PTT now uses an int channel number (0 means not pressed, 1 = comm radio 1 (index [0]),etc...)
/comm-radio-selected is the default comm channel to use. This should usually be the same as will be set by PTT into /controls/radios/comm-ptt
However PTT will switch the FG comm inbound and outbound frequency to whichever radio was PTT'd.
New properties also set in multi-player to indicate the transmission frequency and normalised power (currently just set to 1.0)
13001(int) : sim/multiplay/comm-transmit-frequency-hz
13002(short-norm) : sim/multiplay/comm-transmit-power-norm
- New system component linear_actuator from Adriano Bassignana.
- Bug fix of Euler angles computations in FGMatrix33 (a pure westward heading of 270 deg was erroneously converted to a pure eastward heading of 90 deg). This could make the aircraft trimming fail when spawning with a heading of 270 deg.
Problem seen with Nasal setChildren/setValues where names were not
being passed down the stack. Identified as over-zealous IF_DEF
to remove unused variable compiler which meant snprintf was not being called
for non debug builds (see c177aeb623)
Fix is to change assert() calls to an naRuntime error, which ensures
that the len variable is always used and is
more appropriate as buffer overrun could occur in any release build if
someone tried to set a name of >1024 characters.
Assuming this should have been ‘vertical-mode’ all along, since the
corresponding other mode property is called ‘lateral-mode’. Make an
alias to the old name to keep existing scripts working.
Enhancements suggested by Nikolai Verner-Christensen - support loading
scenarios from {FG_HOME}/Scenarios, {aircraft-dir}/Scenarios and
{add-on}/Scenarios.
Additionally, allow passing the path to a scenario file to
—ai-scenario, eg —ai-scenario=/home/jmt/FGFS/my-test-scenario.xml
When a scenario defines a carrier, and —carrier is used to request a
carrier start, we now auto-load the corresponding scenario, to give
a nicer user experience.
This will use the inherently unsafe versions of the load methods which can result in deleting an object (from the cache) that has just been loaded in the database thread.
Symptom OSG WARN deleting still referenced object.
branches next, origin/next
Format fgfs-YYYYMMDDHHMMSS[-#] where the # is for the rare case when there are multiple screenshots per second.
The change makes the filenames sortable based on date and slightly improves run time performance when there are a lot of screenshots in a particular directory
Adjust the special NavCache function used for airport search, to
allow filtering by type (which is exposed in an upcoming patch to the
dialog code).
Patch by Daniel Wickstrom
Properties /consumable/fuel/tank[*]/unusable-* supplied in the -set.xml file are propagated to the aircraft model and accounted for in the tanks management.
* <function> and <fcs_function> that are only applied on constant parameters are now recognized and replaced by their result during initialization.
* Fixed a regression which prevented the wheels rotation speed to slow down while the gears were retracted.
* Added the ability to control the turbine engines spin down factor (thanks to Jonathan Redpath for the pull request).
* Internals : JSBSim has been refactored to use FGPropertyValue in many FCS components. This will allow consistent behavior accross the FCS components including the ability to prepend property names with minus signs '-' to indicate that the opposite sign of the property should be used.
lag compensation, this is the time manager part.
- introduction of a pure steady clock initialised from system clock at init
- the mp protocol clock have an offset available (will be used
to sync the players, in case ntpd is not accurate or inavailable)
- got a way to see drift between system clock and the fg steady clock, mainly
to see how differents OS behave ...
The problem was using FLT_MAX, FLT_MAX to disable a model; this tricked OSG into thinking that FLT_MAX was a valid range and therefore didn't do the update traversal (found by Stuart).
The correct technique to disable a model is to set the min/max range to 0,0
Also generally improved the way that the ranges are managed.
Maps foo=bar arguments to the top-level arguments dictionary of the
command, as strings only. (We could add CMake style foo:type=bar in
the future if needed). Very basic but this enables a bunch of useful
cases, since SGPropertyNode will do value conversion from string on
access.
- avoid updating the formatted frequencies each update()
- reset the station search timer when frequencies change
This should make the radio a bit more responsive (which aids testing
since we don’t need to wait for the search timeout when changing
frequencies)
- pass texture cache control properties to simgear
- /sim/rendering/texture-cache/cache-enabled
- /sim/rendering/texture-cache/compress-transparent
- /sim/rendering/texture-cache/compress-solid
- /sim/rendering/texture-cache/compress
- support --texture-cache-dir command line option
- set max reported supported texture size during splashscreen.
If a model is marked as <usage>interior</usage> there were a number of problems.
1 - the LOD setting AI/MP interior used the distance from the aircraft; this obviously doesn't quite work for when using the model view.
2 - with the way that models are now loaded as two LOD levels only the interior from the first model loaded (usually the lowest detail) would be considered or processed because the model loader had marked itself as already run (which it had, but not for the model that was actually just loaded.
(2) above could also be the cause of other things not working because the nasal model loaded would not be called, nor would the sound path be setup. There could be other things that aren't working properly because the assumption is that there is just one model.
The fix for (1) is to use the standard OSG PagedLOD and let it handle the details, so I've changed the interior to use this and removed the distane from ownship checks.
The fix for (2) is to use a map to decide if the model that has just finished loading has already been processed, and if not then proceed as normal.
Change the single model case to always set the range on the only model rather than the constant modelHighDetail. This is a regressions caused by the change from 0 to modelHighDetail and the reordering the list. When there is only one model the setRange must always refer to model range index 0.
- This could have caused models to not display correctly.
The feature fail_hardover of the <actuator> component was not giving the correct output in some occurences when clipmax was smaller in absolute value than clipmin.
Tables CORNERING_COEFF could not be used for BOGEY contact points.
No longer throw an exception when the `internal` keyword of a table is ignored.
The location where errors have been found are now reported.
Rework the LOD ranges.
1. The scenery ranges are now deltas (avoids overlapping values)
2. The AI/MP pixel mode now has a default radius that is 20 for Aircraft, 200 for ships, 350 for carriers. This is a simple constant in a virtual function.
3. Added the ability to set the AI/MP ranges equal which means use the low detail model.
4. Changed high detail only to be indicated by a -ve number in maxRangeDetail
5. Re-ordered the range list to go from lowest detail at [0] to highest detail at the end. This is because OSG always loads the models starting from zero on the assumption that the detail increases with the index.
This fixes the pixel mode, which previously would use the radius of the parent which would be confusingly large, and unrelated to the actual size of the model. With the simple defaults that we have the pixel values set in the ranges won't exactly match the rendered size of the model on screen, but it will be a lot closer and more importantly meaningful.
The following new features have been added to JSBSim:
* Added the ability to set up the starter and acceleration times of a turbine (parameters <n1spinup>, <n2spinup>, <n1startrate>, <n2startrate>).
* The <integrator> filter can now be reset to 0.0 by setting its <trigger> property to a negative value.
* The integration scheme of the <integrator> filter can now be chosen among "rect" (Euler), "trap" (Trapezoidal), "ab2" 2nd order Adams-BashForth and "ab3" 3rd order Adams-Bashforth
* The following functions can now be used in <function>: floor, ceil and fmod. Their functionalities are the same than the corresponding C/C++ functions.
The following bugs are fixed by this commit:
* PID integration with the 3rd order Adams-Bashforth was inccorect.
* The fail_stuck property of sensors (accelerometers, magnetometers, gyro, etc.) without a <lag> element was setting the output to zero instead of sticking to the last output value. Thanks to Jonathan Redpath (aka legoboyvdlp) for the bug report.
* When a sensor was stuck, the drift, gain, bias and quantization of the last output before being stuck were ignored. Thanks to Dennis J. Linse for the bug report.
Due to how the popup menu was refresh, using MP servers at index 0 or 1
didn’t work correctly. Change some logic and add a helper to make this
work reliably, without a second Repeater and dummy properties.
Expand the range of filtering options on axis values to include the
optional use of an interpolation table, which gives many more options
when dealing with some devices.
When the lat-lon of a waypoint disagrees with the discovered ident by
more than a threshold, assume we have a DB mismatch, and just revert
to a basic wpt specified by lat-lon. This avoids inserting huge
legs by selecting a very distant navaid with matching ident
https://sourceforge.net/p/flightgear/codetickets/1814/
* Disables dew point transmission as the humidity model is not handling the case where the vapor saturation pressure gets higher than the ambient pressure.
* Removed computations for temperatures at very high altitudes as they don't match with the rest of JSBSim atmosphere model.
