Compositor framework initial commit.
This commit is contained in:
parent
a9a49bc2e6
commit
e042364dd0
15 changed files with 3056 additions and 555 deletions
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@ -201,7 +201,7 @@ option(ENABLE_FGQCANVAS "Set to ON to build the Qt-based remote canvas applicat
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option(ENABLE_DEMCONVERT "Set to ON to build the dem conversion tool (default)" ON)
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option(ENABLE_HID_INPUT "Set to ON to build HID-based input code" OFF)
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option(ENABLE_PLIB_JOYSTICK "Set to ON to enable legacy joystick code (default)" ON)
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option(ENABLE_COMPOSITOR "Set to ON to enable the Compositor-based Viewer" OFF)
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# Test-suite options.
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@ -68,3 +68,4 @@
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#cmakedefine HAVE_QRC_TRANSLATIONS
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#cmakedefine ENABLE_COMPOSITOR
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@ -1,14 +1,11 @@
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include(FlightGearComponent)
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set(SOURCES
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CameraGroup.cxx
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FGEventHandler.cxx
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WindowBuilder.cxx
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WindowSystemAdapter.cxx
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fg_os_osgviewer.cxx
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fgviewer.cxx
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renderer.cxx
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renderingpipeline.cxx
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splash.cxx
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view.cxx
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viewmgr.cxx
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@ -21,7 +18,6 @@ set(HEADERS
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WindowSystemAdapter.hxx
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fgviewer.hxx
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renderer.hxx
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renderingpipeline.hxx
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splash.hxx
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view.hxx
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viewmgr.hxx
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@ -37,5 +33,12 @@ if (YES)
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list(APPEND SOURCES PUICamera.cxx)
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endif()
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if (ENABLE_COMPOSITOR)
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list(APPEND SOURCES CameraGroup_compositor.cxx renderer_compositor.cxx)
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list(APPEND HEADERS CameraGroup_compositor.hxx renderer_compositor.hxx)
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else ()
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list(APPEND SOURCES CameraGroup_legacy.cxx renderer_legacy.cxx renderingpipeline.cxx)
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list(APPEND HEADERS CameraGroup_legacy.hxx renderer_legacy.hxx renderingpipeline.hxx)
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endif()
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flightgear_component(Viewer "${SOURCES}" "${HEADERS}")
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@ -1,343 +1,14 @@
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// Copyright (C) 2008 Tim Moore
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#ifndef COMMON_CAMERAGROUP_HXX
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#define COMMON_CAMERAGROUP_HXX
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#ifndef CAMERAGROUP_HXX
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#define CAMERAGROUP_HXX 1
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#include <map>
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#include <string>
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#include <vector>
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#include <memory>
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#include <osg/Matrix>
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <osg/Node>
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#include <osg/TextureRectangle>
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#include <osg/Texture2D>
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#include <osg/TexGen>
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#include <osgUtil/RenderBin>
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// For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
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#include <osgUtil/LineSegmentIntersector>
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namespace osg
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{
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class Camera;
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}
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namespace osgViewer
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{
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class Viewer;
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}
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class SGPropertyNode;
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namespace flightgear
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{
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class GraphicsWindow;
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class CameraViewportListener;
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class CameraGroupListener;
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struct RenderBufferInfo {
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RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
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osg::ref_ptr<osg::Texture2D> texture;
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float scaleFactor;
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};
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typedef std::map<std::string,RenderBufferInfo> RenderBufferMap;
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typedef std::map<osg::Camera::BufferComponent,std::string> AttachmentMap;
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struct RenderStageInfo {
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RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
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: camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
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, resizable(true)
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{
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}
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osg::ref_ptr<osg::Camera> camera;
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AttachmentMap buffers;
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int slaveIndex;
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float scaleFactor;
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bool fullscreen;
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bool resizable;
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};
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extern const char* MAIN_CAMERA;
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extern const char* FAR_CAMERA;
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extern const char* GEOMETRY_CAMERA;
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extern const char* SHADOW_CAMERA;
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extern const char* LIGHTING_CAMERA;
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extern const char* DISPLAY_CAMERA;
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typedef std::map<std::string,RenderStageInfo> CameraMap;
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/** A wrapper around osg::Camera that contains some extra information.
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*/
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struct CameraInfo : public osg::Referenced
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{
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CameraInfo(unsigned flags_)
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: flags(flags_),
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x(0.0), y(0.0), width(0.0), height(0.0),
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physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
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bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
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relativeCameraParent(~0u),
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bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
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projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
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viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
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view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
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worldPosCart( new osg::Uniform( "fg_CameraPositionCart", osg::Vec3f() ) ),
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worldPosGeod( new osg::Uniform( "fg_CameraPositionGeod", osg::Vec3f() ) ),
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du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
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dv( new osg::Uniform( "fg_dv",osg::Vec4() ) ),
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viewportListener(NULL)
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{
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shadowMatrix[0] = new osg::Uniform("fg_ShadowMatrix_0", osg::Matrixf());
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shadowMatrix[1] = new osg::Uniform("fg_ShadowMatrix_1", osg::Matrixf());
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shadowMatrix[2] = new osg::Uniform("fg_ShadowMatrix_2", osg::Matrixf());
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shadowMatrix[3] = new osg::Uniform("fg_ShadowMatrix_3", osg::Matrixf());
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}
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~CameraInfo();
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/** Update and resize cameras
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*/
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void updateCameras();
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void resized(double w, double h);
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/** The name as given in the config file.
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*/
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std::string name;
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/** Properties of the camera. @see CameraGroup::Flags.
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*/
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unsigned flags;
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/** Viewport parameters.
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*/
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double x;
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double y;
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double width;
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double height;
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/** Physical size parameters.
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*/
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double physicalWidth;
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double physicalHeight;
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double bezelHeightTop;
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double bezelHeightBottom;
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double bezelWidthLeft;
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double bezelWidthRight;
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/** The parent camera for relative camera configurations.
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*/
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unsigned relativeCameraParent;
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/** the camera objects
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*/
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CameraMap cameras;
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void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
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void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
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void addCamera( const std::string& k, osg::Camera* c, float s, bool fs = false ) { cameras[k].camera = c; cameras[k].scaleFactor = s; cameras[k].fullscreen = fs; }
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osg::Camera* getCamera(const std::string& k) const;
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int getMainSlaveIndex() const;
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RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
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/** the buffer objects
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*/
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RenderBufferMap buffers;
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void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
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osg::Texture2D* getBuffer(const std::string& k) const;
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osg::ref_ptr<osg::Uniform> bufferSize;
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osg::ref_ptr<osg::Uniform> projInverse;
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osg::ref_ptr<osg::Uniform> viewInverse;
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osg::ref_ptr<osg::Uniform> view;
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osg::ref_ptr<osg::Uniform> worldPosCart;
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osg::ref_ptr<osg::Uniform> worldPosGeod;
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osg::ref_ptr<osg::Uniform> du;
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osg::ref_ptr<osg::Uniform> dv;
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osg::ref_ptr<osg::Uniform> shadowMatrix[4];
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CameraViewportListener* viewportListener;
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void setMatrices( osg::Camera* c );
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osgUtil::RenderBin::RenderBinList savedTransparentBins;
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/** The reference points in the parents projection space.
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*/
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osg::Vec2d parentReference[2];
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/** The reference points in the current projection space.
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*/
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osg::Vec2d thisReference[2];
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};
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class CameraGroup : public osg::Referenced
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{
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public:
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/** properties of a camera.
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*/
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enum Flags
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{
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VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
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relative to the master camera. */
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PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
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ORTHO = 0x4, /**< The projection is orthographic */
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GUI = 0x8, /**< Camera draws the GUI. */
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DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
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camera. */
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FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
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projection for real. */
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ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
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};
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/** Create a camera group associated with an osgViewer::Viewer.
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* @param viewer the viewer
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*/
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CameraGroup(osgViewer::Viewer* viewer);
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~CameraGroup();
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/** Get the camera group's Viewer.
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* @return the viewer
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*/
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osgViewer::Viewer* getViewer() { return _viewer.get(); }
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/** Create an osg::Camera from a property node and add it to the
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* camera group.
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* @param cameraNode the property node.
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* @return a CameraInfo object for the camera.
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*/
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CameraInfo* buildCamera(SGPropertyNode* cameraNode);
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/** Create a camera from properties that will draw the GUI and add
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* it to the camera group.
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* @param cameraNode the property node. This can be 0, in which
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* case a default GUI camera is created.
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* @param window the GraphicsWindow to use for the GUI camera. If
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* this is 0, the window is determined from the property node.
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* @return a CameraInfo object for the GUI camera.
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*/
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CameraInfo* buildGUICamera(SGPropertyNode* cameraNode,
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GraphicsWindow* window = 0);
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/** Update the view for the camera group.
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* @param position the world position of the view
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* @param orientation the world orientation of the view.
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*/
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void update(const osg::Vec3d& position, const osg::Quat& orientation);
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/** Set the parameters of the viewer's master camera. This won't
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* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
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* XXX Should znear and zfar be settable?
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* @param vfov the vertical field of view angle
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* @param aspectRatio the master camera's aspect ratio. This
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* doesn't actually change the viewport, but should reflect the
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* current viewport.
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*/
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void setCameraParameters(float vfov, float aspectRatio);
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/** Set the default CameraGroup, which is the only one that
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* matters at this time.
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* @param group the group to set.
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*/
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static void buildDefaultGroup(osgViewer::Viewer* viewer);
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static void setDefault(CameraGroup* group) { _defaultGroup = group; }
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/** Get the default CameraGroup.
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* @return the default camera group.
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*/
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static CameraGroup* getDefault() { return _defaultGroup.get(); }
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typedef std::vector<osg::ref_ptr<CameraInfo> > CameraList;
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typedef CameraList::iterator CameraIterator;
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typedef CameraList::const_iterator ConstCameraIterator;
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/** Get iterator for camera vector. The iterator's value is a ref_ptr.
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*/
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CameraIterator camerasBegin() { return _cameras.begin(); }
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/** Get iteator pointing to the end of the camera list.
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*/
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CameraIterator camerasEnd() { return _cameras.end(); }
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ConstCameraIterator camerasBegin() const { return _cameras.begin(); }
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ConstCameraIterator camerasEnd() const { return _cameras.end(); }
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void addCamera(CameraInfo* info) { _cameras.push_back(info); }
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/** Set the cull mask on all non-GUI cameras
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*/
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void setCameraCullMasks(osg::Node::NodeMask nm);
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/** Update camera properties after a resize event.
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*/
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void resized();
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void buildDistortionCamera(const SGPropertyNode* psNode,
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osg::Camera* camera);
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/**
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* get aspect ratio of master camera's viewport
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*/
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double getMasterAspectRatio() const;
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/**
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* find the GUI camera if one is defined
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*/
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const CameraInfo* getGUICamera() const;
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void setZNear(float f) { _zNear = f; }
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void setZFar(float f) { _zFar = f; }
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void setNearField(float f) { _nearField = f; }
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protected:
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CameraList _cameras;
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osg::ref_ptr<osgViewer::Viewer> _viewer;
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static osg::ref_ptr<CameraGroup> _defaultGroup;
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std::unique_ptr<CameraGroupListener> _listener;
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// Near, far for the master camera if used.
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float _zNear;
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float _zFar;
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float _nearField;
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typedef std::map<std::string, osg::ref_ptr<osg::TextureRectangle> > TextureMap;
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TextureMap _textureTargets;
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/** Build a complete CameraGroup from a property node.
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* @param viewer the viewer associated with this camera group.
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* @param the camera group property node.
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*/
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static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
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SGPropertyNode* node);
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};
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}
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namespace flightgear
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{
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/** Get the osg::Camera that draws the GUI, if any, from a camera
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* group.
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* @param cgroup the camera group
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* @return the GUI camera or 0
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*/
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osg::Camera* getGUICamera(CameraGroup* cgroup);
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/** Choose a camera using an event and do intersection testing on its
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* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
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* set are considered.
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* @param cgroup the CameraGroup
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* @param ea the event containing a window and mouse coordinates
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* @param intersections container for the result of intersection
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* testing.
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* @return true if any intersections are found
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*/
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bool computeIntersections(const CameraGroup* cgroup,
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const osg::Vec2d& windowPos,
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osgUtil::LineSegmentIntersector::Intersections&
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intersections);
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/** Warp the pointer to coordinates in the GUI camera of a camera group.
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* @param cgroup the camera group
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* @param x x window coordinate of pointer
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* @param y y window coordinate of pointer, in "y down" coordinates.
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*/
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void warpGUIPointer(CameraGroup* cgroup, int x, int y);
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}
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#ifdef ENABLE_COMPOSITOR
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# include "CameraGroup_compositor.hxx"
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#else
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# include "CameraGroup_legacy.hxx"
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#endif
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#endif /* COMMON_CAMERAGROUP_HXX */
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936
src/Viewer/CameraGroup_compositor.cxx
Normal file
936
src/Viewer/CameraGroup_compositor.cxx
Normal file
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@ -0,0 +1,936 @@
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// Copyright (C) 2008 Tim Moore
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// Copyright (C) 2011 Mathias Froehlich
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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||||
// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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||||
// General Public License for more details.
