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188 commits

Author SHA1 Message Date
curt
50c0f6c9e6 Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a Lots of little tweaks to fix various consistency problems discovered by
Solaris' CC.  Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf().  Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
c62427f6af Incorporated Durk's changes. 1998-02-02 20:53:58 +00:00
curt
b2e8448645 Minor tweaks. 1998-02-01 03:39:53 +00:00
curt
ce3fa54da6 Tweaks to compile with g++. 1998-02-01 03:34:59 +00:00
curt
5e44c9dd0a Added MetroWorks patches from Carmen Volpe. 1998-01-31 00:42:57 +00:00
curt
4db0288d75 Added a view record field for absolute x, y, z position. 1998-01-29 00:50:28 +00:00
curt
a9cdbcf0b1 Minor tweaks. 1998-01-27 18:35:53 +00:00
curt
c11b4357ed Initial revision. 1998-01-27 02:54:43 +00:00
curt
3680a11148 Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
0de1810a15 Tweaks for dynamic scenery development. 1998-01-26 15:57:05 +00:00
curt
54a43c1459 Tweaked extention stuff. 1998-01-22 22:04:00 +00:00
curt
38264efc4d Changed #ifdef FILE_H to #ifdef _FILE_H 1998-01-22 02:59:23 +00:00
curt
08210bfc08 Misc. tweaks. 1998-01-21 21:11:33 +00:00
curt
ec140f2161 More misc. tweaks for rpk make merge. 1998-01-19 19:42:58 +00:00
curt
bda27365e4 Merged in make system changes from Bob Kuehne <rpk@sgi.com>
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73 Tons of little changes to clean up the code and to remove fatal errors
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
a9fdc0e341 Minor tweaks and fixes for cygwin32. 1998-01-19 18:35:40 +00:00
curt
0f64d76c81 Initial changes to support loading and management of scenery tiles. Note,
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
b712d46418 Beginning to integrate Tile management subsystem. 1998-01-08 02:22:01 +00:00
curt
bebb590b9c Miscellaneous tweaks. 1998-01-07 03:31:25 +00:00
curt
de4e67df0d Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/ 1998-01-07 03:18:55 +00:00
curt
2e27909b9e Add an option to advance/decrease time from keyboard. 1998-01-05 18:44:33 +00:00
curt
3b8c0ffcb5 Tweaking initialization sequences. 1997-12-30 23:09:04 +00:00
curt
846a4d14d8 Further integration of event manager. 1997-12-30 22:22:31 +00:00
curt
2ebbbe0053 Integrated new event manager with subsystem initializations. 1997-12-30 20:47:34 +00:00
curt
ed729a630e Merged in Durk's changes ... 1997-12-30 16:36:40 +00:00
curt
96068a55c9 A couple lighting tweaks ... 1997-12-30 13:06:56 +00:00
curt
09b8076bca Switched back to per vertex normals and smooth shading for terrain. 1997-12-30 01:38:37 +00:00
curt
67f36724dd First stab at sunset/sunrise sky glow effects. 1997-12-22 23:45:45 +00:00
curt
45ed7c79f8 Aligned sky with sun so dusk/dawn effects can be correct relative to the sun. 1997-12-22 04:14:28 +00:00
curt
3c398c79ca Lot's of tweaking with sky rendering and lighting. 1997-12-19 23:34:03 +00:00
curt
46e6042aab Working on scene rendering order and options. 1997-12-19 16:44:57 +00:00
curt
8b50eb1149 First stab at sky dome actually starting to look reasonable. :-) 1997-12-18 23:32:28 +00:00
curt
a26c9b75ee Worked on properly translating and positioning the sky dome. 1997-12-18 04:07:02 +00:00
curt
edc601667a Began working on rendering a sky. 1997-12-17 23:13:34 +00:00
curt
d19c5f0b6f Add xgl wrappers for debugging.
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f Misc. tweaks. 1997-12-15 20:59:08 +00:00
curt
f92f2a5c29 More light/material property tweaking ... still a ways off. 1997-12-12 21:41:24 +00:00
curt
40f0747fac Working on lightling and material properties. 1997-12-12 19:52:47 +00:00
curt
09ee64ff67 Fixed sun vector and lighting problems. I thing the moon is now lit
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296 Prepended "fg" on the name of all global structures that didn't have it yet.
