Doing a bit of reorganizing and house cleaning.
This commit is contained in:
parent
cdb1417490
commit
6510c9f3b4
10 changed files with 158 additions and 155 deletions
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@ -33,17 +33,21 @@
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#include <GL/glut.h>
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#include "GLUTkey.h"
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#include "../Aircraft/aircraft.h"
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#include "../constants.h"
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extern double fogDensity;
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#include "../Aircraft/aircraft.h"
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#include "../Weather/weather.h"
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extern double goal_view_offset;
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/* Handle keyboard events */
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void GLUTkey(unsigned char k, int x, int y) {
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struct control_params *c;
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struct weather_params *w;
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c = ¤t_aircraft.controls;
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w = ¤t_weather;
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printf("Key hit = %d", k);
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@ -74,6 +78,11 @@ void GLUTkey(unsigned char k, int x, int y) {
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case 57: /* numeric keypad 9 */
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goal_view_offset = FG_PI * 1.75;
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return;
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case 90: /* Z */
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w->visibility /= 1.10;
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glFogf(GL_FOG_END, w->visibility);
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printf("Fog density = %.4f\n", w->visibility);
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return;
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}
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} else {
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printf("\n");
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@ -113,15 +122,10 @@ void GLUTkey(unsigned char k, int x, int y) {
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case 51: /* numeric keypad 3 (Pg Dn) */
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fgThrottleMove(0, -0.01);
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return;
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case 122:
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fogDensity *= 1.10;
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glFogf(GL_FOG_END, fogDensity);
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printf("Fog density = %.4f\n", fogDensity);
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return;
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case 90:
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fogDensity /= 1.10;
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glFogf(GL_FOG_END, fogDensity);
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printf("Fog density = %.4f\n", fogDensity);
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case 122: /* z */
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w->visibility *= 1.10;
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glFogf(GL_FOG_END, w->visibility);
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printf("Fog density = %.4f\n", w->visibility);
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return;
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case 27: /* ESC */
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exit(0);
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@ -211,10 +215,13 @@ void GLUTspecialkey(int k, int x, int y) {
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/* $Log$
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/* Revision 1.17 1997/07/19 22:34:02 curt
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/* Moved PI definitions to ../constants.h
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/* Moved random() stuff to ../Utils/ and renamed fg_random()
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/* Revision 1.18 1997/08/22 21:34:38 curt
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/* Doing a bit of reorganizing and house cleaning.
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/*
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* Revision 1.17 1997/07/19 22:34:02 curt
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* Moved PI definitions to ../constants.h
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* Moved random() stuff to ../Utils/ and renamed fg_random()
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*
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* Revision 1.16 1997/07/18 23:41:24 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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152
Main/GLUTmain.c
152
Main/GLUTmain.c
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@ -1,5 +1,5 @@
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/**************************************************************************
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* GLmain.c -- top level sim routines
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* GLUTmain.c -- top level sim routines
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*
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* Written by Curtis Olson for OpenGL, started May 1997.
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*
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@ -35,15 +35,17 @@
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#include "GLUTkey.h"
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#endif
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#include "fg_init.h"
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#include "../constants.h"
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#include "../general.h"
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Math/fg_geodesy.h"
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#include "../Math/fg_random.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Time/fg_time.h"
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#include "../Time/fg_timer.h"
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#include "../Time/sunpos.h"
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@ -54,6 +56,12 @@
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being operated */
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struct aircraft_params current_aircraft;
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/* This is a record containing global housekeeping information */
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struct general_params general;
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/* This is a record containing current weather info */
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struct weather_params current_weather;
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/* view parameters */
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static GLfloat win_ratio = 1.0;
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@ -76,15 +84,9 @@ static GLfloat fgFogColor[4] = {0.65, 0.65, 0.85, 1.0};
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/* static GLint scenery, runway; */
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/* Another hack */
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double fogDensity = 60000.0; /* in meters */
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double view_offset = 0.0;
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double goal_view_offset = 0.0;
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/* Another hack */
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#define DEFAULT_TIMER_HZ 20
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#define DEFAULT_MULTILOOP 6
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#define DEFAULT_MODEL_HZ (DEFAULT_TIMER_HZ * DEFAULT_MULTILOOP)
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double Simtime;
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/* Another hack */
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@ -96,6 +98,10 @@ int use_signals = 0;
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**************************************************************************/
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static void fgInitVisuals() {
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struct weather_params *w;
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w = ¤t_weather;
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glEnable( GL_DEPTH_TEST );
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/* glFrontFace(GL_CW); */
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glEnable( GL_CULL_FACE );
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@ -113,9 +119,9 @@ static void fgInitVisuals() {
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glEnable( GL_FOG );
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glFogi (GL_FOG_MODE, GL_LINEAR);
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/* glFogf (GL_FOG_START, 1.0); */
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glFogf (GL_FOG_END, fogDensity);
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glFogf (GL_FOG_END, w->visibility);
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glFogfv (GL_FOG_COLOR, fgFogColor);
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/* glFogf (GL_FOG_DENSITY, fogDensity); */
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/* glFogf (GL_FOG_DENSITY, w->visibility); */
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/* glHint (GL_FOG_HINT, GL_FASTEST); */
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glClearColor(fgClearColor[0], fgClearColor[1], fgClearColor[2],
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static void fgMainLoop( void ) {
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static int remainder = 0;
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int elapsed, multi_loop;
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double rough_elev;
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double cur_elev;
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struct flight_params *f;
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f = ¤t_aircraft.flight;
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/* I'm just sticking this here for now, it should probably move
