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Removed obsolete files.

This commit is contained in:
david 2002-03-21 13:12:37 +00:00
parent c032f841e2
commit b52123b88b
4 changed files with 0 additions and 552 deletions

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// viewer_lookat.hxx -- class for managing a "look at" viewer in
// the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/ssg.h> // plib include
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
#include <Scenery/scenery.hxx>
#include "globals.hxx"
#include "viewer_lookat.hxx"
// Constructor
FGViewerLookAt::FGViewerLookAt( void )
{
set_reverse_view_offset(true);
}
void fgMakeLookAtMat4 ( sgMat4 dst, const sgVec3 eye, const sgVec3 center,
const sgVec3 up )
{
// Caveats:
// 1) In order to compute the line of sight, the eye point must not be equal
// to the center point.
// 2) The up vector must not be parallel to the line of sight from the eye
// to the center point.
/* Compute the direction vectors */
sgVec3 x,y,z;
/* Y vector = center - eye */
sgSubVec3 ( y, center, eye ) ;
/* Z vector = up */
sgCopyVec3 ( z, up ) ;
/* X vector = Y cross Z */
sgVectorProductVec3 ( x, y, z ) ;
/* Recompute Z = X cross Y */
sgVectorProductVec3 ( z, x, y ) ;
/* Normalize everything */
sgNormaliseVec3 ( x ) ;
sgNormaliseVec3 ( y ) ;
sgNormaliseVec3 ( z ) ;
/* Build the matrix */
#define M(row,col) dst[row][col]
M(0,0) = x[0]; M(0,1) = x[1]; M(0,2) = x[2]; M(0,3) = 0.0;
M(1,0) = y[0]; M(1,1) = y[1]; M(1,2) = y[2]; M(1,3) = 0.0;
M(2,0) = z[0]; M(2,1) = z[1]; M(2,2) = z[2]; M(2,3) = 0.0;
M(3,0) = eye[0]; M(3,1) = eye[1]; M(3,2) = eye[2]; M(3,3) = 1.0;
#undef M
}
// Update the view parameters
void FGViewerLookAt::update() {
sgVec3 minus_z;
view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
geod_view_pos[2] * SG_METER_TO_FEET);
sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
sgCopyVec3(view_pos, view_point.getRelativeViewPos());
sgVec3 tmp_offset;
sgCopyVec3( tmp_offset, pilot_offset );
SG_LOG( SG_VIEW, SG_DEBUG, "tmp offset = "
<< tmp_offset[0] << "," << tmp_offset[1] << ","
<< tmp_offset[2] );
//!!!!!!!!!!!!!!!!!!!
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
extern float GuiQuat_mat[4][4];
sgXformPnt3( tmp_offset, tmp_offset, GuiQuat_mat );
SG_LOG( SG_VIEW, SG_DEBUG, "tmp_offset = "
<< tmp_offset[0] << "," << tmp_offset[1] << ","
<< tmp_offset[2] );
sgAddVec3( view_pos, tmp_offset );
// !!!!!!!!!! testing
// Make the VIEW matrix.
fgMakeLookAtMat4( VIEW, view_pos, view_forward, view_up );
// the VIEW matrix includes both rotation and translation. Let's
// knock out the translation part to make the VIEW_ROT matrix
sgCopyMat4( VIEW_ROT, VIEW );
VIEW_ROT[3][0] = VIEW_ROT[3][1] = VIEW_ROT[3][2] = 0.0;
// Make the world up rotation matrix
sgMakeRotMat4( UP,
geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
0.0,
-geod_view_pos[1] * SGD_RADIANS_TO_DEGREES );
// use a clever observation into the nature of our tranformation
// matrix to grab the world_up vector
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
surface_south);
sgNormalizeVec3(surface_south);
// now calculate the surface east vector
sgVec3 world_down;
sgNegateVec3(world_down, world_up);
sgVectorProductVec3(surface_east, surface_south, world_down);
set_clean();
}
// Destructor
FGViewerLookAt::~FGViewerLookAt( void ) {
}

