Minor tweaks.
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a136c87441
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f8c740ee35
3 changed files with 24 additions and 15 deletions
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@ -135,7 +135,7 @@ static void fgUpdateViewParams() {
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/* Tell GL we are about to modify the projection parameters */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, 1.0/win_ratio, 0.1, 200000.0);
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gluPerspective(45.0, 1.0/win_ratio, 0.001, 2000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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@ -183,7 +183,7 @@ static void fgUpdateViewParams() {
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printf("View pos = %.4f, %.4f, %.4f\n", view_pos.y, view_pos.z,
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FG_Altitude * FEET_TO_METER);
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gluLookAt(view_pos.y, view_pos.z, FG_Altitude*FEET_TO_METER * 0.0011,
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gluLookAt(view_pos.y, view_pos.z, FG_Altitude*FEET_TO_METER * 0.001,
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view_pos.y + fwrd_view[0], view_pos.z + fwrd_view[1],
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FG_Altitude*FEET_TO_METER * 0.001 + fwrd_view[2],
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up[0], up[1], up[2]);
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@ -390,10 +390,10 @@ static void fgMainLoop( void ) {
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* eventually */
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rough_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
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FG_Latitude * RAD_TO_ARCSEC);
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printf("Ground elevation is about %.2f meters here.\n", rough_elev);
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printf("Ground elevation is %.2f meters here.\n", rough_elev);
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/* FG_Runway_altitude = rough_elev * METER_TO_FEET; */
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if ( FG_Altitude * FEET_TO_METER < rough_elev ) {
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if ( FG_Altitude * FEET_TO_METER < rough_elev + 3.758099) {
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/* set this here, otherwise if we set runway height above our
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current height we get a really nasty bounce. */
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FG_Runway_altitude = FG_Altitude - 3.758099;
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@ -621,9 +621,12 @@ int printf (const char *format, ...) {
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/* $Log$
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/* Revision 1.38 1997/07/19 23:04:47 curt
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/* Added an initial weather section.
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/* Revision 1.39 1997/07/21 14:45:01 curt
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/* Minor tweaks.
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/*
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* Revision 1.38 1997/07/19 23:04:47 curt
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* Added an initial weather section.
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*
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* Revision 1.37 1997/07/19 22:34:02 curt
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* Moved PI definitions to ../constants.h
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* Moved random() stuff to ../Utils/ and renamed fg_random()
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@ -43,8 +43,8 @@
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void mesh_make_test_object(double lon, double lat) {
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struct fgCartesianPoint origin;
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double elev;
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double b = 0.25;
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double h = 0.50;
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double b = 0.01;
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double h = 0.05;
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static GLfloat color[4] = { 1.0, 0.25, 0.25, 1.0 };
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
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@ -185,7 +185,7 @@ GLint mesh2GL(struct mesh *m) {
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}
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*/
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for ( i = 0; i < 200; i++ ) {
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for ( i = 0; i < 400; i++ ) {
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randx = fg_random() * 3600.0;
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randy = fg_random() * 3600.0;
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@ -200,10 +200,13 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* Revision 1.37 1997/07/19 22:34:03 curt
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/* Moved PI definitions to ../constants.h
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/* Moved random() stuff to ../Utils/ and renamed fg_random()
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/* Revision 1.38 1997/07/21 14:45:02 curt
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/* Minor tweaks.
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/*
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* Revision 1.37 1997/07/19 22:34:03 curt
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* Moved PI definitions to ../constants.h
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* Moved random() stuff to ../Utils/ and renamed fg_random()
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*
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* Revision 1.36 1997/07/18 23:41:25 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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@ -62,7 +62,7 @@
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#define ARCSEC_TO_RAD 4.84813681109535993589e-06
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/* Radians to arc seconds */ /* (rad*3600*180)/pi = arcsec */
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#define RAD_TO_ARCSEC 2035752.03952618601852
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#define RAD_TO_ARCSEC 206264.806247096355156
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/* Feet to Meters */
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#define FEET_TO_METER 0.3048
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@ -79,9 +79,12 @@
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/* $Log$
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/* Revision 1.5 1997/07/19 23:04:46 curt
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/* Added an initial weather section.
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/* Revision 1.6 1997/07/21 14:45:01 curt
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/* Minor tweaks.
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/*
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* Revision 1.5 1997/07/19 23:04:46 curt
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* Added an initial weather section.
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*
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* Revision 1.4 1997/07/19 22:37:03 curt
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* Added various PI definitions.
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*
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