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Patch from Jim Wilson to fix internal cockpit view rotations:

This seems to pretty much correct the problem.  Part of the problem is that
rotations are occuring at the firewall (model origin) which seems a little
un-natural inside the cockpit.  The rest of the problem is I am just learning
how this stuff works (I know I've been saying this for a couple months
now...but hey I'm slow :-)).
This commit is contained in:
david 2002-03-13 04:58:08 +00:00
parent d5af9e2a10
commit d31fcd21ef

View file

@ -180,16 +180,50 @@ FGAircraftModel::update (int dt)
// correctly when view is not forward
sgMakeRotMat4( sgROT, -pilot_view->get_view_offset()
* SGD_RADIANS_TO_DEGREES, pilot_view->get_world_up() );
sgPostMultMat4( VIEW_ROT, sgROT );
/* Warning lame hack from Wilson ahead */
/* get the pitch value */
sgVec3 rph;
sgCopyVec3(rph, pilot_view->get_rph());
/* double it to counter the value already in the VIEW_ROT */
float pitch = rph[1] * 2;
/* make a ROT matrix
with the values waited by the X coordinate from the offset
rotation see sgROT above
*/
sgMat4 PunROT;
PunROT[0][0] = SG_ONE;
PunROT[0][1] = SG_ZERO;
PunROT[0][2] = SG_ZERO;
PunROT[0][3] = SG_ZERO;
PunROT[1][0] = SG_ZERO;
PunROT[1][1] = cos((1 - sgROT[0][0]) * -pitch);
PunROT[1][2] = -sin((1 - sgROT[0][0]) * -pitch);
PunROT[1][3] = SG_ZERO;
PunROT[2][0] = SG_ZERO;
PunROT[2][1] = sin((1 - sgROT[0][0]) * -pitch);
PunROT[2][2] = cos((1 - sgROT[0][0]) * -pitch);
PunROT[2][3] = SG_ZERO;
PunROT[3][0] = SG_ZERO;
PunROT[3][1] = SG_ZERO;
PunROT[3][2] = SG_ZERO;
PunROT[3][3] = SG_ONE;
sgPostMultMat4( sgTUX, PunROT );
sgPostMultMat4( sgTUX, VIEW_ROT );
sgPostMultMat4( sgTUX, sgROT );
sgPostMultMat4( sgTUX, sgTRANS );
/* end lame hack */
} else {
sgPostMultMat4( sgTUX, VIEW_ROT );
sgPostMultMat4( sgTUX, sgTRANS );
}
sgPostMultMat4( sgTUX, VIEW_ROT );
sgPostMultMat4( sgTUX, sgTRANS );
sgCoord tuxpos;
sgSetCoord( &tuxpos, sgTUX );
_position->setTransform( &tuxpos );
}
}
FGAircraftModel::Animation