809 lines
24 KiB
C
809 lines
24 KiB
C
/**************************************************************************
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* GLmain.c -- top level sim routines
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*
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* Written by Curtis Olson for OpenGL, started May 1997.
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*
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* Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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* $Id$
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* (Log is kept at end of this file)
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**************************************************************************/
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#include <stdio.h>
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#ifdef WIN32
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# include <windows.h>
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#endif
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#ifdef GLUT
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#include <GL/glut.h>
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#include "GLUTkey.h"
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#elif MESA_TK
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/* assumes -I/usr/include/mesa in compile command */
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#include "gltk.h"
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#include "GLTKkey.h"
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#endif
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#include "../constants.h"
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Math/fg_random.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Time/fg_timer.h"
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#include "../Weather/weather.h"
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/* This is a record containing all the info for the aircraft currently
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being operated */
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struct aircraft_params current_aircraft;
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/* view parameters */
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static GLfloat win_ratio = 1.0;
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/* sun direction */
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static GLfloat sun_vec[4] = {0.2948, 0.7816, -0.5498, 0.0 };
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/* temporary hack */
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/* extern struct mesh *mesh_ptr; */
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/* Function prototypes */
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/* GLint fgSceneryCompile_OLD(); */
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/* static void fgSceneryDraw_OLD(); */
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/* pointer to scenery structure */
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/* static GLint scenery, runway; */
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/* Another hack */
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double fogDensity = 60000.0; /* in meters */
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double view_offset = 0.0;
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double goal_view_offset = 0.0;
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/* Another hack */
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#define DEFAULT_TIMER_HZ 20
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#define DEFAULT_MULTILOOP 6
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#define DEFAULT_MODEL_HZ (DEFAULT_TIMER_HZ * DEFAULT_MULTILOOP)
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double Simtime;
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/* Another hack */
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int use_signals = 0;
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/**************************************************************************
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* fgInitVisuals() -- Initialize various GL/view parameters
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**************************************************************************/
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static void fgInitVisuals() {
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/* if the 4th field is 0.0, this specifies a direction ... */
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static GLfloat fogColor[4] = {0.65, 0.65, 0.85, 1.0};
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glEnable( GL_DEPTH_TEST );
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/* glFrontFace(GL_CW); */
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glEnable( GL_CULL_FACE );
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/* If enabled, normal vectors specified with glNormal are scaled
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to unit length after transformation. See glNormal. */
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glEnable( GL_NORMALIZE );
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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glEnable( GL_LIGHTING );
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glEnable( GL_LIGHT0 );
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glShadeModel( GL_FLAT ); /* glShadeModel( GL_SMOOTH ); */
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glEnable( GL_FOG );
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glFogi (GL_FOG_MODE, GL_LINEAR);
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/* glFogf (GL_FOG_START, 1.0); */
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glFogf (GL_FOG_END, fogDensity);
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glFogfv (GL_FOG_COLOR, fogColor);
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/* glFogf (GL_FOG_DENSITY, fogDensity); */
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/* glHint (GL_FOG_HINT, GL_FASTEST); */
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glClearColor(0.6, 0.6, 0.9, 1.0);
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}
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/**************************************************************************
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* Update the view volume, position, and orientation
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**************************************************************************/
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static void fgUpdateViewParams() {
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struct fgCartesianPoint view_pos /*, alt_up */;
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struct flight_params *f;
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MAT3mat R, TMP, UP, LOCAL, VIEW;
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MAT3vec vec, view_up, forward, view_forward, local_up;
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f = ¤t_aircraft.flight;
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/* Tell GL we are about to modify the projection parameters */
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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gluPerspective(45.0, 1.0/win_ratio, 1.0, 200000.0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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/* calculate view position in current FG view coordinate system */
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view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
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FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
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printf("View pos = %.4f, %.4f, %.4f\n", view_pos.x, view_pos.y, view_pos.z);
