Multiplayer: ensure that avionics sounds are null for MP models.
This commit is contained in:
parent
5d23fa71ff
commit
b020db5ce7
1 changed files with 3 additions and 1 deletions
|
@ -75,6 +75,8 @@ FGFX::FGFX ( const std::string &refname, SGPropertyNode *props ) :
|
|||
_avionics = _smgr->find("avionics", true);
|
||||
_avionics->tie_to_listener();
|
||||
}
|
||||
else
|
||||
_avionics = NULL;
|
||||
}
|
||||
|
||||
void FGFX::unbind()
|
||||
|
@ -174,7 +176,7 @@ FGFX::update (double dt)
|
|||
|
||||
|
||||
if ( _enabled->getBoolValue() ) {
|
||||
if ( _avionics_enabled->getBoolValue())
|
||||
if ( _avionics && _avionics_enabled->getBoolValue())
|
||||
{
|
||||
if (_avionics_ext->getBoolValue() || _internal->getBoolValue()) {
|
||||
// avionics sound is enabled
|
||||
|
|
Loading…
Reference in a new issue