Working on correct real time sun lighting.
This commit is contained in:
parent
1b7267aaad
commit
88c803c7fc
10 changed files with 94 additions and 42 deletions
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@ -40,10 +40,12 @@
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#include "../Aircraft/aircraft.h"
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#include "../Scenery/mesh.h"
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#include "../Scenery/scenery.h"
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#include "../Math/fg_geodesy.h"
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#include "../Math/fg_random.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Time/fg_timer.h"
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#include "../Time/sunpos.h"
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#include "../Weather/weather.h"
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@ -55,7 +57,7 @@ struct aircraft_params current_aircraft;
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static GLfloat win_ratio = 1.0;
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/* sun direction */
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static GLfloat sun_vec[4] = {0.2948, 0.7816, -0.5498, 0.0 };
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static GLfloat sun_vec[4] = {1.0, 0.0, 0.0, 0.0 };
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/* temporary hack */
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/* extern struct mesh *mesh_ptr; */
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@ -136,9 +138,15 @@ static void fgUpdateViewParams() {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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/* calculate view position in current FG view coordinate system */
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view_pos = fgPolarToCart(FG_Longitude, FG_Lat_geocentric,
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FG_Radius_to_vehicle * FEET_TO_METER + 1.0);
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view_pos.x -= scenery.center.x;
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view_pos.y -= scenery.center.y;
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view_pos.z -= scenery.center.z;
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printf("View pos = %.4f, %.4f, %.4f\n", view_pos.x, view_pos.y, view_pos.z);
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/* Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw) */
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@ -214,8 +222,6 @@ static void fgUpdateViewParams() {
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view_pos.x + view_forward[0], view_pos.y + view_forward[1],
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view_pos.z + view_forward[2],
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view_up[0], view_up[1], view_up[2]);
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glLightfv( GL_LIGHT0, GL_POSITION, sun_vec );
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}
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@ -248,6 +254,8 @@ static void fgUpdateVisuals( void ) {
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void fgUpdateTimeDepCalcs(int multi_loop) {
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struct flight_params *f;
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struct fgCartesianPoint sunpos;
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double sun_lon, sun_gd_lat, sun_gc_lat, sl_radius;
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int i;
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f = ¤t_aircraft.flight;
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@ -260,6 +268,21 @@ void fgUpdateTimeDepCalcs(int multi_loop) {
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/* printf("updating flight model x %d\n", multi_loop); */
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fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
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/* refresh sun position */
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fgSunPosition(time(NULL), &sun_lon, &sun_gd_lat);
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fgGeodToGeoc(sun_gd_lat, 0, &sl_radius, &sun_gc_lat);
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sunpos = fgPolarToCart(sun_lon, sun_gc_lat, sl_radius);
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printf("Sun position is (%.2f, %.2f, %.2f)\n",
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sunpos.x, sunpos.y, sunpos.z);
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/* not necessary to divide, but I'm just doing it by a "random"
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* constant to get near the magnitude of the number down to the
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* 0.0 - 1.0 range */
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sun_vec[0] = -sunpos.x;
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sun_vec[1] = -sunpos.y;
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sun_vec[2] = -sunpos.z;
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sun_vec[3] = 0.0; /* make this a directional light source only */
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/* update the view angle */
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for ( i = 0; i < multi_loop; i++ ) {
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if ( fabs(goal_view_offset - view_offset) < 0.05 ) {
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view_offset = goal_view_offset;
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@ -620,9 +643,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.2 1997/08/04 20:25:15 curt
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/* Organizational tweaking.
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/* Revision 1.3 1997/08/06 00:24:22 curt
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/* Working on correct real time sun lighting.
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/*
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* Revision 1.2 1997/08/04 20:25:15 curt
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* Organizational tweaking.
