PUI: change alpha composition mode.
This fixes the missing model-view text, but needs some wider testing, since it may mess up some other things.
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1 changed files with 6 additions and 1 deletions
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@ -113,6 +113,9 @@ public:
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glPushClientAttrib(~0u);
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glEnable ( GL_BLEND ) ;
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glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
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// reset pixel storage stuff for PLIB FNT drawing via glBitmap
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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@ -348,7 +351,9 @@ void PUICamera::init(osg::Group* parent)
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stateSet->setRenderBinDetails(1001, "RenderBin");
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stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
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stateSet->setTextureAttribute(0, _fboTexture);
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stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
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// use GL_ONE becuase we pre-multiplied by alpha when building the FBO texture
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stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::ONE, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
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stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
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stateSet->setMode(GL_FOG, osg::StateAttribute::OFF);
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