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Tweaks for dynamic scenery development.

This commit is contained in:
curt 1998-01-26 15:57:05 +00:00
parent ec3fa29ae2
commit 0de1810a15

View file

@ -239,7 +239,7 @@ static void fgRenderFrame( void ) {
/* update view volume parameters */
fgUpdateViewParams();
xglClear( GL_DEPTH_BUFFER_BIT /* | GL_COLOR_BUFFER_BIT */ );
xglClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
/* Tell GL we are switching to model view parameters */
xglMatrixMode(GL_MODELVIEW);
@ -520,7 +520,7 @@ static void fgMainLoop( void ) {
fgAircraftOutputCurrent(a);
/* see if we need to load any new scenery tiles */
/* fgTileMgrUpdate(); */
fgTileMgrUpdate();
/* Process/manage pending events */
fgEventProcess();
@ -635,10 +635,13 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.50 1998/01/19 19:27:07 curt
/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
/* This should simplify things tremendously.
/* Revision 1.51 1998/01/26 15:57:05 curt
/* Tweaks for dynamic scenery development.
/*
* Revision 1.50 1998/01/19 19:27:07 curt
* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
* This should simplify things tremendously.
*
* Revision 1.49 1998/01/19 18:40:31 curt
* Tons of little changes to clean up the code and to remove fatal errors
* when building with the c++ compiler.