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Further integration of event manager.

This commit is contained in:
curt 1997-12-30 22:22:31 +00:00
parent 2ebbbe0053
commit 846a4d14d8
10 changed files with 149 additions and 126 deletions

View file

@ -51,6 +51,7 @@
#include "../Scenery/sky.h"
#include "../Scenery/stars.h"
#include "../Scenery/sun.h"
#include "../Time/event.h"
#include "../Time/fg_time.h"
#include "../Time/fg_timer.h"
#include "../Time/sunpos.h"
@ -122,16 +123,6 @@ static void fgUpdateViewParams() {
struct fgTIME *t;
struct fgVIEW *v;
double x_2, x_4, x_8, x_10;
double light, ambient, diffuse, sky_brightness;
/* if the 4th field is 0.0, this specifies a direction ... */
/* base sky color */
GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
/* base fog color */
GLfloat base_fog_color[4] = {0.70, 0.70, 0.70, 1.0};
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
f = &current_aircraft.flight;
l = &cur_light_params;
t = &cur_time_params;
@ -182,52 +173,6 @@ static void fgUpdateViewParams() {
/* set the sun position */
xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec );
/* calculate lighting parameters based on sun's relative angle to
* local up */
/* ya kind'a have to plot this to see how it works */
/* x = t->sun_angle^8 */
x_2 = l->sun_angle * l->sun_angle;
x_4 = x_2 * x_2;
x_8 = x_4 * x_4;
x_10 = x_8 * x_2;
light = pow(1.1, -x_10 / 30.0);
ambient = 0.2 * light;
diffuse = 0.9 * light;
sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
/* sky_brightness = 0.15; */ /* to force a dark sky (for testing) */
if ( ambient < 0.02 ) { ambient = 0.02; }
if ( diffuse < 0.0 ) { diffuse = 0.0; }
if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
l->scene_ambient[0] = white[0] * ambient;
l->scene_ambient[1] = white[1] * ambient;
l->scene_ambient[2] = white[2] * ambient;
l->scene_diffuse[0] = white[0] * diffuse;
l->scene_diffuse[1] = white[1] * diffuse;
l->scene_diffuse[2] = white[2] * diffuse;
/* set fog color */
l->fog_color[0] = base_fog_color[0] * (ambient + diffuse);
l->fog_color[1] = base_fog_color[1] * (ambient + diffuse);
l->fog_color[2] = base_fog_color[2] * (ambient + diffuse);
l->fog_color[3] = base_fog_color[3];
/* set sky color */
l->sky_color[0] = base_sky_color[0] * sky_brightness;
l->sky_color[1] = base_sky_color[1] * sky_brightness;
l->sky_color[2] = base_sky_color[2] * sky_brightness;
l->sky_color[3] = base_sky_color[3];
/* mental note: this should really be done every 10-30 seconds I suppose */
fgSkyColorsInit();
}
@ -281,7 +226,6 @@ static void fgRenderFrame( void ) {
struct fgTIME *t;
struct fgVIEW *v;
double angle;
static double lastAstroUpdate = 0;
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
l = &cur_light_params;
@ -305,13 +249,6 @@ static void fgRenderFrame( void ) {
xglShadeModel( GL_SMOOTH );
fgSkyRender();
/* a hack: Force sun and moon position to be updated on an hourly basis */
if (((t->gst - lastAstroUpdate) > 1) || (t->gst < lastAstroUpdate)) {
lastAstroUpdate = t->gst;
fgSunInit();
fgMoonInit();
}
/* setup transformation for drawing astronomical objects */
xglPushMatrix();
/* Translate to view position */
@ -385,9 +322,6 @@ void fgUpdateTimeDepCalcs(int multi_loop) {
/* printf("updating flight model x %d\n", multi_loop); */
fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
/* refresh shared sun position and sun_vec */
fgUpdateSunPos(scenery.center);
/* update the view angle */
for ( i = 0; i < multi_loop; i++ ) {
if ( fabs(v->goal_view_offset - v->view_offset) < 0.05 ) {
@ -525,6 +459,9 @@ static void fgMainLoop( void ) {
struct fgFLIGHT *f;
struct fgTIME *t;
printf("Running Main Loop\n");
printf("======= ==== ====\n");
a = &current_aircraft;
f = &a->flight;
t = &cur_time_params;
@ -539,11 +476,6 @@ static void fgMainLoop( void ) {
fgElevSet( -joy_y );
fgAileronSet( joy_x ); */
/* update the weather for our current position */
fgWeatherUpdate(FG_Longitude * RAD_TO_ARCSEC,
FG_Latitude * RAD_TO_ARCSEC,
FG_Altitude * FEET_TO_METER);
/* Calculate model iterations needed */
elapsed = fgGetTimeInterval();
printf("Time interval is = %d, previous remainder is = %d\n", elapsed,
@ -566,7 +498,7 @@ static void fgMainLoop( void ) {
* eventually */
cur_elev = mesh_altitude(FG_Longitude * RAD_TO_ARCSEC,
FG_Latitude * RAD_TO_ARCSEC);
printf("Ground elevation is %.2f meters here.\n", cur_elev);
/* printf("Ground elevation is %.2f meters here.\n", cur_elev); */
/* FG_Runway_altitude = cur_elev * METER_TO_FEET; */
if ( FG_Altitude * FEET_TO_METER < cur_elev + 3.758099) {
@ -580,13 +512,15 @@ static void fgMainLoop( void ) {
FG_Altitude * FEET_TO_METER);
}
fgAircraftOutputCurrent(a);
/* fgAircraftOutputCurrent(a); */
/* Process/manage pending events */
fgEventProcess();
/* redraw display */
fgRenderFrame();
printf("\n");
}
@ -622,7 +556,7 @@ int main( int argc, char *argv[] ) {
f = &current_aircraft.flight;
printf("Flight Gear: prototype version %s\n\n", VERSION);
printf("Flight Gear: Version %s\n\n", VERSION);
/**********************************************************************
* Initialize the Window/Graphics environment.
@ -694,9 +628,12 @@ int main( int argc, char *argv[] ) {
/* $Log$
/* Revision 1.43 1997/12/30 20:47:43 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.44 1997/12/30 22:22:31 curt
/* Further integration of event manager.
/*
* Revision 1.43 1997/12/30 20:47:43 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.42 1997/12/30 16:36:47 curt
* Merged in Durk's changes ...
*