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa Tweaks for verion 0.15 release. 1997-12-10 01:19:42 +00:00
curt
330ff4ab53 Working on tweaking lighting. 1997-12-09 05:11:54 +00:00
curt
4ab16fd58e Working on adding a global lighting params structure. 1997-12-09 04:25:25 +00:00
curt
92aa2446e6 Enabled GL_CULL_FACE. 1997-12-08 22:54:09 +00:00
curt
c8d2e72433 Changes to integrate Durk's moon/sun code updates + clean up. 1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0 minor tweaks. 1997-11-15 18:16:34 +00:00
curt
b5293f1f44 Working on new scenery subsystem. 1997-10-30 12:38:35 +00:00
curt
f103f55a30 Organizational changes. 1997-10-28 21:11:22 +00:00
curt
c158d4bfd2 Incorporated sun, moon, and star positioning code contributed by Durk Talsma. 1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef Tweaks to get things to compile with gcc-win32. 1997-09-23 00:29:27 +00:00
curt
31519b5cd1 Continuing to try to align stars correctly. 1997-09-22 14:44:19 +00:00
curt
14efd49c8b Still trying to get those durned stars aligned properly. 1997-09-20 03:34:25 +00:00
curt
e17c832c36 At dusk/dawn add/remove stars in stages. 1997-09-18 16:20:08 +00:00
curt
3b5f599f73 Tweaked time of day lighting equations. Don't draw stars during the day. 1997-09-16 22:14:47 +00:00
curt
1ba17de9ba Working on star alignment and time issues. 1997-09-16 15:50:29 +00:00
curt
45d02e3e68 Mostly working on stars and generating sidereal time for accurate star
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa More tweaking with stars. 1997-09-05 14:17:26 +00:00
curt
ad22cbffca Working on getting stars right. 1997-09-05 01:35:53 +00:00
curt
b830d97782 Shufflin' stuff. 1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85 Restructured view calculation code. Added stars. 1997-08-27 21:32:23 +00:00
curt
27adc6d5d0 Added views.[ch] 1997-08-27 21:31:27 +00:00
curt
7be6031150 Initial revision. 1997-08-27 21:31:17 +00:00
curt
89a9811607 Changed naming scheme of basic shared structures. 1997-08-27 03:29:38 +00:00
curt
90e39d537f Merged in initial HUD and Joystick code. 1997-08-25 20:27:21 +00:00
curt
f8f4cce744 Initial revision. 1997-08-23 01:46:20 +00:00
curt
6510c9f3b4 Doing a bit of reorganizing and house cleaning. 1997-08-22 21:34:32 +00:00
curt
cdb1417490 Worked on better simulating real lighting. 1997-08-19 23:55:03 +00:00
curt
3d5df76461 Working on improving the lighting/shading. 1997-08-16 12:22:38 +00:00
curt
9c665e5c19 Changes due to changing sunpos interface. 1997-08-13 20:24:56 +00:00
curt
e21a782a51 Sun position now *really* works (I think) ... I still have sun time warping
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379 Working on correct sun position. 1997-08-06 15:41:26 +00:00
curt
88c803c7fc Working on correct real time sun lighting. 1997-08-06 00:24:22 +00:00
curt
1b7267aaad Organizational tweaking. 1997-08-04 20:25:15 +00:00
curt
a93cbff236 Incorporated mesh2GL.c into Scenery/mesh.c 1997-08-02 19:11:47 +00:00
curt
2a35aed68b Renamed GLmain.c GLUTmain.c 1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0 Old stuff ... removed. 1997-08-02 18:41:14 +00:00
curt
c89d21196b Misc. tweaks. 1997-08-02 16:23:47 +00:00
curt
dcda920723 Making progress with coordinate system overhaul. 1997-08-01 19:43:33 +00:00
curt
36a9adcffc Working on redoing internal coordinate systems & scenery transformations. 1997-07-31 22:52:21 +00:00
curt
1406e5ba8e Moved fg_random routines from Util/ to Math/ 1997-07-30 16:12:38 +00:00
curt
417048636f Put comments around the text after an #endif for increased portability. 1997-07-23 21:52:10 +00:00
curt
012a0bd01f Twiddled with random object placement. 1997-07-21 21:20:48 +00:00
curt
f8c740ee35 Minor tweaks. 1997-07-21 14:45:01 +00:00
curt
a136c87441 First stab at a system to generate os2 makefiles automatically. 1997-07-20 02:19:09 +00:00
curt
d6327ac839 Added an initial weather section. 1997-07-19 23:04:46 +00:00
curt
982a9821d2 Moved PI definitions to ../constants.h
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986 Tweaks for building with Cygnus Win32 compiler. 1997-07-18 23:41:20 +00:00
curt
ff2636c4f8 Hacked in some support for wind/turbulence. 1997-07-18 14:28:34 +00:00
curt
68681f730f Minor tweaks to aid Win32 port. 1997-07-16 20:04:42 +00:00
curt
bf40d877a1 Testing/playing -- placed objects randomly across the entire terrain. 1997-07-14 16:26:03 +00:00
curt
5e37b24cdd Added an #include <Windows32/Base.h> to help compiling for Win32 1997-07-12 03:50:20 +00:00
curt
392f23ab35 Looking at potential scenery transformation/coordinate system problems. 1997-07-12 02:27:07 +00:00
curt
f1d21eef9c Solved some scenery display/orientation problems. Still have a positioning
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45 More tweaking of terrian floor. 1997-07-11 01:29:58 +00:00
curt
1f718dcc8f We now can interpolated ground elevation for any position in the grid. We
can use this to enforce a "hard" ground.  We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
be5527975f Working on making the ground "hard." 1997-07-09 21:31:08 +00:00
curt
134081456f Working on establishing a hard ground. 1997-07-08 18:20:11 +00:00
curt
09c494327b Working on scenery transformations to enable us to fly fluidly over the
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00