curt
50c0f6c9e6
Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
...
<chotchkiss@namg.us.anritsu.com>
1998-02-07 15:29:31 +00:00
curt
0bb3c2969a
Lots of little tweaks to fix various consistency problems discovered by
...
Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
passed arguments along to the real printf(). Also incorporated HUD changes
by Michele America.
1998-02-03 23:20:08 +00:00
curt
c62427f6af
Incorporated Durk's changes.
1998-02-02 20:53:58 +00:00
curt
b2e8448645
Minor tweaks.
1998-02-01 03:39:53 +00:00
curt
ce3fa54da6
Tweaks to compile with g++.
1998-02-01 03:34:59 +00:00
curt
5e44c9dd0a
Added MetroWorks patches from Carmen Volpe.
1998-01-31 00:42:57 +00:00
curt
4db0288d75
Added a view record field for absolute x, y, z position.
1998-01-29 00:50:28 +00:00
curt
a9cdbcf0b1
Minor tweaks.
1998-01-27 18:35:53 +00:00
curt
c11b4357ed
Initial revision.
1998-01-27 02:54:43 +00:00
curt
3680a11148
Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
...
system and commandline/config file processing code.
1998-01-27 00:47:41 +00:00
curt
0de1810a15
Tweaks for dynamic scenery development.
1998-01-26 15:57:05 +00:00
curt
54a43c1459
Tweaked extention stuff.
1998-01-22 22:04:00 +00:00
curt
38264efc4d
Changed #ifdef FILE_H to #ifdef _FILE_H
1998-01-22 02:59:23 +00:00
curt
08210bfc08
Misc. tweaks.
1998-01-21 21:11:33 +00:00
curt
ec140f2161
More misc. tweaks for rpk make merge.
1998-01-19 19:42:58 +00:00
curt
bda27365e4
Merged in make system changes from Bob Kuehne <rpk@sgi.com>
...
This should simplify things tremendously.
1998-01-19 19:26:51 +00:00
curt
f1ec224b73
Tons of little changes to clean up the code and to remove fatal errors
...
when building with the c++ compiler.
1998-01-19 18:40:15 +00:00
curt
a9fdc0e341
Minor tweaks and fixes for cygwin32.
1998-01-19 18:35:40 +00:00
curt
0f64d76c81
Initial changes to support loading and management of scenery tiles. Note,
...
there's still a fair amount of work left to be done.
1998-01-13 00:23:08 +00:00
curt
b712d46418
Beginning to integrate Tile management subsystem.
1998-01-08 02:22:01 +00:00
curt
bebb590b9c
Miscellaneous tweaks.
1998-01-07 03:31:25 +00:00
curt
de4e67df0d
Moved astronomical stuff from .../Src/Scenery to .../Src/Astro/
1998-01-07 03:18:55 +00:00
curt
2e27909b9e
Add an option to advance/decrease time from keyboard.
1998-01-05 18:44:33 +00:00
curt
3b8c0ffcb5
Tweaking initialization sequences.
1997-12-30 23:09:04 +00:00
curt
846a4d14d8
Further integration of event manager.
1997-12-30 22:22:31 +00:00
curt
2ebbbe0053
Integrated new event manager with subsystem initializations.
1997-12-30 20:47:34 +00:00
curt
ed729a630e
Merged in Durk's changes ...
1997-12-30 16:36:40 +00:00
curt
96068a55c9
A couple lighting tweaks ...
1997-12-30 13:06:56 +00:00
curt
09b8076bca
Switched back to per vertex normals and smooth shading for terrain.
1997-12-30 01:38:37 +00:00
curt
67f36724dd
First stab at sunset/sunrise sky glow effects.
1997-12-22 23:45:45 +00:00
curt
45ed7c79f8
Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
1997-12-22 04:14:28 +00:00
curt
3c398c79ca
Lot's of tweaking with sky rendering and lighting.
1997-12-19 23:34:03 +00:00
curt
46e6042aab
Working on scene rendering order and options.