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/* Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw) */
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3rotate(R, vec, FG_Phi);
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/* printf("Roll matrix\n"); */
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/* MAT3print(R, stdout); */
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MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
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/* MAT3mult_vec(vec, vec, R); */
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MAT3rotate(TMP, vec, FG_Theta);
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/* printf("Pitch matrix\n"); */
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/* MAT3print(TMP, stdout); */
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MAT3mult(R, R, TMP);
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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/* MAT3mult_vec(vec, vec, R); */
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/* MAT3rotate(TMP, vec, FG_Psi - FG_PI_2); */
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MAT3rotate(TMP, vec, -FG_Psi);
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/* printf("Yaw matrix\n");
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MAT3print(TMP, stdout); */
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MAT3mult(LOCAL, R, TMP);
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/* printf("LOCAL matrix\n"); */
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/* MAT3print(LOCAL, stdout); */
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/* Derive the local UP transformation matrix based on *geodetic*
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* coordinates */
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3rotate(R, vec, FG_Longitude); /* R = rotate about Z axis */
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/* printf("Longitude matrix\n"); */
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/* MAT3print(R, stdout); */
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MAT3_SET_VEC(vec, 0.0, 1.0, 0.0);
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MAT3mult_vec(vec, vec, R);
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MAT3rotate(TMP, vec, -FG_Latitude); /* TMP = rotate about X axis */
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/* printf("Latitude matrix\n"); */
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/* MAT3print(TMP, stdout); */
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MAT3mult(UP, R, TMP);
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/* printf("Local up matrix\n"); */
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/* MAT3print(UP, stdout); */
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MAT3_SET_VEC(local_up, 1.0, 0.0, 0.0);
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MAT3mult_vec(local_up, local_up, UP);
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printf(" Local Up = (%.4f, %.4f, %.4f)\n", local_up[0], local_up[1],
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local_up[2]);
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/* Alternative method to Derive local up vector based on
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* *geodetic* coordinates */
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/* alt_up = fgPolarToCart(FG_Longitude, FG_Latitude, 1.0); */
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/* printf(" Alt Up = (%.4f, %.4f, %.4f)\n",
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alt_up.x, alt_up.y, alt_up.z); */
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/* Derive the VIEW matrix */
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MAT3mult(VIEW, LOCAL, UP);
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/* printf("VIEW matrix\n"); */
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/* MAT3print(VIEW, stdout); */
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/* generate the current up, forward, and fwrd-view vectors */
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MAT3_SET_VEC(vec, 1.0, 0.0, 0.0);
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MAT3mult_vec(view_up, vec, VIEW);
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MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
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MAT3mult_vec(forward, vec, VIEW);
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printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
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forward[2]);
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MAT3rotate(TMP, view_up, view_offset);
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MAT3mult_vec(view_forward, forward, TMP);
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gluLookAt(view_pos.x, view_pos.y, view_pos.z,
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view_pos.x + view_forward[0], view_pos.y + view_forward[1],
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view_pos.z + view_forward[2],
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view_up[0], view_up[1], view_up[2]);
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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}
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/**************************************************************************
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* Update all Visuals (redraws anything graphics related)
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**************************************************************************/
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static void fgUpdateVisuals( void ) {
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/* update view volume parameters */
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fgUpdateViewParams();
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/* Tell GL we are switching to model view parameters */
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glMatrixMode(GL_MODELVIEW);
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/* glLoadIdentity(); */
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/* draw scenery */
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fgSceneryRender();
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#ifdef GLUT
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glutSwapBuffers();
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#elif MESA_TK
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tkSwapBuffers();
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#endif
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}
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/**************************************************************************
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* Update internal time dependent calculations (i.e. flight model)
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**************************************************************************/
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void fgUpdateTimeDepCalcs(int multi_loop) {
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struct flight_params *f;
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int i;
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f = ¤t_aircraft.flight;
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/* update the flight model */
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if ( multi_loop < 0 ) {
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multi_loop = DEFAULT_MULTILOOP;
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}
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/* printf("updating flight model x %d\n", multi_loop); */
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fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
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for ( i = 0; i < multi_loop; i++ ) {
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if ( fabs(goal_view_offset - view_offset) < 0.05 ) {