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// viewer_lookat.hxx -- class for managing a "look at" viewer in
// the flightgear world.
//
// Written by Curtis Olson, started October 2000.
//
// Copyright (C) 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWER_LOOKAT_HXX
#define _VIEWER_LOOKAT_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "viewer.hxx"
// Define a structure containing view information
class FGViewerLookAt: public FGViewer {
private:
// up vector for the view (usually point straight up through the
// top of the aircraft
sgVec3 view_up;
// the vector pointing straight out the nose of the aircraft
sgVec3 view_forward;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
sgMat4 VIEW_OFFSET;
// sg versions of our friendly matrices
sgMat4 LOCAL, TRANS, LARC_TO_SSG;
// Update the view volume, position, and orientation
void update();
public:
// Constructor
FGViewerLookAt( void );
// Destructor
~FGViewerLookAt( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////
inline void set_view_forward( sgVec3 vf ) {
set_dirty();
sgCopyVec3( view_forward, vf );
}
inline void set_view_up( sgVec3 vf ) {
set_dirty();
sgCopyVec3( view_up, vf );
}
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
inline float *get_view_forward() { return view_forward; }
inline float *get_view_up() { return view_up; }
//////////////////////////////////////////////////////////////////////
// derived values accessor functions
//////////////////////////////////////////////////////////////////////
};
#endif // _VIEWER_LOOKAT_HXX

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// viewer_rph.cxx -- class for managing a Roll/Pitch/Heading viewer in
// the flightgear world.
//
// Written by Curtis Olson, started August 1997.
// overhaul started October 2000.
//
// Copyright (C) 1997 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#include <simgear/compiler.h>
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <plib/ssg.h> // plib include
#include <simgear/constants.h>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/math/polar3d.hxx>
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/vector.hxx>
#include <Scenery/scenery.hxx>
#include "globals.hxx"
#include "viewer_rph.hxx"
// Constructor
FGViewerRPH::FGViewerRPH( void )
{
set_reverse_view_offset(false);
}
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
// This takes advantage of the fact that VIEWo and VIEW_OFFSET
// only have entries in the upper 3x3 block
// and that LARC_TO_SSG is just a shift of rows NHV
inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
{
for ( int j = 0 ; j < 3 ; j++ ) {
dst[2][j] = m2[0][0] * m1[0][j] +
m2[0][1] * m1[1][j] +
m2[0][2] * m1[2][j];
dst[0][j] = m2[1][0] * m1[0][j] +
m2[1][1] * m1[1][j] +
m2[1][2] * m1[2][j];
dst[1][j] = m2[2][0] * m1[0][j] +
m2[2][1] * m1[1][j] +
m2[2][2] * m1[2][j];
}
dst[0][3] =
dst[1][3] =
dst[2][3] =
dst[3][0] =
dst[3][1] =
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE;
}
inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
const double Phi, const double Psi)
{
SGfloat cosTheta = (SGfloat) cos(Theta);
SGfloat sinTheta = (SGfloat) sin(Theta);
SGfloat cosPhi = (SGfloat) cos(Phi);
SGfloat sinPhi = (SGfloat) sin(Phi);
SGfloat sinPsi = (SGfloat) sin(Psi) ;
SGfloat cosPsi = (SGfloat) cos(Psi) ;
dst[0][0] = cosPhi * cosTheta;
dst[0][1] = sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
dst[0][2] = sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
dst[0][3] = SG_ZERO;
dst[1][0] = -sinPhi * cosTheta;
dst[1][1] = cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
dst[1][2] = cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
dst[1][3] = SG_ZERO ;
dst[2][0] = sinTheta;
dst[2][1] = cosTheta * -sinPsi;
dst[2][2] = cosTheta * cosPsi;
dst[2][3] = SG_ZERO;
dst[3][0] = SG_ZERO;
dst[3][1] = SG_ZERO;
dst[3][2] = SG_ZERO;
dst[3][3] = SG_ONE ;
}
// Update the view parameters
void FGViewerRPH::update() {
sgVec3 minus_z, right, forward, tilt;
sgMat4 VIEWo;
view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
geod_view_pos[2] * SG_METER_TO_FEET);
sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
sgCopyVec3(view_pos, view_point.getRelativeViewPos());
// code to calculate LOCAL matrix calculated from Phi, Theta, and
// Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
// flight model
fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
sgMakeRotMat4( UP,
geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
0.0,
-geod_view_pos[1] * SGD_RADIANS_TO_DEGREES );
sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
sgCopyMat4( VIEWo, LOCAL );
sgPostMultMat4( VIEWo, UP );
// generate the sg view up and forward vectors
sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
sgSetVec3( right, VIEWo[1][0], VIEWo[1][1], VIEWo[1][2] );
sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
// generate the pilot offset vector in world coordinates
sgVec3 pilot_offset_world;
sgSetVec3( pilot_offset_world,
pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
// generate the view offset matrix
sgMakeRotMat4( VIEW_OFFSET, view_offset * SGD_RADIANS_TO_DEGREES, view_up );
sgMat4 VIEW_TILT;
sgMakeRotMat4( VIEW_TILT, view_tilt * SGD_RADIANS_TO_DEGREES, right );
sgPreMultMat4(VIEW_OFFSET, VIEW_TILT);
// cout << "VIEW_OFFSET matrix" << endl;
// print_sgMat4( VIEW_OFFSET );
sgXformVec3( view_forward, forward, VIEW_OFFSET );
SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) view forward = "
<< view_forward[0] << "," << view_forward[1] << ","
<< view_forward[2] );
// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
sgVec3 trans_vec;
sgAddVec3( trans_vec, view_pos, pilot_offset_world );
// VIEW = VIEW_ROT * TRANS
sgCopyMat4( VIEW, VIEW_ROT );
sgPostMultMat4ByTransMat4( VIEW, trans_vec );
//!!!!!!!!!!!!!!!!!!!
// THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
// THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
// this in gui.cxx for now just testing
extern float GuiQuat_mat[4][4];
sgPreMultMat4( VIEW, GuiQuat_mat);
// !!!!!!!!!! testing
// Given a vector pointing straight down (-Z), map into onto the
// local plane representing "horizontal". This should give us the
// local direction for moving "south".
sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
surface_south);
sgNormalizeVec3(surface_south);
// cout << "Surface direction directly south " << surface_south[0] << ","
// << surface_south[1] << "," << surface_south[2] << endl;
// now calculate the surface east vector
sgVec3 world_down;
sgNegateVec3(world_down, world_up);
sgVectorProductVec3(surface_east, surface_south, world_down);
set_clean();
}
// Destructor
FGViewerRPH::~FGViewerRPH( void ) {
}