View file

@ -188,6 +188,10 @@ void fgInitSubsystems( void ) {
/* Initialize the weather modeling subsystem */
fgWeatherInit();
/* update the weather for our current position */
fgEventRegister( "fgWeatherUpdate()", fgWeatherUpdate,
FG_EVENT_READY, 120000 );
/* Initialize the Cockpit subsystem */
if( fgCockpitInit( current_aircraft ) == NULL ) {
printf( "Error in Cockpit initialization!\n" );
@ -201,10 +205,10 @@ void fgInitSubsystems( void ) {
fgStarsInit();
/* Initialize the sun's position */
fgSunInit();
fgEventRegister( "fgSunInit()", fgSunInit, FG_EVENT_READY, 600000 );
/* Intialize the moon's position */
fgMoonInit();
fgEventRegister( "fgMoonInit()", fgSunInit, FG_EVENT_READY, 600000 );
/* Initialize the "sky" */
fgSkyInit();
@ -233,7 +237,6 @@ void fgInitSubsystems( void ) {
FG_Altitude * FEET_TO_METER);
/* end of thing that I just stuck in that I should probably move */
/* Initialize the flight model subsystem data structures base on
* above values */
fgFlightModelInit( FG_LARCSIM, f, 1.0 / DEFAULT_MODEL_HZ );
@ -247,14 +250,20 @@ void fgInitSubsystems( void ) {
/* Joystick support */
fgJoystickInit( 0 );
/* One more try here to get the sky synced up */
fgSkyColorsInit();
printf("\n");
}
/* $Log$
/* Revision 1.24 1997/12/30 20:47:44 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.25 1997/12/30 22:22:33 curt
/* Further integration of event manager.
/*
* Revision 1.24 1997/12/30 20:47:44 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.23 1997/12/30 16:36:50 curt
* Merged in Durk's changes ...
*