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*
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* Revision 1.1 1997/08/02 18:45:00 curt
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* Renamed GLmain.c GLUTmain.c
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*
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15
Main/depend
15
Main/depend
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@ -1,22 +1,15 @@
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GLTKkey.o: GLTKkey.c /usr/include/gltk.h GLTKkey.h \
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../Aircraft/aircraft.h ../Aircraft/../Flight/flight.h \
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../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h
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GLUTkey.o: GLUTkey.c GLUTkey.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../constants.h
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GLmain.o: GLmain.c ../constants.h ../Aircraft/aircraft.h \
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GLUTmain.o: GLUTmain.c ../constants.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
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../Aircraft/../Flight/LaRCsim/ls_interface.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
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../Scenery/scenery.h ../Math/fg_random.h ../Math/mat3.h \
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../Math/polar.h ../Math/../types.h ../Time/fg_timer.h \
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../Weather/weather.h
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../Scenery/scenery.h ../Scenery/../types.h ../Math/fg_random.h \
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../Math/mat3.h ../Math/polar.h ../Math/../types.h ../Time/fg_timer.h \
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../Time/sunpos.h ../Weather/weather.h
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@ -1,6 +1,10 @@
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chunkmgr.o: chunkmgr.c chunkmgr.h mesh.h
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common.o: common.c common.h
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geometry.o: geometry.c geometry.h mesh.h
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mesh.o: mesh.c ../constants.h scenery.h mesh.h common.h
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parser.o: parser.c parsevrml.h geometry.h common.h mesh.h scenery.h
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mesh.o: mesh.c ../constants.h ../types.h ../Math/fg_geodesy.h \
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../Math/fg_random.h ../Math/mat3.h ../Math/polar.h ../Math/../types.h \
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mesh.h common.h scenery.h
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parser.o: parser.c parsevrml.h geometry.h common.h mesh.h scenery.h \
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../types.h
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scanner.o: scanner.c parser.h
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scenery.o: scenery.c scenery.h parsevrml.h
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scenery.o: scenery.c scenery.h ../types.h parsevrml.h
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@ -175,7 +175,7 @@ double mesh_altitude(double lon, double lat) {
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int xindex, yindex;
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int skip;
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skip = cur_scenery_params.terrain_skip;
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skip = scenery.terrain_skip;
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/* determine if we are in the lower triangle or the upper triangle
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______
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| /|
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@ -275,10 +275,11 @@ GLint mesh_to_OpenGL(struct mesh *m) {
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GLint mesh;
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/* static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 }; */ /* dark desert */
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static GLfloat color[4] = { 0.5, 0.5, 0.25, 1.0 };
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double centerx, centery;
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double randx, randy;
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float x1, y1, x2, y2, z11, z12, z21, z22;
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struct fgCartesianPoint p11, p12, p21, p22;
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struct fgCartesianPoint p11, p12, p21, p22, c;
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double gc_lon, gc_lat, sl_radius;
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MAT3vec v1, v2, normal;
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@ -290,7 +291,13 @@ GLint mesh_to_OpenGL(struct mesh *m) {
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/* Detail level. This is how big a step we take as we walk
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* through the DEM data set. This value is initialized in
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* .../Scenery/scenery.c:fgSceneryInit() */
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istep = jstep = cur_scenery_params.terrain_skip ;
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istep = jstep = scenery.terrain_skip ;
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centerx = m->originx + (m->rows * m->row_step) / 2.0;
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centery = m->originy + (m->cols * m->col_step) / 2.0;
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fgGeodToGeoc(centery*ARCSEC_TO_RAD, 0, &sl_radius, &gc_lat);
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c = fgPolarToCart(centerx*ARCSEC_TO_RAD, gc_lat, sl_radius);
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scenery.center = c;
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mesh = glGenLists(1);
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glNewList(mesh, GL_COMPILE);
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if ( j == 0 ) {
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/* first time through */
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glVertex3d(p12.x, p12.y, p12.z);
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glVertex3d(p11.x, p11.y, p11.z);
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glVertex3d(p12.x - c.x, p12.y - c.y, p12.z - c.z);
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glVertex3d(p11.x - c.x, p11.y - c.y, p11.z - c.z);
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}
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glVertex3d(p22.x, p22.y, p22.z);
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glVertex3d(p22.x - c.x, p22.y - c.y, p22.z - c.z);
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v2[0] = p21.y - p11.y; v2[1] = p21.z - p11.z; v2[2] = z21 - z11;
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MAT3cross_product(normal, v2, v1);
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/* printf("normal 2 = (%.2f %.2f %.2f\n", normal[0], normal[1],
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normal[2]); */
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glVertex3d(p21.x, p21.y, p21.z);
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glVertex3d(p21.x - c.x, p21.y - c.y, p21.z - c.z);
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x1 += m->row_step * jstep;
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x2 += m->row_step * jstep;
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/* $Log$
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/* Revision 1.18 1997/08/02 19:10:14 curt
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/* Incorporated mesh2GL.c into mesh.c
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/* Revision 1.19 1997/08/06 00:24:28 curt
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/* Working on correct real time sun lighting.