Use an internal window (instead of a real OS window) for popup choices,
and cap the maximum size. Use a scrollbar when the number of items is
too large, and adjust the position to fit in the window.
If the thumbnail is less than 172px wide, centre in the available
space. This ensures consistent alignment of the main content (name
and aircraft description)
- Fixed the Calibrated Air Speed (CAS) computations for supersonic velocities
- Fixed the Nlf (Normal load factor) sign
- Nlf can now be specified as an initial condition via the property ic/targetNlf
- Added blocking sockets to the input features
- Added a property to piston engines to get the AFR (Air to Fuel Ratio)
- Added conversion from m/s to ft/s
- Restored the initial conditions for engines running (-1 means all engines)
These are the time statistics that are the simulation code, which is basically everything except the rendering.
For a while I've wondered how efficient each of my JSBSim models are, and how much of our valuable frame time is spent on simulation modules.
Ideally the simulation modules should be taking 2-3ms, anything longer indicates a need to consider optimising things more.
These are the new properties that are added by this change:
/sim/rendering/sim-frame-count Number of frames since start (or last time
/sim/rendering/sim-frame-count-reset Reset statistics. Can be useful to reset monitoring after a slow startup
/sim/rendering/sim-host-avg-ms Average amount of time spent in the "simulation" rather than rendering. This attempts to take into consideration the
frame rate throttling but when throttled this figure is less reliable.
/sim/rendering/sim-host-total-ms Total milliseconds since reset
/sim/time/frame-wait-ms Current frame wait to meet throttling rate.
When an explicit aircraft-dir is set, check this location before
checking installed packages. This allows setting —aircraft and
-aircraft-dir to correctly take precedence over a package.
Add better airway support, fix various issues with VIA, and add
parsing / generation of ICAO route strings. Also fix the
serialisation of flight-plans with airway enroute segments, so these
can be restored correctly.
Upcoming flight-planning changes want to use the perf computation code
in route-path, so move it to a public class, and implement some of the
missing functionality, especially correct GS computation for altitude.
Since the subsystem manager tracks group state, it now binds/inits
automatically. This means groups which create subsystems during init
no longer need to manually bind() them.
- I think I've fixed a long standing problem with clicks traveling through windows and bringing the dialog window underneath to the foreground.
- Added /sim/gui/dialogs/current-dialog that contains the name of the currently active (in front) dialog window.
- Changed dialog-open to bring a dialog to the front if it is already open.
Aircraft can now set a /sim/model/fallback-model-index property that is transmitted over the MP network.
Receiving clients use this as an index into AI/Aircraft/fallback_models.xml to determine a model to use if the model path (/sim/model/path) cannot be found under Aircraft or AI/Aircraft. This allows aircraft developers to identify a suitable fallback model to be used for those who do not have their aircraft installed.
As this code has significant bit-rot and requires a lot of work to compile and
run again, it is currently deactivated.
The test also writes to the files "/Users/jmt/Desktop/airways.kml" and
"/Users/jmt/Desktop/procedures.kml" and would need to be modified to write to a
temporary directory and the file contents reread and checked by the test.
The extractBits(), signExtend(), and writeBits() functions of the anonymous
namespace in Input/FGHIDEventInput.cxx have been shifted out of the namespace
and are now exposed via the header. This is needed as
<Input/FGHIDEventInput.cxx> cannot be imported within the CppUnit
infrastructure, as it is already built into the run_test_suite binary.
These include Scenery/{maptest.cxx, test.cxx} and Time/{test_event.c, ttest.c,
win32test.c}. These files, essentially untouched since added in 1999, are not
useful for conversion for the test suite.
The HistoryPopup was caching its contents rather early, and we failed
to tell the model when its underlying data updated. Connect that
through so the history model refreshes also.
https://sourceforge.net/p/flightgear/codetickets/2036/
- Trim reports, FGOutputFG and sockets messages now respond to the debug level
- Channels : fix for incorrect time steps caused by execrate
- Improved configuration error detection in FGSwitch with respect to late bound
- Fixed the ordre in which the components of the p-factor moment are reported in CSV output files.
- Now all the sea level properties from the standard atmosphere are updated along with the other atmosphere properties.
- The properties propulsion/start_cmd and propulsion/cutoff_cmd are now read/write (they were read only before).
Mickael Danilov reported that one cannot send brake commands to /fdm/jsbsim/fcs/{right,left}-brake-cmd-norm since FG overwrites them with /autopilot/autobrake/* properties.
A new property /fdm/jsbsim/systems/override-fg-brake-properties has been added which is set ot false by default to keep the legacy behavior. When set to true, the properties /fdm/jsbsim/fcs/{right,left}-brake-cmd-norm can be modified by the user and will ignore the setting from FlightGear.
Use The Qt 5.6 Shortcut item, but via a conditional file so
we don’t touch the base Qt requirement. (This means no shortcuts
when using Qt 5.4 or 5.5, oh well)
- Air density now takes humidity into account.
- The protocol of input sockets is no longer case sensitive
- Late bounded properties are now cached for better performance.
Allow setting of various secondary location args without
knocking out the main ones. The user arg values still override, but
this allows selecting a runway (for example) and manually setting
altitude / heading / offset if desired.
Categorise arguments to ensure user-specified ones take precedence
over values set by the launcher.
When any positional arg is set, exclude all positional ones from being
set at all, to prevent strange interactions.
This simplifies the launcher's rendering since the widget-based
code is gone, various things get hooked up as a result. Styling
fixes everywhere as well.
Menubar on Linux/Windows needs to be re-added.
* Removed the IAS dependency to the Pitot tube angle (real Pitot tube are less sensitive to AoA than was simulated)
* Removed the class FGUDPOutputSocket which was redundant with FGOutputSocket
* Added a new type of functions "template" which are intended to prevent duplication of functions. For now, they are available to compute output values and script notifications.
* Aerodynamics forces can now be specified in stability axes.
* Density altitude and pressure altitude are computed according to ISA standard atmosphere 1976.
New properties:
* Flight path angle (gamma) in degrees
- fdm/jsbsim/flight-path/gamma-deg
* Aerodynamics forces in stability axes
- fdm/jsbsim/forces/fsx-aero-lbs
- fdm/jsbsim/forces/fsy-aero-lbs
- fdm/jsbsim/forces/fsz-aero-lbs
* Aerodynamics moments in stability axes
- moments/roll-stab-aero-lbsft
- moments/pitch-stab-aero-lbsft
- moments/yaw-stab-aero-lbsft
* Pause JSBSim
- fdm/jsbsim/simulation/pause
* Fixed multiple bugs.
Display a warning when the user tries to set arguments in additional
settings which the launcher will also set / conflict with. Blacklist
is still evolving, and we don’t actually prevent the user from running,
since maybe they are doing something special
At a basic level, the implementation supports two levels of LoD:
FAR from /sim/rendering/static-lod/ai-range-bare to /sim/rendering/static-lod/ai-range-detailed.
NEAR from /sim/rendering/static-lod/ai-range-detailed to 0.
(First of many digressions: If /sim/rendering/static-lod/ai-range-mode-pixel=true then instead of measuring LOD distance in meters, the size of the object in pixels is used, so the ranges are different)
The models that are loaded for FAR and NEAR depend on a combination of the availability of a model in /AI/AIrcraft/ and FG_AIRCRAFT directories.
If /sim/rendering/static-lod/ai-range-detailed=false then an AI aircraft will be used in preference for both NEAR and FAR.
If /sim/rendering/static-lod/ai-range-detailed=true then an AI aircraft will be used for FAR, and an FG_AIRCRAFT for NEAR.
Obviously if only an AI or a FG_AIRCRAFT model are available, that will be used for the entire NEAR+FAR range.
Change delay to 15 seconds; and alert that there is a delay.
The 15 second delay should be sufficient to allow the compressor to finish processing; and in anycase this is running in a thread and therefore shouldn't freeze the whole sim for the delay period.
/sim/multiplay/use-detailed-models can be used to set whether
we will prefer models from Aircraft/ (true) or from AI/ (false).
Default (set in defaults.xml in fgdata) is true.
Fixes a perf issue when opening and closing dialogs which uses
bindings, reported by Michael Danilov - huge thanks for his help
in tracking this down.
This bug was caused by the SGBinding ‘don’t delete properties’ change,
since the PUI code was copying nodes to work-around that problem. With
SGBinding fixed, the copying caused huge numbers of nodes under
/sim/bindings/gui
When releasing the RMB over a PUI dialog, we no longer get stuck in
drag mode due to the buttons map getting out of state. This is slightly
ugly work-around, better fix to follow hopefully (needs better OSG
integration)
Make the policy of using models in FGData/AI more flexible, with the
option to prefer normal data sources. Keep the existing behaviour for
everything except multiplayer aircraft, where we now prefer the data
model (presumably, an installed aircraft) over the AI one.
bool[42] and bool[72] used to have two bits (i.e. transmitted twice). This was not harmful just wasteful.