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||||
//
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||||
// You should have received a copy of the GNU General Public License
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||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "CameraGroup.hxx"
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#include <Main/fg_props.hxx>
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#include <Main/globals.hxx>
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#include "renderer.hxx"
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#include "FGEventHandler.hxx"
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#include "WindowBuilder.hxx"
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#include "WindowSystemAdapter.hxx"
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#include <simgear/math/SGRect.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/props/props_io.hxx> // for copyProperties
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#include <simgear/structure/OSGUtils.hxx>
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#include <simgear/structure/OSGVersion.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/util/RenderConstants.hxx>
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#include <simgear/scene/viewer/Compositor.hxx>
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#include <algorithm>
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#include <cstring>
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#include <string>
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#include <osg/Camera>
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#include <osg/Geometry>
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#include <osg/GraphicsContext>
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#include <osg/io_utils>
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#include <osg/Math>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Notify>
|
||||
#include <osg/Program>
|
||||
#include <osg/Quat>
|
||||
#include <osg/TexMat>
|
||||
#include <osg/Vec3d>
|
||||
#include <osg/Viewport>
|
||||
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
#include <osgViewer/GraphicsWindow>
|
||||
#include <osgViewer/Renderer>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
namespace {
|
||||
|
||||
osg::Matrix
|
||||
invert(const osg::Matrix& matrix)
|
||||
{
|
||||
return osg::Matrix::inverse(matrix);
|
||||
}
|
||||
|
||||
/// Returns the zoom factor of the master camera.
|
||||
/// The reference fov is the historic 55 deg
|
||||
double
|
||||
zoomFactor()
|
||||
{
|
||||
double fov = fgGetDouble("/sim/current-view/field-of-view", 55);
|
||||
if (fov < 1)
|
||||
fov = 1;
|
||||
return tan(55*0.5*SG_DEGREES_TO_RADIANS)/tan(fov*0.5*SG_DEGREES_TO_RADIANS);
|
||||
}
|
||||
|
||||
osg::Vec2d
|
||||
preMult(const osg::Vec2d& v, const osg::Matrix& m)
|
||||
{
|
||||
osg::Vec3d tmp = m.preMult(osg::Vec3(v, 0));
|
||||
return osg::Vec2d(tmp[0], tmp[1]);
|
||||
}
|
||||
|
||||
osg::Matrix
|
||||
relativeProjection(const osg::Matrix& P0, const osg::Matrix& R, const osg::Vec2d ref[2],
|
||||
const osg::Matrix& pP, const osg::Matrix& pR, const osg::Vec2d pRef[2])
|
||||
{
|
||||
// Track the way from one projection space to the other:
|
||||
// We want
|
||||
// P = T*S*P0
|
||||
// where P0 is the projection template sensible for the given window size,
|
||||
// T is a translation matrix and S a scale matrix.
|
||||
// We need to determine T and S so that the reference points in the parents
|
||||
// projection space match the two reference points in this cameras projection space.
|
||||
|
||||
// Starting from the parents camera projection space, we get into this cameras
|
||||
// projection space by the transform matrix:
|
||||
// P*R*inv(pP*pR) = T*S*P0*R*inv(pP*pR)
|
||||
// So, at first compute that matrix without T*S and determine S and T from that
|
||||
|
||||
// Ok, now osg uses the inverse matrix multiplication order, thus:
|
||||
osg::Matrix PtoPwithoutTS = invert(pR*pP)*R*P0;
|
||||
// Compute the parents reference points in the current projection space
|
||||
// without the yet unknown T and S
|
||||
osg::Vec2d pRefInThis[2] = {
|
||||
preMult(pRef[0], PtoPwithoutTS),
|
||||
preMult(pRef[1], PtoPwithoutTS)
|
||||
};
|
||||
|
||||
// To get the same zoom, rescale to match the parents size
|
||||
double s = (ref[0] - ref[1]).length()/(pRefInThis[0] - pRefInThis[1]).length();
|
||||
osg::Matrix S = osg::Matrix::scale(s, s, 1);
|
||||
|
||||
// For the translation offset, incorporate the now known scale
|
||||
// and recompute the position ot the first reference point in the
|
||||
// currents projection space without the yet unknown T.
|
||||
pRefInThis[0] = preMult(pRef[0], PtoPwithoutTS*S);
|
||||
// The translation is then the difference of the reference points
|
||||
osg::Matrix T = osg::Matrix::translate(osg::Vec3d(ref[0] - pRefInThis[0], 0));
|
||||
|
||||
// Compose and return the desired final projection matrix
|
||||
return P0*S*T;
|
||||
}
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
using namespace simgear::compositor;
|
||||
|
||||
class CameraGroupListener : public SGPropertyChangeListener {
|
||||
public:
|
||||
CameraGroupListener(CameraGroup* cg, SGPropertyNode* gnode) :
|
||||
_groupNode(gnode),
|
||||
_cameraGroup(cg) {
|
||||
listenToNode("znear", 0.1f);
|
||||
listenToNode("zfar", 120000.0f);
|
||||
listenToNode("near-field", 100.0f);
|
||||
}
|
||||
|
||||
virtual ~CameraGroupListener() {
|
||||
unlisten("znear");
|
||||
unlisten("zfar");
|
||||
unlisten("near-field");
|
||||
}
|
||||
|
||||
virtual void valueChanged(SGPropertyNode* prop) {
|
||||
if (!strcmp(prop->getName(), "znear")) {
|
||||
_cameraGroup->_zNear = prop->getFloatValue();
|
||||
} else if (!strcmp(prop->getName(), "zfar")) {
|
||||
_cameraGroup->_zFar = prop->getFloatValue();
|
||||
} else if (!strcmp(prop->getName(), "near-field")) {
|
||||
_cameraGroup->_nearField = prop->getFloatValue();
|
||||
}
|
||||
}
|
||||
private:
|
||||
void listenToNode(const std::string& name, double val) {
|
||||
SGPropertyNode* n = _groupNode->getChild(name);
|
||||
if (!n) {
|
||||
n = _groupNode->getChild(name, 0 /* index */, true);
|
||||
n->setDoubleValue(val);
|
||||
}
|
||||
n->addChangeListener(this);
|
||||
valueChanged(n); // propogate initial state through
|
||||
}
|
||||
|
||||
void unlisten(const std::string& name) {
|
||||
_groupNode->getChild(name)->removeChangeListener(this);
|
||||
}
|
||||
|
||||
SGPropertyNode_ptr _groupNode;
|
||||
CameraGroup* _cameraGroup; // non-owning reference
|
||||
};
|
||||
|
||||
struct GUIUpdateCallback : public Pass::PassUpdateCallback {
|
||||
virtual void updatePass(Pass &pass,
|
||||
const osg::Matrix &view_matrix,
|
||||
const osg::Matrix &proj_matrix) {
|
||||
// Just set both the view matrix and the projection matrix
|
||||
pass.camera->setViewMatrix(view_matrix);
|
||||
pass.camera->setProjectionMatrix(proj_matrix);
|
||||
}
|
||||
};
|
||||
|
||||
typedef std::vector<SGPropertyNode_ptr> SGPropertyNodeVec;
|
||||
|
||||
osg::ref_ptr<CameraGroup> CameraGroup::_defaultGroup;
|
||||
|
||||
CameraGroup::CameraGroup(osgViewer::Viewer* viewer) :
|
||||
_viewer(viewer)
|
||||
{
|
||||
}
|
||||
|
||||
CameraGroup::~CameraGroup()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void CameraGroup::update(const osg::Vec3d& position,
|
||||
const osg::Quat& orientation)
|
||||
{
|
||||
const osg::Matrix masterView(osg::Matrix::translate(-position)
|
||||
* osg::Matrix::rotate(orientation.inverse()));
|
||||
_viewer->getCamera()->setViewMatrix(masterView);
|
||||
const osg::Matrix& masterProj = _viewer->getCamera()->getProjectionMatrix();
|
||||
double masterZoomFactor = zoomFactor();
|
||||
|
||||
for (const auto &info : _cameras) {
|
||||
osg::Matrix view_matrix;
|
||||
if (info->flags & CameraInfo::GUI)
|
||||
view_matrix = osg::Matrix::identity();
|
||||
else if ((info->flags & CameraInfo::VIEW_ABSOLUTE) != 0)
|
||||
view_matrix = info->viewOffset;
|
||||
else
|
||||
view_matrix = masterView * info->viewOffset;
|
||||
|
||||
osg::Matrix proj_matrix;
|
||||
if (info->flags & CameraInfo::GUI) {
|
||||
const osg::GraphicsContext::Traits *traits =
|
||||
info->compositor->getGraphicsContext()->getTraits();
|
||||
proj_matrix = osg::Matrix::ortho2D(0, traits->width, 0, traits->height);
|
||||
} else if ((info->flags & CameraInfo::PROJECTION_ABSOLUTE) != 0) {
|
||||
if (info->flags & CameraInfo::ENABLE_MASTER_ZOOM) {
|
||||
if (info->relativeCameraParent) {
|
||||
// template projection and view matrices of the current camera
|
||||
osg::Matrix P0 = info->projOffset;
|
||||
osg::Matrix R = view_matrix;
|
||||
|
||||
// The already known projection and view matrix of the parent camera
|
||||
osg::Matrix pP = info->relativeCameraParent->viewMatrix;
|
||||
osg::Matrix pR = info->relativeCameraParent->projMatrix;
|
||||
|
||||
// And the projection matrix derived from P0 so that the
|
||||
// reference points match
|
||||
proj_matrix = relativeProjection(P0, R, info->thisReference,
|
||||
pP, pR, info->parentReference);
|
||||
} else {
|
||||
// We want to zoom, so take the original matrix and apply the
|
||||
// zoom to it
|
||||
proj_matrix = info->projOffset;
|
||||
proj_matrix.postMultScale(osg::Vec3d(masterZoomFactor,
|
||||
masterZoomFactor,
|
||||
1));
|
||||
}
|
||||
} else {
|
||||
proj_matrix = info->projOffset;
|
||||
}
|
||||
} else {
|
||||
proj_matrix = masterProj * info->projOffset;
|
||||
}
|
||||
|
||||
info->viewMatrix = view_matrix;
|
||||
info->projMatrix = proj_matrix;
|
||||
info->compositor->update(view_matrix, proj_matrix);
|
||||
}
|
||||
}
|
||||
|
||||
void CameraGroup::setCameraParameters(float vfov, float aspectRatio)
|
||||
{
|
||||
if (vfov != 0.0f && aspectRatio != 0.0f)
|
||||
_viewer->getCamera()
|
||||
->setProjectionMatrixAsPerspective(vfov,
|
||||
1.0f / aspectRatio,
|
||||
_zNear, _zFar);
|
||||
}
|
||||
|
||||
double CameraGroup::getMasterAspectRatio() const
|
||||
{
|
||||
if (_cameras.empty())
|
||||
return 0.0;
|
||||
|
||||
// The master camera is the first one added
|
||||
const CameraInfo *info = _cameras.front();
|
||||
if (!info)
|
||||
return 0.0;
|
||||
const osg::GraphicsContext::Traits *traits =
|
||||
info->compositor->getGraphicsContext()->getTraits();
|
||||
|
||||
return static_cast<double>(traits->height) / traits->width;
|
||||
}
|
||||
|
||||
// FIXME: Port this to the Compositor
|
||||
#if 0
|
||||
// Mostly copied from osg's osgViewer/View.cpp
|
||||
|
||||
static osg::Geometry* createPanoramicSphericalDisplayDistortionMesh(
|
||||
const Vec3& origin, const Vec3& widthVector, const Vec3& heightVector,
|
||||
double sphere_radius, double collar_radius,
|
||||
Image* intensityMap = 0, const Matrix& projectorMatrix = Matrix())
|
||||
{
|
||||
osg::Vec3d center(0.0,0.0,0.0);
|
||||
osg::Vec3d eye(0.0,0.0,0.0);
|
||||
|
||||
double distance = sqrt(sphere_radius*sphere_radius - collar_radius*collar_radius);
|
||||
bool flip = false;
|
||||
bool texcoord_flip = false;
|
||||
|
||||
// create the quad to visualize.
