Move some commands to a separate file.
This simplifies building a subset of the code for testing.
This commit is contained in:
parent
3135d87218
commit
74e2849293
5 changed files with 611 additions and 531 deletions
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@ -6,6 +6,7 @@ endif (MSVC)
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set(SOURCES
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bootstrap.cxx
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fg_commands.cxx
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fg_scene_commands.cxx
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fg_init.cxx
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fg_io.cxx
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fg_os_common.cxx
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@ -15,31 +15,24 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/math/sg_random.h>
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#include <simgear/io/iostreams/sgstream.hxx>
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#include <simgear/scene/material/mat.hxx>
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#include <simgear/scene/material/matlib.hxx>
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#include <simgear/structure/exception.hxx>
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#include <simgear/structure/commands.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx>
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#include <simgear/structure/event_mgr.hxx>
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#include <simgear/sound/soundmgr.hxx>
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#include <simgear/timing/sg_time.hxx>
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#include <Network/RemoteXMLRequest.hxx>
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#include <FDM/flight.hxx>
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#include <GUI/gui.h>
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#include <GUI/new_gui.hxx>
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#include <GUI/dialog.hxx>
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#include <Aircraft/replay.hxx>
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#include <Scenery/scenery.hxx>
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#include <Scripting/NasalSys.hxx>
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#include <Sound/sample_queue.hxx>
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#include <Airports/xmlloader.hxx>
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#include <Network/HTTPClient.hxx>
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#include <Viewer/viewmgr.hxx>
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#include <Viewer/view.hxx>
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#include <Environment/presets.hxx>
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#include <Navaids/NavDataCache.hxx>
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#include <GUI/gui.h>
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#include "fg_init.hxx"
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#include "fg_io.hxx"
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@ -58,10 +51,6 @@
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# include <google/profiler.h>
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#endif
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#if defined(HAVE_QT)
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#include <GUI/QtLauncher.hxx>
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#endif
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using std::string;
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using std::ifstream;
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using std::ofstream;
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@ -121,7 +110,7 @@ limit_value (double * value, const SGPropertyNode * arg)
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if (min_node == 0 || max_node == 0)
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wrap = false;
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if (wrap) { // wrap such that min <= x < max
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double min_val = min_node->getDoubleValue();
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double max_val = max_node->getDoubleValue();
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@ -188,54 +177,6 @@ do_nasal (const SGPropertyNode * arg)
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return ((FGNasalSys*)globals->get_subsystem("nasal"))->handleCommand(arg);
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}
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/**
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* Built-in command: exit FlightGear.
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*
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* status: the exit status to return to the operating system (defaults to 0)
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*/
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static bool
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do_exit (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
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fgSetBool("/sim/signals/exit", true);
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globals->saveUserSettings();
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fgOSExit(arg->getIntValue("status", 0));
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return true;
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}
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/**
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* Reset FlightGear (Shift-Escape or Menu->File->Reset)
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*/
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static bool
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do_reset (const SGPropertyNode * arg)
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{
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fgResetIdleState();
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return true;
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}
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/**
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* Change aircraft
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*/
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static bool
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do_switch_aircraft (const SGPropertyNode * arg)
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{
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fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
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// start a reset
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fgResetIdleState();
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return true;
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}
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/**
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*/
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static bool
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do_reposition (const SGPropertyNode * arg)
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{
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fgStartReposition();
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return true;
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}
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/**
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* Built-in command: replay the FDR buffer
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*/
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@ -269,7 +210,7 @@ do_pause (const SGPropertyNode * arg)
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fgSetBool("/sim/freeze/master",!paused);
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fgSetBool("/sim/freeze/clock",!paused);
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}
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syncPausePopupState();
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return true;
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}
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@ -366,42 +307,6 @@ do_load_tape (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: (re)load the panel.
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*
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* path (optional): the file name to load the panel from
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* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
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* and if that's unspecified, to "Panels/Default/default.xml".
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*/
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static bool
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do_panel_load (const SGPropertyNode * arg)
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{
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string panel_path = arg->getStringValue("path");
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if (!panel_path.empty()) {
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// write to the standard property, which will force a load
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fgSetString("/sim/panel/path", panel_path.c_str());
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}
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return true;
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}
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/**
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* Built-in command: (re)load preferences.
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*
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* path (optional): the file name to load the panel from (relative
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* to FG_ROOT). Defaults to "preferences.xml".
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*/
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static bool
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do_preferences_load (const SGPropertyNode * arg)
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{
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// disabling this command which was formerly used to reload 'preferences.xml'
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// reloading the defaults doesn't make sense (better to reset the simulator),
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// and loading arbitrary XML docs into the property-tree can be done via
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// the standard load-xml command.
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SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
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return false;
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}
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static void
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do_view_next(bool do_it)
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{
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@ -424,17 +329,6 @@ do_view_prev(bool do_it)
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}
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}
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/**
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* An fgcommand to toggle fullscreen mode.
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* No parameters.
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*/
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static bool
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do_toggle_fullscreen(const SGPropertyNode *arg)
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{
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fgOSFullScreen();
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return true;
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}
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/**
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* Built-in command: cycle view.
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*/
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@ -446,112 +340,6 @@ do_view_cycle (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: capture screen.
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*/
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static bool
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do_screen_capture (const SGPropertyNode * arg)
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{
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return fgDumpSnapShot();
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}
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static bool
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do_reload_shaders (const SGPropertyNode*)
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{
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simgear::reload_shaders();
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return true;
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}
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static bool
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do_dump_scene_graph (const SGPropertyNode*)
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{
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fgDumpSceneGraph();
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return true;
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}
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static bool
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do_dump_terrain_branch (const SGPropertyNode*)
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{
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fgDumpTerrainBranch();
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double lon_deg = fgGetDouble("/position/longitude-deg");
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double lat_deg = fgGetDouble("/position/latitude-deg");
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SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
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SGVec3d zero = SGVec3d::fromGeod(geodPos);
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SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
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SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
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SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
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return true;
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}
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static bool
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do_print_visible_scene_info(const SGPropertyNode*)
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{
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fgPrintVisibleSceneInfoCommand();
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return true;
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}
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/**
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* Built-in command: hires capture screen.
