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Patch from Jim Wilson:

Fix for problem where an incorrect frame or two got slipped in while
changing tiles.  Corrections to authorship in file level comments.
This commit is contained in:
david 2002-04-13 16:25:49 +00:00
parent d164d565c0
commit 7432b9c590

View file

@ -1,8 +1,9 @@
// location.hxx -- class for determining model location in the flightgear world.
// location.cxx -- class for determining model location in the flightgear world.
//
// Written by Jim Wilson, David Megginson, started April 2002.
// Based largely on code by Curtis Olson and Norman Vine.
//
// Copyright (C) 2002 Jim Wilson, David Megginson
// Copyright (C) 2002 Curtis L. Olson - curt@flightgear.org
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
@ -243,7 +244,7 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
Point3D p = Point3D(lon_deg * SG_DEGREES_TO_RADIANS,
lat_geoc_rad,
sea_level_radius_m);
Point3D tmp = sgPolarToCart3d(p) - scenery.get_next_center();
Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
// Calculate the absolute view position
@ -258,9 +259,9 @@ FGLocation::recalcPosition (double lon_deg, double lat_deg, double alt_ft) const
// aka Relative View Position
sgdVec3 scenery_center;
sgdSetVec3(scenery_center,
scenery.get_next_center().x(),
scenery.get_next_center().y(),
scenery.get_next_center().z());
scenery.get_center().x(),
scenery.get_center().y(),
scenery.get_center().z());
sgdVec3 view_pos;
sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
sgSetVec3(_relative_view_pos, view_pos);
@ -274,3 +275,5 @@ FGLocation::update (int dt)