View file

@ -69,8 +69,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
v->view_pos.y -= scenery.center.y;
v->view_pos.z -= scenery.center.z;
printf("View pos = %.4f, %.4f, %.4f\n",
v->view_pos.x, v->view_pos.y, v->view_pos.z);
/* printf("View pos = %.4f, %.4f, %.4f\n",
v->view_pos.x, v->view_pos.y, v->view_pos.z); */
/* make a vector to the current view position */
MAT3_SET_VEC(v0, v->view_pos.x, v->view_pos.y, v->view_pos.z);
@ -79,8 +79,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
v->to_sun[0] = l->fg_sunpos.x - (v->view_pos.x + scenery.center.x);
v->to_sun[1] = l->fg_sunpos.y - (v->view_pos.y + scenery.center.y);
v->to_sun[2] = l->fg_sunpos.z - (v->view_pos.z + scenery.center.z);
printf("Vector to sun = %.2f %.2f %.2f\n",
v->to_sun[0], v->to_sun[1], v->to_sun[2]);
/* printf("Vector to sun = %.2f %.2f %.2f\n",
v->to_sun[0], v->to_sun[1], v->to_sun[2]); */
/* Derive the LOCAL aircraft rotation matrix (roll, pitch, yaw) */
MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
@ -125,8 +125,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
MAT3_SET_VEC(v->local_up, 1.0, 0.0, 0.0);
MAT3mult_vec(v->local_up, v->local_up, UP);
printf(" Local Up = (%.4f, %.4f, %.4f)\n",
v->local_up[0], v->local_up[1], v->local_up[2]);
/* printf("Local Up = (%.4f, %.4f, %.4f)\n",
v->local_up[0], v->local_up[1], v->local_up[2]); */
/* Alternative method to Derive local up vector based on
* *geodetic* coordinates */
@ -145,8 +145,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
MAT3_SET_VEC(vec, 0.0, 0.0, 1.0);
MAT3mult_vec(forward, vec, VIEW);
printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
forward[2]);
/* printf("Forward vector is (%.2f,%.2f,%.2f)\n", forward[0], forward[1],
forward[2]); */
MAT3rotate(TMP, v->view_up, v->view_offset);
MAT3mult_vec(v->view_forward, forward, TMP);
@ -157,9 +157,8 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
map_vec_onto_cur_surface_plane(v->local_up, v0, v->to_sun,
v->surface_to_sun);
MAT3_NORMALIZE_VEC(v->surface_to_sun, ntmp);
printf("Surface direction to sun is %.2f %.2f %.2f\n",
v->surface_to_sun[0], v->surface_to_sun[1], v->surface_to_sun[2]);
/* printf("Surface direction to sun is %.2f %.2f %.2f\n",
v->surface_to_sun[0], v->surface_to_sun[1], v->surface_to_sun[2]); */
/* printf("Should be close to zero = %.2f\n",
MAT3_DOT_PRODUCT(v->local_up, v->surface_to_sun)); */
@ -183,9 +182,12 @@ void fgViewUpdate(struct fgFLIGHT *f, struct fgVIEW *v, struct fgLIGHT *l) {
/* $Log$
/* Revision 1.7 1997/12/30 20:47:45 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.8 1997/12/30 22:22:33 curt
/* Further integration of event manager.
/*
* Revision 1.7 1997/12/30 20:47:45 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.6 1997/12/22 04:14:32 curt
* Aligned sky with sun so dusk/dawn effects can be correct relative to the sun.
*

