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Misc. tweaks.

This commit is contained in:
curt 1997-12-15 20:59:08 +00:00
parent f92f2a5c29
commit d06b80036f
6 changed files with 47 additions and 37 deletions

View file

@ -58,18 +58,10 @@ struct fgGENERAL general;
/* view parameters */
static GLfloat win_ratio = 1.0;
/* sun direction */
/* static GLfloat sun_vec[4] = {1.0, 0.0, 0.0, 0.0 }; */
/* fog color */
static GLfloat fgFogColor[4] = {0.65, 0.65, 0.85, 1.0};
/* temporary hack */
/* extern struct mesh *mesh_ptr; */
/* Function prototypes */
/* GLint fgSceneryCompile_OLD(); */
/* static void fgSceneryDraw_OLD(); */
/* pointer to scenery structure */
/* static GLint scenery, runway; */
@ -99,6 +91,8 @@ static void fgInitVisuals() {
/* glFrontFace(GL_CW); */
glEnable( GL_CULL_FACE );
/* glDisable( GL_DITHER ); */
/* If enabled, normal vectors specified with glNormal are scaled
to unit length after transformation. See glNormal. */
glEnable( GL_NORMALIZE );
@ -570,9 +564,12 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.31 1997/12/12 21:41:25 curt
/* More light/material property tweaking ... still a ways off.
/* Revision 1.32 1997/12/15 20:59:08 curt
/* Misc. tweaks.
/*
* Revision 1.31 1997/12/12 21:41:25 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.30 1997/12/12 19:52:47 curt
* Working on lightling and material properties.
*

View file

@ -115,7 +115,7 @@ void fgInitSubsystems( void ) {
/* A random test position */
/* FG_Longitude = ( 88128.00 / 3600.0 ) * DEG_TO_RAD; */
/* FG_Latitude = ( 93312.00 / 3600.0 ) * DEG_TO_RAD; */
FG_Runway_altitude = 8500.0;
FG_Runway_altitude = 4000.0;
FG_Altitude = FG_Runway_altitude + 3.758099;
printf("Initial position is: (%.4f, %.4f, %.2f)\n",
@ -218,9 +218,12 @@ void fgInitSubsystems( void ) {
/* $Log$
/* Revision 1.16 1997/12/12 19:52:48 curt
/* Working on lightling and material properties.
/* Revision 1.17 1997/12/15 20:59:09 curt
/* Misc. tweaks.
/*
* Revision 1.16 1997/12/12 19:52:48 curt
* Working on lightling and material properties.
*
* Revision 1.15 1997/12/11 04:43:55 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.

View file

@ -90,7 +90,7 @@ void fgAstroRender() {
glDisable( GL_FOG );
/* set the sun position */
/* glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );*/
glLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
glPushMatrix();
@ -104,15 +104,15 @@ void fgAstroRender() {
#endif
glRotatef( angle, 0.0, 0.0, -1.0 );
/* render the moon */
fgMoonRender();
/* render the stars */
fgStarsRender();
/* render the sun */
fgSunRender();
/* render the moon */
fgMoonRender();
glPopMatrix();
/* reenable fog effects */
@ -121,9 +121,12 @@ void fgAstroRender() {
/* $Log$
/* Revision 1.6 1997/12/12 21:41:27 curt
/* More light/material property tweaking ... still a ways off.
/* Revision 1.7 1997/12/15 20:59:09 curt
/* Misc. tweaks.
/*
* Revision 1.6 1997/12/12 21:41:27 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.5 1997/12/12 19:52:54 curt
* Working on lightling and material properties.
*

View file

@ -252,7 +252,7 @@ void fgMoonInit() {
yMoon = 60000.0 * sin(moonPos.RightAscension) * cos(moonPos.Declination);
zMoon = 60000.0 * sin(moonPos.Declination);
glutSolidSphere(1.0, 10, 10);
glutSolidSphere(1.0, 15, 15);
glEndList();
}
@ -270,7 +270,8 @@ void fgMoonRender() {
glLightfv(GL_LIGHT0, GL_AMBIENT, l->scene_clear );
glLightfv(GL_LIGHT0, GL_DIFFUSE, moon_color );
glMaterialfv(GL_FRONT, GL_AMBIENT, black);
glMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear );
glMaterialfv(GL_FRONT, GL_AMBIENT, moon_color );
glMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color);
glPushMatrix();

