Twiddled with random object placement.
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1 changed files with 8 additions and 5 deletions
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@ -43,8 +43,8 @@
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void mesh_make_test_object(double lon, double lat) {
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struct fgCartesianPoint origin;
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double elev;
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double b = 0.01;
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double h = 0.05;
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double b = 0.10;
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double h = 0.50;
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static GLfloat color[4] = { 1.0, 0.25, 0.25, 1.0 };
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color );
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@ -185,7 +185,7 @@ GLint mesh2GL(struct mesh *m) {
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}
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*/
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for ( i = 0; i < 400; i++ ) {
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for ( i = 0; i < 200; i++ ) {
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randx = fg_random() * 3600.0;
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randy = fg_random() * 3600.0;
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@ -200,9 +200,12 @@ GLint mesh2GL(struct mesh *m) {
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/* $Log$
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/* Revision 1.38 1997/07/21 14:45:02 curt
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/* Minor tweaks.
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/* Revision 1.39 1997/07/21 21:20:48 curt
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/* Twiddled with random object placement.
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/*
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* Revision 1.38 1997/07/21 14:45:02 curt
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* Minor tweaks.
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*
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* Revision 1.37 1997/07/19 22:34:03 curt
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* Moved PI definitions to ../constants.h
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* Moved random() stuff to ../Utils/ and renamed fg_random()
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