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More work on the configurable mouse. Mouse motion is now configurable

as well as mouse clicks.  You must configure with --with-new-mouse to
get this.
This commit is contained in:
david 2002-03-26 13:45:44 +00:00
parent 4536c246da
commit db7013c83a
4 changed files with 199 additions and 76 deletions

View file

@ -143,13 +143,10 @@ FGBinding::fire () const
}
void
FGBinding::fire (int x, int y) const
FGBinding::fire (double offset, double max) const
{
if (test()) {
if (x >= 0)
_arg->setIntValue("x-pos", x);
if (y >= 0)
_arg->setIntValue("y-pos", y);
_arg->setDoubleValue("offset", offset/max);
fire();
}
}
@ -180,8 +177,6 @@ FGInput current_input;
FGInput::FGInput ()
: _current_mouse_mode(-1),
_last_mouse_mode(-1)
{
// no op
}
@ -197,6 +192,16 @@ FGInput::init ()
_init_keyboard();
_init_joystick();
_init_mouse();
glutKeyboardFunc(GLUTkey);
glutKeyboardUpFunc(GLUTkeyup);
glutSpecialFunc(GLUTspecialkey);
glutSpecialUpFunc(GLUTspecialkeyup);
#ifdef FG_NEW_MOUSE
glutMouseFunc (GLUTmouse);
glutMotionFunc (GLUTmotion);
glutPassiveMotionFunc (GLUTmotion);
#endif
}
void
@ -349,22 +354,65 @@ FGInput::doKey (int k, int modifiers, int x, int y)
void
FGInput::doMouseClick (int b, int updown, int x, int y)
{
std::cout << "Mouse click " << b << ',' << updown << std::endl;
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
mouse &m = _mouse_bindings[0];
if (b >= MAX_MOUSE_BUTTONS) {
SG_LOG(SG_INPUT, SG_ALERT, "Mouse button " << b
<< " where only " << MAX_MOUSE_BUTTONS << " expected");
return;
}
_update_button(_mouse_bindings[0].buttons[b], modifiers, updown, x, y);
_update_button(m.modes[m.current_mode].buttons[b], modifiers, updown, x, y);
}
void
FGInput::doMouseMotion (int x, int y)
{
// TODO
int modifiers = FG_MOD_NONE; // FIXME: any way to get the real ones?
int xsize = fgGetInt("/sim/startup/xsize", 800);
int ysize = fgGetInt("/sim/startup/ysize", 600);
mouse &m = _mouse_bindings[0];
if (m.current_mode < 0 || m.current_mode >= m.nModes)
return;
mouse_mode &mode = m.modes[m.current_mode];
if (x != m.x) {
int delta = x - m.x;
for (int i = 0; i < mode.x_bindings[modifiers].size(); i++)
mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
}
if (y != m.y) {
int delta = y - m.y;
for (int i = 0; i < mode.y_bindings[modifiers].size(); i++)
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
}
// Constrain the mouse if requested
if (mode.constrained) {
bool need_warp = false;
if (x < 0) {
x = xsize - 1;
need_warp = true;
} else if (x >= xsize) {
x = 0;
need_warp = true;
}
if (y < 0) {
y = ysize - 1;
need_warp = true;
} else if (y >= ysize) {
y = 0;
need_warp = true;
}
if (need_warp)
glutWarpPointer(x, y);
}
m.x = x;
m.y = y;
}
void
@ -539,40 +587,49 @@ FGInput::_init_mouse ()
int j;
for (int i = 0; i < MAX_MICE; i++) {
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i);
SGPropertyNode * mouse_node = mouse_nodes->getChild("mouse", i, true);
mouse &m = _mouse_bindings[i];
// Read the cursor type for each mode.
_mouse_bindings[i].nModes = mouse_node->getIntValue("mode-count", 1);
_mouse_bindings[i].cursors = new int[_mouse_bindings[i].nModes];
SGPropertyNode * cursor_nodes =
mouse_node->getChild("mode-cursors", 0, true);
for (j = 0; j < _mouse_bindings[i].nModes; j++) {
const char * name = cursor_nodes->getChild("cursor", j, true)
->getStringValue();
if (name[0] == '\0')
name = "inherit";
_mouse_bindings[i].cursors[j] = GLUT_CURSOR_INHERIT;
for (int k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, name)) {
_mouse_bindings[i].cursors[j] = mouse_cursor_map[k].cursor;
// Read all the modes
m.nModes = mouse_node->getIntValue("mode-count", 1);
m.modes = new mouse_mode[m.nModes];
for (int j = 0; j < m.nModes; j++) {
int k;
// Read the mouse cursor for this mode
SGPropertyNode * mode_node = mouse_node->getChild("mode", j, true);
const char * cursor_name =
mode_node->getStringValue("cursor", "inherit");
m.modes[j].cursor = GLUT_CURSOR_INHERIT;
for (k = 0; mouse_cursor_map[k].name != 0; k++) {
if (!strcmp(mouse_cursor_map[k].name, cursor_name)) {
m.modes[j].cursor = mouse_cursor_map[k].cursor;
break;
}
}
}
// Read the binding for each button
_mouse_bindings[i].buttons = new button[MAX_MOUSE_BUTTONS];
if (mouse_node == 0) {
SG_LOG(SG_INPUT, SG_DEBUG, "No bindings for mouse " << i);
mouse_node = mouse_nodes->getChild("mouse", i, true);
}
char buf[8];
for (j = 0; j < MAX_MOUSE_BUTTONS; j++) {
sprintf(buf, "%d", j);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << j);
_init_button(mouse_node->getChild("button", j),
_mouse_bindings[i].buttons[j],
buf);
// Read other properties for this mode
m.modes[j].constrained = mode_node->getBoolValue("constrained", false);
// Read the button bindings for this mode
m.modes[j].buttons = new button[MAX_MOUSE_BUTTONS];
char buf[8];
for (k = 0; k < MAX_MOUSE_BUTTONS; k++) {
sprintf(buf, "mouse button %d", k);
SG_LOG(SG_INPUT, SG_DEBUG, "Initializing mouse button " << k);
_init_button(mode_node->getChild("button", k),
m.modes[j].buttons[k],
buf);
}
// Read the axis bindings for this mode
_read_bindings(mode_node->getChild("x-axis", 0, true),
m.modes[j].x_bindings,
FG_MOD_NONE);
_read_bindings(mode_node->getChild("y-axis", 0, true),
m.modes[j].y_bindings,
FG_MOD_NONE);
}
}
}
@ -665,15 +722,14 @@ FGInput::_update_joystick ()
void
FGInput::_update_mouse ()
{
_current_mouse_mode = fgGetInt("/input/mice/mouse[0]/mode");
if (_current_mouse_mode != _last_mouse_mode) {
_last_mouse_mode = _current_mouse_mode;
if (_current_mouse_mode >= 0
&& _current_mouse_mode < _mouse_bindings[0].nModes) {
glutSetCursor(_mouse_bindings[0].cursors[_current_mouse_mode]);
mouse &m = _mouse_bindings[0];
int mode = fgGetInt("/input/mice/mouse[0]/mode");
if (mode != m.current_mode) {
m.current_mode = mode;
if (mode >= 0 && mode < m.nModes) {
glutSetCursor(m.modes[mode].cursor);
} else {
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode "
<< _current_mouse_mode << " out of range");
SG_LOG(SG_INPUT, SG_DEBUG, "Mouse mode " << mode << " out of range");
glutSetCursor(GLUT_CURSOR_INHERIT);
}
}
@ -825,22 +881,49 @@ FGInput::joystick::~joystick ()
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGInput::mouse_mode
////////////////////////////////////////////////////////////////////////
FGInput::mouse_mode::mouse_mode ()
: cursor(GLUT_CURSOR_INHERIT),
constrained(false),
buttons(0)
{
}
FGInput::mouse_mode::~mouse_mode ()
{
// FIXME: memory leak
// for (int i = 0; i < FG_MOD_MAX; i++) {
// int j;
// for (j = 0; i < x_bindings[i].size(); j++)
// delete bindings[i][j];
// for (j = 0; j < y_bindings[i].size(); j++)
// delete bindings[i][j];
// }
delete [] buttons;
}
////////////////////////////////////////////////////////////////////////
// Implementation of FGInput::mouse
////////////////////////////////////////////////////////////////////////
FGInput::mouse::mouse ()
: nModes(0),
cursors(0),
buttons(0)
: nModes(1),
current_mode(0),
x(-1),
y(-1),
modes(0)
{
}
FGInput::mouse::~mouse ()
{
delete [] cursors;
delete [] buttons;
delete [] modes;
}
@ -911,7 +994,7 @@ GLUTmouse (int button, int updown, int x, int y)
void
GLUTmotion (int x, int y)
{
puMouse(x, y);
// puMouse(x, y);
// glutPostRedisplay();
current_input.doMouseMotion(x, y);
}

