Added an option to control square tile radius.
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ae19eec252
commit
36ba635389
1 changed files with 40 additions and 28 deletions
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@ -45,6 +45,7 @@
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#include <Debug/fg_debug.h>
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#include <Include/fg_constants.h>
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#include <Include/fg_types.h>
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#include <Main/options.hxx>
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#define FG_LOCAL_X 7 /* should be odd */
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@ -83,15 +84,17 @@ void fgTileMgrLoadTile( struct fgBUCKET *p, int *index) {
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* the chunk isn't already in the cache, then read it from disk. */
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int fgTileMgrUpdate( void ) {
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fgFLIGHT *f;
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fgOPTIONS *o;
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struct fgBUCKET p1, p2;
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static struct fgBUCKET p_last = {-1000, 0, 0, 0};
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int i, j, dw, dh;
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f = current_aircraft.flight;
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o = ¤t_options;
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fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p1);
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dw = FG_LOCAL_X / 2;
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dh = FG_LOCAL_Y / 2;
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dw = o->tile_radius / 2;
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dh = o->tile_radius / 2;
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if ( (p1.lon == p_last.lon) && (p1.lat == p_last.lat) &&
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(p1.x == p_last.x) && (p1.y == p_last.y) ) {
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@ -109,10 +112,10 @@ int fgTileMgrUpdate( void ) {
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fgTileCacheInit();
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/* build the local area list and update cache */
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for ( j = 0; j < FG_LOCAL_Y; j++ ) {
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for ( i = 0; i < FG_LOCAL_X; i++ ) {
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for ( j = 0; j < o->tile_radius; j++ ) {
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for ( i = 0; i < o->tile_radius; i++ ) {
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fgBucketOffset(&p1, &p2, i - dw, j - dh);
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fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + i]);
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fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) + i]);
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}
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}
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} else {
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@ -125,47 +128,50 @@ int fgTileMgrUpdate( void ) {
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if ( (p1.lon > p_last.lon) ||
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( (p1.lon == p_last.lon) && (p1.x > p_last.x) ) ) {
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for ( j = 0; j < FG_LOCAL_Y; j++ ) {
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for ( j = 0; j < o->tile_radius; j++ ) {
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/* scrolling East */
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for ( i = 0; i < FG_LOCAL_X - 1; i++ ) {
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tiles[(j*FG_LOCAL_Y) + i] = tiles[(j*FG_LOCAL_Y) + i + 1];
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for ( i = 0; i < o->tile_radius - 1; i++ ) {
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tiles[(j*o->tile_radius) + i] =
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tiles[(j*o->tile_radius) + i + 1];
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}
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/* load in new column */
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fgBucketOffset(&p_last, &p2, dw + 1, j - dh);
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fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + FG_LOCAL_X - 1]);
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fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) +
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o->tile_radius - 1]);
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}
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} else if ( (p1.lon < p_last.lon) ||
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( (p1.lon == p_last.lon) && (p1.x < p_last.x) ) ) {
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for ( j = 0; j < FG_LOCAL_Y; j++ ) {
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for ( j = 0; j < o->tile_radius; j++ ) {
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/* scrolling West */
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for ( i = FG_LOCAL_X - 1; i > 0; i-- ) {
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tiles[(j*FG_LOCAL_Y) + i] = tiles[(j*FG_LOCAL_Y) + i - 1];
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for ( i = o->tile_radius - 1; i > 0; i-- ) {
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tiles[(j*o->tile_radius) + i] =
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tiles[(j*o->tile_radius) + i - 1];
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}
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/* load in new column */
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fgBucketOffset(&p_last, &p2, -dw - 1, j - dh);
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fgTileMgrLoadTile(&p2, &tiles[(j*FG_LOCAL_Y) + 0]);
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fgTileMgrLoadTile(&p2, &tiles[(j*o->tile_radius) + 0]);
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}
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}
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if ( (p1.lat > p_last.lat) ||