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view_offset = goal_view_offset;
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break;
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} else {
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/* move view_offset towards goal_view_offset */
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if ( goal_view_offset > view_offset ) {
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if ( goal_view_offset - view_offset < FG_PI ) {
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view_offset += 0.01;
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} else {
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view_offset -= 0.01;
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}
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} else {
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if ( view_offset - goal_view_offset < FG_PI ) {
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view_offset -= 0.01;
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} else {
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view_offset += 0.01;
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}
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}
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if ( view_offset > FG_2PI ) {
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view_offset -= FG_2PI;
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} else if ( view_offset < 0 ) {
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view_offset += FG_2PI;
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}
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}
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}
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}
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void fgInitTimeDepCalcs() {
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/* initialize timer */
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#ifdef USE_ITIMER
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fgTimerInit( 1.0 / DEFAULT_TIMER_HZ, fgUpdateTimeDepCalcs );
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#endif USE_ITIMER
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}
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/**************************************************************************
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* Scenery management routines
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**************************************************************************/
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/* static void fgSceneryInit_OLD() { */
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/* make scenery */
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/* scenery = fgSceneryCompile_OLD();
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runway = fgRunwayHack_OLD(0.69, 53.07);
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} */
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/* create the scenery */
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/* GLint fgSceneryCompile_OLD() {
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GLint scenery;
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scenery = mesh2GL(mesh_ptr_OLD);
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return(scenery);
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}
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*/
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/* hack in a runway */
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/* GLint fgRunwayHack_OLD(double width, double length) {
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static GLfloat concrete[4] = { 0.5, 0.5, 0.5, 1.0 };
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static GLfloat line[4] = { 0.9, 0.9, 0.9, 1.0 };
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int i;
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int num_lines = 16;
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float line_len, line_width_2, cur_pos;
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runway = glGenLists(1);
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glNewList(runway, GL_COMPILE);
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*/
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/* draw concrete */
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/* glBegin(GL_POLYGON);
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glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, concrete );
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glNormal3f(0.0, 0.0, 1.0);
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glVertex3d( 0.0, -width/2.0, 0.0);
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glVertex3d( 0.0, width/2.0, 0.0);
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glVertex3d(length, width/2.0, 0.0);
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glVertex3d(length, -width/2.0, 0.0);
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glEnd();
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*/
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/* draw center line */
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/* glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, line );
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line_len = length / ( 2 * num_lines + 1);
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printf("line_len = %.3f\n", line_len);
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line_width_2 = 0.02;
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cur_pos = line_len;
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for ( i = 0; i < num_lines; i++ ) {
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glBegin(GL_POLYGON);
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glVertex3d( cur_pos, -line_width_2, 0.005);
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glVertex3d( cur_pos, line_width_2, 0.005);
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cur_pos += line_len;
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glVertex3d( cur_pos, line_width_2, 0.005);
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glVertex3d( cur_pos, -line_width_2, 0.005);
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cur_pos += line_len;
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glEnd();
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}
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glEndList();
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return(runway);
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}
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*/
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/* draw the scenery */
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/*static void fgSceneryDraw_OLD() {
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static float z = 32.35;
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glPushMatrix();
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glCallList(scenery);
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printf("*** Drawing runway at %.2f\n", z);
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glTranslatef( -398391.28, 120070.41, 32.35);
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glRotatef(170.0, 0.0, 0.0, 1.0);
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glCallList(runway);
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glPopMatrix();
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}
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*/
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/* What should we do when we have nothing else to do? How about get
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* ready for the next move and update the display? */
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static void fgMainLoop( void ) {
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static int remainder = 0;
