Misc. tweaks.
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dcda920723
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3 changed files with 15 additions and 9 deletions
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@ -59,7 +59,7 @@ struct aircraft_params current_aircraft;
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static GLfloat win_ratio = 1.0;
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/* sun direction */
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static GLfloat sun_vec[4] = {-3.0, 1.0, 2.0, 0.0 };
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static GLfloat sun_vec[4] = {0.2948, 0.7816, -0.5498, 0.0 };
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/* temporary hack */
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/* extern struct mesh *mesh_ptr; */
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@ -655,9 +655,12 @@ int printf (const char *format, ...) {
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/* $Log$
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/* Revision 1.42 1997/08/01 19:43:33 curt
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/* Making progress with coordinate system overhaul.
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/* Revision 1.43 1997/08/02 16:23:47 curt
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/* Misc. tweaks.
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/*
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* Revision 1.42 1997/08/01 19:43:33 curt
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* Making progress with coordinate system overhaul.
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*
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* Revision 1.41 1997/07/31 22:52:37 curt
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* Working on redoing internal coordinate systems & scenery transformations.
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*
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@ -1 +1,2 @@
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fg_timer.o: fg_timer.c fg_timer.h
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sunpos.o: sunpos.c sunpos.h ../constants.h
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@ -39,20 +39,22 @@ void fgWeatherUpdate(double lon, double lat, double alt) {
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f = ¤t_aircraft.flight;
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/* Configure some wind */
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FG_V_north_airmass = 15; /* ft/s =~ 10mph */
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FG_V_north_airmass = 0;
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/* FG_V_north_airmass = 15; */ /* ft/s =~ 10mph */
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/* Add some random turbulence */
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FG_U_gust = fg_random() * 1.0 - 0.5;
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/* FG_U_gust = fg_random() * 1.0 - 0.5;
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FG_V_gust = fg_random() * 1.0 - 0.5;
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FG_W_gust = fg_random() * 1.0 - 0.5;
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FG_W_gust = fg_random() * 1.0 - 0.5; */
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}
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/* $Log$
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/* Revision 1.3 1997/07/31 22:52:41 curt
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/* Working on redoing internal coordinate systems & scenery transformations.
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/* Revision 1.4 1997/08/02 16:23:55 curt
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/* Misc. tweaks.
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/*
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* Revision 1.3 1997/07/31 22:52:41 curt
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* Working on redoing internal coordinate systems & scenery transformations.
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*
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* Revision 1.2 1997/07/30 16:12:44 curt
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* Moved fg_random routines from Util/ to Math/
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*
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