Tentative fix for the MSVC build
When building with MSVC, use the CMAKE_MSVCIDE_RUN_PATH variable to prepend ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/bin to the PATH in order to (hopefully) allow fgrcc to find the libraries it needs. We may need to add something similar for SimGear---will see. The use of CMAKE_MSVCIDE_RUN_PATH and other ways to address this problem are discussed at <https://stackoverflow.com/questions/28533012/how-to-set-runtime-path-for-cmake-custom-command-on-windows>.
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@ -44,6 +44,16 @@ set(HEADERS
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${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.hxx
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)
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# On Windows, make sure fgrcc can be run (it needs third-party libraries)
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if (MSVC)
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if (MSVC_3RDPARTY_ROOT AND MSVC_3RDPARTY_DIR)
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set(CMAKE_MSVCIDE_RUN_PATH ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/bin)
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else ()
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message(FATAL_ERROR
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"Either MSVC_3RDPARTY_ROOT or MSVC_3RDPARTY_DIR is empty or unset")
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endif ()
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endif ()
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add_custom_command(
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OUTPUT ${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.cxx
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${CMAKE_BINARY_DIR}/src/EmbeddedResources/FlightGear-resources.hxx
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