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Various code cleanups.

This commit is contained in:
curt 2002-04-05 00:38:55 +00:00
parent 2c00e13157
commit 59107c791c

View file

@ -1,8 +1,8 @@
// main.cxx -- top level sim routines
//
// Written by Curtis Olson for OpenGL, started May 1997.
// Written by Curtis Olson, started May 1997.
//
// Copyright (C) 1997 - 1999 Curtis L. Olson - curt@flightgear.org
// Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -32,7 +32,7 @@
#include <simgear/compiler.h>
#include <iostream>
#include STL_IOSTREAM
SG_USING_STD(cerr);
SG_USING_STD(endl);
@ -96,7 +96,6 @@ SG_USING_STD(endl);
#include <FDM/UIUCModel/uiuc_aircraftdir.h>
#include <GUI/gui.h>
// #include <Joystick/joystick.hxx>
#ifdef FG_NETWORK_OLK
#include <NetworkOLK/network.h>
#endif
@ -123,9 +122,6 @@ SG_USING_STD(endl);
#include <FDM/ADA.hxx>
#include <Scenery/tileentry.hxx>
// Should already be inlcluded by gl.h if needed by your platform so
// we shouldn't include this here.
// #include <GL/glext.h>
#if !defined(sgi)
// PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
// PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
@ -279,6 +275,7 @@ void fgBuildRenderStates( void ) {
menus->enable( GL_BLEND );
}
// fgInitVisuals() -- Initialize various GL/view parameters
void fgInitVisuals( void ) {
fgLIGHT *l;
@ -293,7 +290,8 @@ void fgInitVisuals( void ) {
#endif
// If enabled, normal vectors specified with glNormal are scaled
// to unit length after transformation. See glNormal.
// to unit length after transformation. Enabling this has
// performance implications. See the docs for glNormal.
// glEnable( GL_NORMALIZE );
glEnable( GL_LIGHTING );
@ -304,7 +302,6 @@ void fgInitVisuals( void ) {
sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
ssgGetLight( 0 ) -> setPosition( sunpos );
// glFogi (GL_FOG_MODE, GL_LINEAR);
glFogi (GL_FOG_MODE, GL_EXP2);
if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
(!fgGetBool("/sim/rendering/shading"))) {
@ -448,10 +445,10 @@ void fgRenderFrame( void ) {
// initializations and are running the main loop, so this will
// now work without seg faulting the system.
// Update the elapsed time.
// Update the elapsed time.
current_time_stamp.stamp();
globals->set_elapsed_time_ms((current_time_stamp - start_time_stamp)
/ 1000L);
globals->set_elapsed_time_ms( (current_time_stamp - start_time_stamp)
/ 1000L );
// calculate our current position in cartesian space
scenery.set_center( scenery.get_next_center() );
@ -871,12 +868,7 @@ void fgUpdateTimeDepCalcs() {
void fgInitTimeDepCalcs( void ) {
// initialize timer
// #ifdef HAVE_SETITIMER
// fgTimerInit( 1.0 / fgGetInt("/sim/model-hz"),
// fgUpdateTimeDepCalcs );
// #endif HAVE_SETITIMER
// noop for now
}
@ -1118,7 +1110,6 @@ static void fgMainLoop( void ) {
// This is the top level master main function that is registered as
// our idle funciton
//
// The first few passes take care of initialization things (a couple
// per pass) and once everything has been initialized fgMainLoop from
@ -1157,6 +1148,25 @@ static void fgIdleFunction ( void ) {
system ( command.c_str() );
}
// This is an 'easter egg' which is kind of a hard thing to
// hide in an open source project -- so I won't try very hard
// to hide it. If you are looking at this now, please, you
// don't want to ruin the surprise. :-) Just forget about it
// and don't look any further; unless it is causing an actual
// problem for you, which it shouldn't, and I hope it doesn't!
// :-)
if ( globals->get_time_params()->getGmt()->tm_mon == 4
&& globals->get_time_params()->getGmt()->tm_mday == 19 )
{
string url = "http://www.flightgear.org/Music/invasion.mp3";
#if defined( __CYGWIN__ ) || defined( WIN32 )
string command = "start /m " + url;
#else
string command = "mpg123 " + url + "> /dev/null 2>&1";
#endif
system( command.c_str() );
}
#endif
idle_state++;