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curt ed0acbad5b Minor transformation adjustments to try to keep scenery tiles closer to
(0, 0, 0)  GLfloats run out of precision at the distances we need to model
the earth, but we can do a bunch of pre-transformations using double math
and then cast to GLfloat once everything is close in where we have less
precision problems.
1998-04-27 03:30:13 +00:00
Aircraft Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
Astro "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
Autopilot Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H" 1998-04-24 00:45:17 +00:00
Cockpit Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
Controls Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
FDM Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
Joystick Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
LaRCsim Integrated autopilot. 1998-04-21 16:59:33 +00:00
Main "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
Scenery Minor transformation adjustments to try to keep scenery tiles closer to 1998-04-27 03:30:13 +00:00
Simulator "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
Slew Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00
Time "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd. 1998-04-26 05:10:00 +00:00
Weather Edited cvs log messages in source files ... bad bad bad! 1998-04-25 22:06:24 +00:00