|
||||
osg::Geometry* geometry = new osg::Geometry();
|
||||
|
||||
geometry->setSupportsDisplayList(false);
|
||||
|
||||
osg::Vec3 xAxis(widthVector);
|
||||
float width = widthVector.length();
|
||||
xAxis /= width;
|
||||
|
||||
osg::Vec3 yAxis(heightVector);
|
||||
float height = heightVector.length();
|
||||
yAxis /= height;
|
||||
|
||||
int noSteps = 160;
|
||||
|
||||
osg::Vec3Array* vertices = new osg::Vec3Array;
|
||||
osg::Vec2Array* texcoords0 = new osg::Vec2Array;
|
||||
osg::Vec2Array* texcoords1 = intensityMap==0 ? new osg::Vec2Array : 0;
|
||||
osg::Vec4Array* colors = new osg::Vec4Array;
|
||||
|
||||
osg::Vec3 top = origin + yAxis*height;
|
||||
|
||||
osg::Vec3 screenCenter = origin + widthVector*0.5f + heightVector*0.5f;
|
||||
float screenRadius = heightVector.length() * 0.5f;
|
||||
|
||||
geometry->getOrCreateStateSet()->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
|
||||
|
||||
for(int i=0;i<noSteps;++i)
|
||||
{
|
||||
//osg::Vec3 cursor = bottom+dy*(float)i;
|
||||
for(int j=0;j<noSteps;++j)
|
||||
{
|
||||
osg::Vec2 texcoord(double(i)/double(noSteps-1), double(j)/double(noSteps-1));
|
||||
double theta = texcoord.x() * 2.0 * osg::PI;
|
||||
double phi = (1.0-texcoord.y()) * osg::PI;
|
||||
|
||||
if (texcoord_flip) texcoord.y() = 1.0f - texcoord.y();
|
||||
|
||||
osg::Vec3 pos(sin(phi)*sin(theta), sin(phi)*cos(theta), cos(phi));
|
||||
pos = pos*projectorMatrix;
|
||||
|
||||
double alpha = atan2(pos.x(), pos.y());
|
||||
if (alpha<0.0) alpha += 2.0*osg::PI;
|
||||
|
||||
double beta = atan2(sqrt(pos.x()*pos.x() + pos.y()*pos.y()), pos.z());
|
||||
if (beta<0.0) beta += 2.0*osg::PI;
|
||||
|
||||
double gamma = atan2(sqrt(double(pos.x()*pos.x() + pos.y()*pos.y())), double(pos.z()+distance));
|
||||
if (gamma<0.0) gamma += 2.0*osg::PI;
|
||||
|
||||
|
||||
osg::Vec3 v = screenCenter + osg::Vec3(sin(alpha)*gamma*2.0/osg::PI, -cos(alpha)*gamma*2.0/osg::PI, 0.0f)*screenRadius;
|
||||
|
||||
if (flip)
|
||||
vertices->push_back(osg::Vec3(v.x(), top.y()-(v.y()-origin.y()),v.z()));
|
||||
else
|
||||
vertices->push_back(v);
|
||||
|
||||
texcoords0->push_back( texcoord );
|
||||
|
||||
osg::Vec2 texcoord1(alpha/(2.0*osg::PI), 1.0f - beta/osg::PI);
|
||||
if (intensityMap)
|
||||
{
|
||||
colors->push_back(intensityMap->getColor(texcoord1));
|
||||
}
|
||||
else
|
||||
{
|
||||
colors->push_back(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
|
||||
if (texcoords1) texcoords1->push_back( texcoord1 );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// pass the created vertex array to the points geometry object.
|
||||
geometry->setVertexArray(vertices);
|
||||
|
||||
geometry->setColorArray(colors);
|
||||
geometry->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
|
||||
|
||||
geometry->setTexCoordArray(0,texcoords0);
|
||||
if (texcoords1) geometry->setTexCoordArray(1,texcoords1);
|
||||
|
||||
osg::DrawElementsUShort* elements = new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLES);
|
||||
geometry->addPrimitiveSet(elements);
|
||||
|
||||
for(int i=0;i<noSteps-1;++i)
|
||||
{
|
||||
for(int j=0;j<noSteps-1;++j)
|
||||
{
|
||||
int i1 = j+(i+1)*noSteps;
|
||||
int i2 = j+(i)*noSteps;
|
||||
int i3 = j+1+(i)*noSteps;
|
||||
int i4 = j+1+(i+1)*noSteps;
|
||||
|
||||
osg::Vec3& v1 = (*vertices)[i1];
|
||||
osg::Vec3& v2 = (*vertices)[i2];
|
||||
osg::Vec3& v3 = (*vertices)[i3];
|
||||
osg::Vec3& v4 = (*vertices)[i4];
|
||||
|
||||
if ((v1-screenCenter).length()>screenRadius) continue;
|
||||
if ((v2-screenCenter).length()>screenRadius) continue;
|
||||
if ((v3-screenCenter).length()>screenRadius) continue;
|
||||
if ((v4-screenCenter).length()>screenRadius) continue;
|
||||
|
||||
elements->push_back(i1);
|
||||
elements->push_back(i2);
|
||||
elements->push_back(i3);
|
||||
|
||||
elements->push_back(i1);
|
||||
elements->push_back(i3);
|
||||
elements->push_back(i4);
|
||||
}
|
||||
}
|
||||
|
||||
return geometry;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
void CameraGroup::buildDistortionCamera(const SGPropertyNode* psNode,
|
||||
Camera* camera)
|
||||
{
|
||||
// FIXME: Port this to the Compositor
|
||||
#if 0
|
||||
const SGPropertyNode* texNode = psNode->getNode("texture");
|
||||
if (!texNode) {
|
||||
// error
|
||||
return;
|
||||
}
|
||||
string texName = texNode->getStringValue();
|
||||
TextureMap::iterator itr = _textureTargets.find(texName);
|
||||
if (itr == _textureTargets.end()) {
|
||||
// error
|
||||
return;
|
||||
}
|
||||
Viewport* viewport = camera->getViewport();
|
||||
float width = viewport->width();
|
||||
float height = viewport->height();
|
||||
TextureRectangle* texRect = itr->second.get();
|
||||
double radius = psNode->getDoubleValue("radius", 1.0);
|
||||
double collar = psNode->getDoubleValue("collar", 0.45);
|
||||
Geode* geode = new Geode();
|
||||
geode->addDrawable(createPanoramicSphericalDisplayDistortionMesh(
|
||||
Vec3(0.0f,0.0f,0.0f), Vec3(width,0.0f,0.0f),
|
||||
Vec3(0.0f,height,0.0f), radius, collar));
|
||||
|
||||
// new we need to add the texture to the mesh, we do so by creating a
|
||||
// StateSet to contain the Texture StateAttribute.
|
||||
StateSet* stateset = geode->getOrCreateStateSet();
|
||||
stateset->setTextureAttributeAndModes(0, texRect, StateAttribute::ON);
|
||||
stateset->setMode(GL_LIGHTING, StateAttribute::OFF);
|
||||
|
||||
TexMat* texmat = new TexMat;
|
||||
texmat->setScaleByTextureRectangleSize(true);
|
||||
stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
|
||||
#if 0
|
||||
if (!applyIntensityMapAsColours && intensityMap)
|
||||
{
|
||||
stateset->setTextureAttributeAndModes(1, new osg::Texture2D(intensityMap), osg::StateAttribute::ON);
|
||||
}
|
||||
#endif
|
||||
// add subgraph to render
|
||||
camera->addChild(geode);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
camera->setClearColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
|
||||
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
||||
camera->setName("DistortionCorrectionCamera");
|
||||
#endif
|
||||
}
|
||||
|
||||
void CameraGroup::buildCamera(SGPropertyNode* cameraNode)
|
||||
{
|
||||
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
||||
const SGPropertyNode* windowNode = cameraNode->getNode("window");
|
||||
GraphicsWindow* window = 0;
|
||||
int cameraFlags = CameraInfo::DO_INTERSECTION_TEST;
|
||||
if (windowNode) {
|
||||
// New style window declaration / definition
|
||||
window = wBuild->buildWindow(windowNode);
|
||||
} else {
|
||||
// Old style: suck window params out of camera block
|
||||
window = wBuild->buildWindow(cameraNode);
|
||||
}
|
||||
if (!window) {
|
||||
return;
|
||||
}
|
||||
|
||||
osg::Matrix vOff;
|
||||
const SGPropertyNode* viewNode = cameraNode->getNode("view");
|
||||
if (viewNode) {
|
||||
double heading = viewNode->getDoubleValue("heading-deg", 0.0);
|
||||
double pitch = viewNode->getDoubleValue("pitch-deg", 0.0);
|
||||
double roll = viewNode->getDoubleValue("roll-deg", 0.0);
|
||||
double x = viewNode->getDoubleValue("x", 0.0);
|
||||
double y = viewNode->getDoubleValue("y", 0.0);
|
||||
double z = viewNode->getDoubleValue("z", 0.0);
|
||||
// Build a view matrix, which is the inverse of a model
|
||||
// orientation matrix.
|
||||
vOff = (Matrix::translate(-x, -y, -z)
|
||||
* Matrix::rotate(-DegreesToRadians(heading),
|
||||
Vec3d(0.0, 1.0, 0.0),
|
||||
-DegreesToRadians(pitch),
|
||||
Vec3d(1.0, 0.0, 0.0),
|
||||
-DegreesToRadians(roll),
|
||||
Vec3d(0.0, 0.0, 1.0)));
|
||||
if (viewNode->getBoolValue("absolute", false))
|
||||
cameraFlags |= CameraInfo::VIEW_ABSOLUTE;
|
||||
} else {
|
||||
// Old heading parameter, works in the opposite direction
|
||||
double heading = cameraNode->getDoubleValue("heading-deg", 0.0);
|
||||
vOff.makeRotate(DegreesToRadians(heading), osg::Vec3(0, 1, 0));
|
||||
}
|
||||
// Configuring the physical dimensions of a monitor
|
||||
SGPropertyNode* viewportNode = cameraNode->getNode("viewport", true);
|
||||
double physicalWidth = viewportNode->getDoubleValue("width", 1024);
|
||||
double physicalHeight = viewportNode->getDoubleValue("height", 768);
|
||||
double bezelHeightTop = 0;
|
||||
double bezelHeightBottom = 0;
|
||||
double bezelWidthLeft = 0;
|
||||
double bezelWidthRight = 0;
|
||||
const SGPropertyNode* physicalDimensionsNode = 0;
|
||||
if ((physicalDimensionsNode = cameraNode->getNode("physical-dimensions")) != 0) {
|
||||
physicalWidth = physicalDimensionsNode->getDoubleValue("width", physicalWidth);
|
||||
physicalHeight = physicalDimensionsNode->getDoubleValue("height", physicalHeight);
|
||||
const SGPropertyNode* bezelNode = 0;
|
||||
if ((bezelNode = physicalDimensionsNode->getNode("bezel")) != 0) {
|
||||
bezelHeightTop = bezelNode->getDoubleValue("top", bezelHeightTop);
|
||||
bezelHeightBottom = bezelNode->getDoubleValue("bottom", bezelHeightBottom);
|
||||
bezelWidthLeft = bezelNode->getDoubleValue("left", bezelWidthLeft);
|
||||
bezelWidthRight = bezelNode->getDoubleValue("right", bezelWidthRight);
|
||||
}
|
||||
}
|
||||
osg::Matrix pOff;
|
||||
unsigned parentCameraIndex = ~0u;
|
||||
osg::Vec2d parentReference[2];
|
||||
osg::Vec2d thisReference[2];
|
||||
SGPropertyNode* projectionNode = 0;
|
||||
if ((projectionNode = cameraNode->getNode("perspective")) != 0) {
|
||||
double fovy = projectionNode->getDoubleValue("fovy-deg", 55.0);
|
||||
double aspectRatio = projectionNode->getDoubleValue("aspect-ratio",
|
||||
1.0);
|
||||
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
||||
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
||||
double offsetX = projectionNode->getDoubleValue("offset-x", 0.0);
|
||||
double offsetY = projectionNode->getDoubleValue("offset-y", 0.0);
|
||||
double tan_fovy = tan(DegreesToRadians(fovy*0.5));
|
||||
double right = tan_fovy * aspectRatio * zNear + offsetX;
|
||||
double left = -tan_fovy * aspectRatio * zNear + offsetX;
|
||||
double top = tan_fovy * zNear + offsetY;
|
||||
double bottom = -tan_fovy * zNear + offsetY;
|
||||
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
||||
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE;
|
||||
if (projectionNode->getBoolValue("fixed-near-far", true))
|
||||
cameraFlags |= CameraInfo::FIXED_NEAR_FAR;
|
||||
} else if ((projectionNode = cameraNode->getNode("frustum")) != 0
|
||||
|| (projectionNode = cameraNode->getNode("ortho")) != 0) {
|
||||
double top = projectionNode->getDoubleValue("top", 0.0);
|
||||
double bottom = projectionNode->getDoubleValue("bottom", 0.0);
|
||||
double left = projectionNode->getDoubleValue("left", 0.0);
|
||||
double right = projectionNode->getDoubleValue("right", 0.0);