View file

@ -60,41 +60,44 @@ clean:
source-tar: clean
(cd ../..; \
tar cvzf source-$(VERSION).tar.gz FlightGear/fgtop FlightGear/COPYING \
FlightGear/Docs FlightGear/Src FlightGear/Thanks)
tar cvzf source-$(FG_VERSION).tar.gz FlightGear/fgtop \
FlightGear/COPYING FlightGear/Docs FlightGear/Src FlightGear/Thanks)
source-zip: clean
(cd ../..; \
zip -r source-$(VERSION).zip FlightGear/fgtop FlightGear/COPYING \
FlightGear/Docs FlightGear/Src FlightGear/Thanks)
zip -r source-$(FG_VERSION).zip FlightGear/fgtop
FlightGear/COPYING FlightGear/Docs FlightGear/Src FlightGear/Thanks)
scenery-tar:
(cd ../..; \
tar cvzf scenery-$(VERSION).tar.gz FlightGear/Scenery)
tar cvzf scenery-$(FG_VERSION).tar.gz FlightGear/Scenery)
scenery-zip:
(cd ../..; \
zip -r scenery-$(VERSION).zip FlightGear/Scenery)
zip -r scenery-$(FG_VERSION).zip FlightGear/Scenery)
bin-tar: all
cp Main/fg-$(VERSION) runfg ..
$(LN) ../fg-$(VERSION) ../fg$(VERSION_MAJOR)
cp Main/fg-$(FG_VERSION) runfg ..
$(LN) ../fg-$(FG_VERSION) ../fg$(FG_VERSION_MAJOR)
(cd ../..; \
tar cvzf bin-$(VERSION).tar.gz FlightGear/fgtop \
FlightGear/fg-$(VERSION) FlightGear/fg$(VERSION_MAJOR) \
tar cvzf bin-$(FG_VERSION).tar.gz FlightGear/fgtop \
FlightGear/fg-$(FG_VERSION) FlightGear/fg$(FG_VERSION_MAJOR) \
FlightGear/runfg FlightGear/COPYING FlightGear/Docs FlightGear/Thanks)
bin-zip:
cp Main/fg$(VERSION_MAJOR).exe Main/cygwin.dll runfg.bat ..
cp Main/fg$(FG_VERSION_MAJOR).exe Main/cygwin.dll runfg.bat ..
(cd ../..; \
zip -r bin-$(VERSION).zip FlightGear/fgtop \
FlightGear/fg$(VERSION_MAJOR).exe FlightGear/runfg.bat \
zip -r bin-$(FG_VERSION).zip FlightGear/fgtop \
FlightGear/fg$(FG_VERSION_MAJOR).exe FlightGear/runfg.bat \
FlightGear/cygwin.dll FlightGear/COPYING FlightGear/Docs \
FlightGear/Thanks)
#---------------------------------------------------------------------------
# $Log$
# Revision 1.31 1997/12/15 20:59:08 curt
# Misc. tweaks.
#
# Revision 1.30 1997/12/10 01:19:42 curt
# Tweaks for verion 0.15 release.
#

View file

@ -233,7 +233,7 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
/* get current Unix calendar time (in seconds) */
/* warp = 60; */
warp += 0;
t->cur_time = time(NULL) + (3) * 60 * 60;
t->cur_time = time(NULL) + (0) * 60 * 60;
t->cur_time += warp;
printf("Current Unix calendar time = %ld warp = %ld\n", t->cur_time, warp);
@ -285,9 +285,12 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
/* $Log$
/* Revision 1.18 1997/12/12 21:41:31 curt
/* More light/material property tweaking ... still a ways off.
/* Revision 1.19 1997/12/15 20:59:10 curt
/* Misc. tweaks.
/*
* Revision 1.18 1997/12/12 21:41:31 curt
* More light/material property tweaking ... still a ways off.
*
* Revision 1.17 1997/12/12 19:53:04 curt
* Working on lightling and material properties.
*