Mapped the first of the duplicated bits of each of these to new bools at the end of the list. These two properties will not be compatible with pre 2018.2.
If all bools in a block are 0 the block would never be transmitted, i.e. fix a bug whereby each block of 0..30 used to need at least one true value to transmit the block.
This should help with a white-screen in the launcher Gijs reported,
due to our Optimus selection symbol interacting weirdly with the
dynamic OpenGL detection in Qt
The typo was introduced in 7e607b8403 from July
2016. The result was a series of alert messages such as:
savexml: writing to 'Path "/flightgear/home/.fgfs/runtime-jetways/0.xml"' denied
(unauthorized directory - authorization no longer follows symlinks)
This allows the sources and headers in src/Main/ to be used by other targets.
They are grouped into the new "Main" flightgear component via the macro in the
FlightGearComponent CMake module. The bootstrap.cxx file with its main function
has been separated out into a separate variable MAIN_SOURCE for use by the fgfs
binary.
All these files have therefore been removed from the test_suite CMakeLists.txt
file, as they are added via FG_SOURCES and FG_HEADERS. The MSVC grouping code
also does not need to deal with the now deleted separate SOURCE and HEADER
variables for these files.
This is for simplifying the main src/Main/CMakeLists.txt file and allowing the
code to be shared with the test suite.
The generated source and header files have also been removed from the main
source list and placed in the CMake module as the global variables
EMBEDDED_RESOURCE_SOURCES and EMBEDDED_RESOURCE_HEADERS.
This required many time related include files, functions, and variables to be
tested for via CMake, and converted to macros via #cmakedefine, so that they
would be automatically set for the test-mktime.cxx file.
Since the new _storagePath data member internally contains the add-on
id, changing _id after _storagePath has been initialized would make both
data members inconsistent. As changing the add-on id is probably not a
very useful operation, the simplest way to prevent such an inconsistency
from happening is to make Addon's _id data member const (as is already
the case for _storagePath), and thus remove Addon::setId().
Consequently, remove the Addon default constructor too, since add-ons
with an empty id would be ill-formed and couldn't be changed (_id being
const now). This leaves us with one Addon constructor:
Addon(std::string id, AddonVersion version = AddonVersion(),
SGPath basePath = SGPath(), std::string minFGVersionRequired = "",
std::string maxFGVersionRequired = "",
SGPropertyNode* addonNode = nullptr);
New methods Addon::createStorageDir() and Addon::getStoragePath() with
corresponding Nasal bindings in the addons.Addon ghost:
createStorageDir() method (returns the dir, doesn't fail if it already
exists)
storagePath read-only attribute to get the dir
The directory reserved for each add-on is
$FG_HOME/Export/Addons/ADDON_ID, but please use the above methods (or
the corresponding C++ ones) to avoid hardcoding such paths in your code.
Also create directory $FG_HOME/Export/Addons in fgInitConfig() as a way
of reserving the namespace, in order to prevent future failures in case
someone would have the strange idea to create it as a file...
It is the call to exit that causes FG to lock up and become a zombie.
Alternative is to throw an exception, i.e.:
throw sg_error(std::string("YASim SOLUTION FAILURE:") + a->getFailureMsg(););
This adds the fix for non converging aircraft. Henning has performed a thorough analysis of all of FGAddon and other repositories and there are a few models that fail, however there have always been a few that fail - but with this patch this situation is improving.
As for aircraft, an add-on can now add its custom dialogs in
$addon_dir/gui/dialogs. This commit makes NewGUI consider this directory
as a dialog-providing one for each registered add-on.
If an add-on has a file named addon-menubar-items.xml in its base
directory, load it and add its items to the FG menubar.
Logically, fgStartNewReset() should call
flightgear::addons::AddonManager::instance()->addAddonMenusToFGMenubar()
in order to re-add the items, however doing so would cause the
add-on-specific menus to be added one more time on every reset, because
for some reason, commit 45ea8b5daa added
the PRESERVE attribute to /sim/menubar (apparently to preserve the state
of menu entries upon reset?).
Note: the addon-menubar-items.xml files are reloaded during reset,
however the menu bar doesn't reflect this, since adding the
reloaded items to the menu bar in fgStartNewReset() would cause
the add-on-specific menus to appear several times in the menu bar,
as explained above.
Preparation for work on the synchronisation and lag prediction filters that jano has underway - firstly by adding a property to indicate the mode of the clock being used. Pre 2018.1 will be mode 0.
Automatic selection in the launcher is disabled for now, since
it needs more testing before release, but the basic UI for selection
is straightforward enough to throw in.
The add-on framework now uses the following files in each add-on
directory:
- addon-config.xml (previously: config.xml)
- addon-main.nas (previously: main.nas)
This is consistent with the addon-metadata.xml file that is already part
of the interface between FG core and add-ons. The goal is to make it
clearer, when browsing an add-on directory, which files belong to the
"FG core <-> add-on" interface and which files belong to the add-on
proper. This will be beneficial also when more files are added to the
"FG core <-> add-on" interface, such as possibly addon-events.xml in the
future.
This change is incompatible, thus it is the right time to do *before*
2018.2.1 is out, especially considering that this upcoming release
already has incompatible changes in the add-on API, namely the
requirement of the addon-metadata.xml file and the type of the argument
passed to each add-on's main() function. We'll try harder not to break
compatibility in the add-on API once 2018.2.1 is out. For now, it is
still a good time to try to get the API as clean as possible.
Prevent FDM-derived properties being sent at full speed (120Hz) which
overloads telnet connections. Instead track dirty properties and
send them at the protocol’s update rate (which is presumably what
the user expects)
the current timestamp used in mp protocol and in AImultiplayer is not a good one:
it can pause, or even change speed if we change warp value.
we want it to be used for network protocol lag and jitter estimation, and
a time flowing linearly on both side is needed, here's a first introduction
of this timestamp relates to real elapsed time.
here it's initialised to the system clock, then follow the monotonic clock.
in future improvement, it will allow time synchronisation betwen mp players,
to have a very good close formation flight experience.
The "Airbus" callouts ("2500", "hundred above", "retard") are not issued
by the original mk-viii unit, but adding support helps with better
simulation for Airbus a/c. The new callouts are disabled by default, and
are enabled by a specific setting of the GPWS "category-4" configuration
value (see Wiki).
- /sim/multiplay/transmit-filter-property-base can now filter based on property index; or have the previous mode of transmitting only generics by setting to 1.
- Move emesary MP bridge property base index to 12000 - to allow filtering of all except these (to reduce packet size).
- Modify global_mouseInput in init() and in shutdown(), because *these*
are the places where FGMouseInput is enabled or disabled.
- reinit() does shutdown() followed by init().
Note: the commented-out block starting with "FIXME: memory leak" that is
removed here was just an outdated comment, because SGBindingList
is an std::vector<SGBinding_ptr>, where SGBinding_ptr is a smart
pointer type (SGSharedPtr<SGBinding>). In other words, there was
no leak in this place---at least, not recently.
Create the FGMouseInputPrivate instance in FGMouseInput::init() instead
of in FGMouseInput's constructor. This will allow straightforward
implementation of reinit() via shutdown() and init().
Also get rid of the 'initialized' bool, since bool(d) is now equivalent
(d being the std::unique_ptr<FGMouseInputPrivate> data member of
FGMouseInput).
Using std::vector<mouse_mode> instead of std::unique_ptr<mouse_mode[]>
would have been possible of course, but a bit more awkward as
vector<>::size() returns an std::size_t but all the "adjacent" code is
based on the 'int' type.
Octal escape sequences can be as short as 2 bytes (\0, ..., \7),
therefore they allow one to generate shorter files than hex escapes, for
the same resource contents. The line lengths won't be as even, but this
is purely cosmetic, virtually no one will ever read the resource data
string literals, so this is quite a negligible drawback compared to the
advantage of using less space in the Git repository every time resource
files are committed.
These files were originally included for special trim routines. But these routines are no longer maintained in JSBSim and have already been partially removed from FlightGear.
If running with the launcher, and FG-home is read-only, show a warning
to the user, since this is probably a surprise to them.