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*/
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static bool
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do_hires_screen_capture (const SGPropertyNode * arg)
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{
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fgHiResDump();
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return true;
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}
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/**
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* Reload the tile cache.
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*/
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static bool
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do_tile_cache_reload (const SGPropertyNode * arg)
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{
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SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
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bool freeze = master_freeze->getBoolValue();
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SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
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if ( !freeze ) {
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master_freeze->setBoolValue(true);
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}
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globals->get_subsystem("tile-manager")->reinit();
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if ( !freeze ) {
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master_freeze->setBoolValue(false);
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}
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return true;
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}
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/**
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* Reload the materials definition
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*/
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static bool
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do_materials_reload (const SGPropertyNode * arg)
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{
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SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
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SGMaterialLib* new_matlib = new SGMaterialLib;
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SGPath mpath( globals->get_fg_root() );
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mpath.append( fgGetString("/sim/rendering/materials-file") );
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bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
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mpath.local8BitStr(),
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globals->get_props());
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if ( ! loaded ) {
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SG_LOG( SG_GENERAL, SG_ALERT,
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"Error loading materials file " << mpath );
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return false;
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}
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globals->set_matlib(new_matlib);
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FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
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scenery->materialLibChanged();
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return true;
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}
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/**
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* Built-in command: toggle a bool property value.
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*
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@ -599,12 +387,12 @@ do_property_assign (const SGPropertyNode * arg)
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*
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* property: the name of the property to increment or decrement.
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* step: the amount of the increment or decrement (default: 0).
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* offset: offset from the current setting (used for the mouse; multiplied
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* offset: offset from the current setting (used for the mouse; multiplied
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* by factor)
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* factor: scaling amount for the offset (defaults to 1).
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* min: the minimum allowed value (default: no minimum).
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* max: the maximum allowed value (default: no maximum).
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* mask: 'integer' to apply only to the left of the decimal point,
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* mask: 'integer' to apply only to the left of the decimal point,
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* 'decimal' to apply only to the right of the decimal point,
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* or 'all' to apply to the whole number (the default).
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* wrap: true if the value should be wrapped when it passes min or max;
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@ -622,7 +410,7 @@ do_property_adjust (const SGPropertyNode * arg)
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else
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amount = (arg->getDoubleValue("factor", 1)
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* arg->getDoubleValue("offset"));
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double unmodifiable, modifiable;
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split_value(prop->getDoubleValue(), arg->getStringValue("mask", "all"),
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&unmodifiable, &modifiable);
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@ -642,7 +430,7 @@ do_property_adjust (const SGPropertyNode * arg)
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* factor: the amount by which to multiply.
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* min: the minimum allowed value (default: no minimum).
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* max: the maximum allowed value (default: no maximum).
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* mask: 'integer' to apply only to the left of the decimal point,
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* mask: 'integer' to apply only to the left of the decimal point,
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* 'decimal' to apply only to the right of the decimal point,
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* or 'all' to apply to the whole number (the default).
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* wrap: true if the value should be wrapped when it passes min or max;
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@ -743,11 +531,11 @@ do_property_cycle (const SGPropertyNode * arg)
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{
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SGPropertyNode * prop = get_prop(arg);
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std::vector<SGPropertyNode_ptr> values = arg->getChildren("value");
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bool wrap = arg->getBoolValue("wrap", true);
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// compatible with knob/pick animations
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int offset = arg->getIntValue("offset", 1);
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int selection = -1;
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int nSelections = values.size();
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@ -774,7 +562,7 @@ do_property_cycle (const SGPropertyNode * arg)
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SG_CLAMP_RANGE(selection, 0, nSelections - 1);
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}
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}
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prop->setUnspecifiedValue(values[selection]->getStringValue());
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return true;
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}
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@ -894,188 +682,6 @@ do_data_logging_commit (const SGPropertyNode * arg)
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return true;
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}
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/**
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* Built-in command: Add a dialog to the GUI system. Does *not*
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* display the dialog. The property node should have the same format
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* as a dialog XML configuration. It must include:
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*
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* name: the name of the GUI dialog for future reference.
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*/
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static bool
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do_dialog_new (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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if (!gui) {
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return false;
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}
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// Note the casting away of const: this is *real*. Doing a
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// "dialog-apply" command later on will mutate this property node.
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// I'm not convinced that this isn't the Right Thing though; it
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// allows client to create a node, pass it to dialog-new, and get
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// the values back from the dialog by reading the same node.
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// Perhaps command arguments are not as "const" as they would
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// seem?
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gui->newDialog((SGPropertyNode*)arg);
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return true;
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}
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/**
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* Built-in command: Show an XML-configured dialog.
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*
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* dialog-name: the name of the GUI dialog to display.
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*/
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static bool
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do_dialog_show (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->showDialog(arg->getStringValue("dialog-name"));
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return true;
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}
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/**
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* Built-in Command: Hide the active XML-configured dialog.
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*/
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static bool
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do_dialog_close (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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if(arg->hasValue("dialog-name"))
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return gui->closeDialog(arg->getStringValue("dialog-name"));
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return gui->closeActiveDialog();
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}
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/**
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* Update a value in the active XML-configured dialog.
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*
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* object-name: The name of the GUI object(s) (all GUI objects if omitted).