|
||||
double zNear = projectionNode->getDoubleValue("near", 0.0);
|
||||
double zFar = projectionNode->getDoubleValue("far", zNear + 20000);
|
||||
if (cameraNode->getNode("frustum")) {
|
||||
pOff.makeFrustum(left, right, bottom, top, zNear, zFar);
|
||||
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE;
|
||||
} else {
|
||||
pOff.makeOrtho(left, right, bottom, top, zNear, zFar);
|
||||
cameraFlags |= (CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ORTHO);
|
||||
}
|
||||
if (projectionNode->getBoolValue("fixed-near-far", true))
|
||||
cameraFlags |= CameraInfo::FIXED_NEAR_FAR;
|
||||
} else if ((projectionNode = cameraNode->getNode("master-perspective")) != 0) {
|
||||
double zNear = projectionNode->getDoubleValue("eye-distance", 0.4*physicalWidth);
|
||||
double xoff = projectionNode->getDoubleValue("x-offset", 0);
|
||||
double yoff = projectionNode->getDoubleValue("y-offset", 0);
|
||||
double left = -0.5*physicalWidth - xoff;
|
||||
double right = 0.5*physicalWidth - xoff;
|
||||
double bottom = -0.5*physicalHeight - yoff;
|
||||
double top = 0.5*physicalHeight - yoff;
|
||||
pOff.makeFrustum(left, right, bottom, top, zNear, zNear*1000);
|
||||
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ENABLE_MASTER_ZOOM;
|
||||
} else if ((projectionNode = cameraNode->getNode("right-of-perspective"))
|
||||
|| (projectionNode = cameraNode->getNode("left-of-perspective"))
|
||||
|| (projectionNode = cameraNode->getNode("above-perspective"))
|
||||
|| (projectionNode = cameraNode->getNode("below-perspective"))
|
||||
|| (projectionNode = cameraNode->getNode("reference-points-perspective"))) {
|
||||
std::string name = projectionNode->getStringValue("parent-camera");
|
||||
for (unsigned i = 0; i < _cameras.size(); ++i) {
|
||||
if (_cameras[i]->name != name)
|
||||
continue;
|
||||
parentCameraIndex = i;
|
||||
}
|
||||
if (_cameras.size() <= parentCameraIndex) {
|
||||
SG_LOG(SG_VIEW, SG_ALERT, "CameraGroup::buildCamera: "
|
||||
"failed to find parent camera for relative camera!");
|
||||
return;
|
||||
}
|
||||
const CameraInfo* parentInfo = _cameras[parentCameraIndex];
|
||||
if (projectionNode->getNameString() == "right-of-perspective") {
|
||||
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthRight)/parentInfo->physicalWidth;
|
||||
parentReference[0] = osg::Vec2d(tmp, -1);
|
||||
parentReference[1] = osg::Vec2d(tmp, 1);
|
||||
tmp = (physicalWidth + 2*bezelWidthLeft)/physicalWidth;
|
||||
thisReference[0] = osg::Vec2d(-tmp, -1);
|
||||
thisReference[1] = osg::Vec2d(-tmp, 1);
|
||||
} else if (projectionNode->getNameString() == "left-of-perspective") {
|
||||
double tmp = (parentInfo->physicalWidth + 2*parentInfo->bezelWidthLeft)/parentInfo->physicalWidth;
|
||||
parentReference[0] = osg::Vec2d(-tmp, -1);
|
||||
parentReference[1] = osg::Vec2d(-tmp, 1);
|
||||
tmp = (physicalWidth + 2*bezelWidthRight)/physicalWidth;
|
||||
thisReference[0] = osg::Vec2d(tmp, -1);
|
||||
thisReference[1] = osg::Vec2d(tmp, 1);
|
||||
} else if (projectionNode->getNameString() == "above-perspective") {
|
||||
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightTop)/parentInfo->physicalHeight;
|
||||
parentReference[0] = osg::Vec2d(-1, tmp);
|
||||
parentReference[1] = osg::Vec2d(1, tmp);
|
||||
tmp = (physicalHeight + 2*bezelHeightBottom)/physicalHeight;
|
||||
thisReference[0] = osg::Vec2d(-1, -tmp);
|
||||
thisReference[1] = osg::Vec2d(1, -tmp);
|
||||
} else if (projectionNode->getNameString() == "below-perspective") {
|
||||
double tmp = (parentInfo->physicalHeight + 2*parentInfo->bezelHeightBottom)/parentInfo->physicalHeight;
|
||||
parentReference[0] = osg::Vec2d(-1, -tmp);
|
||||
parentReference[1] = osg::Vec2d(1, -tmp);
|
||||
tmp = (physicalHeight + 2*bezelHeightTop)/physicalHeight;
|
||||
thisReference[0] = osg::Vec2d(-1, tmp);
|
||||
thisReference[1] = osg::Vec2d(1, tmp);
|
||||
} else if (projectionNode->getNameString() == "reference-points-perspective") {
|
||||
SGPropertyNode* parentNode = projectionNode->getNode("parent", true);
|
||||
SGPropertyNode* thisNode = projectionNode->getNode("this", true);
|
||||
SGPropertyNode* pointNode;
|
||||
|
||||
pointNode = parentNode->getNode("point", 0, true);
|
||||
parentReference[0][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
||||
parentReference[0][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
||||
pointNode = parentNode->getNode("point", 1, true);
|
||||
parentReference[1][0] = pointNode->getDoubleValue("x", 0)*2/parentInfo->physicalWidth;
|
||||
parentReference[1][1] = pointNode->getDoubleValue("y", 0)*2/parentInfo->physicalHeight;
|
||||
|
||||
pointNode = thisNode->getNode("point", 0, true);
|
||||
thisReference[0][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
||||
thisReference[0][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
||||
pointNode = thisNode->getNode("point", 1, true);
|
||||
thisReference[1][0] = pointNode->getDoubleValue("x", 0)*2/physicalWidth;
|
||||
thisReference[1][1] = pointNode->getDoubleValue("y", 0)*2/physicalHeight;
|
||||
}
|
||||
|
||||
pOff = osg::Matrix::perspective(45, physicalWidth/physicalHeight, 1, 20000);
|
||||
cameraFlags |= CameraInfo::PROJECTION_ABSOLUTE | CameraInfo::ENABLE_MASTER_ZOOM;
|
||||
} else {
|
||||
// old style shear parameters
|
||||
double shearx = cameraNode->getDoubleValue("shear-x", 0);
|
||||
double sheary = cameraNode->getDoubleValue("shear-y", 0);
|
||||
pOff.makeTranslate(-shearx, -sheary, 0);
|
||||
}
|
||||
const SGPropertyNode* psNode = cameraNode->getNode("panoramic-spherical");
|
||||
//bool useMasterSceneGraph = !psNode;
|
||||
|
||||
CameraInfo *info = new CameraInfo(cameraFlags);
|
||||
_cameras.push_back(info);
|
||||
info->name = cameraNode->getStringValue("name");
|
||||
info->physicalWidth = physicalWidth;
|
||||
info->physicalHeight = physicalHeight;
|
||||
info->bezelHeightTop = bezelHeightTop;
|
||||
info->bezelHeightBottom = bezelHeightBottom;
|
||||
info->bezelWidthLeft = bezelWidthLeft;
|
||||
info->bezelWidthRight = bezelWidthRight;
|
||||
if (parentCameraIndex < _cameras.size())
|
||||
info->relativeCameraParent = _cameras[parentCameraIndex];
|
||||
info->parentReference[0] = parentReference[0];
|
||||
info->parentReference[1] = parentReference[1];
|
||||
info->thisReference[0] = thisReference[0];
|
||||
info->thisReference[1] = thisReference[1];
|
||||
info->viewOffset = vOff;
|
||||
info->projOffset = pOff;
|
||||
|
||||
osg::Viewport *viewport = new osg::Viewport(
|
||||
viewportNode->getDoubleValue("x"),
|
||||
viewportNode->getDoubleValue("y"),
|
||||
// If no width or height has been specified, fill the entire window
|
||||
viewportNode->getDoubleValue("width", window->gc->getTraits()->width),
|
||||
viewportNode->getDoubleValue("height",window->gc->getTraits()->height));
|
||||
std::string comp_path = cameraNode->getStringValue("compositor",
|
||||
"Compositor/default");
|
||||
Compositor *compositor = Compositor::create(_viewer,
|
||||
window->gc,
|
||||
viewport,
|
||||
comp_path);
|
||||
if (compositor)
|
||||
info->compositor = compositor;
|
||||
else
|
||||
SG_LOG(SG_INPUT, SG_WARN, "Unable to build Compositor");
|
||||
|
||||
// Distortion camera needs the viewport which is created by addCamera().
|
||||
if (psNode) {
|
||||
info->flags = info->flags | CameraInfo::VIEW_ABSOLUTE;
|
||||
//buildDistortionCamera(psNode, camera);
|
||||
}
|
||||
}
|
||||
|
||||
void CameraGroup::buildGUICamera(SGPropertyNode* cameraNode,
|
||||
GraphicsWindow* window)
|
||||
{
|
||||
WindowBuilder *wBuild = WindowBuilder::getWindowBuilder();
|
||||
const SGPropertyNode* windowNode = (cameraNode
|
||||
? cameraNode->getNode("window")
|
||||
: 0);
|
||||
if (!window && windowNode) {
|
||||
// New style window declaration / definition
|
||||
window = wBuild->buildWindow(windowNode);
|
||||
}
|
||||
|
||||
if (!window) { // buildWindow can fail
|
||||
SG_LOG(SG_VIEW, SG_WARN, "CameraGroup::buildGUICamera: failed to build a window");
|
||||
return;
|
||||
}
|
||||
|
||||
Camera* camera = new Camera;
|
||||
camera->setName( "GUICamera" );
|
||||
camera->setAllowEventFocus(false);
|
||||
camera->setGraphicsContext(window->gc.get());
|
||||
// If a viewport isn't set on the camera, then it's hard to dig it
|
||||
// out of the SceneView objects in the viewer, and the coordinates
|
||||
// of mouse events are somewhat bizzare.
|
||||
osg::Viewport *viewport = new osg::Viewport(
|
||||
0, 0, window->gc->getTraits()->width, window->gc->getTraits()->height);
|
||||
camera->setViewport(viewport);
|
||||
camera->setClearMask(0);
|
||||
camera->setInheritanceMask(CullSettings::ALL_VARIABLES
|
||||
& ~(CullSettings::COMPUTE_NEAR_FAR_MODE
|
||||
| CullSettings::CULLING_MODE
|
||||
| CullSettings::CLEAR_MASK
|
||||
));
|
||||
camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
|
||||
camera->setCullingMode(osg::CullSettings::NO_CULLING);
|
||||
camera->setProjectionResizePolicy(osg::Camera::FIXED);
|
||||
|
||||
// The camera group will always update the camera
|
||||
camera->setReferenceFrame(Transform::ABSOLUTE_RF);
|
||||
|
||||
// Draw all nodes in the order they are added to the GUI camera
|
||||
camera->getOrCreateStateSet()
|
||||
->setRenderBinDetails( 0,
|
||||
"PreOrderBin",
|
||||
osg::StateSet::OVERRIDE_RENDERBIN_DETAILS );
|
||||
|
||||
// XXX Camera needs to be drawn last; eventually the render order
|
||||
// should be assigned by a camera manager.
|
||||
camera->setRenderOrder(osg::Camera::POST_RENDER, 10000);
|
||||
|
||||
Pass *pass = new Pass;
|
||||
pass->camera = camera;
|
||||
pass->useMastersSceneData = false;
|
||||
pass->update_callback = new GUIUpdateCallback;
|
||||
|
||||
// For now we just build a simple Compositor directly from C++ space that
|
||||
// encapsulates a single osg::Camera. This could be improved by letting
|
||||
// users change the Compositor config in XML space, for example to be able
|
||||
// to add post-processing to a HUD.
|
||||
// However, since many other parts of FG require direct access to the GUI
|
||||
// osg::Camera object, this is fine for now.
|
||||
Compositor *compositor = new Compositor(_viewer, window->gc, viewport);
|
||||
compositor->addPass(pass);
|
||||
|
||||
const int cameraFlags = CameraInfo::GUI | CameraInfo::DO_INTERSECTION_TEST;
|
||||
CameraInfo* info = new CameraInfo(cameraFlags);
|
||||
info->name = "GUI camera";
|
||||
info->viewOffset = osg::Matrix::identity();
|
||||
info->projOffset = osg::Matrix::identity();
|
||||
info->compositor = compositor;
|
||||
_cameras.push_back(info);
|
||||
|
||||
// Disable statistics for the GUI camera.