(In non-launcher mode we don’t show the box, since it’s more likely to
be an intentional duplicate launch)
The previous priority was PRIORITY_NORMAL, which happens to be higher
than PRIORITY_DEFAULT. Even though the add-on resource provider should
be quite fast at rejecting resource paths that don't start with
'[addon=', I currently can't see any reason that justifies to give it a
higher priority than other paths added to the simgear::ResourceManager
with addBasePath(..., PRIORITY_DEFAULT).
This is another place where the add-on code uses regexps, and so far I
had forgotten to add the fallback code for compilers that don't support
<regex> as per the C++11 standard.
This method takes a string such as "this/is/a/relative/path" and returns
"[addon=ADDON_ID]this/is/a/relative/path", substituting the add-on
identifier for ADDON_ID.
This way, add-on authors don't even have to know the special syntax
'[addon=ADDON_ID]relative/path' used for add-on-specific resource paths,
and don't need to hardcode their add-on identifier inside each such path
either.
This makes it possible to look up files from add-on directories using
for instance FGGlobals::resolve_resource_path(), passing a string such
as "[addon=ADDON_ID]relative/path" as explained in the previous commit.
A resource can be specified with the syntax:
[addon=ADDON_ID]relative/path
Such a resource corresponds to the file $addon_base_path/relative/path
for the specific add-on whose identifier is ADDON_ID.
If the particular add-on isn't registered, looking up such a resource
throws sg_exception.
Replace the previously-written manual calls to "new SomeClass(...)" with
their equivalent using
flightgear::addons::shared_ptr_traits<>::makeStrongRef(). This way, when
SomeClassRef is changed from SGSharedPtr<SomeClass> to
std::shared_ptr<SomeClass>, these calls will magically use
std::make_shared<SomeClass>(...) instead of the "new SomeClass(...)"
call.
Change the arrestor wire handling as follows;
- expose property to indicate when arrestor wire has been snagged: /fdm/jsbsim/systems/hook/arrestor-wire-engaged-hook
- add property to allow the model to request that the wire is released: /fdm/jsbsim/systems/hook/tailhook-release-cmd. This permits an overspeed approach to catch the wire and then drop it.
Jean Pellotier, 2018-01-02 : we don't want interpolation for integer values, they are mostly used
for non linearly changing values (e.g. transponder etc ...)
ref: https://sourceforge.net/p/flightgear/codetickets/1885/
(everything described here lives in the namespace flightgear::addons)
New classes: Author, Maintainer, and Contact. Author and Maintainer
derive from Contact. For each contact, the following can be defined in
addon-metadata.xml: name, email, and url. See [1] for details about the
syntax and usage policy. Nasal bindings have been updated accordingly,
there are three new ghosts: addons.Contact, addons.Author and
addons.Maintainer.
The enum class UrlType has two new members: author and maintainer. The
Addon::getUrls() method has a new signature:
std::multimap<UrlType, QualifiedUrl> getUrls() const;
because non-empty 'url' fields for authors and maintainers contribute to
the result, and there can be an arbitrary number of authors and an
arbitrary number of maintainers defined for a given add-on---therefore,
std::map can't be used anymore.
Finally, QualifiedUrl has a new field (detail) which stores the author
name (resp. maintainer name) when the QualifiedUrl type is
UrlType::author (resp. UrlType::maintainer). Currently, this 'detail'
field is not used for other URL types, but this could be changed if
desired.
[1] https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.add-ons
flightgear::addons::shared_ptr_traits allows one to easily switch for
instance from an SGSharedPtr<T> to an std::shared_ptr<T> for "all" uses
of a particular T, and automatically have std::make_shared<T>(...) used
instead of SGSharedPtr<T>(new T(...)) when creating a shared instance of
T. This is interesting because std::make_shared<T>() allocates all
needed memory as one block, whereas std::shared_ptr<T>(new T(args...))
would perform at least two allocations (one for the object T and one for
the control block of the shared pointer).
This is done via static methods (one for each kind of smart pointer):
shared_ptr_traits<SGSharedPtr<T>>::makeStrongRef()
shared_ptr_traits<std::shared_ptr<T>>::makeStrongRef()
that forward their arguments in the same way as std::make_shared<T>().
Normally, <regex> should be available and working in any compliant C++11
implementation, however at least g++ 4.8[1] lies about its C++11
compliance: its <regex> is utterly unusable, see [2] and [3] for
details.
This requires SimGear commit ab1e2d49abdf5b1aca9035a51d9d73d687f0eba7,
for the HAVE_WORKING_STD_REGEX preprocessor symbol.
[1] Which appears to be (precisely 4.8.5) the version shipped in
CentOS 7, and used on FlightGear's current Jenkins installation.
[2] https://stackoverflow.com/a/12665408/4756009
[3] https://sourceforge.net/p/flightgear/mailman/message/36170781/
Changes to test_AddonManagement.cxx:
- in testAddonVersionSuffix(), fgtest::initTestGlobals() was called
with the wrong test name (not used anyway, but might be in the
future);
- in testAddon():
* rename variable 'm' to 'addon' ('m' used to stand for the old
class name AddonMetadata);
* call fgtest::initTestGlobals() and fgtest::shutdownTestGlobals()
(not technically needed, but cleaner).
- The Emesary MP bridge can use any string property; however it seems sensible to separate the properties out into a distinct block.
- There is a now a type property for each bridge. This is to allow the bridge to identify its type based on what it can transfer based on function. This will allow rapid filtering of unrequired notifications within the bridge (NYI)
QualifiedUrl is essentially a pair containing an enum value
(addons::UrlType::homePage, addons::UrlType::download, etc.) and an
std::string for the URL per se, with adequate getters and setters.
Addon::getUrls() is for people who wish to process all non-empty URLs
occurring as part of the add-on metadata in batch.
Mailing-list discussion:
https://sourceforge.net/p/flightgear/mailman/message/36159711/
- Parsing of the addon-metadata.xml file is now handled by a new static
method of Addon:
static Addon fromAddonDir(const SGPath& addonPath);
This method will be reusable to gather all add-on metadata from a set
of add-on directories (just call the method once per add-on). This
change also simplifies AddonManager::registerAddonMetadata().
- New supported fields:
authors
maintainers
license/{designation,file,url}
url/{home-page,download,support,code-repository}
tags
See
https://sourceforge.net/p/flightgear/fgdata/ci/next/tree/Docs/README.add-ons
for documentation on these fields.
Mailing-list discussion:
around https://sourceforge.net/p/flightgear/mailman/message/36155660/
refactoring of FGFDM parser
replace old helpers with lib functions from <cstring>
remove typecast that kills 'const'
add some comments and clarify variable names
These methods were removed by mistake in commit 0dbb0dff9, which broke
code that relies on them (e.g., FMSDelegate.currentWaypointChanged() in
$FG_ROOT/Nasal/route_manager.nas).
Also remove 'waypointPrototype' from NasalPositioned.cxx, since it is
not used anymore.
Note: the methods can't be easily re-enabled by means of
'waypointPrototype', because for FPLeg ghosts, 'waypointPrototype'
was emulated as a parent class before this commit, and thus when
querying an FPLeg ghost for its 'airport', 'runway' or 'navaid'
member, the corresponding data member returned by
waypointCommonGetMember() would be found by legGhostGetMember()
*before* parent classes are searched. This commit prevents this
from happening by returning 'airport', 'runway' and 'navaid' as
member functions *directly* in legGhostGetMember(), before
waypointCommonGetMember() is queried as a fallback.
Thanks to Eric van den Berg for the bug report.
Move the format-version node inside /meta. It's not compatible of
course, but since the stuff this is breaking is only 2 or 3 days old,
let's go for it for nicer code and file format.
Sorry if you had already written an addon-metadata.xml file of your
own. In this case, just replace:
<format-version type="int">1</format-version>
with:
<meta>
<file-type type="string">FlightGear add-on metadata</file-type>
<format-version type="int">1</format-version>
</meta>
This should fix the following compilation error and other similar ones:
converting to ‘std::tuple<flightgear::AddonVersionSuffixPrereleaseType,
int, bool, int>’ from initializer list would use explicit constructor
‘constexpr std::tuple< <template-parameter-1-1> >::tuple(_UElements&&
...)
According to <https://stackoverflow.com/a/32084829/4756009>, the change
wouldn't be needed in C++14 (and it built fine with my g++) but we use
C++11.
This commit adds C++ classes for add-on management, most notably
AddonManager, Addon and AddonVersion. The AddonManager is used to
register add-ons. It relies on an std::map<std::string, AddonRef> to
hold the metadata of each registered add-on (keys of the std::map are
add-on identifiers, and AddonRef is currently SGSharedPtr<Addon>).