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* eventually */
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rough_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
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cur_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
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FG_Latitude * RAD_TO_ARCSEC);
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printf("Ground elevation is %.2f meters here.\n", rough_elev);
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/* FG_Runway_altitude = rough_elev * METER_TO_FEET; */
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printf("Ground elevation is %.2f meters here.\n", cur_elev);
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/* FG_Runway_altitude = cur_elev * METER_TO_FEET; */
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if ( FG_Altitude * FEET_TO_METER < rough_elev + 3.758099) {
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if ( FG_Altitude * FEET_TO_METER < cur_elev + 3.758099) {
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/* set this here, otherwise if we set runway height above our
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current height we get a really nasty bounce. */
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FG_Runway_altitude = FG_Altitude - 3.758099;
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/* now set aircraft altitude above ground */
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FG_Altitude = rough_elev * METER_TO_FEET + 3.758099;
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FG_Altitude = cur_elev * METER_TO_FEET + 3.758099;
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printf("<*> resetting altitude to %.0f meters\n",
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FG_Altitude * FEET_TO_METER);
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}
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int main( int argc, char *argv[] ) {
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struct flight_params *f;
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double rough_elev;
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f = ¤t_aircraft.flight;
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printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");
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printf("Flight Gear: prototype version %s\n\n", VERSION);
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/**********************************************************************
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* Initialize the Window/Graphics environment.
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glutCreateWindow("Flight Gear");
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#endif
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/* seed the random number generater */
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fg_srandom();
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/* This is the general house keeping init routine */
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fgInitGeneral();
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/* This is the top level init routine which calls all the other
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* subsystem initialization routines. If you are adding a
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* subsystem to flight gear, its initialization call should
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* located in this routine.*/
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fgInitSubsystems();
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/* setup view parameters, only makes GL calls */
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fgInitVisuals();
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/****************************************************************
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* The following section sets up the flight model EOM parameters and
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* should really be read in from one or more files.
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****************************************************************/
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/* Globe Aiport, AZ */
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FG_Runway_altitude = 3234.5;
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FG_Runway_latitude = 120070.41;
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FG_Runway_longitude = -398391.28;
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FG_Runway_heading = 102.0 * DEG_TO_RAD;
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/* Initial Position at GLOBE airport */
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FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
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FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
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FG_Altitude = FG_Runway_altitude + 3.758099;
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/* Initial Position north of the city of Globe */
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/* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */
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/* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
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/* FG_Altitude = 0.0 + 3.758099; */
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printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
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FG_Longitude, FG_Altitude);
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/* Initial Velocity */
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FG_V_north = 0.0 /* 7.287719E+00 */;
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FG_V_east = 0.0 /* 1.521770E+03 */;
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FG_V_down = 0.0 /* -1.265722E-05 */;
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/* Initial Orientation */
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FG_Phi = -2.658474E-06;
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FG_Theta = 7.401790E-03;
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FG_Psi = 270.0 * DEG_TO_RAD;
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/* FG_Psi = 0.0 * DEG_TO_RAD; */
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/* Initial Angular B rates */
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FG_P_body = 7.206685E-05;
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FG_Q_body = 0.000000E+00;
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FG_R_body = 9.492658E-05;
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FG_Earth_position_angle = 0.000000E+00;
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/* Mass properties and geometry values */
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FG_Mass = 8.547270E+01;
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FG_I_xx = 1.048000E+03;
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FG_I_yy = 3.000000E+03;
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FG_I_zz = 3.530000E+03;
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FG_I_xz = 0.000000E+00;
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/* CG position w.r.t. ref. point */
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FG_Dx_cg = 0.000000E+00;
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FG_Dy_cg = 0.000000E+00;
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FG_Dz_cg = 0.000000E+00;
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/* Set initial position and slew parameters */
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/* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */
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/* fgSlewInit(-335340,162540, 15, 4.38); */
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/* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
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/* Initialize the Scenery Management system */
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fgSceneryInit();
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/* Tell the Scenery Management system where we are so it can load
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* the correct scenery data */
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fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
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/* I'm just sticking this here for now, it should probably move
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* eventually */
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rough_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0,
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FG_Latitude * RAD_TO_DEG * 3600.0);
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printf("Ground elevation is %.2f meters here.\n", rough_elev);
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if ( rough_elev > -9990.0 ) {
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FG_Runway_altitude = rough_elev * METER_TO_FEET;
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}
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if ( FG_Altitude < FG_Runway_altitude ) {
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FG_Altitude = FG_Runway_altitude + 3.758099;
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}
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/* end of thing that I just stuck in that I should probably move */
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/* Initialize the flight model data structures base on above values */
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fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
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if ( use_signals ) {
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/* init timer routines, signals, etc. Arrange for an alarm
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signal to be generated, etc. */
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fgInitTimeDepCalcs();
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}
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/* Initialize the weather modeling subsystem */
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fgWeatherInit();
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/**********************************************************************
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/**********************************************************************
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* Initialize the Event Handlers.