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*/
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static bool
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do_dialog_update (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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FGDialog * dialog;
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if (arg->hasValue("dialog-name"))
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dialog = gui->getDialog(arg->getStringValue("dialog-name"));
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else
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dialog = gui->getActiveDialog();
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if (dialog != 0) {
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dialog->updateValues(arg->getStringValue("object-name"));
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return true;
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} else {
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return false;
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}
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}
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static bool
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do_open_browser (const SGPropertyNode * arg)
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{
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string path;
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if (arg->hasValue("path"))
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path = arg->getStringValue("path");
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else
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if (arg->hasValue("url"))
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path = arg->getStringValue("url");
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else
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return false;
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return openBrowser(path);
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}
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static bool
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do_open_launcher(const SGPropertyNode *)
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{
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#if defined(HAVE_QT)
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bool ok = flightgear::runInAppLauncherDialog();
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if (ok) {
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// start a full reset
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fgResetIdleState();
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}
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return true; // don't report failure
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#else
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return false;
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#endif
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}
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/**
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* Apply a value in the active XML-configured dialog.
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*
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* object-name: The name of the GUI object(s) (all GUI objects if omitted).
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*/
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static bool
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do_dialog_apply (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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FGDialog * dialog;
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if (arg->hasValue("dialog-name"))
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dialog = gui->getDialog(arg->getStringValue("dialog-name"));
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else
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dialog = gui->getActiveDialog();
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if (dialog != 0) {
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dialog->applyValues(arg->getStringValue("object-name"));
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return true;
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} else {
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return false;
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}
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}
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/**
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* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
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* unlike reinit().
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*/
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static bool
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do_gui_redraw (const SGPropertyNode * arg)
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{
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NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
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gui->redraw();
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return true;
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}
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/**
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* Adds model to the scenery. The path to the added branch (/models/model[*])
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* is returned in property "property".
|
||||
*/
|
||||
static bool
|
||||
do_add_model (const SGPropertyNode * arg)
|
||||
{
|
||||
SGPropertyNode * model = fgGetNode("models", true);
|
||||
int i;
|
||||
for (i = 0; model->hasChild("model",i); i++);
|
||||
model = model->getChild("model", i, true);
|
||||
copyProperties(arg, model);
|
||||
if (model->hasValue("elevation-m"))
|
||||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||||
* SG_METER_TO_FEET);
|
||||
model->getNode("load", true);
|
||||
model->removeChildren("load");
|
||||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: commit presets (read from in /sim/presets/)
|
||||
*/
|
||||
static bool
|
||||
do_presets_commit (const SGPropertyNode * arg)
|
||||
{
|
||||
if (fgGetBool("/sim/initialized", false)) {
|
||||
fgResetIdleState();
|
||||
} else {
|
||||
// Nasal can trigger this during initial init, which confuses
|
||||
// the logic in ReInitSubsystems, since initial state has not been
|
||||
// saved at that time. Short-circuit everything here.
|
||||
flightgear::initPosition();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: set log level (0 ... 7)
|
||||
*/
|
||||
|
@ -1087,21 +693,6 @@ do_log_level (const SGPropertyNode * arg)
|
|||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
static bool
|
||||
do_decrease_visibility (const SGPropertyNode * arg)
|
||||
{
|
||||
Environment::Presets::VisibilitySingleton::instance()->adjust( 0.9 );
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_increase_visibility (const SGPropertyNode * arg)
|
||||
{
|
||||
Environment::Presets::VisibilitySingleton::instance()->adjust( 1.1 );
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
/**
|
||||
* An fgcommand to allow loading of xml files via nasal,
|
||||
* the xml file's structure will be made available within
|
||||
|
@ -1123,7 +714,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
|
|||
|
||||
if (file.extension() != "xml")
|
||||
file.concat(".xml");
|
||||
|
||||
|
||||
std::string icao = arg->getStringValue("icao");
|
||||
if (icao.empty()) {
|
||||
if (file.isRelative()) {
|
||||
|
@ -1132,7 +723,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
|
|||
file = absPath;
|
