A couple lighting tweaks ...
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3 changed files with 30 additions and 17 deletions
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@ -185,7 +185,7 @@ static void fgUpdateViewParams() {
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/* sky_brightness = 0.15; */ /* to force a dark sky (for testing) */
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if ( ambient < 0.1 ) { ambient = 0.1; }
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if ( ambient < 0.02 ) { ambient = 0.02; }
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if ( diffuse < 0.0 ) { diffuse = 0.0; }
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if ( sky_brightness < 0.1 ) { sky_brightness = 0.1; }
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@ -623,9 +623,12 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.40 1997/12/30 01:38:37 curt
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/* Switched back to per vertex normals and smooth shading for terrain.
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/* Revision 1.41 1997/12/30 13:06:56 curt
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/* A couple lighting tweaks ...
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/*
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* Revision 1.40 1997/12/30 01:38:37 curt
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* Switched back to per vertex normals and smooth shading for terrain.
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*
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* Revision 1.39 1997/12/22 23:45:45 curt
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* First stab at sunset/sunrise sky glow effects.
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*
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@ -156,8 +156,10 @@ void fgSkyColorsInit() {
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middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
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outer_color[i][j] = l->fog_color[j] + outer_amt[j];
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; }
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if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
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if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
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if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
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if ( outer_color[i][j] < 0.10 ) { outer_color[i][j] = 0.10; }
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}
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inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
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l->sky_color[3];
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@ -191,8 +193,10 @@ void fgSkyColorsInit() {
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middle_color[i][j] = l->sky_color[j] - diff * 0.9 + middle_amt[j];
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outer_color[i][j] = l->fog_color[j] + outer_amt[j];
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if ( middle_color[i][j] > 1.0 ) { middle_color[i][j] = 1.0; }
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if ( outer_color[i][j] > 1.0 ) { outer_color[i][j] = 1.0; }
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if ( middle_color[i][j] > 1.00 ) { middle_color[i][j] = 1.00; }
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if ( middle_color[i][j] < 0.10 ) { middle_color[i][j] = 0.10; }
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if ( outer_color[i][j] > 1.00 ) { outer_color[i][j] = 1.00; }
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if ( outer_color[i][j] < 0.15 ) { outer_color[i][j] = 0.15; }
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}
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inner_color[i][3] = middle_color[i][3] = outer_color[i][3] =
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l->sky_color[3];
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@ -315,10 +319,13 @@ void fgSkyRender() {
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/* $Log$
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/* Revision 1.8 1997/12/23 04:58:38 curt
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/* Tweaked the sky coloring a bit to build in structures to allow finer rgb
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/* control.
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/* Revision 1.9 1997/12/30 13:06:57 curt
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/* A couple lighting tweaks ...
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/*
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* Revision 1.8 1997/12/23 04:58:38 curt
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* Tweaked the sky coloring a bit to build in structures to allow finer rgb
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* control.
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*
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* Revision 1.7 1997/12/22 23:45:48 curt
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* First stab at sunset/sunrise sky glow effects.
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*
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@ -31,7 +31,7 @@
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# include <sys/timeb.h> /* for ftime() and struct timeb */
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#else
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# include <sys/time.h> /* for get/setitimer, gettimeofday, struct timeval */
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#endif USE_FTIME
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#endif /* USE_FTIME */
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#include "fg_timer.h"
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@ -82,7 +82,7 @@ void fgTimerInit(float dt, void (*f)()) {
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exit(0);
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}
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}
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#endif HAVE_ITIMER
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#endif /* HAVE_ITIMER */
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/* This function returns the number of milleseconds since the last
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@ -98,7 +98,7 @@ int fgGetTimeInterval() {
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static struct timeval last;
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static struct timeval current;
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static struct timezone tz;
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#endif USE_FTIME
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#endif /* USE_FTIME */
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if ( ! inited ) {
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inited = 1;
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@ -107,7 +107,7 @@ int fgGetTimeInterval() {
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ftime(&last);
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#else
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gettimeofday(&last, &tz);
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#endif
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#endif /* USE_FTIME */
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interval = 0;
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} else {
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@ -121,7 +121,7 @@ int fgGetTimeInterval() {
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interval = 1000000 * (current.tv_sec - last.tv_sec) +
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(current.tv_usec - last.tv_usec);
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interval /= 1000; /* convert back to milleseconds */
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#endif
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#endif /* USE_FTIME */
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last = current;
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}
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@ -131,9 +131,12 @@ int fgGetTimeInterval() {
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/* $Log$
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/* Revision 1.6 1997/07/12 02:13:04 curt
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/* Add ftime() support for those that don't have gettimeofday()
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/* Revision 1.7 1997/12/30 13:06:58 curt
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/* A couple lighting tweaks ...
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/*
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* Revision 1.6 1997/07/12 02:13:04 curt
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* Add ftime() support for those that don't have gettimeofday()
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*
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* Revision 1.5 1997/06/26 19:08:38 curt
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* Restructuring make, adding automatic "make dep" support.
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*
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