First stab at sky dome actually starting to look reasonable. :-)
This commit is contained in:
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a26c9b75ee
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8b50eb1149
6 changed files with 105 additions and 87 deletions
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@ -221,7 +221,7 @@ static void fgUpdateVisuals( void ) {
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/* update view volume parameters */
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fgUpdateViewParams();
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xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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xglClear( /* GL_COLOR_BUFFER_BIT | */ GL_DEPTH_BUFFER_BIT );
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/* Tell GL we are switching to model view parameters */
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xglMatrixMode(GL_MODELVIEW);
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@ -230,15 +230,15 @@ static void fgUpdateVisuals( void ) {
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/* draw sky */
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fgSkyRender();
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/* draw astronomical objects */
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/* fgAstroRender(); */
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/* draw scenery */
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fgSceneryRender();
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/* draw astronomical objects */
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fgAstroRender();
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/* display HUD */
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if( show_hud )
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fgCockpitUpdate();
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/* if( show_hud )
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fgCockpitUpdate(); */
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#ifdef GLUT
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xglutSwapBuffers();
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@ -484,7 +484,7 @@ static void fgReshape( int width, int height ) {
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fgUpdateViewParams();
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xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
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/* xglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); */
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}
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@ -569,9 +569,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.34 1997/12/17 23:13:34 curt
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/* Began working on rendering a sky.
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/* Revision 1.35 1997/12/18 23:32:32 curt
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/* First stab at sky dome actually starting to look reasonable. :-)
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/*
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* Revision 1.34 1997/12/17 23:13:34 curt
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* Began working on rendering a sky.
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*
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* Revision 1.33 1997/12/15 23:54:45 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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@ -171,11 +171,13 @@ void fgInitSubsystems( void ) {
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fgWeatherInit();
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/* Initialize the Cockpit subsystem */
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/*
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if( fgCockpitInit( current_aircraft ) == NULL )
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{
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printf( "Error in Cockpit initialization!\n" );
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exit( 1 );
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}
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*/
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/* Initialize Astronomical Objects */
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fgAstroInit();
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@ -222,9 +224,12 @@ void fgInitSubsystems( void ) {
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/* $Log$
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/* Revision 1.19 1997/12/17 23:13:36 curt
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/* Began working on rendering a sky.
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/* Revision 1.20 1997/12/18 23:32:33 curt
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/* First stab at sky dome actually starting to look reasonable. :-)
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/*
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* Revision 1.19 1997/12/17 23:13:36 curt
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* Began working on rendering a sky.
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*
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* Revision 1.18 1997/12/15 23:54:49 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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@ -91,7 +91,7 @@ void fgAstroRender() {
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xglDisable( GL_FOG );
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/* set the sun position */
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xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv );
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/* xglLightfv( GL_LIGHT0, GL_POSITION, l->sun_vec_inv ); */
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xglPushMatrix();
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@ -122,10 +122,13 @@ void fgAstroRender() {
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/* $Log$
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/* Revision 1.8 1997/12/15 23:54:57 curt
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/* Add xgl wrappers for debugging.
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/* Generate terrain normals on the fly.
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/* Revision 1.9 1997/12/18 23:32:35 curt
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/* First stab at sky dome actually starting to look reasonable. :-)
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/*
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* Revision 1.8 1997/12/15 23:54:57 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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*
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* Revision 1.7 1997/12/15 20:59:09 curt
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* Misc. tweaks.
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*
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@ -316,6 +316,8 @@ GLint fgObjLoad(char *path) {
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xglEnd();
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*/
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xglFrontFace ( GL_CCW );
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xglEndList();
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fclose(f);
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@ -325,9 +327,12 @@ GLint fgObjLoad(char *path) {
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/* $Log$
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/* Revision 1.12 1997/12/17 23:13:47 curt
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/* Began working on rendering the sky.
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/* Revision 1.13 1997/12/18 23:32:36 curt
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/* First stab at sky dome actually starting to look reasonable. :-)
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/*
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* Revision 1.12 1997/12/17 23:13:47 curt
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* Began working on rendering the sky.
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*
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* Revision 1.11 1997/12/15 23:55:01 curt
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* Add xgl wrappers for debugging.
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* Generate terrain normals on the fly.