|
||||
camera->setStats(0);
|
||||
}
|
||||
|
||||
CameraGroup* CameraGroup::buildCameraGroup(osgViewer::Viewer* viewer,
|
||||
SGPropertyNode* gnode)
|
||||
{
|
||||
CameraGroup* cgroup = new CameraGroup(viewer);
|
||||
cgroup->_listener.reset(new CameraGroupListener(cgroup, gnode));
|
||||
|
||||
for (int i = 0; i < gnode->nChildren(); ++i) {
|
||||
SGPropertyNode* pNode = gnode->getChild(i);
|
||||
const char* name = pNode->getName();
|
||||
if (!strcmp(name, "camera")) {
|
||||
cgroup->buildCamera(pNode);
|
||||
} else if (!strcmp(name, "window")) {
|
||||
WindowBuilder::getWindowBuilder()->buildWindow(pNode);
|
||||
} else if (!strcmp(name, "gui")) {
|
||||
cgroup->buildGUICamera(pNode);
|
||||
}
|
||||
}
|
||||
|
||||
return cgroup;
|
||||
}
|
||||
|
||||
void CameraGroup::setCameraCullMasks(Node::NodeMask nm)
|
||||
{
|
||||
for (const auto &info : _cameras)
|
||||
info->compositor->setCameraCullMasks(nm);
|
||||
}
|
||||
|
||||
void CameraGroup::resized()
|
||||
{
|
||||
for (const auto &info : _cameras)
|
||||
info->compositor->resized();
|
||||
}
|
||||
|
||||
CameraInfo* CameraGroup::getGUICamera() const
|
||||
{
|
||||
auto result = std::find_if(_cameras.begin(), _cameras.end(),
|
||||
[](const osg::ref_ptr<CameraInfo> &i) {
|
||||
return (i->flags & CameraInfo::GUI) != 0;
|
||||
});
|
||||
if (result == _cameras.end())
|
||||
return 0;
|
||||
return (*result);
|
||||
}
|
||||
|
||||
osg::Camera* getGUICamera(CameraGroup* cgroup)
|
||||
{
|
||||
return cgroup->getGUICamera()->compositor->getPass(0)->camera;
|
||||
}
|
||||
|
||||
bool computeIntersections(const CameraGroup* cgroup,
|
||||
const osg::Vec2d& windowPos,
|
||||
osgUtil::LineSegmentIntersector::Intersections& intersections)
|
||||
{
|
||||
// test the GUI first
|
||||
CameraInfo* guiCamera = cgroup->getGUICamera();
|
||||
if (guiCamera && guiCamera->compositor->computeIntersection(windowPos, intersections))
|
||||
return true;
|
||||
|
||||
// Find camera that contains event
|
||||
for (const auto &info : cgroup->_cameras) {
|
||||
if (info == guiCamera)
|
||||
continue;
|
||||
if (!(info->flags & CameraInfo::DO_INTERSECTION_TEST))
|
||||
continue;
|
||||
|
||||
if (info->compositor->computeIntersection(windowPos, intersections))
|
||||
return true;
|
||||
}
|
||||
|
||||
intersections.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
void warpGUIPointer(CameraGroup* cgroup, int x, int y)
|
||||
{
|
||||
using osgViewer::GraphicsWindow;
|
||||
osg::Camera* guiCamera = getGUICamera(cgroup);
|
||||
if (!guiCamera)
|
||||
return;
|
||||
osg::Viewport* vport = guiCamera->getViewport();
|
||||
GraphicsWindow* gw
|
||||
= dynamic_cast<GraphicsWindow*>(guiCamera->getGraphicsContext());
|
||||
if (!gw)
|
||||
return;
|
||||
globals->get_renderer()->getEventHandler()->setMouseWarped();
|
||||
// Translate the warp request into the viewport of the GUI camera,
|
||||
// send the request to the window, then transform the coordinates
|
||||
// for the Viewer's event queue.
|
||||
double wx = x + vport->x();
|
||||
double wyUp = vport->height() + vport->y() - y;
|
||||
double wy;
|
||||
const osg::GraphicsContext::Traits* traits = gw->getTraits();
|
||||
if (gw->getEventQueue()->getCurrentEventState()->getMouseYOrientation()
|
||||
== osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS) {
|
||||
wy = traits->height - wyUp;
|
||||
} else {
|
||||
wy = wyUp;
|
||||
}
|
||||
gw->getEventQueue()->mouseWarped(wx, wy);
|
||||
gw->requestWarpPointer(wx, wy);
|
||||
osgGA::GUIEventAdapter* eventState
|
||||
= cgroup->getViewer()->getEventQueue()->getCurrentEventState();
|
||||
double viewerX
|
||||
= (eventState->getXmin()
|
||||
+ ((wx / double(traits->width))
|
||||
* (eventState->getXmax() - eventState->getXmin())));
|
||||
double viewerY
|
||||
= (eventState->getYmin()
|
||||
+ ((wyUp / double(traits->height))
|
||||
* (eventState->getYmax() - eventState->getYmin())));
|
||||
cgroup->getViewer()->getEventQueue()->mouseWarped(viewerX, viewerY);
|
||||
}
|
||||
|
||||
void CameraGroup::buildDefaultGroup(osgViewer::Viewer* viewer)
|
||||
{
|
||||
// Look for windows, camera groups, and the old syntax of
|
||||
// top-level cameras
|
||||
SGPropertyNode* renderingNode = fgGetNode("/sim/rendering");
|
||||
SGPropertyNode* cgroupNode = renderingNode->getNode("camera-group", true);
|
||||
bool oldSyntax = !cgroupNode->hasChild("camera");
|
||||
if (oldSyntax) {
|
||||
for (int i = 0; i < renderingNode->nChildren(); ++i) {
|
||||
SGPropertyNode* propNode = renderingNode->getChild(i);
|
||||
const char* propName = propNode->getName();
|
||||
if (!strcmp(propName, "window") || !strcmp(propName, "camera")) {
|
||||
SGPropertyNode* copiedNode
|
||||
= cgroupNode->getNode(propName, propNode->getIndex(), true);
|
||||
copyProperties(propNode, copiedNode);
|
||||
}
|
||||
}
|
||||
|
||||
SGPropertyNodeVec cameras(cgroupNode->getChildren("camera"));
|
||||
SGPropertyNode* masterCamera = 0;
|
||||
SGPropertyNodeVec::const_iterator it;
|
||||
for (it = cameras.begin(); it != cameras.end(); ++it) {
|
||||
if ((*it)->getDoubleValue("shear-x", 0.0) == 0.0
|
||||
&& (*it)->getDoubleValue("shear-y", 0.0) == 0.0) {
|
||||
masterCamera = it->ptr();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!masterCamera) {
|
||||
WindowBuilder *windowBuilder = WindowBuilder::getWindowBuilder();
|
||||
masterCamera = cgroupNode->getChild("camera", cameras.size(), true);
|
||||
setValue(masterCamera->getNode("window/name", true),
|
||||
windowBuilder->getDefaultWindowName());
|
||||
}
|
||||
SGPropertyNode* nameNode = masterCamera->getNode("window/name");
|
||||
if (nameNode)
|
||||
setValue(cgroupNode->getNode("gui/window/name", true),
|
||||
nameNode->getStringValue());
|
||||
}
|
||||
|
||||
CameraGroup* cgroup = buildCameraGroup(viewer, cgroupNode);
|
||||
setDefault(cgroup);
|
||||
}
|
||||
|
||||
} // of namespace flightgear
|
244
src/Viewer/CameraGroup_compositor.hxx
Normal file
244
src/Viewer/CameraGroup_compositor.hxx
Normal file
|
@ -0,0 +1,244 @@
|
|||
// Copyright (C) 2008 Tim Moore
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef CAMERAGROUP_HXX
|
||||
#define CAMERAGROUP_HXX 1
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#include <osg/Matrix>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Referenced>
|
||||
#include <osg/Node>
|
||||
#include <osg/TextureRectangle>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TexGen>
|
||||
#include <osgUtil/RenderBin>
|
||||
|
||||
#include <simgear/scene/viewer/Compositor.hxx>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
class SGPropertyNode;
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
|
||||
class CameraGroupListener;
|
||||
class GraphicsWindow;
|
||||
|
||||
/** A wrapper around osg::Camera that contains some extra information.
|
||||
*/
|
||||
struct CameraInfo : public osg::Referenced
|
||||
{
|
||||
/** properties of a camera.
|
||||
*/
|
||||
enum Flags
|
||||
{
|
||||
VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
|
||||
relative to the master camera. */
|
||||
PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
|
||||
ORTHO = 0x4, /**< The projection is orthographic */
|
||||
GUI = 0x8, /**< Camera draws the GUI. */
|
||||
DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
|
||||
camera. */
|
||||
FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
|
||||
projection for real. */
|
||||
ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
|
||||
};
|
||||
|
||||
CameraInfo(unsigned flags_) :
|
||||
flags(flags_),
|
||||
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
|
||||
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
|
||||
relativeCameraParent(0) { }
|
||||
/** The name as given in the config file.
|
||||
*/
|
||||
std::string name;
|
||||
/** Properties of the camera. @see CameraGroup::Flags.
|
||||
*/
|
||||
unsigned flags;
|
||||
/** Physical size parameters.
|
||||
*/
|
||||
double physicalWidth;
|
||||
double physicalHeight;
|
||||
double bezelHeightTop;
|
||||
double bezelHeightBottom;
|
||||
double bezelWidthLeft;
|
||||
double bezelWidthRight;
|
||||
/** Non-owning reference to the parent camera for relative camera
|
||||
* configurations.
|
||||
*/
|
||||
const CameraInfo *relativeCameraParent;
|
||||
/** The reference points in the parents projection space.
|
||||
*/
|
||||
osg::Vec2d parentReference[2];
|
||||
/** The reference points in the current projection space.
|
||||
*/
|
||||
osg::Vec2d thisReference[2];
|
||||
/** View offset from the viewer master camera.
|
||||
*/
|
||||
osg::Matrix viewOffset;
|
||||
/** Projection offset from the viewer master camera.
|
||||
*/
|
||||
osg::Matrix projOffset;
|
||||
/** Current view and projection matrices for this camera.
|
||||
* They are only used by other child cameras through relativeCameraParent
|
||||
* so they can avoid recalculating them.
|
||||
*/
|
||||
osg::Matrix viewMatrix, projMatrix;
|
||||
/** The Compositor used to manage the pipeline of this camera
|
||||
*/
|
||||
osg::ref_ptr<simgear::compositor::Compositor> compositor;
|
||||
};
|
||||
|
||||
class CameraGroup : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
/** Create a camera group associated with an osgViewer::Viewer.
|
||||
* @param viewer the viewer
|
||||
*/
|
||||
CameraGroup(osgViewer::Viewer* viewer);
|
||||
virtual ~CameraGroup();
|
||||
|
||||
/** Set the default CameraGroup, which is the only one that
|
||||
* matters at this time.
|
||||
* @param group the group to set.
|
||||
*/
|
||||
static void buildDefaultGroup(osgViewer::Viewer* viewer);
|
||||
static void setDefault(CameraGroup* group) { _defaultGroup = group; }
|
||||
/** Get the default CameraGroup.
|
||||
* @return the default camera group.
|
||||
*/
|
||||
static CameraGroup* getDefault() { return _defaultGroup.get(); }
|
||||
/** Get the camera group's Viewer.
|
||||
* @return the viewer
|
||||
*/
|
||||
osgViewer::Viewer* getViewer() { return _viewer.get(); }
|
||||
/** Create an osg::Camera from a property node and add it to the
|
||||
* camera group.
|
||||
* @param cameraNode the property node.
|
||||
* @return a CameraInfo object for the camera.
|
||||
*/
|
||||
void buildCamera(SGPropertyNode* cameraNode);
|
||||
/** Create a camera from properties that will draw the GUI and add
|
||||
* it to the camera group.
|
||||
* @param cameraNode the property node. This can be 0, in which
|
||||
* case a default GUI camera is created.
|
||||
* @param window the GraphicsWindow to use for the GUI camera. If
|
||||
* this is 0, the window is determined from the property node.
|
||||
* @return a CameraInfo object for the GUI camera.
|
||||
*/
|
||||
void buildGUICamera(SGPropertyNode* cameraNode,
|
||||
GraphicsWindow* window = 0);
|
||||
/** Update the view for the camera group.
|
||||
* @param position the world position of the view
|
||||
* @param orientation the world orientation of the view.
|
||||
*/
|
||||
void update(const osg::Vec3d& position,
|
||||
const osg::Quat& orientation);
|
||||
/** Set the parameters of the viewer's master camera. This won't
|
||||
* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
|
||||
* XXX Should znear and zfar be settable?
|
||||
* @param vfov the vertical field of view angle
|
||||
* @param aspectRatio the master camera's aspect ratio. This
|
||||
* doesn't actually change the viewport, but should reflect the
|
||||
* current viewport.
|
||||
*/
|
||||
void setCameraParameters(float vfov, float aspectRatio);
|
||||
/** Set the cull mask on all non-GUI cameras
|
||||
*/
|
||||
void setCameraCullMasks(osg::Node::NodeMask nm);
|
||||
/** Update camera properties after a resize event.
