Various code cleanups.
This commit is contained in:
parent
2c00e13157
commit
59107c791c
1 changed files with 29 additions and 19 deletions
|
@ -1,8 +1,8 @@
|
|||
// main.cxx -- top level sim routines
|
||||
//
|
||||
// Written by Curtis Olson for OpenGL, started May 1997.
|
||||
// Written by Curtis Olson, started May 1997.
|
||||
//
|
||||
// Copyright (C) 1997 - 1999 Curtis L. Olson - curt@flightgear.org
|
||||
// Copyright (C) 1997 - 2002 Curtis L. Olson - curt@flightgear.org
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
|
@ -32,7 +32,7 @@
|
|||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <iostream>
|
||||
#include STL_IOSTREAM
|
||||
SG_USING_STD(cerr);
|
||||
SG_USING_STD(endl);
|
||||
|
||||
|
@ -96,7 +96,6 @@ SG_USING_STD(endl);
|
|||
|
||||
#include <FDM/UIUCModel/uiuc_aircraftdir.h>
|
||||
#include <GUI/gui.h>
|
||||
// #include <Joystick/joystick.hxx>
|
||||
#ifdef FG_NETWORK_OLK
|
||||
#include <NetworkOLK/network.h>
|
||||
#endif
|
||||
|
@ -123,9 +122,6 @@ SG_USING_STD(endl);
|
|||
#include <FDM/ADA.hxx>
|
||||
#include <Scenery/tileentry.hxx>
|
||||
|
||||
// Should already be inlcluded by gl.h if needed by your platform so
|
||||
// we shouldn't include this here.
|
||||
// #include <GL/glext.h>
|
||||
#if !defined(sgi)
|
||||
// PFNGLPOINTPARAMETERFEXTPROC glPointParameterfEXT = 0;
|
||||
// PFNGLPOINTPARAMETERFVEXTPROC glPointParameterfvEXT = 0;
|
||||
|
@ -279,6 +275,7 @@ void fgBuildRenderStates( void ) {
|
|||
menus->enable( GL_BLEND );
|
||||
}
|
||||
|
||||
|
||||
// fgInitVisuals() -- Initialize various GL/view parameters
|
||||
void fgInitVisuals( void ) {
|
||||
fgLIGHT *l;
|
||||
|
@ -293,7 +290,8 @@ void fgInitVisuals( void ) {
|
|||
#endif
|
||||
|
||||
// If enabled, normal vectors specified with glNormal are scaled
|
||||
// to unit length after transformation. See glNormal.
|
||||
// to unit length after transformation. Enabling this has
|
||||
// performance implications. See the docs for glNormal.
|
||||
// glEnable( GL_NORMALIZE );
|
||||
|
||||
glEnable( GL_LIGHTING );
|
||||
|
@ -304,7 +302,6 @@ void fgInitVisuals( void ) {
|
|||
sgSetVec3( sunpos, l->sun_vec[0], l->sun_vec[1], l->sun_vec[2] );
|
||||
ssgGetLight( 0 ) -> setPosition( sunpos );
|
||||
|
||||
// glFogi (GL_FOG_MODE, GL_LINEAR);
|
||||
glFogi (GL_FOG_MODE, GL_EXP2);
|
||||
if ( (!strcmp(fgGetString("/sim/rendering/fog"), "disabled")) ||
|
||||
(!fgGetBool("/sim/rendering/shading"))) {
|
||||
|
@ -448,10 +445,10 @@ void fgRenderFrame( void ) {
|
|||
// initializations and are running the main loop, so this will
|
||||
// now work without seg faulting the system.
|
||||
|
||||
// Update the elapsed time.
|
||||
// Update the elapsed time.
|
||||
current_time_stamp.stamp();
|
||||
globals->set_elapsed_time_ms((current_time_stamp - start_time_stamp)
|
||||
/ 1000L);
|
||||
globals->set_elapsed_time_ms( (current_time_stamp - start_time_stamp)
|
||||
/ 1000L );
|
||||
|
||||
// calculate our current position in cartesian space
|
||||
scenery.set_center( scenery.get_next_center() );
|
||||
|
@ -871,12 +868,7 @@ void fgUpdateTimeDepCalcs() {
|
|||
|
||||
|
||||
void fgInitTimeDepCalcs( void ) {
|
||||
// initialize timer
|
||||
|
||||
// #ifdef HAVE_SETITIMER
|
||||
// fgTimerInit( 1.0 / fgGetInt("/sim/model-hz"),
|
||||
// fgUpdateTimeDepCalcs );
|
||||
// #endif HAVE_SETITIMER
|
||||
// noop for now
|
||||
}
|
||||
|
||||
|
||||
|
@ -1118,7 +1110,6 @@ static void fgMainLoop( void ) {
|
|||
|
||||
// This is the top level master main function that is registered as
|
||||
// our idle funciton
|
||||
//
|
||||
|
||||
// The first few passes take care of initialization things (a couple
|
||||
// per pass) and once everything has been initialized fgMainLoop from
|
||||
|
@ -1157,6 +1148,25 @@ static void fgIdleFunction ( void ) {
|
|||
system ( command.c_str() );
|
||||
}
|
||||
|
||||
// This is an 'easter egg' which is kind of a hard thing to
|
||||
// hide in an open source project -- so I won't try very hard
|
||||
// to hide it. If you are looking at this now, please, you
|
||||
// don't want to ruin the surprise. :-) Just forget about it
|
||||
// and don't look any further; unless it is causing an actual
|
||||
// problem for you, which it shouldn't, and I hope it doesn't!
|
||||
// :-)
|
||||
if ( globals->get_time_params()->getGmt()->tm_mon == 4
|
||||
&& globals->get_time_params()->getGmt()->tm_mday == 19 )
|
||||
{
|
||||
string url = "http://www.flightgear.org/Music/invasion.mp3";
|
||||
#if defined( __CYGWIN__ ) || defined( WIN32 )
|
||||
string command = "start /m " + url;
|
||||
#else
|
||||
string command = "mpg123 " + url + "> /dev/null 2>&1";
|
||||
#endif
|
||||
system( command.c_str() );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
idle_state++;
|
||||
|
|
Loading…
Add table
Reference in a new issue