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int elapsed, multi_loop;
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double rough_elev;
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struct flight_params *f;
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f = ¤t_aircraft.flight;
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elapsed = fgGetTimeInterval();
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printf("Time interval is = %d, previous remainder is = %d\n", elapsed,
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remainder);
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printf("--> Frame rate is = %.2f\n", 1000.0 / (float)elapsed);
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elapsed += remainder;
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multi_loop = ((float)elapsed * 0.001) * DEFAULT_MODEL_HZ;
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remainder = elapsed - ((multi_loop*1000) / DEFAULT_MODEL_HZ);
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printf("Model iterations needed = %d, new remainder = %d\n", multi_loop,
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remainder);
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aircraft_debug(1);
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fgUpdateVisuals();
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if ( ! use_signals ) {
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fgUpdateTimeDepCalcs(multi_loop);
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}
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/* I'm just sticking this here for now, it should probably move
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* eventually */
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rough_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
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FG_Latitude * RAD_TO_ARCSEC);
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printf("Ground elevation is %.2f meters here.\n", rough_elev);
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/* FG_Runway_altitude = rough_elev * METER_TO_FEET; */
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if ( FG_Altitude * FEET_TO_METER < rough_elev + 3.758099) {
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/* set this here, otherwise if we set runway height above our
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current height we get a really nasty bounce. */
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FG_Runway_altitude = FG_Altitude - 3.758099;
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/* now set aircraft altitude above ground */
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FG_Altitude = rough_elev * METER_TO_FEET + 3.758099;
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printf("<*> resetting altitude to %.0f meters\n",
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FG_Altitude * FEET_TO_METER);
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}
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/* update the weather for our current position */
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fgWeatherUpdate(FG_Longitude * RAD_TO_ARCSEC,
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FG_Latitude * RAD_TO_ARCSEC,
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FG_Altitude * FEET_TO_METER);
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}
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/**************************************************************************
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* Handle new window size or exposure
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**************************************************************************/
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static void fgReshape( int width, int height ) {
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/* Do this so we can call fgReshape(0,0) ourselves without having to know
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* what the values of width & height are. */
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if ( (height > 0) && (width > 0) ) {
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win_ratio = (GLfloat) height / (GLfloat) width;
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}
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/* Inform gl of our view window size */
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glViewport(0, 0, (GLint)width, (GLint)height);
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fgUpdateViewParams();
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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}
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/**************************************************************************
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* Main ...
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**************************************************************************/
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int main( int argc, char *argv[] ) {
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struct flight_params *f;
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double rough_elev;
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f = ¤t_aircraft.flight;
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printf("Flight Gear: prototype code to test OpenGL, LaRCsim, and VRML\n\n");
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/**********************************************************************
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* Initialize the Window/Graphics environment.
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**********************************************************************/
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#ifdef GLUT
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/* initialize GLUT */
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glutInit(&argc, argv);
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/* Define Display Parameters */
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glutInitDisplayMode( GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE );
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/* Define initial window size */
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glutInitWindowSize(640, 480);
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/* Initialize the main window */
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glutCreateWindow("Flight Gear");
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#elif MESA_TK
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/* Define initial window size */
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tkInitPosition(0, 0, 640, 480);
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/* Define Display Parameters */
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tkInitDisplayMode( TK_RGB | TK_DEPTH | TK_DOUBLE | TK_DIRECT );
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/* Initialize the main window */
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if (tkInitWindow("Flight Gear") == GL_FALSE) {
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tkQuit();
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}
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#endif
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/* seed the random number generater */
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fg_srandom();
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/* setup view parameters, only makes GL calls */
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fgInitVisuals();
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/****************************************************************
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* The following section sets up the flight model EOM parameters and
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* should really be read in from one or more files.