Accessor methods are available for:
- retrieving the list of registered or loaded add-ons (terminology
explained in $FG_ROOT/Docs/README.add-ons);
- checking if a particular add-on has already been registered or
loaded;
- for each add-on, obtaining an Addon instance which can be queried
for its name, id, version, base path, the minimum and maximum
FlightGear versions it requires, its base node in the Property Tree,
its order in the load sequence, short and long description strings,
home page, etc.
The most important metadata is made accessible in the Property Tree
under /addons/by-id/<addon-id> and the property
/addons/by-id/<addon-id>/loaded can be checked or listened to, in
order to determine when a particular add-on is loaded. There is also a
Nasal interface to access add-on metadata in a convenient way.
In order to provide this metadata, each add-on must from now on have in
its base directory a file called 'addon-metadata.xml'.
All this is documented in much more detail in
$FG_ROOT/Docs/README.add-ons.
Mailing-list discussion:
https://sourceforge.net/p/flightgear/mailman/message/36146017/
The Garmin protocol implementation really is an NMEA protocol with a few
extra messages. Instead of duplicating the code, introduce the NMEA protocol
as a base class, which is reused for the Garmin class. The input/output
has not changed at all (and it maintains the FG-specific quirks, like our
NMEA class using LF-only linefeeds, while the Garmin protocol uses
CR-LF linefeeds.
Several checks were off by one, resulting in a segfault when only one
parameter was missing.
Also improve error messages, giving details about what is expected.
Waypoint objects used in Nasal code can now return their airport,
runway or navaid object (Nasal ghost). More precisely:
- if waypoint 'wpt' was made from an airport object[1], then
'wpt.airport' is this airport object;
- if waypoint 'wpt' was made from a runway object[2], then
'wpt.runway' is this runway object, and 'wpt.airport' is the
airport containing that runway;
- if waypoint 'wpt' was made from a navaid object[3], then
'wpt.navaid' is this navaid object.
When one of the three properties 'airport', 'runway', and 'navaid' is
not applicable to a given waypoint due to the type of the underlying
FGPositioned, its value is nil.
The code for these properties was already mostly there, but
unreachable from Nasal.
[1] For instance, with createWPFrom(airportinfo("LOWI"))
[2] For instance, with createWPFrom(airportinfo("LOWI").runway("26"))
[3] For instance, with:
var apt = airportinfo("LOWI");
var navaid = findNavaidByFrequencyMHz(apt, 109.7);
var navaidWpt = createWPFrom(navaid);
For consistency, define these three static methods in FGPositioned.
FGPositioned::isAirportType() is the same as FGAirport::isAirportType()
(piece of code moved from airport.cxx to positioned.cxx, and
FGAirport::isAirportType() now calls FGPositioned::isAirportType()).
- FGPositioned::isAirportType() returns true for AIRPORT, HELIPORT,
SEAPORT;
- FGPositioned::isRunwayType() returns true for RUNWAY;
- FGPositioned::isNavaidType() returns true for NDB, VOR, ILS, LOC, GS,
DME, TACAN.
The OSG Ctrl to right-click mapping was breaking this on Mac, but
changing that will break other things, so move the ruler feature from
‘ctrl left click’ to a simple ‘right click’ which ends up being the
same on Mac anyway.
Apply the device-pixel-ratio when calculating the initial position of
PUI dialogs, so they appear correctly (eg, centered) when running with
device-pixel-ratio != 1.0
The mapping from aircraft URI to name was wrong for local (non-package)
aircraft, as spotted by Thorsten Renk. Note other data (thumbnail) is
still incorrect, but another change I have pending will replace this
code anyway so only doing the simple fix for now.
Doing the option processing in Options::parseOption() has drawbacks:
- doesn't work well upon reset;
- doesn't work in the built-in launcher Additional Settings box.
Options::processOptions() is invoked both upon reset after the property
tree has been reset, and by the built-in launcher to process options
given in the Additional Settings box. This is not the case of
Options::parseOption() which is better for... parsing. :-)
Also use SGPath::fromLocal8Bit() to decode the path argument of --addon.
* Correct the filename case in the #include directive in PUICamera.cxx,
so that compilation succeeds on case-sensitive filesystems.
* Add the PU_SCROLL_UP_BUTTON and PU_SCROLL_DOWN_BUTTON #defines, as
they are missing from some systems which ship old versions of the PUI
library.
Move all PUI event and rendering into a custom camera, which can be
rendered via an FBO to account for display-resolution scaling (HiDPI).
Start wrapping PUI calls in #ifdefs so PUI can be disabled at compile
time; a run-time switch is trivial now but not implemented yet.
This makes it considerably easier to reference an item from the currently selected style without having to lookup the selected style index and then use that to select the appropriate element from the styles/ tree
Treat passing nil as clearing the speed / altitude restriction for
the leg. Also default the second arg to ‘at’, so calling these
methods with a single numerical arg is permitted.
Allows creating a new, inactive by empty Flightplan from Nasal. Can
also be used to load a flightplan:
var fp1 = createFlightplan();
var fp2 = createFlightplan("p3.xml");
Rewrite the position-init code for carrier starts, to precisely wait
on the carrier model being loaded, before proceeding with FDM init.
This allows the FDM to see the correct carrier model in the ground
cache, and hence avoids starting in the water.
To implement this, the CheckSceneryVisitor is used to force the carrier
model to be loaded while the splash-screen is visible.
In some testing, JSBsim sometimes passed extremely large values into
this function (larger than the radius of the earth). This causes
every tile on the planet to be scheduled if using the standard STG
terrain, effectively blocking startup.
This code allows us a chance to catch this case via logging, but does
not fix the underlying issues.
The problem is that the two aren't functionally equivalent; the Nasal version would fail silently - whereas the new C++ version gave a runtime error.
The immediate fix is therefore to simply remove the runtime error.
The bug fix is:
- if (!log.output) {
+ if ( !(*log.output) ) {
(i.e., testing the sg_ofstream instance instead of its address) and then
ensuring that the corresponding Log instance is removed from _logs and
destroyed.
The "destroy" part is made automatic by using std::unique_ptr instead of
raw pointers. This allows to simplify several areas of the code.
Don't provide custom definitions for the constructor and destructor of
FGLogger anymore, now that they don't need to do anything: IIRC, this
allows compilers to do some optimizations according to the C++ standard.
Since the paths of files overwritten by FGLogger come from the property
tree[1], they must be validated before we decide to write to these
files.
[1] Except for the "empty" case, which uses the default name
'fg_log.csv'. This file is deemed acceptable to overwrite in the
current directory, as the name is completely fixed and clearly
FG-specific.
Call fgInitAllowedPaths() right after Options::processOptions() (which,
among other things, determines $FG_ROOT and processes
--allow-nasal-read). This way, fgInitAllowedPaths() can be used in much
more code, such as when initializing subsystems.
Improve performance of Nasal properties access
by implementing the setValues/setChildren props.nas
functions in C++. Naive implementation effectively
copying the Nasal versions verbatim.
However, on a test suite writing 1000 Canvas paths,
results in a 50% reduction in runtime, and significant
reductions in memory occupancy.
On a much larger task (5500 paths) results in a 30%
reduction, probably due to Nasal GC.
Use base 26 numbering with letter-only digits for resource indices in
the C++ files generated by fgrcc. This is needed because, for instance,
'resource10' appears not to be a valid C++ variable name, mpfff...
Translations/en_US/FlightGear-nonQt.xlf is for a proper English
translation, where for instance "found %n airport(s)" would have two
plural forms, "found %n airport" and "found %n airports" (most
non-plural strings can be taken verbatim from the default translation,
and at this point there is no plural form at all yet).
As they are registered here, the files will have virtual paths such as:
/Translations/de/FlightGear-nonQt.xlf
/Translations/en_US/FlightGear-nonQt.xlf
etc.
for the EmbeddedResourceManager ('/' being the default virtual prefix).
This reduces the log noise in release builds, relating to AI ground-nets
with incomplete data, especially the commonly occurring ‘gate XYZ
doesn’t seem to have any routes associated with it’ message.
https://sourceforge.net/p/flightgear/codetickets/1974/
Updating the value takes immediately, as it did in 2017.1 and prior.