View file

@ -247,7 +247,7 @@ void fgSkyRender() {
l = &cur_light_params;
v = &current_view;
printf("Rendering the sky.\n");
/* printf("Rendering the sky.\n"); */
xglPushMatrix();
@ -255,20 +255,20 @@ void fgSkyRender() {
* v->surface_east. We do this so we can sort out the acos()
* ambiguity. I wish I could think of a more efficient way ... :-( */
east_dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_east);
printf(" East dot product = %.2f\n", east_dot);
/* printf(" East dot product = %.2f\n", east_dot); */
/* calculate the angle between v->surface_to_sun and
* v->surface_south. this is how much we have to rotate the sky
* for it to align with the sun */
dot = MAT3_DOT_PRODUCT(v->surface_to_sun, v->surface_south);
printf(" Dot product = %.2f\n", dot);
/* printf(" Dot product = %.2f\n", dot); */
if ( east_dot >= 0 ) {
angle = acos(dot);
} else {
angle = -acos(dot);
}
printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
angle, angle * RAD_TO_DEG);
/*printf(" Sky needs to rotate = %.3f rads = %.1f degrees.\n",
angle, angle * RAD_TO_DEG); */
/* Translate to view position */
xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
@ -276,8 +276,8 @@ void fgSkyRender() {
v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
/* Rotate to proper orientation */
printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
FG_Latitude * RAD_TO_DEG);
/* printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
FG_Latitude * RAD_TO_DEG); */
xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
xglRotatef( angle * RAD_TO_DEG, 0.0, 0.0, 1.0 );
@ -329,9 +329,12 @@ void fgSkyRender() {
/* $Log$
/* Revision 1.10 1997/12/30 20:47:53 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.11 1997/12/30 22:22:38 curt
/* Further integration of event manager.
/*
* Revision 1.10 1997/12/30 20:47:53 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.9 1997/12/30 13:06:57 curt
* A couple lighting tweaks ...
*

View file

@ -266,21 +266,22 @@ void fgStarsRender() {
i = 3;
}
printf("RENDERING STARS = %d (night)\n", i);
/* printf("RENDERING STARS = %d (night)\n", i); */
xglDisable( GL_LIGHTING );
xglCallList(stars[i]);
xglEnable( GL_LIGHTING );
} else {
printf("not RENDERING STARS (day)\n");
/* printf("not RENDERING STARS (day)\n"); */
}
}
/* $Log$
/* Revision 1.23 1997/12/30 20:47:53 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.24 1997/12/30 22:22:39 curt
/* Further integration of event manager.
/*
* Revision 1.23 1997/12/30 20:47:53 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.22 1997/12/30 16:36:53 curt
* Merged in Durk's changes ...
*

View file

@ -265,14 +265,17 @@ void fgEventPrintStats() {
if ( event_ptr > 0 ) {
printf("\n");
printf("Event Stats\n");
printf("----- -----\n");
printf("-----------\n");
for ( i = 0; i < event_ptr; i++ ) {
printf(" %s cum=%d min=%d max=%d count=%d ave=%.2f\n",
events[i].description, events[i].cum_time,
printf(" %-20s int=%.2fs cum=%d min=%d max=%d count=%d ave=%.2f\n",
events[i].description,
events[i].interval / 1000.0,
events[i].cum_time,
events[i].min_time, events[i].max_time, events[i].count,
events[i].cum_time / (double)events[i].count);
}
printf("\n");
}
}
@ -332,9 +335,12 @@ void fgEventProcess() {
/* $Log$
/* Revision 1.2 1997/12/30 20:47:58 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.3 1997/12/30 22:22:42 curt
/* Further integration of event manager.
/*
* Revision 1.2 1997/12/30 20:47:58 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.1 1997/12/30 04:19:22 curt
* Initial revision.
*

View file

@ -234,6 +234,8 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
double gst_precise, gst_course;
static long int warp = 0;
printf("Updating time\n");
/* get current Unix calendar time (in seconds) */
/* warp = 60; */
warp += 0;
@ -290,9 +292,12 @@ void fgTimeUpdate(struct fgFLIGHT *f, struct fgTIME *t) {
/* $Log$
/* Revision 1.23 1997/12/30 20:47:58 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.24 1997/12/30 22:22:42 curt
/* Further integration of event manager.
/*
* Revision 1.23 1997/12/30 20:47:58 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.22 1997/12/30 01:38:47 curt
* Switched back to per vertex normals and smooth shading for terrain.
*

