Fixed another crash in MP interpolation when data isn't available.
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1 changed files with 1 additions and 1 deletions
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@ -286,7 +286,7 @@ void FGAIMultiplayer::update(double dt)
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}
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}
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else {
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else if (nextIt != mMotionInfo.end()) {
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// Ok, we have really found something where our target time is in between
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// do interpolation here
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MotionInfo::iterator prevIt = nextIt;
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