View file

@ -123,9 +123,9 @@ public:
/**
* Fire a binding with x and y positions.
* Fire a binding with a scaled movement (rather than absolute position).
*/
virtual void fire (int x, int y) const;
virtual void fire (double offset, double max) const;
/**
@ -246,7 +246,7 @@ private:
MAX_JOYSTICK_BUTTONS = 32,
MAX_MICE = 1,
MAX_MOUSE_BUTTONS = 3
MAX_MOUSE_BUTTONS = 8
};
typedef vector<FGBinding *> binding_list_t;
@ -294,15 +294,31 @@ private:
};
/**
* Settings for a mouse mode.
*/
struct mouse_mode {
mouse_mode ();
virtual ~mouse_mode ();
int cursor;
bool constrained;
button * buttons;
binding_list_t x_bindings[FG_MOD_MAX];
binding_list_t y_bindings[FG_MOD_MAX];
};
/**
* Settings for a mouse.
*/
struct mouse {
mouse ();
virtual ~mouse ();
int x;
int y;
int nModes;
int * cursors;
button * buttons;
int current_mode;
mouse_mode * modes;
};
@ -374,9 +390,6 @@ private:
joystick _joystick_bindings[MAX_JOYSTICKS];
mouse _mouse_bindings[MAX_MICE];
int _current_mouse_mode;
int _last_mouse_mode;
};