|
|
****************************************************************/
|
|
|
|
/* Globe Aiport, AZ */
|
|
FG_Runway_altitude = 3234.5;
|
|
FG_Runway_latitude = 120070.41;
|
|
FG_Runway_longitude = -398391.28;
|
|
FG_Runway_heading = 102.0 * DEG_TO_RAD;
|
|
|
|
/* Initial Position */
|
|
FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
|
|
FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
|
|
FG_Altitude = FG_Runway_altitude + 3.758099;
|
|
|
|
/* FG_Latitude = 0.0; */
|
|
/* FG_Longitude = 0.0; */
|
|
/* FG_Altitude = 15000.0; */
|
|
|
|
printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
|
|
FG_Longitude, FG_Altitude);
|
|
|
|
/* Initial Velocity */
|
|
FG_V_north = 0.0 /* 7.287719E+00 */;
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|
FG_V_east = 0.0 /* 1.521770E+03 */;
|
|
FG_V_down = 0.0 /* -1.265722E-05 */;
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|
|
|
/* Initial Orientation */
|
|
FG_Phi = -2.658474E-06;
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|
FG_Theta = 7.401790E-03;
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|
/* FG_Psi = 270.0 * DEG_TO_RAD; */
|
|
FG_Psi = 0.0 * DEG_TO_RAD;
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|
|
|
/* Initial Angular B rates */
|
|
FG_P_body = 7.206685E-05;
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|
FG_Q_body = 0.000000E+00;
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|
FG_R_body = 9.492658E-05;
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|
|
|
FG_Earth_position_angle = 0.000000E+00;
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|
|
|
/* Mass properties and geometry values */
|
|
FG_Mass = 8.547270E+01;
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|
FG_I_xx = 1.048000E+03;
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|
FG_I_yy = 3.000000E+03;
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|
FG_I_zz = 3.530000E+03;
|
|
FG_I_xz = 0.000000E+00;
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|
|
|
/* CG position w.r.t. ref. point */
|
|
FG_Dx_cg = 0.000000E+00;
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|
FG_Dy_cg = 0.000000E+00;
|
|
FG_Dz_cg = 0.000000E+00;
|
|
|
|
/* Set initial position and slew parameters */
|
|
/* fgSlewInit(-398391.3, 120070.41, 244, 3.1415); */ /* GLOBE Airport */
|
|
/* fgSlewInit(-335340,162540, 15, 4.38); */
|
|
/* fgSlewInit(-398673.28,120625.64, 53, 4.38); */
|
|
|
|
/* Initialize the Scenery Management system */
|
|
fgSceneryInit();
|
|
|
|
/* Tell the Scenery Management system where we are so it can load
|
|
* the correct scenery data */
|
|
fgSceneryUpdate(FG_Latitude, FG_Longitude, FG_Altitude);
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|
|
|
/* I'm just sticking this here for now, it should probably move
|
|
* eventually */
|
|
rough_elev = mesh_altitude(FG_Longitude * RAD_TO_DEG * 3600.0,
|
|
FG_Latitude * RAD_TO_DEG * 3600.0);
|
|
printf("Ground elevation is %.2f meters here.\n", rough_elev);
|
|
if ( rough_elev > -9990.0 ) {
|
|
FG_Runway_altitude = rough_elev * METER_TO_FEET;
|
|
}
|
|
|
|
if ( FG_Altitude < FG_Runway_altitude ) {
|
|
FG_Altitude = FG_Runway_altitude + 3.758099;
|
|
}
|
|
/* end of thing that I just stuck in that I should probably move */
|
|
|
|
/* Initialize the flight model data structures base on above values */
|
|
fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
|
|
|
|
if ( use_signals ) {
|
|
/* init timer routines, signals, etc. Arrange for an alarm
|
|
signal to be generated, etc. */
|
|
fgInitTimeDepCalcs();
|
|
}
|
|
|
|
/* Initialize the weather modeling subsystem */
|
|
fgWeatherInit();
|
|
|
|
/**********************************************************************
|
|
* Initialize the Event Handlers.
