YASim: export wing data to property tree.
This commit is contained in:
parent
021a9db9be
commit
4e1be43f15
2 changed files with 35 additions and 8 deletions
|
@ -57,6 +57,7 @@ Airplane::Airplane()
|
|||
_tailIncidence = 0;
|
||||
|
||||
_failureMsg = 0;
|
||||
_wingsN = 0;
|
||||
}
|
||||
|
||||
Airplane::~Airplane()
|
||||
|
@ -475,6 +476,11 @@ float Airplane::compileWing(Wing* w)
|
|||
tip[1] *= -1;
|
||||
addContactPoint(tip);
|
||||
}
|
||||
if (_wingsN != 0) {
|
||||
_wingsN->getNode("tip-x", true)->setFloatValue(tip[0]);
|
||||
_wingsN->getNode("tip-y", true)->setFloatValue(tip[1]);
|
||||
_wingsN->getNode("tip-z", true)->setFloatValue(tip[2]);
|
||||
}
|
||||
|
||||
// Make sure it's initialized. The surfaces will pop out with
|
||||
// total drag coefficients equal to their areas, which is what we
|
||||
|
@ -482,12 +488,11 @@ float Airplane::compileWing(Wing* w)
|
|||
w->compile();
|
||||
|
||||
float wgt = 0;
|
||||
int i;
|
||||
for(i=0; i<w->numSurfaces(); i++) {
|
||||
float dragSum = 0;
|
||||
for(int i=0; i<w->numSurfaces(); i++) {
|
||||
Surface* s = (Surface*)w->getSurface(i);
|
||||
|
||||
float td = s->getTotalDrag();
|
||||
s->setTotalDrag(td);
|
||||
float td = s->getTotalDrag();
|
||||
int sid = s->getID();
|
||||
|
||||
_model.addSurface(s);
|
||||
|
||||
|
@ -495,8 +500,18 @@ float Airplane::compileWing(Wing* w)
|
|||
mass = mass * Math::sqrt(mass);
|
||||
float pos[3];
|
||||
s->getPosition(pos);
|
||||
_model.getBody()->addMass(mass, pos);
|
||||
int mid = _model.getBody()->addMass(mass, pos);
|
||||
if (_wingsN != 0) {
|
||||
SGPropertyNode_ptr n = _wingsN->getNode("surfaces", true)->getChild("surface", sid, true);
|
||||
n->getNode("drag", true)->setFloatValue(td);
|
||||
n->getNode("mass-id", true)->setIntValue(mid);
|
||||
}
|
||||
wgt += mass;
|
||||
dragSum += td;
|
||||
}
|
||||
if (_wingsN != 0) {
|
||||
_wingsN->getNode("weight", true)->setFloatValue(wgt);
|
||||
_wingsN->getNode("drag", true)->setFloatValue(dragSum);
|
||||
}
|
||||
return wgt;
|
||||
}
|
||||
|
@ -674,6 +689,8 @@ void Airplane::compile()
|
|||
{
|
||||
RigidBody* body = _model.getBody();
|
||||
int firstMass = body->numMasses();
|
||||
SGPropertyNode_ptr baseN = fgGetNode("/fdm/yasim/model/wings", true);
|
||||
SGPropertyNode_ptr n;
|
||||
|
||||
// Generate the point masses for the plane. Just use unitless
|
||||
// numbers for a first pass, then go back through and rescale to
|
||||
|
@ -682,13 +699,21 @@ void Airplane::compile()
|
|||
|
||||
// The Wing objects
|
||||
if (_wing)
|
||||
{
|
||||
if (baseN != 0) _wingsN = baseN->getChild("wing", 0, true);
|
||||
aeroWgt += compileWing(_wing);
|
||||
}
|
||||
if (_tail)
|
||||
{
|
||||
if (baseN != 0) _wingsN = baseN->getChild("tail", 0, true);
|
||||
aeroWgt += compileWing(_tail);
|
||||
}
|
||||
int i;
|
||||
for(i=0; i<_vstabs.size(); i++)
|
||||
aeroWgt += compileWing((Wing*)_vstabs.get(i));
|
||||
|
||||
{
|
||||
if (baseN != 0) _wingsN = baseN->getChild("stab", i, true);
|
||||
aeroWgt += compileWing((Wing*)_vstabs.get(i));
|
||||
}
|
||||
|
||||
// The fuselage(s)
|
||||
for(i=0; i<_fuselages.size(); i++)
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Rotor.hpp"
|
||||
#include "Vector.hpp"
|
||||
#include "Version.hpp"
|
||||
#include <simgear/props/props.hxx>
|
||||
|
||||
namespace yasim {
|
||||
|
||||
|
@ -18,6 +19,7 @@ class Hitch;
|
|||
|
||||
/// The Airplane class ties together the different components
|
||||
class Airplane : public Version {
|
||||
SGPropertyNode_ptr _wingsN;
|
||||
public:
|
||||
Airplane();
|
||||
~Airplane();
|
||||
|
|
Loading…
Reference in a new issue