View file

@ -52,6 +52,7 @@ public:
virtual SGPropertyNode * getProp2 () const { return _prop2; }
virtual const SGPropertyNode * getValue () const
{ return _value ? _value : &_dummy_0; }
virtual const bool hasStep () const { return _step != 0; }
virtual const SGPropertyNode * getStep () const
{ return _step ? _step : &_dummy_0; }
virtual const SGPropertyNode * getMin () const { return _min; }
@ -427,6 +428,8 @@ do_property_assign (const SGPropertyNode * arg, SGCommandState ** state)
*
* property: the name of the property to increment or decrement.
* step: the amount of the increment or decrement (default: 0).
* offset: a normalized amount to offset by (if step is not present).
* factor: the amount by which to multiply the offset (if step is not present).
* min: the minimum allowed value (default: no minimum).
* max: the maximum allowed value (default: no maximum).
* wrap: true if the value should be wrapped when it passes min or max;
@ -438,20 +441,40 @@ do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
{
if (*state == 0)
*state = new PropertyCommandState(arg);
bool hasStep = ((PropertyCommandState *)(*state))->hasStep();
SGPropertyNode * prop = ((PropertyCommandState *)(*state))->getProp();
const SGPropertyNode * step = ((PropertyCommandState *)(*state))->getStep();
const SGPropertyNode * offset =
((PropertyCommandState *)(*state))->getOffset();
const SGPropertyNode * factor =
((PropertyCommandState *)(*state))->getFactor();
const SGPropertyNode * min = ((PropertyCommandState *)(*state))->getMin();
const SGPropertyNode * max = ((PropertyCommandState *)(*state))->getMax();
bool wrap = ((PropertyCommandState *)(*state))->getWrap()->getBoolValue();
double amount = 0;
if (!hasStep) {
amount = offset->getDoubleValue() * factor->getDoubleValue();
}
switch (prop->getType()) {
case SGPropertyNode::BOOL:
if (step->getBoolValue())
bool value;
if (hasStep)
value = step->getBoolValue();
else
value = amount;
if (value)
return prop->setBoolValue(!prop->getBoolValue());
else
return true;
case SGPropertyNode::INT: {
int value = prop->getIntValue() + step->getIntValue();
int value;
if (hasStep)
value = prop->getIntValue() + step->getIntValue();
else
value = prop->getIntValue() + int(amount);
if (min && (value < min->getIntValue())) {
if (wrap && max)
value = max->getIntValue();
@ -467,7 +490,11 @@ do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
return prop->setIntValue(value);
}
case SGPropertyNode::LONG: {
long value = prop->getLongValue() + step->getLongValue();
long value;
if (hasStep)
value = prop->getLongValue() + step->getLongValue();
else
value = prop->getLongValue() + long(amount);
if (min && (value < min->getLongValue())) {
if (wrap && max)
value = max->getLongValue();
@ -483,7 +510,11 @@ do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
return prop->setLongValue(value);
}
case SGPropertyNode::FLOAT: {
float value = prop->getFloatValue() + step->getFloatValue();
float value;
if (hasStep)
value = prop->getFloatValue() + step->getFloatValue();
else
value = prop->getFloatValue() + float(amount);
if (min && (value < min->getFloatValue())) {
if (wrap && max)
value = max->getFloatValue();
@ -501,7 +532,11 @@ do_property_adjust (const SGPropertyNode * arg, SGCommandState ** state)
case SGPropertyNode::DOUBLE:
case SGPropertyNode::UNSPECIFIED:
case SGPropertyNode::NONE: {
double value = prop->getDoubleValue() + step->getDoubleValue();
double value;
if (hasStep)
value = prop->getDoubleValue() + step->getDoubleValue();
else
value = prop->getDoubleValue() + amount;
if (min && (value < min->getDoubleValue())) {
if (wrap && max)
value = max->getDoubleValue();

View file

@ -1259,17 +1259,9 @@ int fgGlutInitEvents( void ) {
// call fgReshape() on window resizes
glutReshapeFunc( fgReshape );
// call GLUTkey() on keyboard event
glutKeyboardFunc(GLUTkey);
glutKeyboardUpFunc(GLUTkeyup);
glutSpecialFunc(GLUTspecialkey);
glutSpecialUpFunc(GLUTspecialkeyup);
// keyboard and mouse callbacks are set in FGInput::init
#if FG_NEW_MOUSE
glutMouseFunc (GLUTmouse);
glutMotionFunc (GLUTmotion);
glutPassiveMotionFunc (GLUTmotion);
#else
#ifndef FG_NEW_MOUSE
// call guiMouseFunc() whenever our little rodent is used
glutMouseFunc ( guiMouseFunc );
glutMotionFunc (guiMotionFunc );