|
|
**********************************************************************/
|
|
|
|
#ifdef GLUT
|
|
/* call fgReshape() on window resizes */
|
|
glutReshapeFunc( fgReshape );
|
|
|
|
/* call key() on keyboard event */
|
|
glutKeyboardFunc( GLUTkey );
|
|
glutSpecialFunc( GLUTspecialkey );
|
|
|
|
/* call fgMainLoop() whenever there is nothing else to do */
|
|
glutIdleFunc( fgMainLoop );
|
|
|
|
/* draw the scene */
|
|
glutDisplayFunc( fgUpdateVisuals );
|
|
|
|
/* pass control off to the GLUT event handler */
|
|
glutMainLoop();
|
|
#elif MESA_TK
|
|
/* call fgReshape() on expose events */
|
|
tkExposeFunc( fgReshape );
|
|
|
|
/* call fgReshape() on window resizes */
|
|
tkReshapeFunc( fgReshape );
|
|
|
|
/* call key() on keyboard event */
|
|
tkKeyDownFunc( GLTKkey );
|
|
|
|
/* call fgMainLoop() whenever there is nothing else to do */
|
|
tkIdleFunc( fgMainLoop );
|
|
|
|
/* draw the scene */
|
|
tkDisplayFunc( fgUpdateVisuals );
|
|
|
|
/* pass control off to the tk event handler */
|
|
tkExec();
|
|
#endif
|
|
|
|
return(0);
|
|
}
|
|
|
|
#ifdef NO_PRINTF
|
|
|
|
#include <stdarg.h>
|
|
int printf (const char *format, ...) {
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/* $Log$
|
|
/* Revision 1.43 1997/08/02 16:23:47 curt
|
|
/* Misc. tweaks.
|
|
/*
|
|
* Revision 1.42 1997/08/01 19:43:33 curt
|
|
* Making progress with coordinate system overhaul.
|
|
*
|
|
* Revision 1.41 1997/07/31 22:52:37 curt
|
|
* Working on redoing internal coordinate systems & scenery transformations.
|
|
*
|
|
* Revision 1.40 1997/07/30 16:12:42 curt
|
|
* Moved fg_random routines from Util/ to Math/
|
|
*
|
|
* Revision 1.39 1997/07/21 14:45:01 curt
|
|
* Minor tweaks.
|
|
*
|
|
* Revision 1.38 1997/07/19 23:04:47 curt
|
|
* Added an initial weather section.
|
|
*
|
|
* Revision 1.37 1997/07/19 22:34:02 curt
|
|
* Moved PI definitions to ../constants.h
|
|
* Moved random() stuff to ../Utils/ and renamed fg_random()
|
|
*
|
|
* Revision 1.36 1997/07/18 23:41:25 curt
|
|
* Tweaks for building with Cygnus Win32 compiler.
|
|
*
|
|
* Revision 1.35 1997/07/18 14:28:34 curt
|
|
* Hacked in some support for wind/turbulence.
|
|
*
|
|
* Revision 1.34 1997/07/16 20:04:48 curt
|
|
* Minor tweaks to aid Win32 port.
|
|
*
|
|
* Revision 1.33 1997/07/12 03:50:20 curt
|
|
* Added an #include <Windows32/Base.h> to help compiling for Win32
|
|
*
|
|
* Revision 1.32 1997/07/11 03:23:18 curt
|
|
* Solved some scenery display/orientation problems. Still have a positioning
|
|
* (or transformation?) problem.
|
|
*
|
|
* Revision 1.31 1997/07/11 01:29:58 curt
|
|
* More tweaking of terrian floor.
|
|
*
|
|
* Revision 1.30 1997/07/10 04:26:37 curt
|
|
* We now can interpolated ground elevation for any position in the grid. We
|
|
* can use this to enforce a "hard" ground. We still need to enforce some
|
|
* bounds checking so that we don't try to lookup data points outside the
|
|
* grid data set.
|
|
*
|
|
* Revision 1.29 1997/07/09 21:31:12 curt
|
|
* Working on making the ground "hard."
|
|
*
|
|
* Revision 1.28 1997/07/08 18:20:12 curt
|
|
* Working on establishing a hard ground.
|
|
*
|
|
* Revision 1.27 1997/07/07 20:59:49 curt
|
|
* Working on scenery transformations to enable us to fly fluidly over the
|
|
* poles with no discontinuity/distortion in scenery.
|
|
*
|
|
* Revision 1.26 1997/07/05 20:43:34 curt
|
|
* renamed mat3 directory to Math so we could add other math related routines.
|
|
*
|
|
* Revision 1.25 1997/06/29 21:19:17 curt
|
|
* Working on scenery management system.
|
|
*
|
|
* Revision 1.24 1997/06/26 22:14:53 curt
|
|
* Beginning work on a scenery management system.
