From 012a0bd01f29d2e3705297c665c9b532a98c6fe4 Mon Sep 17 00:00:00 2001 From: curt Date: Mon, 21 Jul 1997 21:20:48 +0000 Subject: [PATCH] Twiddled with random object placement. --- Main/mesh2GL.c | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/Main/mesh2GL.c b/Main/mesh2GL.c index 5831f5845..a5d297e33 100644 --- a/Main/mesh2GL.c +++ b/Main/mesh2GL.c @@ -43,8 +43,8 @@ void mesh_make_test_object(double lon, double lat) { struct fgCartesianPoint origin; double elev; - double b = 0.01; - double h = 0.05; + double b = 0.10; + double h = 0.50; static GLfloat color[4] = { 1.0, 0.25, 0.25, 1.0 }; glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, color ); @@ -185,7 +185,7 @@ GLint mesh2GL(struct mesh *m) { } */ - for ( i = 0; i < 400; i++ ) { + for ( i = 0; i < 200; i++ ) { randx = fg_random() * 3600.0; randy = fg_random() * 3600.0; @@ -200,9 +200,12 @@ GLint mesh2GL(struct mesh *m) { /* $Log$ -/* Revision 1.38 1997/07/21 14:45:02 curt -/* Minor tweaks. +/* Revision 1.39 1997/07/21 21:20:48 curt +/* Twiddled with random object placement. /* + * Revision 1.38 1997/07/21 14:45:02 curt + * Minor tweaks. + * * Revision 1.37 1997/07/19 22:34:03 curt * Moved PI definitions to ../constants.h * Moved random() stuff to ../Utils/ and renamed fg_random()