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ed0acbad5b
(0, 0, 0) GLfloats run out of precision at the distances we need to model the earth, but we can do a bunch of pre-transformations using double math and then cast to GLfloat once everything is close in where we have less precision problems. |
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Aircraft | ||
Astro | ||
Autopilot | ||
Cockpit | ||
Controls | ||
FDM | ||
Joystick | ||
LaRCsim | ||
Main | ||
Scenery | ||
Simulator | ||
Slew | ||
Time | ||
Weather |