
viewmgr.hxx |
Last updated $Date$ This directory contains the main routine for FlightGear, together with various utility classes and functions that do not fit in anywhere else, and subsystems that have not yet graduated to having their own directories (because the maintainers are lazy, not because the subsystems are not important). fg_commands.cxx fg_commands.hxx This module defines a global function to register FlightGear's built-in commands. fg_init.cxx fg_init.hxx This module defines global functions to initialize for the various subsystems. Code is gradually being moved out of here and into the subsystems' own init() methods, so this module will eventually disappear. fg_io.cxx fg_io.hxx This module defines high-level global I/O functions for FlightGear. I don't know how widely these are used, yet. fg_props.cxx fg_props.hxx This module provides a FlightGear layer over the SimGear property manager. This module performs two roles: it provides global convenience functions for accessing the FlightGear property tree, and it ties some properties to its own static functions. The second role has mostly disappeared, since subsystems now tie their own properties in their bind() methods, and eventually this module will contain only the convenience functions. fgfs.cxx fgfs.hxx This module defines FGSubsystem, the abstract base class (or interface) for subsystems in FlightGear. Most of the important subsystems already extend this class, and eventually, all subsystems will. globals.cxx globals.hxx This module defines FGGlobals, a class that holds pointers to subsystems and other variables used by a FlightGear session. Many global variables have migrated into here, and eventually, all will, so that the program can maintain state for more than one session at once. logger.cxx logger.hxx This module defines the FGLogger subsystem, which allows the user to log any property value to any number of CSV files, somewhat like an overenthusiastic flight data recorder. main.cxx This file defines the main() function for FlightGear as well as the top-level loop. Currently, there is a still lot of code in here that belongs in the individual subsystems' init() and update() methods; eventually, this will be a short, simple file defining the top-level flow logic of the program. options.cxx options.hxx This module defines global functions for parsing command-line options and transferring them to the property tree. runfgfs.bat runfgfs.bat.in This is a batch file for launching FlightGear under MSWindows. runfgfs.bat is autogenerated from runfgfs.bat.in, so any changes should be made to the latter file. splash.cxx splash.hxx This module defines global functions for displaying and updating the splash screen. viewer.cxx viewer.hxx This module defines the FGViewer subsystem, which calculates the viewpoint in world coordinates and provides transformation matrices for the scenery code. FGViewer has methods that allow the program to rotate or move the current view direction. viewmgr.cxx viewmgr.hxx This module defines the FGViewMgr subsystem, which manages all of the different views available in FlightGear.