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Twiddled with random object placement.

This commit is contained in:
curt 1997-07-21 21:20:48 +00:00
parent 1fe5411300
commit 012a0bd01f

View file

@ -43,8 +43,8 @@
void mesh_make_test_object(double lon, double lat) {
struct fgCartesianPoint origin;
double elev;
double b = 0.01;
double h = 0.05;
double b = 0.10;
double h = 0.50;
static GLfloat color[4] = { 1.0, 0.25, 0.25, 1.0 };
glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
@ -185,7 +185,7 @@ GLint mesh2GL(struct mesh *m) {
}
*/
for ( i = 0; i < 400; i++ ) {
for ( i = 0; i < 200; i++ ) {
randx = fg_random() * 3600.0;
randy = fg_random() * 3600.0;
@ -200,9 +200,12 @@ GLint mesh2GL(struct mesh *m) {
/* $Log$
/* Revision 1.38 1997/07/21 14:45:02 curt
/* Minor tweaks.
/* Revision 1.39 1997/07/21 21:20:48 curt
/* Twiddled with random object placement.
/*
* Revision 1.38 1997/07/21 14:45:02 curt
* Minor tweaks.
*
* Revision 1.37 1997/07/19 22:34:03 curt
* Moved PI definitions to ../constants.h
* Moved random() stuff to ../Utils/ and renamed fg_random()