||||
else
|
||||
{
|
||||
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
|
||||
SG_LOG(SG_IO, SG_ALERT, "loadxml: Cannot find XML property file '"
|
||||
<< file << "'.");
|
||||
return false;
|
||||
}
|
||||
|
@ -1144,7 +735,7 @@ do_load_xml_to_proptree(const SGPropertyNode * arg)
|
|||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SGPath validated_path = fgValidatePath(file, false);
|
||||
if (validated_path.isNull()) {
|
||||
SG_LOG(SG_IO, SG_ALERT, "loadxml: reading '" << file << "' denied "
|
||||
|
@ -1176,30 +767,30 @@ do_load_xml_from_url(const SGPropertyNode * arg)
|
|||
SG_LOG(SG_IO, SG_ALERT, "xmlhttprequest: HTTP client not running");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
std::string url(arg->getStringValue("url"));
|
||||
if (url.empty())
|
||||
return false;
|
||||
|
||||
|
||||
SGPropertyNode *targetnode;
|
||||
if (arg->hasValue("targetnode"))
|
||||
targetnode = fgGetNode(arg->getStringValue("targetnode"), true);
|
||||
else
|
||||
targetnode = const_cast<SGPropertyNode *>(arg)->getNode("data", true);
|
||||
|
||||
|
||||
RemoteXMLRequest* req = new RemoteXMLRequest(url, targetnode);
|
||||
|
||||
|
||||
if (arg->hasChild("body"))
|
||||
req->setBodyData(arg->getChild("body"));
|
||||
|
||||
|
||||
// connect up optional reporting properties
|
||||
if (arg->hasValue("complete"))
|
||||
if (arg->hasValue("complete"))
|
||||
req->setCompletionProp(fgGetNode(arg->getStringValue("complete"), true));
|
||||
if (arg->hasValue("failure"))
|
||||
if (arg->hasValue("failure"))
|
||||
req->setFailedProp(fgGetNode(arg->getStringValue("failure"), true));
|
||||
if (arg->hasValue("status"))
|
||||
if (arg->hasValue("status"))
|
||||
req->setStatusProp(fgGetNode(arg->getStringValue("status"), true));
|
||||
|
||||
|
||||
http->makeRequest(req);
|
||||
return true;
|
||||
}
|
||||
|
@ -1253,49 +844,6 @@ do_save_xml_from_proptree(const SGPropertyNode * arg)
|
|||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_press_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||||
return true;
|
||||
|
||||
string prop = string(prefix) + "-button";
|
||||
double value;
|
||||
|
||||
if (arg->getBoolValue("latching"))
|
||||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||||
else
|
||||
value = 1;
|
||||
|
||||
fgSetDouble(prop.c_str(), value);
|
||||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_release_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded")) {
|
||||
string prop = string(prefix) + "-guard";
|
||||
if (fgGetDouble(prop.c_str()) < 1) {
|
||||
fgSetDouble(prop.c_str(), 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (! arg->getBoolValue("latching")) {
|
||||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||||
fgSetBool(arg->getStringValue("discrete"), false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Optional profiling commands using gperftools:
|
||||
// http://code.google.com/p/gperftools/
|
||||
|
||||
|
@ -1355,22 +903,12 @@ static struct {
|
|||
} built_ins [] = {
|
||||
{ "null", do_null },
|
||||
{ "nasal", do_nasal },
|
||||
{ "exit", do_exit },
|
||||
{ "reset", do_reset },
|
||||
{ "reposition", do_reposition },
|
||||
{ "switch-aircraft", do_switch_aircraft },
|
||||
{ "pause", do_pause },
|
||||
{ "load", do_load },
|
||||
{ "save", do_save },
|
||||
{ "save-tape", do_save_tape },
|
||||
{ "load-tape", do_load_tape },
|
||||
{ "panel-load", do_panel_load },
|
||||
{ "preferences-load", do_preferences_load },
|
||||
{ "toggle-fullscreen", do_toggle_fullscreen },
|
||||
{ "view-cycle", do_view_cycle },
|
||||
{ "screen-capture", do_screen_capture },
|
||||
{ "hires-screen-capture", do_hires_screen_capture },
|
||||
{ "tile-cache-reload", do_tile_cache_reload },
|
||||
/*
|
||||
{ "set-sea-level-air-temp-degc", do_set_sea_level_degc },
|
||||
{ "set-outside-air-temp-degc", do_set_oat_degc },
|
||||
|
@ -1387,18 +925,8 @@ static struct {
|
|||
{ "property-randomize", do_property_randomize },
|
||||
{ "property-interpolate", do_property_interpolate },
|
||||
{ "data-logging-commit", do_data_logging_commit },
|
||||
{ "dialog-new", do_dialog_new },
|
||||
{ "dialog-show", do_dialog_show },
|
||||
{ "dialog-close", do_dialog_close },
|
||||
{ "dialog-update", do_dialog_update },
|
||||
{ "dialog-apply", do_dialog_apply },
|
||||
{ "open-browser", do_open_browser },
|
||||
{ "gui-redraw", do_gui_redraw },
|
||||
{ "add-model", do_add_model },
|
||||
{ "presets-commit", do_presets_commit },
|
||||
{ "log-level", do_log_level },
|
||||
{ "replay", do_replay },
|
||||
{ "open-launcher", do_open_launcher },
|
||||
/*
|
||||
{ "decrease-visibility", do_decrease_visibility },
|
||||
{ "increase-visibility", do_increase_visibility },
|
||||
|
@ -1406,14 +934,7 @@ static struct {
|
|||
{ "loadxml", do_load_xml_to_proptree},
|
||||
{ "savexml", do_save_xml_from_proptree },
|
||||
{ "xmlhttprequest", do_load_xml_from_url },
|
||||
{ "press-cockpit-button", do_press_cockpit_button },
|
||||
{ "release-cockpit-button", do_release_cockpit_button },
|
||||
{ "dump-scenegraph", do_dump_scene_graph },
|
||||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||||
{ "print-visible-scene", do_print_visible_scene_info },
|
||||
{ "reload-shaders", do_reload_shaders },
|
||||
{ "reload-materials", do_materials_reload },
|
||||
|
||||
|
||||
{ "profiler-start", do_profiler_start },
|
||||
{ "profiler-stop", do_profiler_stop },
|
||||
|
||||
|
|
|
@ -8,6 +8,8 @@
|
|||
*/
|
||||
void fgInitCommands ();
|
||||
|
||||
void fgInitSceneCommands();
|
||||
|
||||
// end of fg_commands.hxx
|
||||
|
||||
#endif
|
||||
|
|
555
src/Main/fg_scene_commands.cxx
Normal file
555
src/Main/fg_scene_commands.cxx
Normal file
|
@ -0,0 +1,555 @@
|
|||
// fg_scene_commands.cxx - internal FGFS commands.
|
||||
|
||||
#include "config.h"
|
||||
|
||||
#include <string.h> // strcmp()
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
|
||||
#include <string>
|
||||
#include <fstream>
|
||||
|
||||
#include <simgear/sg_inlines.h>
|
||||
#include <simgear/debug/logstream.hxx>
|
||||
#include <simgear/math/sg_random.h>
|
||||
#include <simgear/io/iostreams/sgstream.hxx>
|
||||
#include <simgear/scene/material/mat.hxx>
|
||||
#include <simgear/scene/material/matlib.hxx>
|
||||
#include <simgear/structure/exception.hxx>
|
||||
#include <simgear/structure/commands.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/props/props_io.hxx>
|
||||
#include <simgear/structure/event_mgr.hxx>
|
||||
#include <simgear/sound/soundmgr.hxx>
|
||||
#include <simgear/timing/sg_time.hxx>
|
||||
#include <Network/RemoteXMLRequest.hxx>
|
||||
|
||||
#include <FDM/flight.hxx>
|
||||
#include <GUI/gui.h>
|
||||
#include <GUI/new_gui.hxx>
|
||||
#include <GUI/dialog.hxx>
|
||||
#include <Aircraft/replay.hxx>
|
||||
#include <Scenery/scenery.hxx>
|
||||
#include <Scripting/NasalSys.hxx>
|
||||
#include <Sound/sample_queue.hxx>
|
||||
#include <Airports/xmlloader.hxx>
|
||||
#include <Network/HTTPClient.hxx>
|
||||
#include <Viewer/viewmgr.hxx>
|
||||
#include <Viewer/view.hxx>
|
||||
#include <Environment/presets.hxx>
|
||||
#include <Navaids/NavDataCache.hxx>
|
||||
|
||||
#include "fg_init.hxx"
|
||||
#include "fg_io.hxx"
|
||||
#include "fg_os.hxx"
|
||||
#include "fg_commands.hxx"
|
||||
#include "fg_props.hxx"
|
||||
#include "globals.hxx"
|
||||
#include "logger.hxx"
|
||||
#include "util.hxx"
|
||||
#include "main.hxx"
|
||||
#include "positioninit.hxx"
|
||||
|
||||
#include <boost/scoped_array.hpp>
|
||||
|
||||
#if FG_HAVE_GPERFTOOLS
|
||||
# include <google/profiler.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_QT)
|
||||
#include <GUI/QtLauncher.hxx>
|
||||
#endif
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Command implementations.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/**
|
||||
* Built-in command: exit FlightGear.