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**********************************************************************/
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/* $Log$
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/* Revision 1.8 1997/08/19 23:55:03 curt
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/* Worked on better simulating real lighting.
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/* Revision 1.9 1997/08/22 21:34:39 curt
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/* Doing a bit of reorganizing and house cleaning.
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/*
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* Revision 1.8 1997/08/19 23:55:03 curt
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* Worked on better simulating real lighting.
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*
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* Revision 1.7 1997/08/16 12:22:38 curt
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* Working on improving the lighting/shading.
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*
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TARGET=fg0
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CFILES = GLUTmain.c $(INTERFACE_FILES)
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CFILES = fg_init.c $(INTERFACE_FILES)
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OFILES = $(CFILES:.c=.o)
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AFILES = ../Aircraft/libAircraft.a ../Controls/libControls.a \
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../Flight/libFlight.a ../Flight/LaRCsim/libLaRCsim.a \
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.30 1997/08/22 21:34:40 curt
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# Doing a bit of reorganizing and house cleaning.
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#
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# Revision 1.29 1997/08/04 20:25:15 curt
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# Organizational tweaking.
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#
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18
Main/depend
18
Main/depend
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@ -4,13 +4,21 @@ GLUTkey.o: GLUTkey.c GLUTkey.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../constants.h
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GLUTmain.o: GLUTmain.c ../constants.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
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GLUTmain.o: GLUTmain.c fg_init.h ../constants.h ../general.h \
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../Aircraft/aircraft.h ../Aircraft/../Flight/flight.h \
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../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
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../Scenery/scenery.h ../Scenery/../types.h ../Math/fg_geodesy.h \
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../Math/fg_random.h ../Math/mat3.h ../Math/polar.h ../Math/../types.h \
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../Time/fg_time.h ../Time/../types.h ../Time/fg_timer.h \
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../Time/sunpos.h ../Weather/weather.h
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../Math/mat3.h ../Math/polar.h ../Math/../types.h ../Time/fg_time.h \
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../Time/../types.h ../Time/fg_timer.h ../Time/sunpos.h \
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../Weather/weather.h
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fg_init.o: fg_init.c fg_init.h ../constants.h ../general.h \
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../Aircraft/aircraft.h ../Aircraft/../Flight/flight.h \
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../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Math/fg_random.h
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@ -29,6 +29,9 @@
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#endif
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#include <GL/glut.h>
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#include <string.h>
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#include "../general.h"
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#include "scenery.h"
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#include "parsevrml.h"
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/* Initialize the Scenery Management system */
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void fgSceneryInit() {
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/* set the default terrain detail level */
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scenery.terrain_skip = 5;
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scenery.terrain_skip = 10;
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}
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/* Tell the scenery manager where we are so it can load the proper data, and
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* build the proper structures. */
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void fgSceneryUpdate(double lon, double lat, double elev) {
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struct general_params *g;
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char path[1024];
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g = &general;
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/* a hardcoded hack follows */
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/* this routine should parse the file, and make calls back to the
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* scenery management system to build the appropriate structures */
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fgParseVRML("mesa-e.wrl");
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path[0] = '\0';
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strcat(path, g->root_dir);
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strcat(path, "/Scenery/");
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strcat(path, "mesa-e.wrl");
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fgParseVRML(path);
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}
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@ -69,9 +81,12 @@ void fgSceneryRender() {
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/* $Log$
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/* Revision 1.12 1997/08/19 23:55:08 curt
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/* Worked on better simulating real lighting.
