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Working on improving the lighting/shading.

This commit is contained in:
curt 1997-08-16 12:22:38 +00:00
parent c0d9337406
commit 3d5df76461
3 changed files with 53 additions and 5 deletions

View file

@ -126,10 +126,15 @@ static void fgInitVisuals() {
static void fgUpdateViewParams() {
struct fgCartesianPoint view_pos /*, alt_up */;
struct flight_params *f;
struct time_params *t;
MAT3mat R, TMP, UP, LOCAL, VIEW;
MAT3vec vec, view_up, forward, view_forward, local_up;
MAT3vec vec, view_up, forward, view_forward, local_up, nup, nsun;
double sun_angle, temp, ambient, diffuse;
GLfloat color[4] = { 1.0, 1.0, 0.50, 1.0 };
GLfloat amb[4], diff[4];
f = &current_aircraft.flight;
t = &cur_time_params;
/* Tell GL we are about to modify the projection parameters */
glMatrixMode(GL_PROJECTION);
@ -217,12 +222,50 @@ static void fgUpdateViewParams() {
MAT3rotate(TMP, view_up, view_offset);
MAT3mult_vec(view_forward, forward, TMP);
/* set up our view volume */
gluLookAt(view_pos.x, view_pos.y, view_pos.z,
view_pos.x + view_forward[0], view_pos.y + view_forward[1],
view_pos.z + view_forward[2],
view_up[0], view_up[1], view_up[2]);
/* set the sun position */
glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
/* calculate lighting parameters based on sun's relative angle to
* local up */
MAT3_COPY_VEC(nup, local_up);
nsun[0] = t->fg_sunpos.x;
nsun[1] = t->fg_sunpos.y;
nsun[2] = t->fg_sunpos.z;
MAT3_NORMALIZE_VEC(nup, temp);
MAT3_NORMALIZE_VEC(nsun, temp);
sun_angle = acos(MAT3_DOT_PRODUCT(nup, nsun));
printf("SUN ANGLE relative to current location = %.3f\n", sun_angle);
if ( (sun_angle >= -FG_PI) && (sun_angle <= FG_PI) ) {
/* day time */
/* ya kind'a have to plot this to see the magic */
ambient = 0.4 * cos(0.15*sun_angle*sun_angle);
diffuse = 0.4 * cos(0.45*sun_angle);
} else {
/* night time */
ambient = 0.4;
diffuse = 0.0;
}
amb[0] = color[0] * ambient;
amb[1] = color[1] * ambient;
amb[2] = color[2] * ambient;
amb[3] = color[3];
diff[0] = color[0] * diffuse;
diff[1] = color[1] * diffuse;
diff[2] = color[2] * diffuse;
diff[3] = color[3];
glMaterialfv(GL_FRONT, GL_AMBIENT, amb );
glMaterialfv(GL_FRONT, GL_DIFFUSE, diff );
}
@ -641,9 +684,12 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.6 1997/08/13 20:24:56 curt
/* Changes due to changing sunpos interface.
/* Revision 1.7 1997/08/16 12:22:38 curt
/* Working on improving the lighting/shading.
/*
* Revision 1.6 1997/08/13 20:24:56 curt
* Changes due to changing sunpos interface.
*
* Revision 1.5 1997/08/06 21:08:32 curt
* Sun position now *really* works (I think) ... I still have sun time warping
* code in place, probably should remove it soon.

View file

@ -12,4 +12,5 @@ GLUTmain.o: GLUTmain.c ../constants.h ../Aircraft/aircraft.h \
../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
../Scenery/scenery.h ../Scenery/../types.h ../Math/fg_geodesy.h \
../Math/fg_random.h ../Math/mat3.h ../Math/polar.h ../Math/../types.h \
../Time/fg_timer.h ../Time/sunpos.h ../Weather/weather.h
../Time/fg_time.h ../Time/../types.h ../Time/fg_timer.h \
../Time/sunpos.h ../Weather/weather.h

View file

@ -1,3 +1,4 @@
fg_time.o: fg_time.c fg_time.h ../types.h
fg_timer.o: fg_timer.c fg_timer.h
sunpos.o: sunpos.c sunpos.h ../constants.h
sunpos.o: sunpos.c sunpos.h fg_time.h ../types.h ../constants.h \
../Math/fg_geodesy.h ../Math/polar.h ../Math/../types.h