|
||||
*
|
||||
* status: the exit status to return to the operating system (defaults to 0)
|
||||
*/
|
||||
static bool
|
||||
do_exit (const SGPropertyNode * arg)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Program exit requested.");
|
||||
fgSetBool("/sim/signals/exit", true);
|
||||
globals->saveUserSettings();
|
||||
fgOSExit(arg->getIntValue("status", 0));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reset FlightGear (Shift-Escape or Menu->File->Reset)
|
||||
*/
|
||||
static bool
|
||||
do_reset (const SGPropertyNode * arg)
|
||||
{
|
||||
fgResetIdleState();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Change aircraft
|
||||
*/
|
||||
static bool
|
||||
do_switch_aircraft (const SGPropertyNode * arg)
|
||||
{
|
||||
fgSetString("/sim/aircraft", arg->getStringValue("aircraft"));
|
||||
// start a reset
|
||||
fgResetIdleState();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
*/
|
||||
static bool
|
||||
do_reposition (const SGPropertyNode * arg)
|
||||
{
|
||||
fgStartReposition();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: (re)load the panel.
|
||||
*
|
||||
* path (optional): the file name to load the panel from
|
||||
* (relative to FG_ROOT). Defaults to the value of /sim/panel/path,
|
||||
* and if that's unspecified, to "Panels/Default/default.xml".
|
||||
*/
|
||||
static bool
|
||||
do_panel_load (const SGPropertyNode * arg)
|
||||
{
|
||||
string panel_path = arg->getStringValue("path");
|
||||
if (!panel_path.empty()) {
|
||||
// write to the standard property, which will force a load
|
||||
fgSetString("/sim/panel/path", panel_path.c_str());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: (re)load preferences.
|
||||
*
|
||||
* path (optional): the file name to load the panel from (relative
|
||||
* to FG_ROOT). Defaults to "preferences.xml".
|
||||
*/
|
||||
static bool
|
||||
do_preferences_load (const SGPropertyNode * arg)
|
||||
{
|
||||
// disabling this command which was formerly used to reload 'preferences.xml'
|
||||
// reloading the defaults doesn't make sense (better to reset the simulator),
|
||||
// and loading arbitrary XML docs into the property-tree can be done via
|
||||
// the standard load-xml command.
|
||||
SG_LOG(SG_GENERAL, SG_ALERT, "preferences-load command is deprecated and non-functional");
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* An fgcommand to toggle fullscreen mode.
|
||||
* No parameters.
|
||||
*/
|
||||
static bool
|
||||
do_toggle_fullscreen(const SGPropertyNode *arg)
|
||||
{
|
||||
fgOSFullScreen();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: capture screen.
|
||||
*/
|
||||
static bool
|
||||
do_screen_capture (const SGPropertyNode * arg)
|
||||
{
|
||||
return fgDumpSnapShot();
|
||||
}
|
||||
|
||||
static bool
|
||||
do_reload_shaders (const SGPropertyNode*)
|
||||
{
|
||||
simgear::reload_shaders();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_dump_scene_graph (const SGPropertyNode*)
|
||||
{
|
||||
fgDumpSceneGraph();
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_dump_terrain_branch (const SGPropertyNode*)
|
||||
{
|
||||
fgDumpTerrainBranch();
|
||||
|
||||
double lon_deg = fgGetDouble("/position/longitude-deg");
|
||||
double lat_deg = fgGetDouble("/position/latitude-deg");
|
||||
SGGeod geodPos = SGGeod::fromDegFt(lon_deg, lat_deg, 0.0);
|
||||
SGVec3d zero = SGVec3d::fromGeod(geodPos);
|
||||
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Model parameters:");
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Center: " << zero.x() << ", " << zero.y() << ", " << zero.z() );
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Rotation: " << lat_deg << ", " << lon_deg );
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_print_visible_scene_info(const SGPropertyNode*)
|
||||
{
|
||||
fgPrintVisibleSceneInfoCommand();
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: hires capture screen.
|
||||
*/
|
||||
static bool
|
||||
do_hires_screen_capture (const SGPropertyNode * arg)
|
||||
{
|
||||
fgHiResDump();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Reload the tile cache.
