Patch from Melchior Franz:
The matrix doesn't define some cells, which are actually used in the multiplication. That makes the result unpredictable. I have no idea if 0.0 is the correct value for these, but garbage is hardly the correct value either. Should some of them be set to 1.0?
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@ -572,12 +572,19 @@ FGViewer::recalc ()
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VIEW[0][0] = right[0];
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VIEW[0][1] = right[1];
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VIEW[0][2] = right[2];
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VIEW[0][3] = 0.0;
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VIEW[1][0] = forward[0];
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VIEW[1][1] = forward[1];
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VIEW[1][2] = forward[2];
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VIEW[1][3] = 0.0;
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VIEW[2][0] = _view_up[0];
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VIEW[2][1] = _view_up[1];
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VIEW[2][2] = _view_up[2];
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VIEW[2][3] = 0.0;
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VIEW[3][0] = 0.0;
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VIEW[3][1] = 0.0;
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VIEW[3][2] = 0.0;
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VIEW[3][3] = 0.0;
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// multiply the OFFSETS (for heading and pitch) into the VIEW
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sgPostMultMat4(VIEW, VIEW_OFFSET);
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