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A single transformation can now be applied to more than one object by

including multiple <object-name> entries.
This commit is contained in:
david 2002-02-27 20:32:24 +00:00
parent 249fbedcae
commit a370cbbb6a
2 changed files with 25 additions and 15 deletions

View file

@ -95,7 +95,16 @@ FGAircraftModel::init ()
vector<SGPropertyNode *> animation_nodes =
props.getChildren("animation");
for (int i = 0; i < animation_nodes.size(); i++) {
_animations.push_back(read_animation(animation_nodes[i]));
vector<SGPropertyNode *> name_nodes =
animation_nodes[i]->getChildren("object-name");
if (name_nodes.size() < 1) {
SG_LOG(SG_INPUT, SG_ALERT, "No object-name given for transformation");
} else {
for (int j = 0; j < name_nodes.size(); j++) {
_animations.push_back(read_animation(name_nodes[j]->getStringValue(),
animation_nodes[i]));
}
}
}
// Set up the alignment node
@ -173,10 +182,22 @@ FGAircraftModel::update (int dt)
}
FGAircraftModel::Animation
FGAircraftModel::read_animation (const SGPropertyNode * node)
FGAircraftModel::read_animation (const string &object_name,
const SGPropertyNode * node)
{
Animation animation;
// Find the object to be animated
ssgEntity * target = find_named_node(_model, object_name);
if (target != 0) {
SG_LOG(SG_INPUT, SG_INFO, " Target object is " << object_name);
} else {
animation.type = Animation::None;
SG_LOG(SG_INPUT, SG_ALERT, "Object " << object_name
<< " not found in model");
return animation;
}
// Figure out the animation type
string type_name = node->getStringValue("type");
if (type_name == "spin") {
@ -195,18 +216,6 @@ FGAircraftModel::read_animation (const SGPropertyNode * node)
return animation;
}
// Find the object to be animated
string object_name = node->getStringValue("object-name");
ssgEntity * target = find_named_node(_model, object_name);
if (target != 0) {
SG_LOG(SG_INPUT, SG_INFO, " Target object is " << object_name);
} else {
animation.type = Animation::None;
SG_LOG(SG_INPUT, SG_ALERT, "Object " << object_name
<< " not found in model");
return animation;
}
// Splice a transform node into the tree
animation.transform = new ssgTransform;
int nParents = target->getNumParents();

View file

@ -54,7 +54,8 @@ private:
void setRotation ();
};
Animation read_animation (const SGPropertyNode * node);
Animation read_animation (const string &object_name,
const SGPropertyNode * node);
void do_animation (Animation &animation, long elapsed_ms);
ssgEntity * _model;