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130
Scenery/sky.c
130
Scenery/sky.c
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@ -46,20 +46,20 @@
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#include "../Flight/flight.h"
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#include "../Include/constants.h"
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#include "../Main/views.h"
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#include "../Math/fg_random.h"
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/*
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#include "../Include/general.h"
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*/
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/* in meters of course */
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#define INNER_RADIUS 50000.0
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#define INNER_ELEV 8000.0 /* was 20000 */
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#define INNER_ELEV 20000.0
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#define MIDDLE_RADIUS 70000.0
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#define MIDDLE_ELEV 10000.0
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#define MIDDLE_ELEV 4000.0
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#define OUTER_RADIUS 80000.0
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#define OUTER_ELEV 0.0
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static GLint sky; /* sky display list */
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static float sky_center[12][3];
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static float sky_middle[12][3];
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static float sky_outer[12][3];
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@ -67,62 +67,32 @@ static float sky_outer[12][3];
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/* (Re)generate the display list */
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void fgSkyInit() {
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struct fgLIGHT *l;
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static int dl_exists = 0;
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float theta;
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int i;
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l = &cur_light_params;
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if ( dl_exists ) {
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xglDeleteLists(sky, 1);
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} else {
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dl_exists = 1;
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printf("Generating the sky dome vertices.\n");
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/* first time through, calculate sky vertices */
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for ( i = 0; i < 12; i++ ) {
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theta = (i * 30.0) * DEG_TO_RAD;
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sky_center[i][0] = cos(theta) * INNER_RADIUS;
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sky_center[i][1] = sin(theta) * INNER_RADIUS;
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sky_center[i][2] = INNER_ELEV;
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printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
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sin(theta) * INNER_RADIUS);
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sky_middle[i][0] = cos((double)theta) * MIDDLE_RADIUS;
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sky_middle[i][1] = sin((double)theta) * MIDDLE_RADIUS;
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sky_middle[i][2] = MIDDLE_ELEV;
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sky_outer[i][0] = cos((double)theta) * OUTER_RADIUS;
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sky_outer[i][1] = sin((double)theta) * OUTER_RADIUS;
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sky_outer[i][2] = OUTER_ELEV;
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}
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}
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printf("Creating the sky\n");
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sky = xglGenLists(1);
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xglNewList(sky, GL_COMPILE );
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/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
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/* Draw inner section */
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xglBegin( GL_TRIANGLE_FAN );
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xglColor3f(0.0, 0.0, 1.0);
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xglVertex3f(0.0, 0.0, INNER_ELEV);
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xglColor3f(0.2, 0.2, 1.0);
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for ( i = 0; i < 12; i++ ) {
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xglVertex3fv( sky_center[i] );
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theta = (i * 30.0) * DEG_TO_RAD;
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sky_center[i][0] = cos(theta) * INNER_RADIUS;
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sky_center[i][1] = sin(theta) * INNER_RADIUS;
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sky_center[i][2] = INNER_ELEV;
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printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS,
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sin(theta) * INNER_RADIUS);
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sky_middle[i][0] = cos((double)theta) * MIDDLE_RADIUS;
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sky_middle[i][1] = sin((double)theta) * MIDDLE_RADIUS;
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sky_middle[i][2] = MIDDLE_ELEV;
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sky_outer[i][0] = cos((double)theta) * OUTER_RADIUS;
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sky_outer[i][1] = sin((double)theta) * OUTER_RADIUS;
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sky_outer[i][2] = OUTER_ELEV;
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}
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xglVertex3fv( sky_center[0] );
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xglEnd();
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xglEndList();
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}
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@ -130,26 +100,16 @@ void fgSkyInit() {
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void fgSkyRender() {
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struct fgFLIGHT *f;
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struct fgVIEW *v;
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/*
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struct fgLIGHT *l;
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struct fgTIME *t;
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int i;
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*/
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f = ¤t_aircraft.flight;
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v = ¤t_view;
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/*
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l = &cur_light_params;
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t = &cur_time_params;
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*/
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/* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */
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/* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */
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printf("Rendering the sky.\n");