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/* Revision 1.13 1997/08/22 21:34:41 curt
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/* Doing a bit of reorganizing and house cleaning.
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/*
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* Revision 1.12 1997/08/19 23:55:08 curt
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* Worked on better simulating real lighting.
|
||||
*
|
||||
* Revision 1.11 1997/08/13 20:24:22 curt
|
||||
* Changed default detail level.
|
||||
*
|
||||
|
|
|
@ -31,6 +31,12 @@
|
|||
#include <math.h>
|
||||
|
||||
|
||||
/* This should be defined in the toplevel make.inc */
|
||||
#ifndef VERSION
|
||||
#define VERSION "\"not defined\""
|
||||
#endif
|
||||
|
||||
|
||||
/* Make sure PI is defined in its various forms */
|
||||
#ifdef M_PI
|
||||
# define FG_PI M_PI
|
||||
|
@ -99,13 +105,22 @@
|
|||
#define EPSILON 0.000001
|
||||
|
||||
|
||||
/* Timing constants for Flight Model updates */
|
||||
#define DEFAULT_TIMER_HZ 20
|
||||
#define DEFAULT_MULTILOOP 6
|
||||
#define DEFAULT_MODEL_HZ (DEFAULT_TIMER_HZ * DEFAULT_MULTILOOP)
|
||||
|
||||
|
||||
#endif /* CONSTANTS_H */
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.8 1997/07/31 22:52:22 curt
|
||||
/* Working on redoing internal coordinate systems & scenery transformations.
|
||||
/* Revision 1.9 1997/08/22 21:34:32 curt
|
||||
/* Doing a bit of reorganizing and house cleaning.
|
||||
/*
|
||||
* Revision 1.8 1997/07/31 22:52:22 curt
|
||||
* Working on redoing internal coordinate systems & scenery transformations.
|
||||
*
|
||||
* Revision 1.7 1997/07/23 21:52:10 curt
|
||||
* Put comments around the text after an #endif for increased portability.
|
||||
*
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
#---------------------------------------------------------------------------
|
||||
|
||||
|
||||
VERSION = 0.08
|
||||
VERSION = 0.09
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
# Choose your weapons
|
||||
|
@ -52,7 +52,7 @@ RANLIB = ranlib
|
|||
#
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
GLOBAL_CFLAGS = -g -Wall
|
||||
GLOBAL_CFLAGS = -g -Wall -DVERSION=\"$(VERSION)\"
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------
|
||||
|
@ -90,7 +90,7 @@ GLOBAL_CFLAGS = -g -Wall
|
|||
#
|
||||
# INTERFACE_FLAGS = -DGLUT
|
||||
# INTERFACE_LIBS = -lglut
|
||||
# INTERFACE_FILES = GLUTkey.c
|
||||
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
# GRAPHICS_LIBS = -lGLU -lGL -lXmu -lX11
|
||||
# FG_CFLAGS = $(GLOBAL_CFLAGS)
|
||||
#---------------------------------------------------------------------------
|
||||
|
@ -100,7 +100,7 @@ GLOBAL_CFLAGS = -g -Wall
|
|||
#
|
||||
INTERFACE_FLAGS = -DGLUT
|
||||
INTERFACE_LIBS = -lglut
|
||||
INTERFACE_FILES = GLUTkey.c
|
||||
INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
MESA_LIBS = -L/usr/lib/mesa -lMesatk -lMesaaux -lMesaGLU -lMesaGL
|
||||
X11_LIBS = -L/usr/X11R6/lib -lXext -lXmu -lXi -lX11
|
||||
GRAPHICS_LIBS = $(MESA_LIBS) $(X11_LIBS)
|
||||
|
@ -112,7 +112,7 @@ FG_CFLAGS = $(GLOBAL_CFLAGS)
|
|||
#
|
||||
# INTERFACE_FLAGS = -DGLUT
|
||||
# INTERFACE_LIBS = ../Win32/libglut.a
|
||||
# INTERFACE_FILES = GLUTkey.c
|
||||
# INTERFACE_FILES = GLUTmain.c GLUTkey.c
|
||||
# GRAPHICS_LIBS = -lglu32 -lopengl32 -luser32 -lgdi32
|
||||
# FG_CFLAGS = $(GLOBAL_CFLAGS) -DWIN32 -DUSE_RAND
|
||||
#---------------------------------------------------------------------------
|
||||
|
@ -120,6 +120,9 @@ FG_CFLAGS = $(GLOBAL_CFLAGS)