Additionally, passing —download-dir on the command-line is detected
and handled specially; the UI option is disabled, and no changes are
made to the value passed in. (The launcher does not override the value
with any value it has saved)
using --addon=/foo/bar does
* add /foo/bar/config.xml as propertyfile
* add /foo/bar to aircraft_paths to provide read-access
* sets property /addons/addon[n]/path = "/foo/bar"
* addons get initialized from addons.nas in FGDATA/Nasal
Change fgcommand to take an optional property tree root element.
This fixes the animation bindings to use the defined property tree root - to support multiplayer (or other) model that can bind to the correct part of the property tree.
Requires a corresponding fix in sg to allow the command methods to take an optional root parameter.
What this means is that when inside someone else's multiplayer model (e.g. backseat, or co-pilot), the multipalyer (AI) model will correctly modify properties inside the correct part of the property tree inside (/ai), rather than modifying the properties inside the same part of the tree as the non-ai model.
This means that a properly setup model will operate within it's own space in the property tree; and permit more generic multiplayer code to be written.
This is probably responsible for some of the pollution of the root property tree with MP aircraft properties.
Ground-bit is set manually (via the transponder GND knob position) or
automatically using a property referenced in instrumentation.xml.
Aircraft will only transmit these new properties when using the
multiplayer v2 protocol.
This adds console and message-box warnings, based upon aircraft
declaring the minimum FG version they support. A follow-up commit
will extend the launcher UI to warn the user about this in a nicer
way.
This is a headless mode, designed to be invoked from an installer, not
used directly by users. It doesn’t touch the ‘normal’ installation, but
rather removes the other files FG typically creates or downloads.
When building with MSVC, use the CMAKE_MSVCIDE_RUN_PATH variable to
prepend ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/bin to the PATH in
order to (hopefully) allow fgrcc to find the libraries it needs. We may
need to add something similar for SimGear---will see.
The use of CMAKE_MSVCIDE_RUN_PATH and other ways to address this problem
are discussed at
<https://stackoverflow.com/questions/28533012/how-to-set-runtime-path-for-cmake-custom-command-on-windows>.
${CMAKE_SOURCE_DIR}/src/EmbeddedResources/FlightGear-resources.xml
(currently empty) is automatically "compiled" into
${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.[ch]xx by
fgrcc inside the build directory. These files are incorporated into the
FlightGear build (FlightGear-resources.cxx is linked into FlightGear).
When the XML embedded resource declaration file added here,
FlightGear-resources.xml, is compiled, fgrcc is passed the
--root=${CMAKE_SOURCE_DIR} option, so that files referred to in
FlightGear-resources.xml are looked up relatively to the root directory
of the FlightGear repository. One could use a second XML embedded
resource declaration file compiled with a different --root option to
grab files from FGData, for instance. I would name such a file
FGData-resources.xml to be consistent with the current naming scheme.
Note: this --root option applies to the paths of real files. Don't
confuse it with the 'prefix' attribute of <qresource> elements
inside XML resource declaration files (such as
FlightGear-resources.xml), which applies to the virtual path of
each resource defined beneath.
The commands in src/Main/CMakeLists.txt ensure that
FlightGear-resources.xml is recompiled with fgrcc whenever it is
changed, and obviously also when FlightGear-resources.cxx or
FlightGear-resources.hxx is missing. However, CMake doesn't know how to
parse fgrcc XML resource declaration files, therefore when a resource is
modified but the XML file it is declared in is not (here,
FlightGear-resources.xml), you have to trigger yourself a recompilation
of the XML resource declaration file to see the new resource contents
inside FlightGear. The easiest ways to do so are:
- either update the timestamp of the XML resource declaration file;
- or remove one or both of the generated files
(FlightGear-resources.cxx and FlightGear-resources.hxx here).
The EmbeddedResourceManager is created in fgMainInit() just after
Options::processOptions() set the language that was either requested by
the user or obtained from the system (locales). Resources from
FlightGear-resources.cxx are added to it, after which
EmbeddedResourceManager::selectLocale() is called with the user's
preferred locale (obtained with FGLocale::getPreferredLanguage()).
Upon reset (fgStartNewReset()), EmbeddedResourceManager::selectLocale()
is called in a similar way after Options::processOptions(), however in
this case the EmbeddedResourceManager instance doesn't have to be
recreated.
- remove use of boost in src/Main/locale.cxx;
- add missing header <cstring> for std::strlen();
- replace NULL with nullptr;
- fix some broken indentation;
- other small readability improvements.
This function returns the preferred "locale"[1] according to user choice
and/or settings (i.e., it is influenced by --language if passed,
otherwise by current locale/system settings). The return value never has
an encoding part. It is the empty string if nothing could be found,
otherwise should look like fr_BE or it_IT.
[1] "language" term used in the function name for consistency with the
existing and related FGLocale::selectLanguage().
Windows and Mac implementations return a string without any encoding
specifier -> remove this specifier directly in the Unix/Linux
implementation for consistency.
Also do some small refactoring with the new static method
FGLocale::removeEncodingPart(). Slight difference with the previous
algorithm: if a '.' is found in the given locale spec, we assert() that
it is not the first character. The previous code in
FGLocale::findLocaleNode() used to consider such weird locale specs
starting with a dot as normal locale specs without any encoding part.
Note: the same change could be done where FGLocale::findLocaleNode()
looks for an underscore in order to prepare for the fallback
search (e.g., 'fr' after not finding translations for 'fr_FR').
The wake induced force and moment are computed as an external reaction to the JSBSim model. For these force and moment to be accounted for by JSBSim, the following external reaction needs to be added to FDM XML definition:
<external reaction>
<force name="ai-wake">
...
</force>
<moment name="ai-wake">
...
</moment>
</external reaction>
This is similar to how the hook and wire feature is modeled in JSBSim.
Wake computations are now performed for all AI aircrafts within a range lower or equal to the value indicated by the property /fdm/ai-wake/max-radius-nm.
These computations are triggered by the property /fdm/ai-wake/enabled (it is disabled by default).
The result of the wake computations is not yet used by the FDMs so do not expect the user aircraft to react to the AI wake.
AI wake code is still dead code except that it is now compiled with FG.
Input data for wake computations are extracted from the performance database. The data must be specified as follows (values are for illustration only) :
<geometry>
<wing>
<span-ft> 100. </span-ft>
<chord-ft> 12. <chord-ft>
</wing>
<weight-lbs> 90000. </weight-lbs>
</geometry>
At the moment, this is dead code: only the tests are compiled. FG is still compiled without this code.
A new directory is created that contains all the numerical computations made to estimate the wake induced by AI aircrafts. This is based on the venerable Vortex Lattice Method (VLM) which was all the rage in the 60's Computational Fluid Dynamics (CFD).
Even though quite old, the method is relevant to compute aircrafts wake in real time since 3D Navier-Stokes (NS3D) is out of reach for real time computations even with modern multicore personal computers and their GPUs.
Use owning pointers in GraphicsWinQt to own the GLwindow and QOGLContext,
so shutdown is more orderly, especially when driven from the OSG or
window-manager, as opposed to an ‘internal’ quit.
In order to compute the AI aircrafts wake, the FDM will need access to the list of AI aircrafts as well as being able to compute their range to discard aircrafts which are too far.
In the thread at
<https://sourceforge.net/p/flightgear/mailman/flightgear-devel/thread/87tw7sm5uw.fsf%40frougon.crabdance.com/#msg35673402>,
it was decided that alignLocaliserWithRunway() was a bad idea overall,
and should just be removed. The feature was already disabled by default
in recent releases via defaults.xml (since FlightGear 2017.1, precisely
FGData commit ea76305e42fd245e79a2b5bb569c8c61161f5721). Remove the code
entirely now.
The properties /sim/navdb/localizers/auto-align and
/sim/navdb/localizers/auto-align-threshold-deg have no effect anymore,
you may remove them from your configs if you somehow set them.
This goes with FGData commit 6dd9f6e8d962b00a1ccddc6af487c404cc935b92.
In case someone wanted to reuse the removed code, please consider
Szymon's proposed change at
<https://sourceforge.net/p/flightgear/flightgear/merge-requests/76/>,
which was:
,----
| Fixed bug in alignLocaliserWithRunway when building NavCacheDb
|
| The position of the localizer was converted to a distance from
| the displaced threshold, and then back to the posistion on the
| centerline, but the origin of the second computation was
| non-displaced threshold.
|
| --- a/src/Navaids/navdb.cxx
| +++ b/src/Navaids/navdb.cxx
| @@ -104,8 +104,8 @@
| void alignLocaliserWithRunway(FGRunway* rwy, const string& ident, SGGeod& pos, double& heading)
| {
| assert(rwy);
| - // find the distance from the threshold to the localizer
| - double dist = SGGeodesy::distanceM(pos, rwy->threshold());
| + // find the distance from the (non-displaced) threshold to the localizer
| + double dist = SGGeodesy::distanceM(pos, rwy->geod());
|
| // back project that distance along the runway center line
| SGGeod newPos = rwy->pointOnCenterline(dist);
`----
There was a couple of typos in the routine. This code will be used by the AI wake feature.