|
||||
*/
|
||||
static bool
|
||||
do_tile_cache_reload (const SGPropertyNode * arg)
|
||||
{
|
||||
SGPropertyNode *master_freeze = fgGetNode("/sim/freeze/master");
|
||||
bool freeze = master_freeze->getBoolValue();
|
||||
SG_LOG(SG_INPUT, SG_INFO, "ReIniting TileCache");
|
||||
if ( !freeze ) {
|
||||
master_freeze->setBoolValue(true);
|
||||
}
|
||||
|
||||
globals->get_subsystem("tile-manager")->reinit();
|
||||
|
||||
if ( !freeze ) {
|
||||
master_freeze->setBoolValue(false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Reload the materials definition
|
||||
*/
|
||||
static bool
|
||||
do_materials_reload (const SGPropertyNode * arg)
|
||||
{
|
||||
SG_LOG(SG_INPUT, SG_INFO, "Reloading Materials");
|
||||
SGMaterialLib* new_matlib = new SGMaterialLib;
|
||||
SGPath mpath( globals->get_fg_root() );
|
||||
mpath.append( fgGetString("/sim/rendering/materials-file") );
|
||||
bool loaded = new_matlib->load(globals->get_fg_root().local8BitStr(),
|
||||
mpath.local8BitStr(),
|
||||
globals->get_props());
|
||||
|
||||
if ( ! loaded ) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT,
|
||||
"Error loading materials file " << mpath );
|
||||
return false;
|
||||
}
|
||||
|
||||
globals->set_matlib(new_matlib);
|
||||
FGScenery* scenery = static_cast<FGScenery*>(globals->get_scenery());
|
||||
scenery->materialLibChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: Add a dialog to the GUI system. Does *not*
|
||||
* display the dialog. The property node should have the same format
|
||||
* as a dialog XML configuration. It must include:
|
||||
*
|
||||
* name: the name of the GUI dialog for future reference.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_new (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
if (!gui) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note the casting away of const: this is *real*. Doing a
|
||||
// "dialog-apply" command later on will mutate this property node.
|
||||
// I'm not convinced that this isn't the Right Thing though; it
|
||||
// allows client to create a node, pass it to dialog-new, and get
|
||||
// the values back from the dialog by reading the same node.
|
||||
// Perhaps command arguments are not as "const" as they would
|
||||
// seem?
|
||||
gui->newDialog((SGPropertyNode*)arg);
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: Show an XML-configured dialog.
|
||||
*
|
||||
* dialog-name: the name of the GUI dialog to display.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_show (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
gui->showDialog(arg->getStringValue("dialog-name"));
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Built-in Command: Hide the active XML-configured dialog.
|
||||
*/
|
||||
static bool
|
||||
do_dialog_close (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
if(arg->hasValue("dialog-name"))
|
||||
return gui->closeDialog(arg->getStringValue("dialog-name"));
|
||||
return gui->closeActiveDialog();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Update a value in the active XML-configured dialog.
|
||||
*
|
||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||
*/
|
||||
static bool
|
||||
do_dialog_update (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
FGDialog * dialog;
|
||||
if (arg->hasValue("dialog-name"))
|
||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||
else
|
||||
dialog = gui->getActiveDialog();
|
||||
|
||||
if (dialog != 0) {
|
||||
dialog->updateValues(arg->getStringValue("object-name"));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
do_open_browser (const SGPropertyNode * arg)
|
||||
{
|
||||
string path;
|
||||
if (arg->hasValue("path"))
|
||||
path = arg->getStringValue("path");
|
||||
else
|
||||
if (arg->hasValue("url"))
|
||||
path = arg->getStringValue("url");
|
||||
else
|
||||
return false;
|
||||
|
||||
return openBrowser(path);
|
||||
}
|
||||
|
||||
static bool
|
||||
do_open_launcher(const SGPropertyNode *)
|
||||
{
|
||||
#if defined(HAVE_QT)
|
||||
bool ok = flightgear::runInAppLauncherDialog();
|
||||
if (ok) {
|
||||
// start a full reset
|
||||
fgResetIdleState();
|
||||
}
|
||||
return true; // don't report failure
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply a value in the active XML-configured dialog.
|
||||
*
|
||||
* object-name: The name of the GUI object(s) (all GUI objects if omitted).
|
||||
*/
|
||||
static bool
|
||||
do_dialog_apply (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
FGDialog * dialog;
|
||||
if (arg->hasValue("dialog-name"))
|
||||
dialog = gui->getDialog(arg->getStringValue("dialog-name"));
|
||||
else
|
||||
dialog = gui->getActiveDialog();
|
||||
|
||||
if (dialog != 0) {
|
||||
dialog->applyValues(arg->getStringValue("object-name"));
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Redraw GUI (applying new widget colors). Doesn't reload the dialogs,
|
||||
* unlike reinit().
|
||||
*/
|
||||
static bool
|
||||
do_gui_redraw (const SGPropertyNode * arg)
|
||||
{
|
||||
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
|
||||
gui->redraw();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Adds model to the scenery. The path to the added branch (/models/model[*])
|
||||
* is returned in property "property".
|
||||
*/
|
||||
static bool
|
||||
do_add_model (const SGPropertyNode * arg)
|
||||
{
|
||||
SGPropertyNode * model = fgGetNode("models", true);
|
||||
int i;
|
||||
for (i = 0; model->hasChild("model",i); i++);
|
||||
model = model->getChild("model", i, true);
|
||||
copyProperties(arg, model);
|
||||
if (model->hasValue("elevation-m"))
|
||||
model->setDoubleValue("elevation-ft", model->getDoubleValue("elevation-m")
|
||||
* SG_METER_TO_FEET);
|
||||
model->getNode("load", true);
|
||||
model->removeChildren("load");
|
||||
const_cast<SGPropertyNode *>(arg)->setStringValue("property", model->getPath());
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Built-in command: commit presets (read from in /sim/presets/)
|
||||
*/
|
||||
static bool
|
||||
do_presets_commit (const SGPropertyNode * arg)
|
||||
{
|
||||
if (fgGetBool("/sim/initialized", false)) {
|
||||
fgResetIdleState();
|
||||
} else {
|
||||
// Nasal can trigger this during initial init, which confuses
|
||||
// the logic in ReInitSubsystems, since initial state has not been
|
||||
// saved at that time. Short-circuit everything here.
