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Minor tweaks to aid Win32 port.

This commit is contained in:
curt 1997-07-16 20:04:42 +00:00
parent bf40d877a1
commit 68681f730f
7 changed files with 68 additions and 33 deletions

View file

@ -28,7 +28,7 @@
#include <stdio.h>
#ifdef __CYGWIN32__
# include <Windows32/Base.h>
# include <windows.h>
#endif
#include <GL/glut.h>
@ -160,9 +160,12 @@ void GLUTspecialkey(int k, int x, int y) {
/* $Log$
/* Revision 1.14 1997/07/12 03:50:20 curt
/* Added an #include <Windows32/Base.h> to help compiling for Win32
/* Revision 1.15 1997/07/16 20:04:47 curt
/* Minor tweaks to aid Win32 port.
/*
* Revision 1.14 1997/07/12 03:50:20 curt
* Added an #include <Windows32/Base.h> to help compiling for Win32
*
* Revision 1.13 1997/06/25 15:39:46 curt
* Minor changes to compile with rsxnt/win32.
*

View file

@ -29,7 +29,7 @@
#include <stdlib.h>
#ifdef __CYGWIN32__
# include <Windows32/Base.h>
# include <windows.h>
#endif
#ifdef GLUT
@ -615,9 +615,12 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.33 1997/07/12 03:50:20 curt
/* Added an #include <Windows32/Base.h> to help compiling for Win32
/* Revision 1.34 1997/07/16 20:04:48 curt
/* Minor tweaks to aid Win32 port.
/*
* Revision 1.33 1997/07/12 03:50:20 curt
* Added an #include <Windows32/Base.h> to help compiling for Win32
*
* Revision 1.32 1997/07/11 03:23:18 curt
* Solved some scenery display/orientation problems. Still have a positioning
* (or transformation?) problem.

View file

@ -25,7 +25,7 @@
#ifdef __CYGWIN32__
# include <Windows32/Base.h>
# include <windows.h>
#endif
#include <GL/glut.h>
@ -85,6 +85,7 @@ GLint mesh2GL(struct mesh *m) {
GLint mesh;
/* static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 }; */ /* dark desert */
static GLfloat color[4] = { 0.5, 0.5, 0.25, 1.0 };
double randx, randy;
float x1, y1, x2, y2, z11, z12, z21, z22;
struct fgCartesianPoint p11, p12, p21, p22;
@ -185,9 +186,16 @@ GLint mesh2GL(struct mesh *m) {
}
*/
for ( i = 0; i < 800; i++ ) {
mesh_make_test_object(m->originx + (random() * 3600.0 / RAND_MAX) ,
m->originy + (random() * 3600.0 / RAND_MAX) );
for ( i = 0; i < 200; i++ ) {
#ifdef USE_RAND
randx = rand() * 3600.0 / RAND_MAX;
randy = rand() * 3600.0 / RAND_MAX;
#else
randx = random() * 3600.0 / RAND_MAX;
randy = random() * 3600.0 / RAND_MAX;
#endif
mesh_make_test_object(m->originx + randx, m->originy + randy);
}
glEndList();
@ -198,9 +206,12 @@ GLint mesh2GL(struct mesh *m) {
/* $Log$
/* Revision 1.33 1997/07/14 16:26:04 curt
/* Testing/playing -- placed objects randomly across the entire terrain.
/* Revision 1.34 1997/07/16 20:04:50 curt
/* Minor tweaks to aid Win32 port.
/*
* Revision 1.33 1997/07/14 16:26:04 curt
* Testing/playing -- placed objects randomly across the entire terrain.
*
* Revision 1.32 1997/07/12 03:50:21 curt
* Added an #include <Windows32/Base.h> to help compiling for Win32
*

View file

@ -29,7 +29,7 @@
#endif
#ifdef __CYGWIN32__
# include <Windows32/Base.h>
# include <windows.h>
#endif
#include <stdio.h>
@ -265,9 +265,12 @@ double mesh_altitude(double lon, double lat) {
/* $Log$
/* Revision 1.15 1997/07/14 16:26:04 curt
/* Testing/playing -- placed objects randomly across the entire terrain.
/* Revision 1.16 1997/07/16 20:04:51 curt
/* Minor tweaks to aid Win32 port.
/*
* Revision 1.15 1997/07/14 16:26:04 curt
* Testing/playing -- placed objects randomly across the entire terrain.
*
* Revision 1.14 1997/07/12 04:01:14 curt
* Added #include <Windows32/Base.h> to help Win32 compiling.
*

View file

@ -25,7 +25,10 @@
/* C pass through */
%{
#include <malloc.h>
#ifndef __CYGWIN32__
# include <malloc.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

View file

@ -24,6 +24,10 @@
**************************************************************************/
#ifdef __CYGWIN32__
# include <windows.h>
#endif
#include <GL/glut.h>
#include "scenery.h"
@ -41,7 +45,7 @@ struct scenery_params cur_scenery_params;
/* Initialize the Scenery Management system */
void fgSceneryInit() {
/* set the default terrain detail level */
cur_scenery_params.terrain_skip = 5;
cur_scenery_params.terrain_skip = 20;
}
@ -65,9 +69,12 @@ void fgSceneryRender() {
/* $Log$
/* Revision 1.6 1997/07/14 16:26:05 curt
/* Testing/playing -- placed objects randomly across the entire terrain.
/* Revision 1.7 1997/07/16 20:04:52 curt
/* Minor tweaks to aid Win32 port.
/*
* Revision 1.6 1997/07/14 16:26:05 curt
* Testing/playing -- placed objects randomly across the entire terrain.
*
* Revision 1.5 1997/07/11 03:23:19 curt
* Solved some scenery display/orientation problems. Still have a positioning
* (or transformation?) problem.

View file

@ -33,7 +33,7 @@ CC = gcc
FLEX = flex -f -L
BISON = bison -v --no-lines
AR = ar
RANLIB = echo
RANLIB = ranlib
#---------------------------------------------------------------------------
@ -57,9 +57,11 @@ RANLIB = echo
# -DUSE_FTIME - Use ftime() to get an accurate current time instead of
# gettimeofday()
#
# -DUSE_RAND - Use rand() instead of random()
#
#---------------------------------------------------------------------------
FG_CFLAGS = -g -Wall
FG_CFLAGS = -g -Wall -DUSE_RAND
#---------------------------------------------------------------------------
@ -83,26 +85,29 @@ FG_CFLAGS = -g -Wall
#---------------------------------------------------------------------------
# Linux/Mesa with the GLUT toolkit
#
INTERFACE_FLAGS = -DGLUT
INTERFACE_LIBS = -lglut
INTERFACE_FILES = GLUTkey.c
MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL
X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11
GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS)
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# Windows 95/NT with the GLUT toolkit
#
# INTERFACE_FLAGS = -DGLUT
# INTERFACE_LIBS = -lglut
# INTERFACE_FILES = GLUTkey.c
# GRAPHICS_LIBS = -lGLU -lGL
# MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL
# X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11
# GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS)
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# Cygnus Win32 (gcc based) with the GLUT toolkit
#
INTERFACE_FLAGS = -DGLUT
INTERFACE_LIBS = -Wl,--subsystem,windows -L. -lglut
INTERFACE_FILES = GLUTkey.c
GRAPHICS_LIBS = -lglu32 -lopengl32
#---------------------------------------------------------------------------
#---------------------------------------------------------------------------
# $Log$
# Revision 1.6 1997/07/16 20:04:42 curt
# Minor tweaks to aid Win32 port.
#
# Revision 1.5 1997/07/12 02:25:53 curt
# Added ranlib.
#