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curt 72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
docs-mini Documentation on adding new built-in commands to FlightGear. 2002-10-26 01:18:52 +00:00
man Fixed $FGROOT -> $FG_ROOT 2002-09-28 15:57:55 +00:00
package/mandrake We require plib-1.4.2 or newer. 2002-07-22 21:10:00 +00:00
scripts Simple perl script for calculating a tile path based on lon/lat. Does 2002-09-22 15:52:46 +00:00
src Andy Ross: 2002-10-29 19:44:03 +00:00
tests Additional build system tweaks. 2002-09-03 01:12:26 +00:00
.cvsignore Added autom4te.cache. 2002-09-14 16:15:23 +00:00
acinclude.m4 Fix a typo. 2002-09-03 04:52:32 +00:00
am2dsp.cfg Updated am2dsp.cfg from Bernie. 2002-04-22 22:42:23 +00:00
AUTHORS Initial revision. 1998-05-23 18:09:09 +00:00
autogen.sh Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
ChangeLog Updated ... 2001-06-18 22:25:59 +00:00
configure.ac Shuffled location of ExternalNet.[ch]xx to it's own subdir. 2002-09-28 21:42:03 +00:00
FlightGear.dsp Fixes to better support the native irix compilers. 2002-09-06 17:30:21 +00:00
FlightGear.dsw Initial revision. 2000-10-16 22:02:10 +00:00
Makefile.am Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
NEWS Getting ready for 0.8.0 release. 2002-09-07 20:33:00 +00:00
README Updates. 2000-02-15 23:32:26 +00:00
Thanks Eric Hofman: 2002-10-10 15:02:50 +00:00

Welcome to the FlightGear Flight Simulator project.
===================================================

The primary web page for this project is: http://www.flightgear.org

For basic installation instructions see the "INSTALL" file.

Before you can run FlightGear you will also need to download and
install the "base" package which is a collection of textures, sounds,
sample scenery, and other data files need by the sim.

For additional install help for specific platforms please browse the
"docs-mini/" subdirectory.

More complete documentation is available from our web page as a
separate distribution.

Please take a look at the "Thanks" file for a list of people who have
contributed to this project.  If you have contributed something but
don't find your name in this file.  Please send a polite reminder to
curt@flightgear.org

For a summary of changes/additions by version see the "NEWS" file.

This project is GPL'd.  For complete details on our licensing please
see the "COPYING" file.

For information on available mailing lists, mailing list archives, and
other available source code and documenation, please visit our web
site.

FlightGear is a product of the collaboration of large international
group of volunteers.  FlightGear is a work in progress.  FlightGear
comes with no warrantee.  We hope you enjoy FlightGear and/or find it
of some value!