|
||||
*/
|
||||
void resized();
|
||||
|
||||
void buildDistortionCamera(const SGPropertyNode* psNode,
|
||||
osg::Camera* camera);
|
||||
/**
|
||||
* get aspect ratio of master camera's viewport
|
||||
*/
|
||||
double getMasterAspectRatio() const;
|
||||
|
||||
CameraInfo *getGUICamera() const;
|
||||
|
||||
protected:
|
||||
friend CameraGroupListener;
|
||||
friend bool computeIntersections(const CameraGroup* cgroup,
|
||||
const osg::Vec2d& windowPos,
|
||||
osgUtil::LineSegmentIntersector::Intersections&
|
||||
intersections);
|
||||
|
||||
typedef std::vector<osg::ref_ptr<CameraInfo>> CameraList;
|
||||
CameraList _cameras;
|
||||
osg::ref_ptr<osgViewer::Viewer> _viewer;
|
||||
static osg::ref_ptr<CameraGroup> _defaultGroup;
|
||||
std::unique_ptr<CameraGroupListener> _listener;
|
||||
|
||||
// Near, far for the master camera if used.
|
||||
float _zNear;
|
||||
float _zFar;
|
||||
float _nearField;
|
||||
|
||||
/** Build a complete CameraGroup from a property node.
|
||||
* @param viewer the viewer associated with this camera group.
|
||||
* @param wbuilder the window builder to be used for this camera group.
|
||||
* @param the camera group property node.
|
||||
*/
|
||||
static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
|
||||
SGPropertyNode* node);
|
||||
};
|
||||
|
||||
/** Get the osg::Camera that draws the GUI, if any, from a camera
|
||||
* group.
|
||||
* @param cgroup the camera group
|
||||
* @return the GUI camera or 0
|
||||
*/
|
||||
osg::Camera* getGUICamera(CameraGroup* cgroup);
|
||||
/** Choose a camera using an event and do intersection testing on its
|
||||
* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
|
||||
* set are considered.
|
||||
* @param cgroup the CameraGroup
|
||||
* @param ea the event containing a window and mouse coordinates
|
||||
* @param intersections container for the result of intersection
|
||||
* testing.
|
||||
* @return true if any intersections are found
|
||||
*/
|
||||
bool computeIntersections(const CameraGroup* cgroup,
|
||||
const osg::Vec2d& windowPos,
|
||||
osgUtil::LineSegmentIntersector::Intersections&
|
||||
intersections);
|
||||
/** Warp the pointer to coordinates in the GUI camera of a camera group.
|
||||
* @param cgroup the camera group
|
||||
* @param x x window coordinate of pointer
|
||||
* @param y y window coordinate of pointer, in "y down" coordinates.
|
||||
*/
|
||||
void warpGUIPointer(CameraGroup* cgroup, int x, int y);
|
||||
|
||||
}
|
||||
|
||||
#endif
|
343
src/Viewer/CameraGroup_legacy.hxx
Normal file
343
src/Viewer/CameraGroup_legacy.hxx
Normal file
|
@ -0,0 +1,343 @@
|
|||
// Copyright (C) 2008 Tim Moore
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software
|
||||
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
|
||||
#ifndef CAMERAGROUP_HXX
|
||||
#define CAMERAGROUP_HXX 1
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
|
||||
#include <osg/Matrix>
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Referenced>
|
||||
#include <osg/Node>
|
||||
#include <osg/TextureRectangle>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TexGen>
|
||||
#include <osgUtil/RenderBin>
|
||||
|
||||
// For osgUtil::LineSegmentIntersector::Intersections, which is a typedef.
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
namespace osg
|
||||
{
|
||||
class Camera;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
class SGPropertyNode;
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
|
||||
class GraphicsWindow;
|
||||
class CameraViewportListener;
|
||||
class CameraGroupListener;
|
||||
|
||||
struct RenderBufferInfo {
|
||||
RenderBufferInfo(osg::Texture2D* t = 0, float s = 1.0 ) : texture(t), scaleFactor(s) {}
|
||||
osg::ref_ptr<osg::Texture2D> texture;
|
||||
float scaleFactor;
|
||||
};
|
||||
typedef std::map<std::string,RenderBufferInfo> RenderBufferMap;
|
||||
typedef std::map<osg::Camera::BufferComponent,std::string> AttachmentMap;
|
||||
|
||||
struct RenderStageInfo {
|
||||
RenderStageInfo(osg::Camera* camera_ = 0, int si = -1, bool fs = false)
|
||||
: camera(camera_), slaveIndex(si), scaleFactor(1.0f), fullscreen(fs)
|
||||
, resizable(true)
|
||||
{
|
||||
}
|
||||
|
||||
osg::ref_ptr<osg::Camera> camera;
|
||||
AttachmentMap buffers;
|
||||
int slaveIndex;
|
||||
float scaleFactor;
|
||||
bool fullscreen;
|
||||
bool resizable;
|
||||
};
|
||||
|
||||
extern const char* MAIN_CAMERA;
|
||||
extern const char* FAR_CAMERA;
|
||||
extern const char* GEOMETRY_CAMERA;
|
||||
extern const char* SHADOW_CAMERA;
|
||||
extern const char* LIGHTING_CAMERA;
|
||||
extern const char* DISPLAY_CAMERA;
|
||||
|
||||
typedef std::map<std::string,RenderStageInfo> CameraMap;
|
||||
|
||||
/** A wrapper around osg::Camera that contains some extra information.
|
||||
*/
|
||||
struct CameraInfo : public osg::Referenced
|
||||
{
|
||||
CameraInfo(unsigned flags_)
|
||||
: flags(flags_),
|
||||
x(0.0), y(0.0), width(0.0), height(0.0),
|
||||
physicalWidth(0), physicalHeight(0), bezelHeightTop(0),
|
||||
bezelHeightBottom(0), bezelWidthLeft(0), bezelWidthRight(0),
|
||||
relativeCameraParent(~0u),
|
||||
bufferSize( new osg::Uniform("fg_BufferSize", osg::Vec2f() ) ),
|
||||
projInverse( new osg::Uniform( "fg_ProjectionMatrixInverse", osg::Matrixf() ) ),
|
||||
viewInverse( new osg::Uniform( "fg_ViewMatrixInverse",osg::Matrixf() ) ),
|
||||
view( new osg::Uniform( "fg_ViewMatrix",osg::Matrixf() ) ),
|
||||
worldPosCart( new osg::Uniform( "fg_CameraPositionCart", osg::Vec3f() ) ),
|
||||
worldPosGeod( new osg::Uniform( "fg_CameraPositionGeod", osg::Vec3f() ) ),
|
||||
du( new osg::Uniform( "fg_du",osg::Vec4() ) ),
|
||||
dv( new osg::Uniform( "fg_dv",osg::Vec4() ) ),
|
||||
viewportListener(NULL)
|
||||
{
|
||||
shadowMatrix[0] = new osg::Uniform("fg_ShadowMatrix_0", osg::Matrixf());
|
||||
shadowMatrix[1] = new osg::Uniform("fg_ShadowMatrix_1", osg::Matrixf());
|
||||
shadowMatrix[2] = new osg::Uniform("fg_ShadowMatrix_2", osg::Matrixf());
|
||||
shadowMatrix[3] = new osg::Uniform("fg_ShadowMatrix_3", osg::Matrixf());
|
||||
}
|
||||
|
||||
~CameraInfo();
|
||||
|
||||
/** Update and resize cameras
|
||||
*/
|
||||
void updateCameras();
|
||||
void resized(double w, double h);
|
||||
|
||||
/** The name as given in the config file.
|
||||
*/
|
||||
std::string name;
|
||||
/** Properties of the camera. @see CameraGroup::Flags.
|
||||
*/
|
||||
unsigned flags;
|
||||
|
||||
/** Viewport parameters.
|
||||
*/
|
||||
double x;
|
||||
double y;
|
||||
double width;
|
||||
double height;
|
||||
/** Physical size parameters.
|
||||
*/
|
||||
double physicalWidth;
|
||||
double physicalHeight;
|
||||
double bezelHeightTop;
|
||||
double bezelHeightBottom;
|
||||
double bezelWidthLeft;
|
||||
double bezelWidthRight;
|
||||
/** The parent camera for relative camera configurations.
|
||||
*/
|
||||
unsigned relativeCameraParent;
|
||||
|
||||
/** the camera objects
|
||||
*/
|
||||
CameraMap cameras;
|
||||
void addCamera( const std::string& k, osg::Camera* c, int si = -1, bool fs = false ) { cameras[k].camera = c; cameras[k].slaveIndex = si; cameras[k].fullscreen = fs; }
|
||||
void addCamera( const std::string& k, osg::Camera* c, bool fs ) { cameras[k].camera = c; cameras[k].fullscreen = fs; }
|
||||
void addCamera( const std::string& k, osg::Camera* c, float s, bool fs = false ) { cameras[k].camera = c; cameras[k].scaleFactor = s; cameras[k].fullscreen = fs; }
|
||||
osg::Camera* getCamera(const std::string& k) const;
|
||||
int getMainSlaveIndex() const;
|
||||
RenderStageInfo& getRenderStageInfo( const std::string& k ) { return cameras[k]; }
|
||||
|
||||
/** the buffer objects
|
||||
*/
|
||||
RenderBufferMap buffers;
|
||||
void addBuffer(const std::string& k, osg::Texture2D* tex, float scale = 1.0 ) { buffers[k] = RenderBufferInfo(tex,scale); }
|
||||
osg::Texture2D* getBuffer(const std::string& k) const;
|
||||
|
||||
osg::ref_ptr<osg::Uniform> bufferSize;
|
||||
osg::ref_ptr<osg::Uniform> projInverse;
|
||||
osg::ref_ptr<osg::Uniform> viewInverse;
|
||||
osg::ref_ptr<osg::Uniform> view;
|
||||
osg::ref_ptr<osg::Uniform> worldPosCart;
|
||||
osg::ref_ptr<osg::Uniform> worldPosGeod;
|
||||
osg::ref_ptr<osg::Uniform> du;
|
||||
osg::ref_ptr<osg::Uniform> dv;
|
||||
osg::ref_ptr<osg::Uniform> shadowMatrix[4];
|
||||
|
||||
CameraViewportListener* viewportListener;
|
||||
|
||||
void setMatrices( osg::Camera* c );
|
||||
|
||||
osgUtil::RenderBin::RenderBinList savedTransparentBins;
|
||||
/** The reference points in the parents projection space.
|
||||
*/
|
||||
osg::Vec2d parentReference[2];
|
||||
/** The reference points in the current projection space.
|
||||
*/
|
||||
osg::Vec2d thisReference[2];
|
||||
};
|
||||
|
||||
class CameraGroup : public osg::Referenced
|
||||
{
|
||||
public:
|
||||
/** properties of a camera.
|
||||
*/
|
||||
enum Flags
|
||||
{
|
||||
VIEW_ABSOLUTE = 0x1, /**< The camera view is absolute, not
|
||||
relative to the master camera. */
|
||||
PROJECTION_ABSOLUTE = 0x2, /**< The projection is absolute. */
|
||||
ORTHO = 0x4, /**< The projection is orthographic */
|
||||
GUI = 0x8, /**< Camera draws the GUI. */
|
||||
DO_INTERSECTION_TEST = 0x10,/**< scene intersection tests this
|
||||
camera. */
|
||||
FIXED_NEAR_FAR = 0x20, /**< take the near far values in the
|
||||
projection for real. */
|
||||
ENABLE_MASTER_ZOOM = 0x40 /**< Can apply the zoom algorithm. */
|
||||
};
|
||||
/** Create a camera group associated with an osgViewer::Viewer.
|
||||
* @param viewer the viewer
|
||||
*/
|
||||
CameraGroup(osgViewer::Viewer* viewer);
|
||||
|
||||
~CameraGroup();
|
||||
|
||||
/** Get the camera group's Viewer.
|
||||
* @return the viewer
|
||||
*/
|
||||
osgViewer::Viewer* getViewer() { return _viewer.get(); }
|
||||
/** Create an osg::Camera from a property node and add it to the
|
||||
* camera group.
|
||||
* @param cameraNode the property node.
|
||||
* @return a CameraInfo object for the camera.
|
||||
*/
|
||||
CameraInfo* buildCamera(SGPropertyNode* cameraNode);
|
||||
/** Create a camera from properties that will draw the GUI and add
|
||||
* it to the camera group.
|
||||
* @param cameraNode the property node. This can be 0, in which
|
||||
* case a default GUI camera is created.
|
||||
* @param window the GraphicsWindow to use for the GUI camera. If
|
||||
* this is 0, the window is determined from the property node.
|
||||
* @return a CameraInfo object for the GUI camera.
|
||||
*/
|
||||
CameraInfo* buildGUICamera(SGPropertyNode* cameraNode,
|
||||
GraphicsWindow* window = 0);
|
||||
/** Update the view for the camera group.
|
||||
* @param position the world position of the view
|
||||
* @param orientation the world orientation of the view.
|
||||
*/
|
||||
void update(const osg::Vec3d& position, const osg::Quat& orientation);
|
||||
/** Set the parameters of the viewer's master camera. This won't
|
||||
* affect cameras that have CameraFlags::PROJECTION_ABSOLUTE set.
|
||||
* XXX Should znear and zfar be settable?