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// viewer_rph.hxx -- class for managing a Roll/Pitch/Heading viewer in
// the flightgear world.
//
// Written by Curtis Olson, started August 1997.
// overhaul started October 2000.
//
// Copyright (C) 1997 - 2000 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// $Id$
#ifndef _VIEWER_RPH_HXX
#define _VIEWER_RPH_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include "viewer.hxx"
// Define a structure containing view information
class FGViewerRPH: public FGViewer {
private:
// view orientation (roll, pitch, heading)
sgVec3 rph;
// up vector for the view (usually point straight up through the
// top of the aircraft
sgVec3 view_up;
// the vector pointing straight out the nose of the aircraft
sgVec3 view_forward;
// Transformation matrix for the view direction offset relative to
// the AIRCRAFT matrix
sgMat4 VIEW_OFFSET;
// sg versions of our friendly matrices
sgMat4 LOCAL, TRANS, LARC_TO_SSG;
// Update the view volume, position, and orientation
void update();
public:
// Constructor
FGViewerRPH( void );
// Destructor
~FGViewerRPH( void );
// Initialize a view class
// void init( void );
//////////////////////////////////////////////////////////////////////
// setter functions
//////////////////////////////////////////////////////////////////////
inline void set_rph( double r, double p, double h ) {
// data should be in radians
set_dirty();
sgSetVec3( rph, r, p, h );
}
//////////////////////////////////////////////////////////////////////
// accessor functions
//////////////////////////////////////////////////////////////////////
inline float *get_rph() { return rph; }
inline float *get_view_forward() { return view_forward; }
inline float *get_view_up() { return view_up; }
//////////////////////////////////////////////////////////////////////
// derived values accessor functions
//////////////////////////////////////////////////////////////////////
};
#endif // _VIEWER_RPH_HXX