1997-12-19 16:44:57 +00:00
curt
8b50eb1149
First stab at sky dome actually starting to look reasonable. :-)
1997-12-18 23:32:28 +00:00
curt
a26c9b75ee
Worked on properly translating and positioning the sky dome.
1997-12-18 04:07:02 +00:00
curt
edc601667a
Began working on rendering a sky.
1997-12-17 23:13:34 +00:00
curt
d19c5f0b6f
Add xgl wrappers for debugging.
...
Generate terrain normals on the fly.
1997-12-15 23:54:25 +00:00
curt
d06b80036f
Misc. tweaks.
1997-12-15 20:59:08 +00:00
curt
f92f2a5c29
More light/material property tweaking ... still a ways off.
1997-12-12 21:41:24 +00:00
curt
40f0747fac
Working on lightling and material properties.
1997-12-12 19:52:47 +00:00
curt
09ee64ff67
Fixed sun vector and lighting problems. I thing the moon is now lit
...
correctly.
1997-12-11 04:43:53 +00:00
curt
28fad1d296
Prepended "fg" on the name of all global structures that didn't have it yet.
...
i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
1997-12-10 22:37:34 +00:00
curt
871ee408fa
Tweaks for verion 0.15 release.
1997-12-10 01:19:42 +00:00
curt
330ff4ab53
Working on tweaking lighting.
1997-12-09 05:11:54 +00:00
curt
4ab16fd58e
Working on adding a global lighting params structure.
1997-12-09 04:25:25 +00:00
curt
92aa2446e6
Enabled GL_CULL_FACE.
1997-12-08 22:54:09 +00:00
curt
c8d2e72433
Changes to integrate Durk's moon/sun code updates + clean up.
1997-11-25 19:25:27 +00:00
curt
b1cf1fcee0
minor tweaks.
1997-11-15 18:16:34 +00:00
curt
b5293f1f44
Working on new scenery subsystem.
1997-10-30 12:38:35 +00:00
curt
f103f55a30
Organizational changes.
1997-10-28 21:11:22 +00:00
curt
c158d4bfd2
Incorporated sun, moon, and star positioning code contributed by Durk Talsma.
1997-10-25 03:24:21 +00:00
curt
3fe61cf7ef
Tweaks to get things to compile with gcc-win32.
1997-09-23 00:29:27 +00:00
curt
31519b5cd1
Continuing to try to align stars correctly.
1997-09-22 14:44:19 +00:00
curt
14efd49c8b
Still trying to get those durned stars aligned properly.
1997-09-20 03:34:25 +00:00
curt
e17c832c36
At dusk/dawn add/remove stars in stages.
1997-09-18 16:20:08 +00:00
curt
3b5f599f73
Tweaked time of day lighting equations. Don't draw stars during the day.
1997-09-16 22:14:47 +00:00
curt
1ba17de9ba
Working on star alignment and time issues.
1997-09-16 15:50:29 +00:00
curt
45d02e3e68
Mostly working on stars and generating sidereal time for accurate star
...
placement.
1997-09-13 01:59:45 +00:00
curt
5d76cf2eaa
More tweaking with stars.
1997-09-05 14:17:26 +00:00
curt
ad22cbffca
Working on getting stars right.
1997-09-05 01:35:53 +00:00
curt
b830d97782
Shufflin' stuff.
1997-09-04 02:17:18 +00:00
curt
7c5f7fdc85
Restructured view calculation code. Added stars.
1997-08-27 21:32:23 +00:00
curt
27adc6d5d0
Added views.[ch]
1997-08-27 21:31:27 +00:00
curt
7be6031150
Initial revision.
1997-08-27 21:31:17 +00:00
curt
89a9811607
Changed naming scheme of basic shared structures.
1997-08-27 03:29:38 +00:00
curt
90e39d537f
Merged in initial HUD and Joystick code.
1997-08-25 20:27:21 +00:00
curt
f8f4cce744
Initial revision.
1997-08-23 01:46:20 +00:00
curt
6510c9f3b4
Doing a bit of reorganizing and house cleaning.