|
||||
* @param vfov the vertical field of view angle
|
||||
* @param aspectRatio the master camera's aspect ratio. This
|
||||
* doesn't actually change the viewport, but should reflect the
|
||||
* current viewport.
|
||||
*/
|
||||
void setCameraParameters(float vfov, float aspectRatio);
|
||||
/** Set the default CameraGroup, which is the only one that
|
||||
* matters at this time.
|
||||
* @param group the group to set.
|
||||
*/
|
||||
|
||||
static void buildDefaultGroup(osgViewer::Viewer* viewer);
|
||||
|
||||
static void setDefault(CameraGroup* group) { _defaultGroup = group; }
|
||||
/** Get the default CameraGroup.
|
||||
* @return the default camera group.
|
||||
*/
|
||||
static CameraGroup* getDefault() { return _defaultGroup.get(); }
|
||||
|
||||
typedef std::vector<osg::ref_ptr<CameraInfo> > CameraList;
|
||||
typedef CameraList::iterator CameraIterator;
|
||||
typedef CameraList::const_iterator ConstCameraIterator;
|
||||
/** Get iterator for camera vector. The iterator's value is a ref_ptr.
|
||||
*/
|
||||
CameraIterator camerasBegin() { return _cameras.begin(); }
|
||||
/** Get iteator pointing to the end of the camera list.
|
||||
*/
|
||||
CameraIterator camerasEnd() { return _cameras.end(); }
|
||||
ConstCameraIterator camerasBegin() const { return _cameras.begin(); }
|
||||
ConstCameraIterator camerasEnd() const { return _cameras.end(); }
|
||||
void addCamera(CameraInfo* info) { _cameras.push_back(info); }
|
||||
/** Set the cull mask on all non-GUI cameras
|
||||
*/
|
||||
void setCameraCullMasks(osg::Node::NodeMask nm);
|
||||
/** Update camera properties after a resize event.
|
||||
*/
|
||||
void resized();
|
||||
|
||||
void buildDistortionCamera(const SGPropertyNode* psNode,
|
||||
osg::Camera* camera);
|
||||
|
||||
/**
|
||||
* get aspect ratio of master camera's viewport
|
||||
*/
|
||||
double getMasterAspectRatio() const;
|
||||
|
||||
/**
|
||||
* find the GUI camera if one is defined
|
||||
*/
|
||||
const CameraInfo* getGUICamera() const;
|
||||
|
||||
void setZNear(float f) { _zNear = f; }
|
||||
void setZFar(float f) { _zFar = f; }
|
||||
void setNearField(float f) { _nearField = f; }
|
||||
protected:
|
||||
CameraList _cameras;
|
||||
osg::ref_ptr<osgViewer::Viewer> _viewer;
|
||||
static osg::ref_ptr<CameraGroup> _defaultGroup;
|
||||
std::unique_ptr<CameraGroupListener> _listener;
|
||||
|
||||
// Near, far for the master camera if used.
|
||||
float _zNear;
|
||||
float _zFar;
|
||||
float _nearField;
|
||||
|
||||
typedef std::map<std::string, osg::ref_ptr<osg::TextureRectangle> > TextureMap;
|
||||
TextureMap _textureTargets;
|
||||
|
||||
/** Build a complete CameraGroup from a property node.
|
||||
* @param viewer the viewer associated with this camera group.
|
||||
* @param the camera group property node.
|
||||
*/
|
||||
static CameraGroup* buildCameraGroup(osgViewer::Viewer* viewer,
|
||||
SGPropertyNode* node);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
/** Get the osg::Camera that draws the GUI, if any, from a camera
|
||||
* group.
|
||||
* @param cgroup the camera group
|
||||
* @return the GUI camera or 0
|
||||
*/
|
||||
osg::Camera* getGUICamera(CameraGroup* cgroup);
|
||||
/** Choose a camera using an event and do intersection testing on its
|
||||
* view of the scene. Only cameras with the DO_INTERSECTION_TEST flag
|
||||
* set are considered.
|
||||
* @param cgroup the CameraGroup
|
||||
* @param ea the event containing a window and mouse coordinates
|
||||
* @param intersections container for the result of intersection
|
||||
* testing.
|
||||
* @return true if any intersections are found
|
||||
*/
|
||||
bool computeIntersections(const CameraGroup* cgroup,
|
||||
const osg::Vec2d& windowPos,
|
||||
osgUtil::LineSegmentIntersector::Intersections&
|
||||
intersections);
|
||||
/** Warp the pointer to coordinates in the GUI camera of a camera group.
|
||||
* @param cgroup the camera group
|
||||
* @param x x window coordinate of pointer
|
||||
* @param y y window coordinate of pointer, in "y down" coordinates.
|
||||
*/
|
||||
void warpGUIPointer(CameraGroup* cgroup, int x, int y);
|
||||
}
|
||||
#endif
|
|
@ -1,208 +1,14 @@
|
|||
#ifndef COMMON_RENDERER_HXX
|
||||
#define COMMON_RENDERER_HXX
|
||||
|
||||
#ifndef __FG_RENDERER_HXX
|
||||
#define __FG_RENDERER_HXX 1
|
||||
|
||||
#include <simgear/scene/util/SGPickCallback.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/timing/timestamp.hxx>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Vec3>
|
||||
|
||||
#include "renderingpipeline.hxx"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Camera;
|
||||
class Group;
|
||||
class GraphicsContext;
|
||||
}
|
||||
|
||||
namespace osgGA
|
||||
{
|
||||
class GUIEventAdapter;
|
||||
}
|
||||
|
||||
namespace osgShadow
|
||||
{
|
||||
class ShadowedScene;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
class FGEventHandler;
|
||||
struct CameraInfo;
|
||||
class CameraGroup;
|
||||
class PUICamera;
|
||||
}
|
||||
|
||||
class SGSky;
|
||||
class SGUpdateVisitor;
|
||||
class SplashScreen;
|
||||
class QQuickDrawable;
|
||||
|
||||
typedef std::vector<SGSceneryPick> PickList;
|
||||
|
||||
class FGRenderer {
|
||||
|
||||
public:
|
||||
|
||||
FGRenderer();
|
||||
~FGRenderer();
|
||||
|
||||
void preinit();
|
||||
void init();
|
||||
|
||||
void setupView();
|
||||
|
||||
void resize(int width, int height );
|
||||
|
||||
void update();
|
||||
|
||||
/** Just pick into the scene and return the pick callbacks on the way ...
|
||||
*/
|
||||
PickList pick(const osg::Vec2& windowPos);
|
||||
|
||||
/** Get and set the OSG Viewer object, if any.
|
||||
*/
|
||||
osgViewer::Viewer* getViewer() { return viewer.get(); }
|
||||
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
|
||||
void setViewer(osgViewer::Viewer* viewer);
|
||||
/** Get and set the manipulator object, if any.
|
||||
*/
|
||||
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
|
||||
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
|
||||
void setEventHandler(flightgear::FGEventHandler* manipulator);
|
||||
|
||||
/** Add a top level camera.
|
||||
*/
|
||||
void addCamera(osg::Camera* camera, bool useSceneData);
|
||||
|
||||
void removeCamera(osg::Camera* camera);
|
||||
|
||||
/** Add a camera to the group. The camera is added to the viewer
|
||||
* as a slave. See osgViewer::Viewer::addSlave.
|
||||
* @param flags properties of the camera; see CameraGroup::Flags
|
||||
* @param projection slave projection matrix
|
||||
* @param view slave view matrix
|
||||
* @param useMasterSceneData whether the camera displays the
|
||||
* viewer's scene data.
|
||||
* @return a CameraInfo object for the camera.
|
||||
*/
|
||||
flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc,
|
||||
bool useMasterSceneData);
|
||||
|
||||
/**
|
||||
*/
|
||||
flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
bool useMasterSceneData);
|
||||
|
||||
/**
|
||||
*/
|
||||
flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
|
||||
void updateShadowMapSize(int mapSize);
|
||||
void enableShadows(bool enabled);
|
||||
void updateCascadeFar(int index, float far_m);
|
||||
void updateCascadeNumber(size_t num);
|
||||
|
||||
SGSky* getSky() const { return _sky; }
|
||||
|
||||
void setPlanes( double zNear, double zFar );
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer;
|
||||
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
|
||||
|
||||
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
||||
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
|
||||
osg::ref_ptr<osg::Group> _viewerSceneRoot;
|
||||
osg::ref_ptr<osg::Group> _deferredRealRoot;
|
||||
osg::ref_ptr<osg::Group> _root;
|
||||
|
||||
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
|
||||
|
||||
|
||||
SGPropertyNode_ptr _splash_alpha;
|
||||
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
|
||||
SGPropertyNode_ptr _textures;
|
||||
SGPropertyNode_ptr _cloud_status, _visibility_m;
|
||||
SGPropertyNode_ptr _xsize, _ysize;
|
||||
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
|
||||
SGPropertyNode_ptr _virtual_cockpit;
|
||||
SGTimeStamp _splash_time;
|
||||
SGSky* _sky;
|
||||
bool _classicalRenderer;
|
||||
std::string _renderer;
|
||||
int _shadowMapSize;
|
||||
size_t _numCascades;
|
||||
float _cascadeFar[4];
|
||||
bool _useColorForDepth;
|
||||
|
||||
typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
|
||||
SGPropertyChangeListenerVec _listeners;
|
||||
|
||||
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
|
||||
void buildStage(flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
osg::Node* buildPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
|
||||
osg::Node* buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass);
|
||||
osg::Node* buildLightingLightsPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
|
||||
|
||||
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
|
||||
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
|
||||
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass );
|
||||
void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc );
|
||||
|
||||
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
|
||||
osg::Vec3 getSunDirection() const;
|
||||
osg::ref_ptr<osg::Uniform> _ambientFactor;
|
||||
osg::ref_ptr<osg::Uniform> _sunDiffuse;
|
||||
osg::ref_ptr<osg::Uniform> _sunSpecular;
|
||||
osg::ref_ptr<osg::Uniform> _sunDirection;
|
||||
osg::ref_ptr<osg::Uniform> _planes;
|
||||
osg::ref_ptr<osg::Uniform> _fogColor;
|
||||
osg::ref_ptr<osg::Uniform> _fogDensity;
|
||||
osg::ref_ptr<osg::Uniform> _shadowNumber;
|
||||
osg::ref_ptr<osg::Uniform> _shadowDistances;
|
||||
osg::ref_ptr<osg::Uniform> _depthInColor;
|
||||
|
||||
osg::ref_ptr<FGRenderingPipeline> _pipeline;
|
||||
|
||||
void addChangeListener(SGPropertyChangeListener* l, const char* path);
|
||||
|
||||
void updateSky();
|
||||
|
||||
void setupRoot();
|
||||
|
||||
SplashScreen* _splash;
|
||||
QQuickDrawable* _quickDrawable;
|
||||
flightgear::PUICamera* _puiCamera = nullptr;
|
||||
};
|
||||
|
||||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
bool fgDumpTerrainBranchToFile(const char* filename);
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
bool printVisibleSceneInfo(FGRenderer* renderer);
|
||||
}
|
||||
|
||||
#ifdef HAVE_CONFIG_H
|
||||
# include <config.h>
|
||||
#endif
|
||||
|
||||
#ifdef ENABLE_COMPOSITOR
|
||||
# include "renderer_compositor.hxx"
|
||||
#else
|
||||
# include "renderer_legacy.hxx"
|
||||
#endif
|
||||
|
||||
#endif /* COMMON_RENDERER_HXX */
|
||||
|
|
1165
src/Viewer/renderer_compositor.cxx
Normal file
1165
src/Viewer/renderer_compositor.cxx
Normal file
File diff suppressed because it is too large
Load diff
124
src/Viewer/renderer_compositor.hxx
Normal file
124
src/Viewer/renderer_compositor.hxx
Normal file
|
@ -0,0 +1,124 @@
|
|||
#ifndef __FG_RENDERER_HXX
|
||||
#define __FG_RENDERER_HXX 1
|
||||
|
||||
#include <simgear/scene/util/SGPickCallback.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/timing/timestamp.hxx>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Vec2>
|
||||
#include <osg/Vec3>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Camera;
|
||||
class Group;
|
||||
class GraphicsContext;
|
||||
class FrameStamp;
|
||||
}
|
||||
|
||||
namespace osgGA
|
||||
{
|
||||
class GUIEventAdapter;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
class FGEventHandler;
|
||||
class CameraGroup;
|
||||
class PUICamera;
|
||||
}
|
||||
|
||||
class SGSky;
|
||||
class SGUpdateVisitor;
|
||||
class SplashScreen;
|
||||
class QQuickDrawable;
|
||||
|
||||
typedef std::vector<SGSceneryPick> PickList;
|
||||
|
||||
class FGRenderer {
|
||||
|
||||
public:
|
||||
|
||||
FGRenderer();
|
||||
~FGRenderer();
|
||||
|
||||
void preinit();
|
||||
void init();
|
||||
|
||||
void setupView();
|
||||
|
||||
void resize(int width, int height );
|
||||
|
||||
void update();
|
||||
|
||||
/** Just pick into the scene and return the pick callbacks on the way ...
