curt
081b63cfbb
Tweaked smooth shaded texture lighting properties.
...
Converted fgLIGHT to a C++ class.
1998-05-20 20:51:33 +00:00
curt
e57fd21bd3
Frist pass at view frustum culling now operational.
1998-05-17 16:59:34 +00:00
curt
fdc94bd13a
First pass at view frustum culling now operational.
1998-05-17 16:59:03 +00:00
curt
5c03d933a3
Added a View Frustum Culling ratio display to the hud.
1998-05-17 16:58:12 +00:00
curt
7f1d04962e
Beginning to add support for view frustum culling.
...
Added some temporary code to calculate bouding radius, until the
scenery generation tools and scenery can be updated.
1998-05-16 13:09:57 +00:00
curt
65cc9a9e66
C++ - ified views.[ch]xx
...
Shuffled some additional view parameters into the fgVIEW class.
Changed tile-radius to tile-diameter because it is a much better
name.
Added a WORLD_TO_EYE transformation to views.cxx. This allows us
to transform world space to eye space for view frustum culling.
1998-05-16 13:08:34 +00:00
curt
fb69df5880
Added limits to fov.
1998-05-16 13:05:21 +00:00
curt
1bfa13e003
New updates from Charlie Hotchkiss.
1998-05-16 13:04:13 +00:00
curt
c57071acfd
Added a keyboard binding to dynamically adjust field of view.
...
Added a command line option to specify fov.
Adjusted terrain color.
Root path info moved to fgOPTIONS.
Added ability to parse options out of a config file.
1998-05-13 18:29:56 +00:00
curt
17cfc04cef
Added an fov to hud display.
1998-05-13 18:27:53 +00:00
curt
37df3de51d
Root path info moved to fgOPTIONS.
1998-05-13 18:25:34 +00:00
curt
143a8d7c6b
Updated ...
1998-05-13 18:25:09 +00:00
curt
9d733bf6f4
Made fog color slightly bluish.
1998-05-11 18:18:51 +00:00
curt
1904751726
For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )"
1998-05-11 18:18:15 +00:00
curt
2adc0b8d12
Output message tweaking.
1998-05-11 18:17:28 +00:00
curt
2becdb2747
Complete C++ rewrite of all cockpit code by Charlie Hotchkiss.
1998-05-11 18:13:10 +00:00
curt
a205e76218
Fixed a glTexImage2D() usage bug where width and height were mis-swapped.
...
Added support for --tile-radius=n option.
1998-05-07 23:15:20 +00:00
curt
58eb9b9089
Added "D" key binding to set autopilot heading.
...
Made frame rate calculation average out over last 10 frames.
Borland C++ floating point exception workaround.
Added a --tile-radius=n option.
1998-05-07 23:14:14 +00:00
curt
b96a60f8aa
Changed frame rate formatting a bit.
1998-05-07 23:12:31 +00:00
curt
e64afb0412
HUD updates from Jeff Goeke-Smith.
1998-05-07 23:11:50 +00:00
curt
7791b36293
updated ...
1998-05-07 23:11:05 +00:00
curt
36ba635389
Added an option to control square tile radius.
1998-05-06 03:16:42 +00:00
curt
ae19eec252
Added an averaged global frame rate counter.
...
Added an option to control tile radius.
1998-05-06 03:16:23 +00:00
curt
3e38180c8b
Durk Talsma contributed a graphical frame rate counter which is displayed
...
as part of the HUD.
1998-05-06 03:15:08 +00:00
curt
e7f0f1956c
Updated texture coordinate fmod() parameter.
1998-05-03 00:48:01 +00:00
curt
448bdb83de
Added an option to enable/disable full-screen mode.
1998-05-03 00:47:31 +00:00
curt
6382b36f23
polar.h -> polar3d.h
1998-05-03 00:46:45 +00:00
curt
0e9aeaf3ff
Updated ...
1998-05-03 00:46:12 +00:00
curt
0419841486
Fine tuning mktime() support because of varying behavior on different
...
platforms.
1998-05-02 01:53:17 +00:00
curt
5a4b56c58e
Playing around with texture coordinates.
1998-05-02 01:52:14 +00:00
curt
1f5aeb1d46
Updated polartocart conversion routine.
1998-05-02 01:51:01 +00:00
curt
de51293e5c
C++-ifying a couple source files.
1998-04-30 12:35:59 +00:00
curt
401b414feb
Added a command line rendering option specify smooth/flat shading.
1998-04-30 12:35:26 +00:00
curt
d87408c767
Added command line rendering options:
...
enable/disable fog/haze
specify smooth/flat shading
disable sky blending and just use a solid color
enable wireframe drawing mode
1998-04-30 12:34:17 +00:00
curt
67cc5c5482
Fixed a horible bug that cause the time to be *WAY* off when compiling
...
with the CygWin32 compiler. This may not yet completely address other
Win32 compilers, but we'll have to take them on a case by case basis.
1998-04-28 21:45:34 +00:00
curt
09bd08b931
Wrapped zlib calls up so we can conditionally comment out zlib support.
1998-04-28 21:42:50 +00:00
curt
4e992277a9
..
1998-04-28 21:40:58 +00:00
curt
5bbd08091c
Type-ified fgTIME and fgVIEW.
1998-04-28 01:22:16 +00:00
curt
96525339ed
Tweaked texture parameter calculations to keep the number smaller. This
...
avoids the "swimming" problem.
Type-ified fgTIME and fgVIEW.
1998-04-28 01:21:42 +00:00
curt
7352183ad9
Type-ified fgTIME and fgVIEW.
...
Added a command line option to disable textures.
1998-04-28 01:20:20 +00:00
curt
c0f121ab00
Type-ified fgTIME and fgVIEW
1998-04-28 01:18:59 +00:00
curt
8929f4e1ee
Updated ...
1998-04-28 01:18:06 +00:00
curt
78268051c9
Screwing around with texture coordinate generation ... still needs work.
1998-04-27 15:58:15 +00:00
curt
31588527e0
Assigned a couple output messages to the FG_DEBUG class.
1998-04-27 03:35:00 +00:00
curt
ed0acbad5b
Minor transformation adjustments to try to keep scenery tiles closer to
...
(0, 0, 0) GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
curt
4a487175c9
"struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
1998-04-26 05:10:00 +00:00
curt
aa6f7608d7
Added zlib support.
1998-04-26 05:06:29 +00:00
curt
1a7e966d0b
Added an rint() / HAVE_RINT check.
1998-04-26 05:01:19 +00:00
curt
0b782544a3
Edited cvs log messages in source files ... bad bad bad!
1998-04-25 22:06:24 +00:00
curt
d4c9d9cbb3
Use already calculated LaRCsim values to create the roll/pitch/yaw
...
transformation matrix (we call it LOCAL)
1998-04-25 22:04:53 +00:00