Qt launcher: accept scenery paths containing either of: Buildings, Roads, Pylons
When adding a scenery path in the built-in launcher, accept folders containing any of the new directories populated by osm2city. Also try to improve the message that is displayed when the sanity check conditions for the added scenery path aren't met (cf. discussion around <https://sourceforge.net/p/flightgear/mailman/message/35716946/>).
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1 changed files with 13 additions and 6 deletions
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@ -105,17 +105,24 @@ void AddOnsPage::onAddSceneryPath()
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// validation
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SGPath p(path.toStdString());
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SGPath objectsPath = p / "Objects";
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SGPath terrainPath = p / "Terrain";
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SGPath navdataPath = p / "NavData";
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bool isValid = false;
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if (!objectsPath.exists() && !terrainPath.exists() && !navdataPath.exists()) {
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for (const auto& dir: {"Objects", "Terrain", "Buildings", "Roads",
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"Pylons", "NavData"}) {
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if ((p / dir).exists()) {
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isValid = true;
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break;
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}
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}
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if (!isValid) {
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QMessageBox mb;
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mb.setText(QString("The folder '%1' doesn't appear to contain scenery - add anyway?").arg(path));
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mb.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
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mb.setDefaultButton(QMessageBox::No);
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mb.setInformativeText("Added scenery should contain folders called "
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"'Objects' and / or 'Terrain' and / or 'NavData'");
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mb.setInformativeText(
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"Added scenery should contain at least one of the following "
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"folders: Objects, Terrain, Buildings, Roads, Pylons, NavData.");
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mb.exec();
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if (mb.result() == QMessageBox::No) {
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