|
||||
flightgear::initPosition();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_press_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded") && fgGetDouble((string(prefix) + "-guard").c_str()) < 1)
|
||||
return true;
|
||||
|
||||
string prop = string(prefix) + "-button";
|
||||
double value;
|
||||
|
||||
if (arg->getBoolValue("latching"))
|
||||
value = fgGetDouble(prop.c_str()) > 0 ? 0 : 1;
|
||||
else
|
||||
value = 1;
|
||||
|
||||
fgSetDouble(prop.c_str(), value);
|
||||
fgSetBool(arg->getStringValue("discrete"), value > 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool
|
||||
do_release_cockpit_button (const SGPropertyNode *arg)
|
||||
{
|
||||
const char *prefix = arg->getStringValue("prefix");
|
||||
|
||||
if (arg->getBoolValue("guarded")) {
|
||||
string prop = string(prefix) + "-guard";
|
||||
if (fgGetDouble(prop.c_str()) < 1) {
|
||||
fgSetDouble(prop.c_str(), 1);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (! arg->getBoolValue("latching")) {
|
||||
fgSetDouble((string(prefix) + "-button").c_str(), 0);
|
||||
fgSetBool(arg->getStringValue("discrete"), false);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
// Command setup.
|
||||
////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
/**
|
||||
* Table of built-in commands.
|
||||
*
|
||||
* New commands do not have to be added here; any module in the application
|
||||
* can add a new command using globals->get_commands()->addCommand(...).
|
||||
*/
|
||||
static struct {
|
||||
const char * name;
|
||||
SGCommandMgr::command_t command;
|
||||
} built_ins [] = {
|
||||
{ "exit", do_exit },
|
||||
{ "reset", do_reset },
|
||||
{ "reposition", do_reposition },
|
||||
{ "switch-aircraft", do_switch_aircraft },
|
||||
{ "panel-load", do_panel_load },
|
||||
{ "preferences-load", do_preferences_load },
|
||||
{ "toggle-fullscreen", do_toggle_fullscreen },
|
||||
{ "screen-capture", do_screen_capture },
|
||||
{ "hires-screen-capture", do_hires_screen_capture },
|
||||
{ "tile-cache-reload", do_tile_cache_reload },
|
||||
{ "dialog-new", do_dialog_new },
|
||||
{ "dialog-show", do_dialog_show },
|
||||
{ "dialog-close", do_dialog_close },
|
||||
{ "dialog-update", do_dialog_update },
|
||||
{ "dialog-apply", do_dialog_apply },
|
||||
{ "open-browser", do_open_browser },
|
||||
{ "gui-redraw", do_gui_redraw },
|
||||
{ "add-model", do_add_model },
|
||||
{ "presets-commit", do_presets_commit },
|
||||
{ "press-cockpit-button", do_press_cockpit_button },
|
||||
{ "release-cockpit-button", do_release_cockpit_button },
|
||||
{ "dump-scenegraph", do_dump_scene_graph },
|
||||
{ "dump-terrainbranch", do_dump_terrain_branch },
|
||||
{ "print-visible-scene", do_print_visible_scene_info },
|
||||
{ "reload-shaders", do_reload_shaders },
|
||||
{ "reload-materials", do_materials_reload },
|
||||
{ "open-launcher", do_open_launcher },
|
||||
{ 0, 0 } // zero-terminated
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Initialize the default built-in commands.
|
||||
*
|
||||
* Other commands may be added by other parts of the application.
|
||||
*/
|
||||
void
|
||||
fgInitSceneCommands ()
|
||||
{
|
||||
SG_LOG(SG_GENERAL, SG_BULK, "Initializing scene built-in commands:");
|
||||
for (int i = 0; built_ins[i].name != 0; i++) {
|
||||
SG_LOG(SG_GENERAL, SG_BULK, " " << built_ins[i].name);
|
||||
globals->get_commands()->addCommand(built_ins[i].name,
|
||||
built_ins[i].command);
|
||||
}
|
||||
|
||||
}
|
|
@ -125,16 +125,16 @@ static void initTerrasync()
|
|||
// (even if we are in read-only mode)
|
||||
SGPath terraSyncDir(globals->get_terrasync_dir());
|
||||
globals->append_data_path(terraSyncDir);
|
||||
|
||||
|
||||
if (fgGetBool("/sim/fghome-readonly", false)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// start TerraSync up now, so it can be synchronizing shared models
|
||||
// and airports data in parallel with a nav-cache rebuild.
|
||||
SGPath tsyncCache(terraSyncDir);
|
||||
tsyncCache.append("terrasync-cache.xml");
|
||||
|
||||
|
||||
// wipe the cache file if requested
|
||||
if (flightgear::Options::sharedInstance()->isOptionSet("restore-defaults")) {
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "restore-defaults requested, wiping terrasync update cache at " <<
|
||||
|
@ -143,7 +143,7 @@ static void initTerrasync()
|
|||
tsyncCache.remove();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fgSetString("/sim/terrasync/cache-path", tsyncCache.utf8Str());
|
||||
|
||||
// make fg-root dir available so existing Scenery data can be copied, and
|
||||
|
@ -153,7 +153,7 @@ static void initTerrasync()
|
|||
simgear::SGTerraSync* terra_sync = new simgear::SGTerraSync();
|
||||
terra_sync->setRoot(globals->get_props());
|
||||
globals->add_subsystem("terrasync", terra_sync);
|
||||
|
||||
|
||||
terra_sync->bind();
|
||||
terra_sync->init();
|
||||
}
|
||||
|
@ -203,7 +203,7 @@ static void checkOpenGLVersion()
|
|||
// versions doesn't help them much
|
||||
return;
|
||||
#endif
|
||||
|
||||
|
||||
// format of these strings is not standardised, so be careful about
|
||||
// parsing them.
|
||||
std::string versionString(fgGetString("/sim/rendering/gl-version"));
|
||||
|
@ -248,7 +248,7 @@ static void fgIdleFunction ( void ) {
|
|||
// Specify our current idle function state. This is used to run all
|
||||
// our initializations out of the idle callback so that we can get a
|
||||
// splash screen up and running right away.
