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Multiplayer: add properties for Emesary MP bridge.

- The Emesary MP bridge can use any string property; however it seems sensible to separate the properties out into a distinct block.
- There is a now a type property for each bridge. This is to allow the bridge to identify its type based on what it can transfer based on function. This will allow rapid filtering of unrequired notifications within the bridge (NYI)
This commit is contained in:
Richard Harrison 2017-12-28 01:12:20 +01:00
parent ccfb0d78ae
commit 8cfa799284

View file

@ -356,6 +356,51 @@ static const IdPropertyList sIdPropertyList[] = {
{ 10118, "sim/multiplay/generic/string[18]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10119, "sim/multiplay/generic/string[19]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
// Direct support for emesary bridge properties. This is mainly to ensure that these properties do not overlap with the string
// properties; although the emesary bridge can use any string property.
{ 10120, "sim/multiplay/emesary/bridge[0]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10121, "sim/multiplay/emesary/bridge[1]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10122, "sim/multiplay/emesary/bridge[2]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10123, "sim/multiplay/emesary/bridge[3]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10124, "sim/multiplay/emesary/bridge[4]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10125, "sim/multiplay/emesary/bridge[5]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10126, "sim/multiplay/emesary/bridge[6]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10127, "sim/multiplay/emesary/bridge[7]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10128, "sim/multiplay/emesary/bridge[8]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10129, "sim/multiplay/emesary/bridge[9]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10120, "sim/multiplay/emesary/bridge[10]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10131, "sim/multiplay/emesary/bridge[11]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10132, "sim/multiplay/emesary/bridge[12]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10133, "sim/multiplay/emesary/bridge[13]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10134, "sim/multiplay/emesary/bridge[14]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10135, "sim/multiplay/emesary/bridge[15]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10136, "sim/multiplay/emesary/bridge[16]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10137, "sim/multiplay/emesary/bridge[17]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10138, "sim/multiplay/emesary/bridge[18]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
{ 10139, "sim/multiplay/emesary/bridge[19]", simgear::props::STRING, TT_ASIS, V1_1_2_PROP_ID, NULL, NULL },
// To allow the bridge to identify itself and allow quick filtering based on type/ID.
{ 10160, "sim/multiplay/emesary/bridge-type[0]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10161, "sim/multiplay/emesary/bridge-type[1]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10162, "sim/multiplay/emesary/bridge-type[2]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10163, "sim/multiplay/emesary/bridge-type[3]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10164, "sim/multiplay/emesary/bridge-type[4]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10165, "sim/multiplay/emesary/bridge-type[5]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10166, "sim/multiplay/emesary/bridge-type[6]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10167, "sim/multiplay/emesary/bridge-type[7]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10168, "sim/multiplay/emesary/bridge-type[8]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10169, "sim/multiplay/emesary/bridge-type[9]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10160, "sim/multiplay/emesary/bridge-type[10]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10171, "sim/multiplay/emesary/bridge-type[11]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10172, "sim/multiplay/emesary/bridge-type[12]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10173, "sim/multiplay/emesary/bridge-type[13]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10174, "sim/multiplay/emesary/bridge-type[14]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10175, "sim/multiplay/emesary/bridge-type[15]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10176, "sim/multiplay/emesary/bridge-type[16]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10177, "sim/multiplay/emesary/bridge-type[17]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10178, "sim/multiplay/emesary/bridge-type[18]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10179, "sim/multiplay/emesary/bridge-type[19]", simgear::props::INT, TT_SHORTINT, V1_1_2_PROP_ID, NULL, NULL },
{ 10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT, TT_ASIS, V1_1_PROP_ID, NULL, NULL },
{ 10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT, TT_ASIS, V1_1_PROP_ID, NULL, NULL },
{ 10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT, TT_ASIS, V1_1_PROP_ID, NULL, NULL },