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YASIM: minor change to allow RigidBody addMass and setMass to trigger aggregation correctly. (not a problem up to now, just to be safe in future)

This commit is contained in:
Henning Stahlke 2017-03-21 22:47:07 +01:00
parent f7359d9699
commit 50110b0cd6
2 changed files with 2 additions and 3 deletions

View file

@ -55,13 +55,12 @@ void RigidBody::setMass(int handle, float mass)
void RigidBody::setMass(int handle, float mass, const float* pos, bool isStatic)
{
_masses[handle].m = mass;
_masses[handle].isStatic = isStatic;
Math::set3(pos, _masses[handle].p);
setMass(handle, mass);
if (_bodyN != 0) {
SGPropertyNode_ptr n = _bodyN->getChild("mass", handle, true);
n->getNode("isStatic", true)->setValue(isStatic);
n->getNode("mass", true)->setFloatValue(mass);
n->getNode("pos-x", true)->setFloatValue(pos[0]);
n->getNode("pos-y", true)->setFloatValue(pos[1]);
n->getNode("pos-z", true)->setFloatValue(pos[2]);

View file

@ -82,7 +82,7 @@ public:
void setBodySpin(const float* rotation) { Math::set3(rotation, _spin); }
// Returns the center of gravity of the masses, in the body
// coordinate system.
// coordinate system. valid only after recalc()
void getCG(float* cgOut) { Math::set3(_cg, cgOut); }
// Returns the acceleration of the body's c.g. relative to the