Jim Wilson:
Minor patch for flicker glitch when crossing from one tile to another.
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2 changed files with 9 additions and 14 deletions
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@ -244,7 +244,7 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
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Point3D p = Point3D(lon_deg * SG_DEGREES_TO_RADIANS,
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lat_geoc_rad,
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sea_level_radius_m);
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Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
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Point3D tmp = sgPolarToCart3d(p) - scenery.get_next_center();
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sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
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// Calculate the absolute view position
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@ -259,9 +259,9 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
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// aka Relative View Position
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sgdVec3 scenery_center;
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sgdSetVec3(scenery_center,
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scenery.get_center().x(),
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scenery.get_center().y(),
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scenery.get_center().z());
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scenery.get_next_center().x(),
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scenery.get_next_center().y(),
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scenery.get_next_center().z());
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sgdVec3 view_pos;
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sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
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sgSetVec3(_relative_view_pos, view_pos);
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@ -272,8 +272,3 @@ void
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FGLocation::update (int dt)
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{
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}
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@ -1076,11 +1076,6 @@ static void fgMainLoop( void ) {
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fgIOProcess();
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#endif
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// see if we need to load any new scenery tiles
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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global_tile_mgr.update( longitude->getDoubleValue(),
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latitude->getDoubleValue(), visibility_meters );
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// see if we need to load any deferred-load textures
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material_lib.load_next_deferred();
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@ -1096,6 +1091,11 @@ static void fgMainLoop( void ) {
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// redraw display
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fgRenderFrame();
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// see if we need to load any new scenery tiles
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double visibility_meters = fgGetDouble("/environment/visibility-m");
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global_tile_mgr.update( longitude->getDoubleValue(),
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latitude->getDoubleValue(), visibility_meters );
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SG_LOG( SG_ALL, SG_DEBUG, "" );
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}
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