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Jim Wilson:

Minor patch for flicker glitch when crossing from one tile to another.
This commit is contained in:
curt 2002-04-19 00:25:25 +00:00
parent 97cc733ac8
commit 4656e3adca
2 changed files with 9 additions and 14 deletions

View file

@ -244,7 +244,7 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
Point3D p = Point3D(lon_deg * SG_DEGREES_TO_RADIANS,
lat_geoc_rad,
sea_level_radius_m);
Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
Point3D tmp = sgPolarToCart3d(p) - scenery.get_next_center();
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
// Calculate the absolute view position
@ -259,9 +259,9 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
// aka Relative View Position
sgdVec3 scenery_center;
sgdSetVec3(scenery_center,
scenery.get_center().x(),
scenery.get_center().y(),
scenery.get_center().z());
scenery.get_next_center().x(),
scenery.get_next_center().y(),
scenery.get_next_center().z());
sgdVec3 view_pos;
sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
sgSetVec3(_relative_view_pos, view_pos);
@ -272,8 +272,3 @@ void
FGLocation::update (int dt)
{
}

View file

@ -1076,11 +1076,6 @@ static void fgMainLoop( void ) {
fgIOProcess();
#endif
// see if we need to load any new scenery tiles
double visibility_meters = fgGetDouble("/environment/visibility-m");
global_tile_mgr.update( longitude->getDoubleValue(),
latitude->getDoubleValue(), visibility_meters );
// see if we need to load any deferred-load textures
material_lib.load_next_deferred();
@ -1096,6 +1091,11 @@ static void fgMainLoop( void ) {
// redraw display
fgRenderFrame();
// see if we need to load any new scenery tiles
double visibility_meters = fgGetDouble("/environment/visibility-m");
global_tile_mgr.update( longitude->getDoubleValue(),
latitude->getDoubleValue(), visibility_meters );
SG_LOG( SG_ALL, SG_DEBUG, "" );
}