|
|
*
|
|
* Revision 1.23 1997/06/26 19:08:33 curt
|
|
* Restructuring make, adding automatic "make dep" support.
|
|
*
|
|
* Revision 1.22 1997/06/25 15:39:47 curt
|
|
* Minor changes to compile with rsxnt/win32.
|
|
*
|
|
* Revision 1.21 1997/06/22 21:44:41 curt
|
|
* Working on intergrating the VRML (subset) parser.
|
|
*
|
|
* Revision 1.20 1997/06/21 17:12:53 curt
|
|
* Capitalized subdirectory names.
|
|
*
|
|
* Revision 1.19 1997/06/18 04:10:31 curt
|
|
* A couple more runway tweaks ...
|
|
*
|
|
* Revision 1.18 1997/06/18 02:21:24 curt
|
|
* Hacked in a runway
|
|
*
|
|
* Revision 1.17 1997/06/17 16:51:58 curt
|
|
* Timer interval stuff now uses gettimeofday() instead of ftime()
|
|
*
|
|
* Revision 1.16 1997/06/17 04:19:16 curt
|
|
* More timer related tweaks with respect to view direction changes.
|
|
*
|
|
* Revision 1.15 1997/06/17 03:41:10 curt
|
|
* Nonsignal based interval timing is now working.
|
|
* This would be a good time to look at cleaning up the code structure a bit.
|
|
*
|
|
* Revision 1.14 1997/06/16 19:32:51 curt
|
|
* Starting to add general timer support.
|
|
*
|
|
* Revision 1.13 1997/06/02 03:40:06 curt
|
|
* A tiny bit more view tweaking.
|
|
*
|
|
* Revision 1.12 1997/06/02 03:01:38 curt
|
|
* Working on views (side, front, back, transitions, etc.)
|
|
*
|
|
* Revision 1.11 1997/05/31 19:16:25 curt
|
|
* Elevator trim added.
|
|
*
|
|
* Revision 1.10 1997/05/31 04:13:52 curt
|
|
* WE CAN NOW FLY!!!
|
|
*
|
|
* Continuing work on the LaRCsim flight model integration.
|
|
* Added some MSFS-like keyboard input handling.
|
|
*
|
|
* Revision 1.9 1997/05/30 19:27:01 curt
|
|
* The LaRCsim flight model is starting to look like it is working.
|
|
*
|
|
* Revision 1.8 1997/05/30 03:54:10 curt
|
|
* Made a bit more progress towards integrating the LaRCsim flight model.
|
|
*
|
|
* Revision 1.7 1997/05/29 22:39:49 curt
|
|
* Working on incorporating the LaRCsim flight model.
|
|
*
|
|
* Revision 1.6 1997/05/29 12:31:39 curt
|
|
* Minor tweaks, moving towards general flight model integration.
|
|
*
|
|
* Revision 1.5 1997/05/29 02:33:23 curt
|
|
* Updated to reflect changing interfaces in other "modules."
|
|
*
|
|
* Revision 1.4 1997/05/27 17:44:31 curt
|
|
* Renamed & rearranged variables and routines. Added some initial simple
|
|
* timer/alarm routines so the flight model can be updated on a regular
|
|
* interval.
|
|
*
|
|
* Revision 1.3 1997/05/23 15:40:25 curt
|
|
* Added GNU copyright headers.
|
|
* Fog now works!
|
|
*
|
|
* Revision 1.2 1997/05/23 00:35:12 curt
|
|
* Trying to get fog to work ...
|
|
*
|
|
* Revision 1.1 1997/05/21 15:57:51 curt
|
|
* Renamed due to added GLUT support.
|
|
*
|
|
* Revision 1.3 1997/05/19 18:22:42 curt
|
|
* Parameter tweaking ... starting to stub in fog support.
|
|
*
|
|
* Revision 1.2 1997/05/17 00:17:34 curt
|
|
* Trying to stub in support for standard OpenGL.
|
|
*
|
|
* Revision 1.1 1997/05/16 16:05:52 curt
|
|
* Initial revision.
|
|
*
|
|
*/
|