YASim method name clarification Wind::setSlat
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91806861c6
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91fd075796
4 changed files with 6 additions and 6 deletions
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@ -210,7 +210,7 @@ void ControlMap::applyControls(float dt)
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case LEXTEND: ((Launchbar*)obj)->setExtension(lval); break;
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case LACCEL: ((Launchbar*)obj)->setAcceleration(lval); break;
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case CASTERING:((Gear*)obj)->setCastering(lval != 0); break;
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case SLAT: ((Wing*)obj)->setSlat(lval); break;
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case SLAT: ((Wing*)obj)->setSlatPos(lval); break;
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case FLAP0: ((Wing*)obj)->setFlap0Pos(lval, rval); break;
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case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlap0Effectiveness(lval); break;
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case FLAP1: ((Wing*)obj)->setFlap1Pos(lval, rval); break;
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@ -488,7 +488,7 @@ void FGFDM::startElement(const char* name, const XMLAttributes &atts)
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((Wing*)_currObj)->setFlap1Params(attrf(a, "start"), attrf(a, "end"),
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attrf(a, "lift"), attrf(a, "drag"));
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} else if(eq(name, "slat")) {
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((Wing*)_currObj)->setSlat(attrf(a, "start"), attrf(a, "end"),
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((Wing*)_currObj)->setSlatParams(attrf(a, "start"), attrf(a, "end"),
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attrf(a, "aoa"), attrf(a, "drag"));
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} else if(eq(name, "spoiler")) {
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((Wing*)_currObj)->setSpoilerParams(attrf(a, "start"), attrf(a, "end"),
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@ -151,7 +151,7 @@ void Wing::setFlap1Params(float start, float end, float lift, float drag)
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_flap1Drag = drag;
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}
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void Wing::setSlat(float start, float end, float aoa, float drag)
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void Wing::setSlatParams(float start, float end, float aoa, float drag)
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{
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_slatStart = start;
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_slatEnd = end;
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@ -220,7 +220,7 @@ void Wing::setSpoilerPos(float lval, float rval)
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}
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}
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void Wing::setSlat(float val)
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void Wing::setSlatPos(float val)
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{
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val = Math::clamp(val, 0, 1);
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int i;
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@ -36,13 +36,13 @@ public:
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void setFlap0Params(float start, float end, float lift, float drag);
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void setFlap1Params(float start, float end, float lift, float drag);
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void setSpoilerParams(float start, float end, float lift, float drag);
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void setSlat(float start, float end, float aoa, float drag);
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void setSlatParams(float start, float end, float aoa, float drag);
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// Set the control axes for the sub-surfaces
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void setFlap0Pos(float lval, float rval);
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void setFlap1Pos(float lval, float rval);
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void setSpoilerPos(float lval, float rval);
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void setSlat(float val);
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void setSlatPos(float val);
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void setFlap0Effectiveness(float lval);
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void setFlap1Effectiveness(float lval);
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