|
|||
|
||||
#---------------------------------------------------------------------------
|
||||
# $Log$
|
||||
# Revision 1.11 1997/08/22 21:34:33 curt
|
||||
# Doing a bit of reorganizing and house cleaning.
|
||||
#
|
||||
# Revision 1.10 1997/08/16 12:22:19 curt
|
||||
# Tweaks for new version.
|
||||
#
|
||||
|
|
|
@ -265,7 +265,7 @@ void fgUpdateSunPos() {
|
|||
|
||||
t = &cur_time_params;
|
||||
|
||||
time_warp += 300; /* increase this to make the world spin real fast */
|
||||
time_warp += 200; /* increase this to make the world spin real fast */
|
||||
|
||||
fgSunPosition(time(NULL) + time_warp, &t->sun_lon, &sun_gd_lat);
|
||||
|
||||
|
@ -276,9 +276,12 @@ void fgUpdateSunPos() {
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.4 1997/08/19 23:55:09 curt
|
||||
/* Worked on better simulating real lighting.
|
||||
/* Revision 1.5 1997/08/22 21:34:41 curt
|
||||
/* Doing a bit of reorganizing and house cleaning.
|
||||
/*
|
||||
* Revision 1.4 1997/08/19 23:55:09 curt
|
||||
* Worked on better simulating real lighting.
|
||||
*
|
||||
* Revision 1.3 1997/08/13 20:23:49 curt
|
||||
* The interface to sunpos now updates a global structure rather than returning
|
||||
* current sun position.
|
||||
|
|
|
@ -31,27 +31,39 @@
|
|||
|
||||
/* Initialize the weather modeling subsystem */
|
||||
void fgWeatherInit(void) {
|
||||
struct weather_params *w;
|
||||
|
||||
w = ¤t_weather;
|
||||
|
||||
/* Configure some wind */
|
||||
/* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
|
||||
|
||||
w->visibility = 60000.0; /* meters = 60km */
|
||||
}
|
||||
|
||||
|
||||
/* Update the weather parameters for the current position */
|
||||
void fgWeatherUpdate(double lon, double lat, double alt) {
|
||||
struct flight_params *f;
|
||||
f = ¤t_aircraft.flight;
|
||||
struct weather_params *w;
|
||||
|
||||
/* Configure some wind */
|
||||
/* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
|
||||
f = ¤t_aircraft.flight;
|
||||
w = ¤t_weather;
|
||||
|
||||
/* Add some random turbulence */
|
||||
/* FG_U_gust = fg_random() * 1.0 - 0.5;
|
||||
FG_V_gust = fg_random() * 1.0 - 0.5;
|
||||
FG_W_gust = fg_random() * 1.0 - 0.5; */
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.4 1997/08/02 16:23:55 curt
|
||||
/* Misc. tweaks.
|
||||
/* Revision 1.5 1997/08/22 21:34:42 curt
|
||||
/* Doing a bit of reorganizing and house cleaning.
|
||||
/*
|
||||
* Revision 1.4 1997/08/02 16:23:55 curt
|
||||
* Misc. tweaks.
|
||||
*
|
||||
* Revision 1.3 1997/07/31 22:52:41 curt
|
||||
* Working on redoing internal coordinate systems & scenery transformations.
|
||||
*
|
||||
|
|
|
@ -28,6 +28,14 @@
|
|||
#define WEATHER_H
|
||||
|
||||
|
||||
/* holds the current weather values */
|
||||
struct weather_params {
|
||||
float visibility;
|
||||
};
|
||||
|
||||
extern struct weather_params current_weather;
|
||||
|
||||
|
||||
/* Initialize the weather modeling subsystem */
|
||||
void fgWeatherInit(void);
|
||||
|
||||
|
@ -39,9 +47,12 @@ void fgWeatherUpdate(double lon, double lat, double alt);
|
|||
|
||||
|
||||
/* $Log$
|
||||
/* Revision 1.2 1997/07/23 21:52:30 curt
|
||||
/* Put comments around the text after an #endif for increased portability.
|
||||
/* Revision 1.3 1997/08/22 21:34:43 curt
|
||||
/* Doing a bit of reorganizing and house cleaning.
|
||||
/*
|
||||
* Revision 1.2 1997/07/23 21:52:30 curt
|
||||
* Put comments around the text after an #endif for increased portability.
|
||||
*
|
||||
* Revision 1.1 1997/07/19 23:03:58 curt
|
||||
* Initial revision.
|
||||
*
|
||||
|
|
Loading…
Reference in a new issue