|
||||
*/
|
||||
PickList pick(const osg::Vec2& windowPos);
|
||||
|
||||
/** Get and set the OSG Viewer object, if any.
|
||||
*/
|
||||
osgViewer::Viewer* getViewer() { return viewer.get(); }
|
||||
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
|
||||
void setViewer(osgViewer::Viewer* viewer);
|
||||
/** Get and set the manipulator object, if any.
|
||||
*/
|
||||
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
|
||||
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
|
||||
void setEventHandler(flightgear::FGEventHandler* manipulator);
|
||||
|
||||
/** Add a top level camera.
|
||||
*/
|
||||
void addCamera(osg::Camera* camera, bool useSceneData);
|
||||
|
||||
void removeCamera(osg::Camera* camera);
|
||||
|
||||
SGSky* getSky() const { return _sky; }
|
||||
|
||||
void setPlanes( double zNear, double zFar );
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer;
|
||||
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
|
||||
|
||||
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
||||
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
|
||||
osg::ref_ptr<osg::Group> _viewerSceneRoot;
|
||||
osg::ref_ptr<osg::Group> _root;
|
||||
|
||||
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
|
||||
|
||||
SGPropertyNode_ptr _splash_alpha;
|
||||
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
|
||||
SGPropertyNode_ptr _textures;
|
||||
SGPropertyNode_ptr _cloud_status, _visibility_m;
|
||||
SGPropertyNode_ptr _xsize, _ysize;
|
||||
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
|
||||
SGPropertyNode_ptr _virtual_cockpit;
|
||||
SGTimeStamp _splash_time;
|
||||
SGSky* _sky;
|
||||
|
||||
void updateSky();
|
||||
|
||||
void setupRoot();
|
||||
|
||||
SplashScreen* _splash;
|
||||
QQuickDrawable* _quickDrawable;
|
||||
flightgear::PUICamera* _puiCamera = nullptr;
|
||||
};
|
||||
|
||||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
bool fgDumpTerrainBranchToFile(const char* filename);
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
bool printVisibleSceneInfo(FGRenderer* renderer);
|
||||
}
|
||||
|
||||
#endif
|
208
src/Viewer/renderer_legacy.hxx
Normal file
208
src/Viewer/renderer_legacy.hxx
Normal file
|
@ -0,0 +1,208 @@
|
|||
|
||||
#ifndef __FG_RENDERER_HXX
|
||||
#define __FG_RENDERER_HXX 1
|
||||
|
||||
#include <simgear/scene/util/SGPickCallback.hxx>
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/timing/timestamp.hxx>
|
||||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Matrix>
|
||||
#include <osg/Vec3>
|
||||
|
||||
#include "renderingpipeline.hxx"
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Camera;
|
||||
class Group;
|
||||
class GraphicsContext;
|
||||
}
|
||||
|
||||
namespace osgGA
|
||||
{
|
||||
class GUIEventAdapter;
|
||||
}
|
||||
|
||||
namespace osgShadow
|
||||
{
|
||||
class ShadowedScene;
|
||||
}
|
||||
|
||||
namespace osgViewer
|
||||
{
|
||||
class Viewer;
|
||||
}
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
class FGEventHandler;
|
||||
struct CameraInfo;
|
||||
class CameraGroup;
|
||||
class PUICamera;
|
||||
}
|
||||
|
||||
class SGSky;
|
||||
class SGUpdateVisitor;
|
||||
class SplashScreen;
|
||||
class QQuickDrawable;
|
||||
|
||||
typedef std::vector<SGSceneryPick> PickList;
|
||||
|
||||
class FGRenderer {
|
||||
|
||||
public:
|
||||
|
||||
FGRenderer();
|
||||
~FGRenderer();
|
||||
|
||||
void preinit();
|
||||
void init();
|
||||
|
||||
void setupView();
|
||||
|
||||
void resize(int width, int height );
|
||||
|
||||
void update();
|
||||
|
||||
/** Just pick into the scene and return the pick callbacks on the way ...
|
||||
*/
|
||||
PickList pick(const osg::Vec2& windowPos);
|
||||
|
||||
/** Get and set the OSG Viewer object, if any.
|
||||
*/
|
||||
osgViewer::Viewer* getViewer() { return viewer.get(); }
|
||||
const osgViewer::Viewer* getViewer() const { return viewer.get(); }
|
||||
void setViewer(osgViewer::Viewer* viewer);
|
||||
/** Get and set the manipulator object, if any.
|
||||
*/
|
||||
flightgear::FGEventHandler* getEventHandler() { return eventHandler.get(); }
|
||||
const flightgear::FGEventHandler* getEventHandler() const { return eventHandler.get(); }
|
||||
void setEventHandler(flightgear::FGEventHandler* manipulator);
|
||||
|
||||
/** Add a top level camera.
|
||||
*/
|
||||
void addCamera(osg::Camera* camera, bool useSceneData);
|
||||
|
||||
void removeCamera(osg::Camera* camera);
|
||||
|
||||
/** Add a camera to the group. The camera is added to the viewer
|
||||
* as a slave. See osgViewer::Viewer::addSlave.
|
||||
* @param flags properties of the camera; see CameraGroup::Flags
|
||||
* @param projection slave projection matrix
|
||||
* @param view slave view matrix
|
||||
* @param useMasterSceneData whether the camera displays the
|
||||
* viewer's scene data.
|
||||
* @return a CameraInfo object for the camera.
|
||||
*/
|
||||
flightgear::CameraInfo* buildRenderingPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
osg::GraphicsContext* gc,
|
||||
bool useMasterSceneData);
|
||||
|
||||
/**
|
||||
*/
|
||||
flightgear::CameraInfo* buildClassicalPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view,
|
||||
const osg::Matrix& projection,
|
||||
bool useMasterSceneData);
|
||||
|
||||
/**
|
||||
*/
|
||||
flightgear::CameraInfo* buildDeferredPipeline(flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void updateShadowCamera(const flightgear::CameraInfo* info, const osg::Vec3d& position);
|
||||
void updateShadowMapSize(int mapSize);
|
||||
void enableShadows(bool enabled);
|
||||
void updateCascadeFar(int index, float far_m);
|
||||
void updateCascadeNumber(size_t num);
|
||||
|
||||
SGSky* getSky() const { return _sky; }
|
||||
|
||||
void setPlanes( double zNear, double zFar );
|
||||
|
||||
protected:
|
||||
osg::ref_ptr<osgViewer::Viewer> viewer;
|
||||
osg::ref_ptr<flightgear::FGEventHandler> eventHandler;
|
||||
|
||||
osg::ref_ptr<osg::FrameStamp> _frameStamp;
|
||||
osg::ref_ptr<SGUpdateVisitor> _updateVisitor;
|
||||
osg::ref_ptr<osg::Group> _viewerSceneRoot;
|
||||
osg::ref_ptr<osg::Group> _deferredRealRoot;
|
||||
osg::ref_ptr<osg::Group> _root;
|
||||
|
||||
SGPropertyNode_ptr _scenery_loaded, _position_finalized;
|
||||
|
||||
|
||||
SGPropertyNode_ptr _splash_alpha;
|
||||
SGPropertyNode_ptr _point_sprites, _enhanced_lighting, _distance_attenuation;
|
||||
SGPropertyNode_ptr _textures;
|
||||
SGPropertyNode_ptr _cloud_status, _visibility_m;
|
||||
SGPropertyNode_ptr _xsize, _ysize;
|
||||
SGPropertyNode_ptr _panel_hotspots, _sim_delta_sec, _horizon_effect, _altitude_ft;
|
||||
SGPropertyNode_ptr _virtual_cockpit;
|
||||
SGTimeStamp _splash_time;
|
||||
SGSky* _sky;
|
||||
bool _classicalRenderer;
|
||||
std::string _renderer;
|
||||
int _shadowMapSize;
|
||||
size_t _numCascades;
|
||||
float _cascadeFar[4];
|
||||
bool _useColorForDepth;
|
||||
|
||||
typedef std::vector<SGPropertyChangeListener*> SGPropertyChangeListenerVec;
|
||||
SGPropertyChangeListenerVec _listeners;
|
||||
|
||||
flightgear::CameraInfo* buildCameraFromRenderingPipeline(FGRenderingPipeline* rpipe, flightgear::CameraGroup* cgroup, unsigned flags, osg::Camera* camera,
|
||||
const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
|
||||
void buildBuffers(FGRenderingPipeline* rpipe, flightgear::CameraInfo* info);
|
||||
void buildStage(flightgear::CameraInfo* info, FGRenderingPipeline::Stage* stage, flightgear::CameraGroup* cgroup, osg::Camera* mainCamera, const osg::Matrix& view, const osg::Matrix& projection, osg::GraphicsContext* gc);
|
||||
osg::Node* buildPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
|
||||
osg::Node* buildLightingSkyCloudsPass(FGRenderingPipeline::Pass* pass);
|
||||
osg::Node* buildLightingLightsPass(flightgear::CameraInfo* info, FGRenderingPipeline::Pass* pass);
|
||||
|
||||
osg::Camera* buildDeferredGeometryCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredShadowCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const std::string& name, const FGRenderingPipeline::AttachmentList& attachments );
|
||||
osg::Camera* buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
|
||||
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, osg::GraphicsContext* gc, const FGRenderingPipeline::Stage* stage );
|
||||
osg::Camera* buildDeferredFullscreenCamera( flightgear::CameraInfo* info, const FGRenderingPipeline::Pass* pass );
|
||||
void buildDeferredDisplayCamera( osg::Camera* camera, flightgear::CameraInfo* info, const FGRenderingPipeline::Stage* stage, osg::GraphicsContext* gc );
|
||||
|
||||
void updateShadowCascade(const flightgear::CameraInfo* info, osg::Camera* camera, osg::Group* grp, int idx, double left, double right, double bottom, double top, double zNear, double f1, double f2);
|
||||
osg::Vec3 getSunDirection() const;
|
||||
osg::ref_ptr<osg::Uniform> _ambientFactor;
|
||||
osg::ref_ptr<osg::Uniform> _sunDiffuse;
|
||||
osg::ref_ptr<osg::Uniform> _sunSpecular;
|
||||
osg::ref_ptr<osg::Uniform> _sunDirection;
|
||||
osg::ref_ptr<osg::Uniform> _planes;
|
||||
osg::ref_ptr<osg::Uniform> _fogColor;
|
||||
osg::ref_ptr<osg::Uniform> _fogDensity;
|
||||
osg::ref_ptr<osg::Uniform> _shadowNumber;
|
||||
osg::ref_ptr<osg::Uniform> _shadowDistances;
|
||||
osg::ref_ptr<osg::Uniform> _depthInColor;
|
||||
|
||||
osg::ref_ptr<FGRenderingPipeline> _pipeline;
|
||||
|
||||
void addChangeListener(SGPropertyChangeListener* l, const char* path);
|
||||
|
||||
void updateSky();
|
||||
|
||||
void setupRoot();
|
||||
|
||||
SplashScreen* _splash;
|
||||
QQuickDrawable* _quickDrawable;
|
||||
flightgear::PUICamera* _puiCamera = nullptr;
|
||||
};
|
||||
|
||||
bool fgDumpSceneGraphToFile(const char* filename);
|
||||
bool fgDumpTerrainBranchToFile(const char* filename);
|
||||
|
||||
namespace flightgear
|
||||
{
|
||||
bool printVisibleSceneInfo(FGRenderer* renderer);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -224,7 +224,7 @@ void SplashScreen::createNodes()
|
|||
_splashQuadCamera->setClearMask( 0 );
|
||||
_splashQuadCamera->setAllowEventFocus(false);
|
||||
_splashQuadCamera->setCullingActive(false);
|
||||
_splashQuadCamera->setRenderOrder(osg::Camera::POST_RENDER, 20000);
|
||||
_splashQuadCamera->setRenderOrder(osg::Camera::NESTED_RENDER, 20000);
|
||||
|
||||
stateSet = _splashQuadCamera->getOrCreateStateSet();
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
|
|
|
@ -139,10 +139,10 @@ FGViewMgr::update (double dt)
|
|||
|
||||
// update the camera now
|
||||
osg::ref_ptr<flightgear::CameraGroup> cameraGroup = flightgear::CameraGroup::getDefault();
|
||||
cameraGroup->update(toOsg(currentView->getViewPosition()),
|
||||
toOsg(currentView->getViewOrientation()));
|
||||
cameraGroup->setCameraParameters(currentView->get_v_fov(),
|
||||
cameraGroup->getMasterAspectRatio());
|
||||
cameraGroup->update(toOsg(currentView->getViewPosition()),
|
||||
toOsg(currentView->getViewOrientation()));
|
||||
}
|
||||
|
||||
void FGViewMgr::clear()
|
||||
|
|
Loading…
Reference in a new issue