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( (p1.lat == p_last.lat) && (p1.y > p_last.y) ) ) {
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for ( i = 0; i < FG_LOCAL_X; i++ ) {
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for ( i = 0; i < o->tile_radius; i++ ) {
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/* scrolling North */
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for ( j = 0; j < FG_LOCAL_Y - 1; j++ ) {
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tiles[(j * FG_LOCAL_Y) + i] =
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tiles[((j+1) * FG_LOCAL_Y) + i];
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for ( j = 0; j < o->tile_radius - 1; j++ ) {
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tiles[(j * o->tile_radius) + i] =
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tiles[((j+1) * o->tile_radius) + i];
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}
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/* load in new column */
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fgBucketOffset(&p_last, &p2, i - dw, dh + 1);
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fgTileMgrLoadTile(&p2, &tiles[((FG_LOCAL_Y-1)*FG_LOCAL_Y) + i]);
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fgTileMgrLoadTile(&p2, &tiles[((o->tile_radius-1)*o->tile_radius) + i]);
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}
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} else if ( (p1.lat < p_last.lat) ||
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( (p1.lat == p_last.lat) && (p1.y < p_last.y) ) ) {
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for ( i = 0; i < FG_LOCAL_X; i++ ) {
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for ( i = 0; i < o->tile_radius; i++ ) {
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/* scrolling South */
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for ( j = FG_LOCAL_Y - 1; j > 0; j-- ) {
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tiles[(j * FG_LOCAL_Y) + i] =
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tiles[((j-1) * FG_LOCAL_Y) + i];
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for ( j = o->tile_radius - 1; j > 0; j-- ) {
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tiles[(j * o->tile_radius) + i] =
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tiles[((j-1) * o->tile_radius) + i];
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}
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/* load in new column */
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fgBucketOffset(&p_last, &p2, i - dw, -dh - 1);
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@ -184,6 +190,7 @@ int fgTileMgrUpdate( void ) {
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/* Render the local tiles */
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void fgTileMgrRender( void ) {
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fgFLIGHT *f;
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fgOPTIONS *o;
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struct fgBUCKET p;
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fgCartesianPoint3d local_ref;
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GLint display_list;
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@ -191,17 +198,19 @@ void fgTileMgrRender( void ) {
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int index;
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f = current_aircraft.flight;
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o = ¤t_options;
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/* Find current translation offset */
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fgBucketFind(FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG, &p);
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index = fgTileCacheExists(&p);
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fgTileCacheEntryInfo(index, &display_list, &scenery.next_center );
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printf("Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
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FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
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p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
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fgPrintf( FG_TERRAIN, FG_DEBUG,
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"Pos = (%.2f, %.2f) Current bucket = %d %d %d %d Index = %ld\n",
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FG_Longitude * RAD_TO_DEG, FG_Latitude * RAD_TO_DEG,
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p.lon, p.lat, p.x, p.y, fgBucketGenIndex(&p) );
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for ( i = 0; i < FG_LOCAL_X_Y; i++ ) {
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for ( i = 0; i < 2 * o->tile_radius; i++ ) {
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index = tiles[i];
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/* fgPrintf( FG_TERRAIN, FG_DEBUG, "Index = %d\n", index); */
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fgTileCacheEntryInfo(index, &display_list, &local_ref );
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@ -221,9 +230,12 @@ void fgTileMgrRender( void ) {
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/* $Log$
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/* Revision 1.6 1998/05/02 01:52:18 curt
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/* Playing around with texture coordinates.
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/* Revision 1.7 1998/05/06 03:16:42 curt
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/* Added an option to control square tile radius.
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/*
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* Revision 1.6 1998/05/02 01:52:18 curt
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* Playing around with texture coordinates.
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*
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* Revision 1.5 1998/04/30 12:35:32 curt
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* Added a command line rendering option specify smooth/flat shading.
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*
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