YASim method name clarification in class Surface
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91fd075796
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97a0511ce0
3 changed files with 16 additions and 16 deletions
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@ -134,7 +134,7 @@ void Surface::setSpoilerParams(float liftPenalty, float dragPenalty)
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_spoilerDrag = dragPenalty;
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}
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void Surface::setFlap(float pos)
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void Surface::setFlapPos(float pos)
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{
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_flapPos = pos;
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}
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@ -150,12 +150,12 @@ double Surface::getFlapEffectiveness()
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}
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void Surface::setSlat(float pos)
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void Surface::setSlatPos(float pos)
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{
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_slatPos = pos;
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}
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void Surface::setSpoiler(float pos)
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void Surface::setSpoilerPos(float pos)
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{
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_spoilerPos = pos;
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}
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@ -257,9 +257,9 @@ void Surface::test()
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float rho = Atmosphere::getStdDensity(0);
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float spd = 30;
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setFlap(0);
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setSlat(0);
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setSpoiler(0);
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setFlapPos(0);
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setSlatPos(0);
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setSpoilerPos(0);
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for(float angle = -90; angle<90; angle += 0.01) {
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float rad = angle * DEG2RAD;
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@ -32,9 +32,9 @@ public:
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// Positions for the controls, in the range [0:1]. [-1:1] for
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// flaps, with positive meaning "force goes towards positive Z"
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void setFlap(float pos);
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void setSlat(float pos);
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void setSpoiler(float pos);
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void setFlapPos(float pos);
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void setSlatPos(float pos);
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void setSpoilerPos(float pos);
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// Modifier for flap lift coefficient, useful for simulating flap blowing etc.
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void setFlapEffectiveness(float effectiveness);
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@ -173,8 +173,8 @@ void Wing::setFlap0Pos(float lval, float rval)
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rval = Math::clamp(rval, -1, 1);
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int i;
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for(i=0; i<_flap0Surfs.size(); i++) {
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((Surface*)_flap0Surfs.get(i))->setFlap(lval);
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if(_mirror) ((Surface*)_flap0Surfs.get(++i))->setFlap(rval);
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((Surface*)_flap0Surfs.get(i))->setFlapPos(lval);
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if(_mirror) ((Surface*)_flap0Surfs.get(++i))->setFlapPos(rval);
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}
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}
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@ -194,8 +194,8 @@ void Wing::setFlap1Pos(float lval, float rval)
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rval = Math::clamp(rval, -1, 1);
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int i;
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for(i=0; i<_flap1Surfs.size(); i++) {
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((Surface*)_flap1Surfs.get(i))->setFlap(lval);
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if(_mirror) ((Surface*)_flap1Surfs.get(++i))->setFlap(rval);
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((Surface*)_flap1Surfs.get(i))->setFlapPos(lval);
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if(_mirror) ((Surface*)_flap1Surfs.get(++i))->setFlapPos(rval);
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}
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}
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@ -215,8 +215,8 @@ void Wing::setSpoilerPos(float lval, float rval)
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rval = Math::clamp(rval, 0, 1);
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int i;
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for(i=0; i<_spoilerSurfs.size(); i++) {
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((Surface*)_spoilerSurfs.get(i))->setSpoiler(lval);
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if(_mirror) ((Surface*)_spoilerSurfs.get(++i))->setSpoiler(rval);
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((Surface*)_spoilerSurfs.get(i))->setSpoilerPos(lval);
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if(_mirror) ((Surface*)_spoilerSurfs.get(++i))->setSpoilerPos(rval);
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}
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}
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@ -225,7 +225,7 @@ void Wing::setSlatPos(float val)
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val = Math::clamp(val, 0, 1);
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int i;
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for(i=0; i<_slatSurfs.size(); i++)
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((Surface*)_slatSurfs.get(i))->setSlat(val);
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((Surface*)_slatSurfs.get(i))->setSlatPos(val);
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}
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float Wing::getGroundEffect(float* posOut)
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