Changes due to changing sunpos interface.
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2 changed files with 24 additions and 25 deletions
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@ -44,6 +44,7 @@
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#include "../Math/fg_random.h"
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#include "../Math/mat3.h"
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#include "../Math/polar.h"
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#include "../Time/fg_time.h"
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#include "../Time/fg_timer.h"
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#include "../Time/sunpos.h"
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#include "../Weather/weather.h"
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@ -254,12 +255,11 @@ static void fgUpdateVisuals( void ) {
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void fgUpdateTimeDepCalcs(int multi_loop) {
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struct flight_params *f;
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struct fgCartesianPoint sunpos;
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double sun_lon, sun_gd_lat, sun_gc_lat, sl_radius;
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struct time_params *t;
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int i;
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static int time_warp = 0;
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f = ¤t_aircraft.flight;
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t = &cur_time_params;
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/* update the flight model */
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if ( multi_loop < 0 ) {
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@ -269,18 +269,13 @@ void fgUpdateTimeDepCalcs(int multi_loop) {
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/* printf("updating flight model x %d\n", multi_loop); */
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fgFlightModelUpdate(FG_LARCSIM, f, multi_loop);
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/* refresh sun position */
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time_warp += 1200;
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fgSunPosition(time(NULL) + time_warp, &sun_lon, &sun_gd_lat);
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fgGeodToGeoc(sun_gd_lat, 20000.0, &sl_radius, &sun_gc_lat);
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sunpos = fgPolarToCart(sun_lon, sun_gc_lat, sl_radius);
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printf("Time warp = %.2f Sun position is (%.2f, %.2f, %.2f)\n",
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time_warp / 3600.0, sunpos.x, sunpos.y, sunpos.z);
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/* refresh shared sun position and sun_vec */
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fgUpdateSunPos();
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/* the sun position has to be translated just like everything else */
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sun_vec[0] = sunpos.x - scenery.center.x;
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sun_vec[1] = sunpos.y - scenery.center.y;
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sun_vec[2] = sunpos.z - scenery.center.z;
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sun_vec[0] = t->fg_sunpos.x - scenery.center.x;
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sun_vec[1] = t->fg_sunpos.y - scenery.center.y;
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sun_vec[2] = t->fg_sunpos.z - scenery.center.z;
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/* make this a directional light source only */
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sun_vec[3] = 0.0;
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@ -531,14 +526,15 @@ int main( int argc, char *argv[] ) {
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FG_Runway_longitude = -398391.28;
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FG_Runway_heading = 102.0 * DEG_TO_RAD;
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/* Initial Position */
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/* Initial Position at GLOBE airport */
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FG_Latitude = ( 120070.41 / 3600.0 ) * DEG_TO_RAD;
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FG_Longitude = ( -398391.28 / 3600.0 ) * DEG_TO_RAD;
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FG_Altitude = FG_Runway_altitude + 3.758099;
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/* FG_Latitude = 0.0; */
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/* FG_Longitude = 0.0; */
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/* FG_Altitude = 15000.0; */
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/* Initial Position north of the city of Globe */
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/* FG_Latitude = ( 120625.64 / 3600.0 ) * DEG_TO_RAD; */
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/* FG_Longitude = ( -398673.28 / 3600.0 ) * DEG_TO_RAD; */
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/* FG_Altitude = 0.0 + 3.758099; */
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printf("Initial position is: (%.4f, %.4f, %.2f)\n", FG_Latitude,
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FG_Longitude, FG_Altitude);
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@ -551,8 +547,8 @@ int main( int argc, char *argv[] ) {
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/* Initial Orientation */
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FG_Phi = -2.658474E-06;
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FG_Theta = 7.401790E-03;
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/* FG_Psi = 270.0 * DEG_TO_RAD; */
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FG_Psi = 0.0 * DEG_TO_RAD;
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FG_Psi = 270.0 * DEG_TO_RAD;
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/* FG_Psi = 0.0 * DEG_TO_RAD; */
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/* Initial Angular B rates */
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FG_P_body = 7.206685E-05;
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@ -645,10 +641,13 @@ int main( int argc, char *argv[] ) {
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/* $Log$
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/* Revision 1.5 1997/08/06 21:08:32 curt
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/* Sun position now *really* works (I think) ... I still have sun time warping
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/* code in place, probably should remove it soon.
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/* Revision 1.6 1997/08/13 20:24:56 curt
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/* Changes due to changing sunpos interface.
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/*
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* Revision 1.5 1997/08/06 21:08:32 curt
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* Sun position now *really* works (I think) ... I still have sun time warping
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* code in place, probably should remove it soon.
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*
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* Revision 1.4 1997/08/06 15:41:26 curt
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* Working on correct sun position.
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*
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@ -10,6 +10,6 @@ GLUTmain.o: GLUTmain.c ../constants.h ../Aircraft/aircraft.h \
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../Aircraft/../Flight/LaRCsim/../flight.h \
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../Aircraft/../Controls/controls.h \
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../Aircraft/../Controls/../limits.h ../Scenery/mesh.h \
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../Scenery/scenery.h ../Scenery/../types.h ../Math/fg_random.h \
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../Math/mat3.h ../Math/polar.h ../Math/../types.h ../Time/fg_timer.h \
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../Time/sunpos.h ../Weather/weather.h
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../Scenery/scenery.h ../Scenery/../types.h ../Math/fg_geodesy.h \
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../Math/fg_random.h ../Math/mat3.h ../Math/polar.h ../Math/../types.h \
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../Time/fg_timer.h ../Time/sunpos.h ../Weather/weather.h
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