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xglDisable( GL_LIGHTING );
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xglDisable( GL_CULL_FACE );
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xglShadeModel( GL_SMOOTH );
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xglPushMatrix();
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@ -158,23 +118,61 @@ void fgSkyRender() {
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/* printf(" Translated to %.2f %.2f %.2f\n",
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v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
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/* Rotate to proper orientation */
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printf(" lon = %.2f lat = %.2f\n", FG_Longitude * RAD_TO_DEG,
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FG_Latitude * RAD_TO_DEG);
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xglRotatef( FG_Longitude * RAD_TO_DEG, 0.0, 0.0, 1.0 );
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xglRotatef( 90.0 - FG_Latitude * RAD_TO_DEG, 0.0, 1.0, 0.0 );
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xglCallList( sky );
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/* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear);
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xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */
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/* Draw inner/center section of sky*/
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xglBegin( GL_TRIANGLE_FAN );
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xglColor4f(0.0, 0.0, 1.0, 1.0);
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xglVertex3f(0.0, 0.0, INNER_ELEV);
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xglColor4f(0.2, 0.2, 0.8, 1.0);
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for ( i = 0; i < 12; i++ ) {
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xglVertex3fv( sky_center[i] );
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}
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xglVertex3fv( sky_center[0] );
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xglEnd();
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/* Draw the middle ring */
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xglBegin( GL_TRIANGLE_STRIP );
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for ( i = 0; i < 12; i++ ) {
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xglVertex3fv( sky_middle[i] );
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xglVertex3fv( sky_center[i] );
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}
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xglVertex3fv( sky_middle[0] );
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xglVertex3fv( sky_center[0] );
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xglEnd();
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/* Draw the outer ring */
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xglBegin( GL_TRIANGLE_STRIP );
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for ( i = 0; i < 12; i++ ) {
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xglVertex3fv( sky_outer[i] );
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xglVertex3fv( sky_middle[i] );
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}
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xglVertex3fv( sky_outer[0] );
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xglVertex3fv( sky_middle[0] );
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xglEnd();
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xglPopMatrix();
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xglShadeModel( GL_FLAT );
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xglEnable( GL_CULL_FACE );
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xglEnable( GL_LIGHTING );
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}
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/* $Log$
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/* Revision 1.2 1997/12/18 04:07:03 curt
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/* Worked on properly translating and positioning the sky dome.
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/* Revision 1.3 1997/12/18 23:32:36 curt
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/* First stab at sky dome actually starting to look reasonable. :-)
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/*
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* Revision 1.2 1997/12/18 04:07:03 curt
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* Worked on properly translating and positioning the sky dome.
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*
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* Revision 1.1 1997/12/17 23:14:30 curt
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* Initial revision.
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* Begin work on rendering the sky. (Rather than just using a clear screen.)
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@ -78,25 +78,29 @@ scenery-zip:
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zip -r scenery-$(FG_VERSION).zip FlightGear/Scenery)
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bin-tar: all
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cp Main/fg-$(FG_VERSION) runfg ..
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cp Main/fg-$(FG_VERSION) README runfg ..
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$(RM) -f ../fg$(FG_VERSION_MAJOR)
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$(LN) ../fg-$(FG_VERSION) ../fg$(FG_VERSION_MAJOR)
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(cd ../..; \
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$(TAR) cvzf bin-$(FG_VERSION).tar.gz FlightGear/fgtop \
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FlightGear/fg-$(FG_VERSION) FlightGear/fg$(FG_VERSION_MAJOR) \
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FlightGear/runfg FlightGear/COPYING FlightGear/Docs FlightGear/Thanks)
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FlightGear/runfg FlightGear/COPYING FlightGear/Docs FlightGear/README \
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FlightGear/Thanks)
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bin-zip:
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cp Main/fg$(FG_VERSION_MAJOR).exe Main/cygwin.dll runfg.bat ..
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cp Main/fg$(FG_VERSION_MAJOR).exe Main/cygwin.dll README runfg.bat ..
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(cd ../..; \
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zip -r bin-$(FG_VERSION).zip FlightGear/fgtop \
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FlightGear/fg$(FG_VERSION_MAJOR).exe FlightGear/runfg.bat \
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FlightGear/cygwin.dll FlightGear/COPYING FlightGear/Docs \
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FlightGear/Thanks)
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FlightGear/README FlightGear/Thanks)
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#---------------------------------------------------------------------------
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# $Log$
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# Revision 1.34 1997/12/18 23:32:28 curt
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# First stab at sky dome actually starting to look reasonable. :-)
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#
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# Revision 1.33 1997/12/17 23:13:17 curt
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# Changes and tweaks to go to version 0.19 (Plus tweaks to Solaris support)
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#
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