Better fix for CanvasWidget transparency
Use osg GLExtensions to retrieve glBlendFuncSeperate on Win32
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1 changed files with 6 additions and 3 deletions
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@ -26,6 +26,8 @@
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#include <Main/fg_os.hxx> // fgGetKeyModifiers()
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#include <Scripting/NasalSys.hxx>
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#include <osg/GLExtensions>
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#include <simgear/canvas/Canvas.hxx>
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#include <simgear/canvas/events/MouseEvent.hxx>
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@ -196,9 +198,10 @@ void CanvasWidget::setSize(int w, int h)
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//------------------------------------------------------------------------------
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void CanvasWidget::draw(int dx, int dy)
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{
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osg::GLExtensions* extensions = osg::GLExtensions::Get(0, true);
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glEnable(GL_TEXTURE_2D);
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// glEnable(GL_BLEND);
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// glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ONE);
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glEnable(GL_BLEND);
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extensions->glBlendFuncSeparate(GL_ONE, GL_ZERO, GL_ZERO, GL_ONE);
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glBindTexture(GL_TEXTURE_2D, _canvas_mgr->getCanvasTexId(_canvas));
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glBegin( GL_QUADS );
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@ -209,5 +212,5 @@ void CanvasWidget::draw(int dx, int dy)
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glTexCoord2f(0,1); glVertex2f(dx + abox.min[0], dy + abox.max[1]);
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glEnd();
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glDisable(GL_TEXTURE_2D);
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// glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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}
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