Tweaks for dynamic scenery development.
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1 changed files with 8 additions and 5 deletions
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@ -239,7 +239,7 @@ static void fgRenderFrame( void ) {
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/* update view volume parameters */
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fgUpdateViewParams();
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xglClear( GL_DEPTH_BUFFER_BIT /* | GL_COLOR_BUFFER_BIT */ );
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xglClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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/* Tell GL we are switching to model view parameters */
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xglMatrixMode(GL_MODELVIEW);
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@ -520,7 +520,7 @@ static void fgMainLoop( void ) {
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fgAircraftOutputCurrent(a);
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/* see if we need to load any new scenery tiles */
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/* fgTileMgrUpdate(); */
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fgTileMgrUpdate();
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/* Process/manage pending events */
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fgEventProcess();
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@ -635,10 +635,13 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.50 1998/01/19 19:27:07 curt
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/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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/* This should simplify things tremendously.
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/* Revision 1.51 1998/01/26 15:57:05 curt
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/* Tweaks for dynamic scenery development.
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/*
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* Revision 1.50 1998/01/19 19:27:07 curt
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* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
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* This should simplify things tremendously.
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*
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* Revision 1.49 1998/01/19 18:40:31 curt
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* Tons of little changes to clean up the code and to remove fatal errors
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* when building with the c++ compiler.
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