Also added a test for the matrix code to make sure they will be no regression.
External moments can now be specified in addition to external forces. This feature is needed for the AI wakes.
Headers clean up to reduce the amount of recompilation when modifying an header file.
Print an error message and exit if --{enable,disable}-enhanced-lighting
or --adf are used (those deprecated options will be removed in a future
version of FlightGear).
As spotted by Thorsten, reduce user annoyance by asking about FGData
when the built-in data is acceptable. (Advanced users can use the
launcher or other options to change FGdata as normal).
* Skip the gears when located over water. They will be skipped by the ground reactions anyway making the trim irrelevant.
* Ignore the ground bumpiness during the trim. The trim algorithm seems not to
be robust enough to handle that. This does not make much difference to the
converged solution anyway since the bumpiness is generally low.
* Fixed the WOW status for contacts over water (was 'false' is now 'true').
* All the gear/contact data are now properly reset when WOW==false. The reset
code is now common to all the case where WOW is false.
When the user specified an MP server without providing a port, the
launcher would pass a malformed command line, leading the the simulator
bailing out.
(Should go to the release branch)
Add defensive logic to ensure that a null pointer isn't dereferenced. This happened to me once or twice during a reinit (Location/Position In Air to the current position). It may be related to the model, but in any case the code needs to ensure that the static cast failure is handled correctly.
2017.2 in compatible mode was not compatible with 2017.1.x because the V1 packet had V2 properties in it; the protocol version and the new launchbar encoding - both of which should not be transmitted. This only affected 2017.1 because it discards the rest of the packet once an unknown property is encountered (to increase reliability).
Add support for per property encoding.
- encode_for_transmit - method that will convert from and to the packet for the value.
- decode_received - decodes received data
The options.cxx code is not ready to handle recursive use of --config
(for config files). Instead of failing in an ugly way, abort with a
clear error message in such situations. See discussion at
<https://sourceforge.net/p/flightgear/mailman/message/35838852/>.
Note: it *is* possible to load XML PropertyList files from config files,
so --config is not entirely "banned" from config files.
+ add missing include
New Nasal method get_cart_ground_intersection
Returns where the given position in the specified direction will intersect with the ground. Returns whether or not a certain position and direction pair intersect with the ground, and if so the intersection point.
Useful for radars, terrain avoidance (GPWS), etc.
Input parameters:
1. vec3d(x,y,z) position
2. vec3d(x,y,z) direction
Returns nil or geod hash (lat:rad,lon:rad,elevation:Meters) intersection
Example Usage:
var end = geo.Coord.new(start);
end.apply_course_distance(heading, speed_horz_fps*FT2M);
end.set_alt(end.alt() - speed_down_fps*FT2M);
var dir_x = end.x() - start.x();
var dir_y = end.y() - start.y();
var dir_z = end.z() - start.z();
var xyz = { "x":start.x(), "y" : start.y(), "z" : start.z() };
var dir = { "x":dir_x, "y" : dir_y, "z" : dir_z };
var geod = get_cart_ground_intersection(xyz, dir);
if (geod != nil) {
end.set_latlon(geod.lat, geod.lon, geod.elevation);
var dist = start.direct_distance_to(end)*M2FT;
var time = dist / speed_fps;
setprop("/sim/model/radar/time-until-impact", time);
}
-----------
Nasal method aircraftToCart : This allows easily computing offsets in aircraft-relative coordinates, and converting to global cartesian (ECEF) reference frame.
This has the advantage, according to my testing on Linux, that core
files obtained after a crash now point to the crashing thread again,
when one starts 'gdb' on the core file and runs the 'bt' command.
Apparently, when using kill(), the signal is seen as coming from the
outside and gdb's 'bt' command points to the wrong thread in general
when debugging using a core file (when debugging "live", gdb intercepts
the signal even before FG's signal handler is started).
See discussion starting at
<https://sourceforge.net/p/flightgear/mailman/message/35833221/>.
Add an additional visibility flag to the menubar implementations,
conditional on whether or not the menubar overlaps the window content.
(I.e for PUI but not Cocoa). This flag is linked to a new property
/sim/menubar/overlap-hide, which the renderer drives off the splash-
screen visibility.
On Windows, use:
- QtFileDialog if FG was built with Qt support;
- PUIFileDialog otherwise.
Behavior on other platforms is unchanged. This change is motivated by
the fact that some Windows users have reported[1][2] weird,
non-deterministic behavior of WindowsFileDialog and unfortunately, no
one seems to be willing and able to fix the problem. The Qt
implementation comes for free and should be quite robust. Of course, if
someone wants to maintain the WindowsFileDialog class again, the change
can be reverted.
See discussion at [3].
[1] https://forum.flightgear.org/viewtopic.php?f=25&t=31945
[2] https://sourceforge.net/p/flightgear/mailman/message/35761650/
[3] https://sourceforge.net/p/flightgear/mailman/message/35759819/
This fixes handling of non-ASCII splashscreen text for me (Debian
GNU/Linux). The XML input files don't technically *have* to be encoded
in UTF-8, as long as they properly declare the encoding and it is
supported by Expat. Of course, we prefer UTF-8 nowadays.
With this commit, startup tips and splash screen progress strings
("Loading scenery", "Initializing subsystems", etc.) can at last be
written correctly in languages that need non-ASCII characters.
The Expat doc is unfortunately unclear on its *output* encoding, saying
the following (expat.h):
The characters are passed exactly as they were in the XML document
except that they will be encoded in UTF-8 or UTF-16.
The only relevant header I can see in SimGear is
3rdparty/expat/sg_expat_external.h, which has interesting stuff around
XML_UNICODE, however it doesn't seem to take position.
I fear that whether UTF-8 or UTF-16 is used for Expat's output (and thus
for what easyxml.cxx gives us) depends on how it was compiled. Let's
hope everyone has it compiled for UTF-8 output...
In commit 15525aab58, a layer with
lapse=0.0 was added to ISA_def (atmosphere model). However, the last
layer *must* have lapse == -1.0, otherwise the code in PT_vs_hpt()
doesn't know when it's on the last element of ISA_def, and does an
illegal memory access with (pp+1)->height. This is why -1.0 is the
default value for lapse ('l') in the ISA_layer constructor.
Fix: add the -1.0 terminator to the last element of ISA_def.
When the test:
if (i == activeTraffic.end() || (activeTraffic.empty()))
was true, the iterator named 'current' was uninitialized and later
dereferenced.
Fix:
- when the previously-mentioned test is true, return;
- initialize 'current' only when it is really needed (i.e., later and
after the test), and since we don't need it for iterating, make it
an FGTrafficRecord&.
- Don't ignore pushbackRoute="0".
- Stricter parsing with precise log messages when the input is
incorrect.
- Add missing includes in src/Airports/dynamicloader.cxx.
See <https://sourceforge.net/p/flightgear/mailman/message/35788373/> for
the discussion about this change.
Before SimGear commit a962c90b30f36575d01162b64471fa77473237a0,
SGPath::pathListSep was a char in static memory that was not necessarily
followed by '\0'. As a consequence, using &SGPath::pathListSep as a
C-style string could result in a string containing the correct separator
*plus* whatever followed in memory until the first null byte...
SimGear commit a962c90b30 changes this situation by making
SGPath::pathListSep an array of two const chars: the path list separator
followed by a '\0'.
This commit simply adapts FlightGear to this change, which fixes a
couple of bugs where the separator was used, mainly unneeded NavCache
rebuilds due to the "apt.dat", "fix.dat" and "nav.dat" properties in the
SQLite database containing the correct paths separated by a possibly
incorrect separator string (there was no alteration of the cache
contents as far as I can tell, since the db property is only used to
check if the lists of apt.dat, fix.dat and nav.dat files have changed).
Some buggy *.groundnet.xml files (as KSEA currently on TS) define the
pushback hold point for some parking positions as a node on a runway.