View file

@ -266,7 +266,15 @@ void fgUpdateSunPos() {
struct fgTIME *t;
struct fgVIEW *v;
MAT3vec nup, nsun;
/* if the 4th field is 0.0, this specifies a direction ... */
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
/* base sky color */
GLfloat base_sky_color[4] = {0.60, 0.60, 0.90, 1.0};
/* base fog color */
GLfloat base_fog_color[4] = {0.70, 0.70, 0.70, 1.0};
double sun_gd_lat, sl_radius, temp;
double x_2, x_4, x_8, x_10;
double light, ambient, diffuse, sky_brightness;
static int time_warp = 0;
l = &cur_light_params;
@ -315,13 +323,59 @@ void fgUpdateSunPos() {
l->sun_angle = acos(MAT3_DOT_PRODUCT(nup, nsun));
printf(" SUN ANGLE relative to current location = %.3f rads.\n",
l->sun_angle);
/* calculate lighting parameters based on sun's relative angle to
* local up */
/* ya kind'a have to plot this to see how it works */
/* x = t->sun_angle^8 */
x_2 = l->sun_angle * l->sun_angle;
x_4 = x_2 * x_2;
x_8 = x_4 * x_4;
x_10 = x_8 * x_2;
light = pow(1.1, -x_10 / 30.0);
ambient = 0.2 * light;
diffuse = 0.9 * light;
sky_brightness = 0.85 * pow(1.2, -x_8 / 20.0) + 0.15;
/* sky_brightness = 0.15; */ /* to force a dark sky (for testing) */
if ( ambient < 0.02 ) { ambient = 0.02; }
if ( diffuse < 0.0 ) { diffuse = 0.0; }
if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
l->scene_ambient[0] = white[0] * ambient;
l->scene_ambient[1] = white[1] * ambient;
l->scene_ambient[2] = white[2] * ambient;
l->scene_diffuse[0] = white[0] * diffuse;
l->scene_diffuse[1] = white[1] * diffuse;
l->scene_diffuse[2] = white[2] * diffuse;
/* set fog color */
l->fog_color[0] = base_fog_color[0] * (ambient + diffuse);
l->fog_color[1] = base_fog_color[1] * (ambient + diffuse);
l->fog_color[2] = base_fog_color[2] * (ambient + diffuse);
l->fog_color[3] = base_fog_color[3];
/* set sky color */
l->sky_color[0] = base_sky_color[0] * sky_brightness;
l->sky_color[1] = base_sky_color[1] * sky_brightness;
l->sky_color[2] = base_sky_color[2] * sky_brightness;
l->sky_color[3] = base_sky_color[3];
}
/* $Log$
/* Revision 1.19 1997/12/30 20:47:59 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.20 1997/12/30 22:22:43 curt
/* Further integration of event manager.
/*
* Revision 1.19 1997/12/30 20:47:59 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.18 1997/12/23 04:58:40 curt
* Tweaked the sky coloring a bit to build in structures to allow finer rgb
* control.

View file

@ -49,7 +49,7 @@ void fgWeatherInit(void) {
/* Update the weather parameters for the current position */
void fgWeatherUpdate(double lon, double lat, double alt) {
void fgWeatherUpdate() {
struct fgFLIGHT *f;
struct fgWEATHER *w;
@ -64,9 +64,12 @@ void fgWeatherUpdate(double lon, double lat, double alt) {
/* $Log$
/* Revision 1.9 1997/12/30 20:48:03 curt
/* Integrated new event manager with subsystem initializations.
/* Revision 1.10 1997/12/30 22:22:46 curt
/* Further integration of event manager.
/*
* Revision 1.9 1997/12/30 20:48:03 curt
* Integrated new event manager with subsystem initializations.
*
* Revision 1.8 1997/12/11 04:43:58 curt
* Fixed sun vector and lighting problems. I thing the moon is now lit
* correctly.

View file

@ -40,17 +40,20 @@ extern struct fgWEATHER current_weather;
void fgWeatherInit(void);
/* Update the weather parameters for the current position */
void fgWeatherUpdate(double lon, double lat, double alt);
void fgWeatherUpdate();
#endif /* WEATHER_H */
/* $Log$
/* Revision 1.5 1997/12/10 22:37:56 curt
/* Prepended "fg" on the name of all global structures that didn't have it yet.
/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/* Revision 1.6 1997/12/30 22:22:47 curt
/* Further integration of event manager.
/*
* Revision 1.5 1997/12/10 22:37:56 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
*
* Revision 1.4 1997/08/27 03:30:39 curt
* Changed naming scheme of basic shared structures.
*