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/*
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* Revision 1.18 1997/08/02 19:10:14 curt
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* Incorporated mesh2GL.c into mesh.c
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*
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* Revision 1.17 1997/07/18 23:41:26 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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@ -39,13 +39,13 @@ GLint mesh_hack;
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/* Shared structure to hold current scenery parameters */
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struct scenery_params cur_scenery_params;
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struct scenery_params scenery;
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/* Initialize the Scenery Management system */
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void fgSceneryInit() {
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/* set the default terrain detail level */
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cur_scenery_params.terrain_skip = 5;
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scenery.terrain_skip = 3;
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}
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/* $Log$
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/* Revision 1.9 1997/08/04 17:08:11 curt
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/* Testing cvs on IRIX 6.x
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/* Revision 1.10 1997/08/06 00:24:30 curt
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/* Working on correct real time sun lighting.
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/*
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* Revision 1.9 1997/08/04 17:08:11 curt
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* Testing cvs on IRIX 6.x
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*
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* Revision 1.8 1997/07/18 23:41:27 curt
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* Tweaks for building with Cygnus Win32 compiler.
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*
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@ -28,12 +28,19 @@
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#define SCENERY_H
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#include "../types.h"
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/* Define a structure containing global scenery parameters */
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struct scenery_params {
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int terrain_skip; /* number of terrain data points to skip */
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/* number of terrain data points to skip */
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int terrain_skip;
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/* center of current scenery chunk */
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struct fgCartesianPoint center;
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};
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extern struct scenery_params cur_scenery_params;
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extern struct scenery_params scenery;
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/* Initialize the Scenery Management system */
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/* $Log$
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/* Revision 1.7 1997/07/23 21:52:27 curt
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/* Put comments around the text after an #endif for increased portability.
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/* Revision 1.8 1997/08/06 00:24:30 curt
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/* Working on correct real time sun lighting.
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/*
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* Revision 1.7 1997/07/23 21:52:27 curt
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* Put comments around the text after an #endif for increased portability.
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*
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* Revision 1.6 1997/07/11 01:30:03 curt
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* More tweaking of terrian floor.
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*
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@ -26,8 +26,7 @@
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TARGET = libTime.a
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CFILES = fg_timer.c sunpos.c
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HFILES = fg_timer.h
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CFILES = fg_time.c fg_timer.c sunpos.c
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OFILES = $(CFILES:.c=.o)
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.12 1997/08/06 00:24:31 curt
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# Working on correct real time sun lighting.
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#
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# Revision 1.11 1997/08/01 15:28:44 curt
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# Added sunpos.c
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#
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@ -1,2 +1,3 @@
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fg_time.o: fg_time.c fg_time.h ../types.h
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fg_timer.o: fg_timer.c fg_timer.h
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sunpos.o: sunpos.c sunpos.h ../constants.h
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@ -41,7 +41,7 @@
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#include <math.h>
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#include <stdio.h>
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#include <sys/time.h>
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#include <time.h>
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#include "sunpos.h"
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#include "../constants.h"
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/* $Log$
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/* Revision 1.1 1997/08/01 15:27:56 curt
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/* Initial revision.
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/* Revision 1.2 1997/08/06 00:24:32 curt
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/* Working on correct real time sun lighting.
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/*
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* Revision 1.1 1997/08/01 15:27:56 curt
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* Initial revision.
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*
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*/
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#define SUNPOS_H
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#include <sys/time.h>
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#include <time.h>
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/* given a particular time (expressed in seconds since the unix
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