In this case, this the pushback hold point for parking
'North_Cargo_Ramp', defined as node 5344 in
Airports/K/S/E/KSEA.groundnet.xml, which is defined twice (second error),
first as:
<node index="5344" lat="N47 27.774559" lon="W122 18.465257" isOnRunway="1" holdPointType="PushBack" />
and then as:
<node index="5344" lat="N47 27.725747" lon="W122 18.159649" isOnRunway="1" holdPointType="PushBack" />
(due to code in flightgear/src/Airports/dynamicloader.cxx, it should be
the second one that wins, which is not on a runway but on apron in the
north cargo area)
As a consequence, when this gate is selected for an AI aircraft, the
pushback route has only one node (since the pushback hold point is then
the closest point to itself supposedly on runway!), and the
corresponding FGTaxiRoute instance has an empty 'routes' member
variable, which FGTaxiRoute::next() doesn't handle gracefully
(segfault).
It may be that an additional check/change could be desirable in
FGTaxiRoute::next() in such a case (one node and obviously no route in
the FGTaxiRoute instance), however I'm not sure how Durk wants this case
to be handled, since FGTaxiRoute::next() seems to iterate on nodes.
This fixes the bug reported at:
https://forum.flightgear.org/viewtopic.php?p=308397#p308397 and
https://sourceforge.net/p/flightgear/mailman/message/35776552/
Thanks to yanfiz and wkitty42 for the report, and to gooneybird for
inspecting the groundnet file.
This is because FGTaxiNode::ident() is generally (always?) an empty
string for FGTaxiNode instances. This concerns the:
unreferenced groundnet node: ...
warning. Also remove one tiny use of boost.
We now show paths in ‘view command line’ and set them through the
standard mechanism. Re-ordering the paths also notifies the rest of
the system correctly.
Code and tests to demonstrate migrating of older auto-save files, with
blacklisting support to exclude properties. Disabled pending agreement
on the required blacklisting values.
Some pieces of code such as fgMainInit() and, by cascading effect,
fgInitHome(), were careful to return a meaningful value indicating
success or error, however the main() function in src/Main/bootstrap.cxx
ignored it royally so far.
main() now returns:
- EXIT_FAILURE if fgMainInit() or fgviewerMain() throws an exception;
- whatever said function returns otherwise.
- Rename fatalMessageBox() to fatalMessageBoxWithoutExit(). This should
prevent the kind of bug that prompted this set of changes: someone
calling fatalMessageBox(), assuming the program would stop at that
point, whereas in reality it did not.
- Add new function fatalMessageBoxThenExit(). This is not vital of
course, but allows one to spare one line here and there and to apply
the DRY principle for such fatal exits.
- Replace every existing call to fatalMessageBox() with one or the other
of the two new functions. Improve formatting along the way. This
fixes a few bugs of the kind explained above.
This reverts commit 9e6a3ebc6b ("Make
fatalMessageBox() end with std::abort() and declare it [[noreturn]]").
After reflexion, it seems better to let fatalMessageBox() return,
because there is existing code that appears to be relying on this aspect
to do some work after having called fatalMessageBox() (cf. main() in
bootstrap.cxx). Also, the way of exiting from fatalMessageBox() after
commit 9e6a3ebc6b (std::abort()) was probably too brutal for a
controlled exit---as opposed to a terminate handler.
Basically, this is because fatalMessageBox() is only safe to call from
the GUI thread, however it seems fg_terminate() can be called from any
thread (according to C++11 semantics). Additionally, fatalMessageBox()
typically requires some work to happen in the GUI thread (event loop) in
order to display something, but we can't realistically expect this while
running a terminate handler just before the program dies.
See messages around
<https://sourceforge.net/p/flightgear/mailman/message/35775803/> for a
discussion of this subject.
+ Minor header cleanup (<locale.h> replaced with <clocale>, etc.)
/sim/multiplay/protocol-version is either 1 or 2 and controls how packets are sent. V2 packets will only have the (motioninfo) basic properties visible to older clients.
New string encoding that is efficient.
Support short int encoding (pack a property and value into 4 bytes).
Allow properties to be transmitted using a different encoding to the property type in the tree.
Support scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
V2 protocol uses transmit so most properties are either scaled floats or short ints.
Allow the client to request a larger visibility range by setting /sim/multiplay/visibility-range-nm. This will transmit in the repurposed header field ReplyAddress - which has been renamed to RequestedRangeNm. This will require support from fgms to actually do anything.
Extra debugging options. The most useful (for aircraft developers) is the loopback bit, as this allows model multiplay testing without running two instances.
Update property /sim/multiplay/last-xmit-packet-len with the size of the packet transmitted
Debug level bits in property /sim/multiplay/debug-level
bit 1 - loopback (show your own model as an MP model)
bit 2 - dump outgoing packets
bit 3 - dump incoming packets
bit 4 - hexdump outgoing packets
/sim/multiplay/protocol-version is either 1 or 2 and controls how packets are sent. V2 packets will only have the (motioninfo) basic properties visible to older clients.
New string encoding that is efficient.
Support short int encoding (pack a property and value into 4 bytes).
Allow properties to be transmitted using a different encoding to the property type in the tree.
Support scaled floats; most of the floats we transmit are small and thus can fit into a scaled short.
V2 protocol uses transmit so most properties are either scaled floats or short ints.
Allow the client to request a larger visibility range by setting /sim/multiplay/visibility-range-nm. This will transmit in the repurposed header field ReplyAddress - which has been renamed to RequestedRangeNm. This will require support from fgms to actually do anything.
Extra debugging options. The most useful (for aircraft developers) is the loopback bit, as this allows model multiplay testing without running two instances.
Update property /sim/multiplay/last-xmit-packet-len with the size of the packet transmitted
Debug level bits in property /sim/multiplay/debug-level
bit 1 - loopback (show your own model as an MP model)
bit 2 - dump outgoing packets
bit 3 - dump incoming packets
bit 4 - hexdump outgoing packets
We probably need a warning for cross-aircraft paths, but leaving that
for a separate change since I’m worried it will warn on MP aircraft.
Maybe better checked in the Python scripts than in the app?
Compile a useful subset of FG as a shared library, and add two basic
uses of this to exercise some Flightplan / RoutePath / navaid
functions.
The test framework can/will be expanded incrementally from here, this
is just a starting point.
As part of this, add the ability to distinguish default vs explicit
airport selection via a new /sim/presets/airport-requested flag. This
enables us to more cleanly handle different combinations of startup,
especially the case where the user requests an airport but no runway
(wants auto selection), ensuring we don’t look for the default airport’s
runway (from location-presets.xml) in that case.
This renders sgGMTime obsolete, it will go away shortly. Thanks to
Ron H for help tracking this down and Richard Harrison for his
knowledge of Windows APIs in confirming the issue.
Read all values as floating point before applying a factor, then
convert to the target type (int, byte or short). Suggested and
implemented by Oliver Kroth.
As suggested by Chris, these are normalised and account for the logo
size after scaling, so 0.5 will centre, 1.0 is the right/bottom edge.
E.g. (in /sim/startup)
<splash-logo-x-norm>0.5</splash-logo-x-norm>
<splash-logo-y-norm>0.9</splash-logo-y-norm>
Many values will overlap with other text, so use with care!
When adding a scenery path in the built-in launcher, accept folders
containing any of the new directories populated by osm2city. Also try to
improve the message that is displayed when the sanity check conditions
for the added scenery path aren't met (cf. discussion around
<https://sourceforge.net/p/flightgear/mailman/message/35716946/>).
* Propeller required power now accounts for the engine tilt
* Fixed a division by zero in FGLGear::GetSteerNorm for non steerable gears
* Fixed a bug reported by Ron H. and Rebecca N. Palmer on the FG mailing list: the 'length' parameter passed to gethostbyaddr in FGFdmSocket was erroneous.
- Declare 'datTypeStr' and 'defaultDatFile' as public member variables
of NavDataCache ('defaultDatFile' is not *required* for this commit,
it just seems to make sense to treat both members the same way/keep
them together in the source code).
- New keys under "navigation data" in the JSON report: "fix.dat files"
and "nav.dat files".
The frequency field is always an integer, so reading it as a float to
convert it to int doesn't make sense. I've probably been confused by
field indices when I introduced this in commit a2bf424118.
This clarifies things, but shouldn't change the code behavior in any
way (unless with bogus nav.dat files, of course).
This allows using NavXP1100-formatted nav.dat from gateway.x-plane.com.
The skipped field types are:
14 Final approach path alignment point of an SBAS or GBAS approach path
15 GBAS differential ground station of a GLS
16 Landing threshold point or fictitious threshold point of an SBAS/GBAS
approach
We don't have SBAS/GBAS in Flightgear.
This change also includes duplicate detection for multiple nav.dat files
support.