YASim method name clarification Wind::setFlap1
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4 changed files with 6 additions and 6 deletions
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@ -213,7 +213,7 @@ void ControlMap::applyControls(float dt)
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case SLAT: ((Wing*)obj)->setSlat(lval); break;
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case FLAP0: ((Wing*)obj)->setFlap0Pos(lval, rval); break;
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case FLAP0EFFECTIVENESS: ((Wing*)obj)->setFlap0Effectiveness(lval); break;
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case FLAP1: ((Wing*)obj)->setFlap1(lval, rval); break;
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case FLAP1: ((Wing*)obj)->setFlap1Pos(lval, rval); break;
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case FLAP1EFFECTIVENESS: ((Wing*)obj)->setFlap1Effectiveness(lval); break;
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case SPOILER: ((Wing*)obj)->setSpoilerPos(lval, rval); break;
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case COLLECTIVE: ((Rotor*)obj)->setCollective(lval); break;
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@ -485,7 +485,7 @@ void FGFDM::startElement(const char* name, const XMLAttributes &atts)
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((Wing*)_currObj)->setFlap0Params(attrf(a, "start"), attrf(a, "end"),
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attrf(a, "lift"), attrf(a, "drag"));
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} else if(eq(name, "flap1")) {
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((Wing*)_currObj)->setFlap1(attrf(a, "start"), attrf(a, "end"),
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((Wing*)_currObj)->setFlap1Params(attrf(a, "start"), attrf(a, "end"),
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attrf(a, "lift"), attrf(a, "drag"));
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} else if(eq(name, "slat")) {
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((Wing*)_currObj)->setSlat(attrf(a, "start"), attrf(a, "end"),
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@ -143,7 +143,7 @@ void Wing::setFlap0Params(float start, float end, float lift, float drag)
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_flap0Drag = drag;
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}
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void Wing::setFlap1(float start, float end, float lift, float drag)
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void Wing::setFlap1Params(float start, float end, float lift, float drag)
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{
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_flap1Start = start;
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_flap1End = end;
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@ -188,7 +188,7 @@ void Wing::setFlap0Effectiveness(float lval)
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}
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}
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void Wing::setFlap1(float lval, float rval)
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void Wing::setFlap1Pos(float lval, float rval)
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{
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lval = Math::clamp(lval, -1, 1);
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rval = Math::clamp(rval, -1, 1);
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@ -34,13 +34,13 @@ public:
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void setInducedDrag(float drag) { _inducedDrag = drag; }
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void setFlap0Params(float start, float end, float lift, float drag);
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void setFlap1(float start, float end, float lift, float drag);
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void setFlap1Params(float start, float end, float lift, float drag);
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void setSpoilerParams(float start, float end, float lift, float drag);
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void setSlat(float start, float end, float aoa, float drag);
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// Set the control axes for the sub-surfaces
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void setFlap0Pos(float lval, float rval);
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void setFlap1(float lval, float rval);
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void setFlap1Pos(float lval, float rval);
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void setSpoilerPos(float lval, float rval);
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void setSlat(float val);
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void setFlap0Effectiveness(float lval);
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