1997-08-22 21:34:32 +00:00
curt
cdb1417490
Worked on better simulating real lighting.
1997-08-19 23:55:03 +00:00
curt
3d5df76461
Working on improving the lighting/shading.
1997-08-16 12:22:38 +00:00
curt
9c665e5c19
Changes due to changing sunpos interface.
1997-08-13 20:24:56 +00:00
curt
e21a782a51
Sun position now *really* works (I think) ... I still have sun time warping
...
code in place, probably should remove it soon.
1997-08-06 21:08:32 +00:00
curt
bdb9603379
Working on correct sun position.
1997-08-06 15:41:26 +00:00
curt
88c803c7fc
Working on correct real time sun lighting.
1997-08-06 00:24:22 +00:00
curt
1b7267aaad
Organizational tweaking.
1997-08-04 20:25:15 +00:00
curt
a93cbff236
Incorporated mesh2GL.c into Scenery/mesh.c
1997-08-02 19:11:47 +00:00
curt
2a35aed68b
Renamed GLmain.c GLUTmain.c
1997-08-02 18:45:00 +00:00
curt
ebf7a0b4c0
Old stuff ... removed.
1997-08-02 18:41:14 +00:00
curt
c89d21196b
Misc. tweaks.
1997-08-02 16:23:47 +00:00
curt
dcda920723
Making progress with coordinate system overhaul.
1997-08-01 19:43:33 +00:00
curt
36a9adcffc
Working on redoing internal coordinate systems & scenery transformations.
1997-07-31 22:52:21 +00:00
curt
1406e5ba8e
Moved fg_random routines from Util/ to Math/
1997-07-30 16:12:38 +00:00
curt
417048636f
Put comments around the text after an #endif for increased portability.
1997-07-23 21:52:10 +00:00
curt
012a0bd01f
Twiddled with random object placement.
1997-07-21 21:20:48 +00:00
curt
f8c740ee35
Minor tweaks.
1997-07-21 14:45:01 +00:00
curt
a136c87441
First stab at a system to generate os2 makefiles automatically.
1997-07-20 02:19:09 +00:00
curt
d6327ac839
Added an initial weather section.
1997-07-19 23:04:46 +00:00
curt
982a9821d2
Moved PI definitions to ../constants.h
...
Moved random() stuff to ../Utils/ and renamed fg_random()
1997-07-19 22:34:02 +00:00
curt
6ef6f4d986
Tweaks for building with Cygnus Win32 compiler.
1997-07-18 23:41:20 +00:00
curt
ff2636c4f8
Hacked in some support for wind/turbulence.
1997-07-18 14:28:34 +00:00
curt
68681f730f
Minor tweaks to aid Win32 port.
1997-07-16 20:04:42 +00:00
curt
bf40d877a1
Testing/playing -- placed objects randomly across the entire terrain.
1997-07-14 16:26:03 +00:00
curt
5e37b24cdd
Added an #include <Windows32/Base.h> to help compiling for Win32
1997-07-12 03:50:20 +00:00
curt
392f23ab35
Looking at potential scenery transformation/coordinate system problems.
1997-07-12 02:27:07 +00:00
curt
f1d21eef9c
Solved some scenery display/orientation problems. Still have a positioning
...
(or transformation?) problem.
1997-07-11 03:23:18 +00:00
curt
5667631a45
More tweaking of terrian floor.
1997-07-11 01:29:58 +00:00
curt
1f718dcc8f
We now can interpolated ground elevation for any position in the grid. We
...
can use this to enforce a "hard" ground. We still need to enforce some
bounds checking so that we don't try to lookup data points outside the
grid data set.
1997-07-10 04:26:36 +00:00
curt
be5527975f
Working on making the ground "hard."
1997-07-09 21:31:08 +00:00
curt
134081456f
Working on establishing a hard ground.
1997-07-08 18:20:11 +00:00
curt
09c494327b
Working on scenery transformations to enable us to fly fluidly over the
...
poles with no discontinuity/distortion in scenery.
1997-07-07 20:59:47 +00:00