|
||||
|
||||
|
||||
if ( idle_state == 0 ) {
|
||||
if (guiInit())
|
||||
{
|
||||
|
@ -265,7 +265,7 @@ static void fgIdleFunction ( void ) {
|
|||
fgSplashProgress("loading-nav-dat");
|
||||
|
||||
} else if ( idle_state == 3 ) {
|
||||
|
||||
|
||||
bool done = fgInitNav();
|
||||
if (done) {
|
||||
++idle_state;
|
||||
|
@ -276,7 +276,7 @@ static void fgIdleFunction ( void ) {
|
|||
|
||||
TimeManager* t = new TimeManager;
|
||||
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
|
||||
|
||||
|
||||
// Do some quick general initializations
|
||||
if( !fgInitGeneral()) {
|
||||
throw sg_exception("General initialization failed");
|
||||
|
@ -286,6 +286,7 @@ static void fgIdleFunction ( void ) {
|
|||
// Initialize the property-based built-in commands
|
||||
////////////////////////////////////////////////////////////////////
|
||||
fgInitCommands();
|
||||
fgInitSceneCommands();
|
||||
|
||||
flightgear::registerSubsystemCommands(globals->get_commands());
|
||||
|
||||
|
@ -294,21 +295,21 @@ static void fgIdleFunction ( void ) {
|
|||
////////////////////////////////////////////////////////////////////
|
||||
globals->set_matlib( new SGMaterialLib );
|
||||
simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
|
||||
|
||||
|
||||
} else if (( idle_state == 5 ) || (idle_state == 2005)) {
|
||||
idle_state+=2;
|
||||
flightgear::initPosition();
|
||||
flightgear::initTowerLocationListener();
|
||||
|
||||
|
||||
simgear::SGModelLib::init(globals->get_fg_root().local8BitStr(), globals->get_props());
|
||||
|
||||
|
||||
TimeManager* timeManager = (TimeManager*) globals->get_subsystem("time");
|
||||
timeManager->init();
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Initialize the TG scenery subsystem.
|
||||
////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
globals->add_new_subsystem<FGScenery>(SGSubsystemMgr::DISPLAY);
|
||||
globals->get_scenery()->init();
|
||||
globals->get_scenery()->bind();
|
||||
|
@ -322,7 +323,7 @@ static void fgIdleFunction ( void ) {
|
|||
fgCreateSubsystems(isReset);
|
||||
SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
|
||||
fgSplashProgress("binding-subsystems");
|
||||
|
||||
|
||||
} else if ( idle_state == 8 ) {
|
||||
idle_state++;
|
||||
SGTimeStamp st;
|
||||
|
@ -339,14 +340,14 @@ static void fgIdleFunction ( void ) {
|
|||
} else {
|
||||
fgSplashProgress("init-subsystems");
|
||||
}
|
||||
|
||||
|
||||
} else if ( idle_state == 10 ) {
|
||||
idle_state = 900;
|
||||
fgPostInitSubsystems();
|
||||
fgSplashProgress("finalize-position");
|
||||
} else if ( idle_state == 900 ) {
|
||||
idle_state = 1000;
|
||||
|
||||
|
||||
// setup OpenGL view parameters
|
||||
globals->get_renderer()->setupView();
|
||||
|
||||
|
@ -369,7 +370,7 @@ static void fgIdleFunction ( void ) {
|
|||
fgSetBool("sim/sceneryloaded", false);
|
||||
registerMainLoop();
|
||||
}
|
||||
|
||||
|
||||
if ( idle_state == 2000 ) {
|
||||
fgStartNewReset();
|
||||
idle_state = 2005;
|
||||
|
@ -446,12 +447,12 @@ int fgMainInit( int argc, char **argv )
|
|||
if (!fgInitHome()) {
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
|
||||
if (!fgGetBool("/sim/fghome-readonly")) {
|
||||
// now home is initialised, we can log to a file inside it
|
||||
logToHome();
|
||||
}
|
||||
|
||||
|
||||
std::string version(FLIGHTGEAR_VERSION);
|
||||
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
|
||||
<< version );
|
||||
|
@ -516,14 +517,14 @@ int fgMainInit( int argc, char **argv )
|
|||
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
configResult = flightgear::Options::sharedInstance()->processOptions();
|
||||
if (configResult == flightgear::FG_OPTIONS_ERROR) {
|
||||
return EXIT_FAILURE;
|
||||
} else if (configResult == flightgear::FG_OPTIONS_EXIT) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
// Initialize the Window/Graphics environment.
|
||||
fgOSInit(&argc, argv);
|
||||
_bootstrap_OSInit++;
|
||||
|
@ -536,30 +537,30 @@ int fgMainInit( int argc, char **argv )
|
|||
// Clouds3D requires an alpha channel
|
||||
fgOSOpenWindow(true /* request stencil buffer */);
|
||||
fgOSResetProperties();
|
||||
|
||||
|
||||
fntInit();
|
||||
globals->get_renderer()->preinit();
|
||||
|
||||
fgOutputSettings();
|
||||
|
||||
|
||||
//try to disable the screensaver
|
||||
fgOSDisableScreensaver();
|
||||
|
||||
|
||||
// pass control off to the master event handler
|
||||
int result = fgOSMainLoop();
|
||||
frame_signal.clear();
|
||||
fgOSCloseWindow();
|
||||
|
||||
|
||||
simgear::clearEffectCache();
|
||||
|
||||
|
||||
// clean up here; ensure we null globals to avoid
|
||||
// confusing the atexit() handler
|
||||
delete globals;
|
||||
globals = NULL;
|
||||
|
||||
|
||||
// delete the NavCache here. This will cause the destruction of many cached
|
||||
// objects (eg, airports, navaids, runways).
|
||||
delete flightgear::NavDataCache::instance();
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue