1
0
Fork 0
Commit graph

2144 commits

Author SHA1 Message Date
david
4d1e05804f Patch from Frederic Bouvier:
I have discovered recently that plib has ulIsAbsolutePathName
in ul.lib so you can try this patch.
2002-11-16 22:01:15 +00:00
curt
35f24baf32 Clean ups to the code that determines initial position based on command
line options or defaults.
2002-11-16 21:34:51 +00:00
curt
b3935aa01f Make the routines that scan the command line options and config files more
general so we can eliminate the option specific versions of these.
2002-11-16 20:41:00 +00:00
curt
52a322decc Some various massaging and clean ups of initialization code. 2002-11-16 20:17:11 +00:00
david
c5ebb65efd Turn off runway lights during the day, except in less than 5km
visibility (that should be lower, but it will do for now).
2002-11-16 11:56:15 +00:00
curt
52312f2a13 Restructuring some of the initialization code.
The general idea is to help clean up some aspects of the FDM init and be
able to provide startup conditions in a less ambiguous manner.

Previously, things like positions, orientations, and velocites were set on
"the bus".  These had to be read by the FDMs which then were supposed to
initialized themselves to those values and turn write around and start
modifying those values.  It was messy and cumbersome.

Now, all the initial fdm conditions are written to a sub-[property-]tree
under /sim/presets/

The values in /sim/presets/ always stay set to what the user has specified.
The user can change these at his/her liesure, and then request a "reset"
which will reset to the new conditions.  I don't even want to say how this
worked before. :-)

Now, an script, or gui interface can stage a set of initial conditions while
the sim is running (without disrupting it), and then call "reset" to commit
the change.

People who should worry about all this are FDM writters, and a small few
others who care about over all program structure and flow.
2002-11-15 21:13:29 +00:00
david
bb9b1ae3c7 Correct offset-deg in a rotate animation so that it is added after the
factor (otherwise, it's not in degrees).

Allow 2D panel inclusions to be named (and further animated).
2002-11-13 16:45:21 +00:00
andy
e8e1a087fe Add "spring" and "damp" tunables to gear objects. 2002-11-09 21:08:10 +00:00
curt
3640aca191 Robert Deters:
Attached is more UIUC revisions.  Actually it is only an updated
uiuc_wrapper.cpp.  Thanks
2002-11-08 17:05:56 +00:00
curt
4a2c47d9d7 Robert Deters:
Latest revisions of the UIUC code.
2002-11-08 17:03:49 +00:00
david
49a8c070f3 Moved command information into user data. 2002-11-08 16:33:00 +00:00
david
8205c4e030 Separated out GUIWidget class to manage a top-level widget. 2002-11-08 15:24:14 +00:00
david
3e217ba909 Instead of reading $FG_ROOT/gui.xml, recursively read all files under
the $FG_ROOT/gui/ directory; that way, each dialog can have a separate
configuration file, and management should be simpler.
2002-11-08 02:03:56 +00:00
david
4d292daeaa Added button actions so that property fields can be applied or
updated.
2002-11-07 22:59:46 +00:00
david
2de88f278b Started new, XML-configurable GUI subsystem. 2002-11-07 16:27:47 +00:00
david
0de065b0ec Added fgLoadProps to load properties from a path relative to FG_ROOT. 2002-11-06 18:57:31 +00:00
david
a8f40e0771 Fixed bug in timed update cycling. 2002-11-06 16:04:04 +00:00
david
e9dc716221 Added a new TimedAnimation, using the type "timed" and the property
duration-sec.  This animation may have any number of child objects,
and each one will be displayed for the requested duration before
moving on to the next one.

Added Animation::init for initialization after children have been
added to an animation.

Added a default implementation of Animation::update, and removed all
of the empty ones in derived classes.

Removed tabs from model.cxx.
2002-11-06 15:47:40 +00:00
andy
7b7de3d3e0 Blindingly stupid ground effect bug. It interpolated in the wrong direction
(zero at ground, maximum at 1-span!)
2002-11-05 21:36:47 +00:00
david
dd10ae6ba8 Patch from Andy Ross:
Indeed, there was no check for panel visibility in the input code.  I
guess we've never noticed because nothing was fighting for the same
real estate in the past.  This one-liner appears to fix the problem.

[also converted all tabs to spaces for Norm Vine]
2002-11-05 02:28:07 +00:00
curt
b57a78e637 Cleaned up some debugging output. 2002-11-04 16:58:54 +00:00
curt
925126fa6b Add support for drawing ODALS approach lighting. 2002-11-04 16:34:42 +00:00
david
f2a5f98532 Patch from Jim Wilson:
That's a little too small to resolve differences at 16bpp. Try the
patch below.  It decreases the lifting substantially.  You will see
a slight increase in z-buffer flickering but it isn't bad.  Note
that we removed the "distance" component the other day,  the purpose
of it was to lift the lights higher when viewed at shallow viewing
angles.  The distance component is critical for the street lights that
can be very long distances away.

But with the distances we're working with here it really doesn't
do all that much.  The factor used in this patch is about as shallow
a lift as can be used when looking straight down at the airport.  At
24bpp there's no effect from incorporating a distance component.

The choice is to reintroduce a distance component...one that works (and
only for 16bpp), or alter the factor used in the patch below to strike an
acceptable balance between different viewing angles when in 16bpp mode.
2002-11-04 02:17:13 +00:00
david
68d44ac103 Removed debug print statements.
Added ability to set a name for an animation and refer to it in
subsequent animations.
2002-11-03 15:48:08 +00:00
david
351a4d5c09 Streamline to create fewer branch nodes. This involves moving some
objects around when an animation specifies more than one object.
2002-11-03 15:42:11 +00:00
david
2bc7a538cf Eliminate dependency of flight.hxx on model.hxx, to avoid unnecessary
rebuilding.
2002-11-03 15:41:30 +00:00
david
f06a658bee Modified /sim/current-view/axes/long and /sim/current-view/axes/lat to
use the user-configurable view defaults.
2002-11-02 21:43:15 +00:00
curt
dbf997a2d3 Put taxiway lights in their own scene graph so we can adjust their brightness
(or fog punch through) independently from the ground or runway lighting.
2002-11-01 21:56:48 +00:00
curt
eb0c92f8ff Fix a couple oversights in the runway light lifting formula. 2002-10-30 22:56:22 +00:00
curt
94a36038d2 Remove distance component from runway lifting function. Only use the AGL
component.  This seems to work pretty well and simplifies things a fair bit.
2002-10-30 21:59:05 +00:00
curt
72017fc671 Andy Ross:
The biggest and coolest patch adds mouse sensitivity to the 3D
cockpits, so we can finally work the radios.  This ended up requiring
significant modifications outside of the 3D cockpit code.  Stuff folks
will want to look at:

+ The list of all "3D" cockpits is stored statically in the
   panelnode.cxx file.  This is clumsy, and won't migrate well to a
   multiple-aircraft feature.  Really, there should be a per-model list
   of 3D panels, but I couldn't find a clean place to put this.  The
   only handle you get back after parsing a model is a generic ssg
   node, to which I obviously can't add panel-specific methods.

+ The aircraft model is parsed *very* early in the initialization
   order.  Earlier, in fact, than the static list of allowable command
   bindings is built in fgInitCommands().  This is bad, as it means
   that mouse bindings on the instruments can't work yet.  I moved the
   call to fgInitCommands, but someone should look carefully to see
   that I picked the right place.  There's a lot of initialization
   code, and I got a little lost in there... :)

+ I added yet another "update" hook to the fgRenderFrame routine to
   hook the updates for the 3D panels.  This is only required for
   "mouse press delay", and it's a fairly clumsy mechanism based on
   frame rate instead of real time.  There appears to be delay handling
   already in place in the Input stuff, and there's a discussion going
   on about different mouse behavior right now.  Maybe this is a good
   time to unify these two (now three) approaches?
2002-10-29 19:44:03 +00:00
curt
5a439826ff Andy Ross:
Make rotational rate FDM values available from the property tree.
This is required for some cool stuff I've been doing with the Harrier.
2002-10-29 19:27:05 +00:00
david
9a5080b6ad Fixed jump around the north indication. 2002-10-27 20:32:34 +00:00
andy
f80b8660bf Fix coordinate conventions for reporting pilot acceleration. Add a few
digits to the c.g. report.
2002-10-27 04:30:34 +00:00
david
fa87fe5c1d Modified for simpler command-manager interface. 2002-10-26 01:19:23 +00:00
david
d43dfa54df Major code simplification. 2002-10-25 22:19:51 +00:00
curt
4c2e97be18 Default to experimental point lighting disabled. 2002-10-24 14:05:40 +00:00
curt
ae46fe825f Erik Hofman: Irix build fixes. 2002-10-24 14:02:19 +00:00
curt
a9b9e9d155 Tweak red and blue runway light colors a bit more. 2002-10-24 14:02:06 +00:00
curt
786e58aa1a Removed some left over debugging output. 2002-10-24 12:12:14 +00:00
curt
bbf33cc7cb White space tweak ... 2002-10-24 12:11:55 +00:00
curt
d62b1a0a66 Fix a subtle bug in the partial ssg tree deleter which was leaving some
parts of the tree left over at the end which the failsafe was catching, but
this could impose a huge framerate hit if the missed portion of the tree
was large enough (and it very often was.)
2002-10-24 03:38:14 +00:00
curt
aff9655029 Tweak lighting colors a bit. Add a slight yellow tint to "white" lights.
Add a slight orange tint to "yellow" lights.  Brighten the blue lights a bit
to make them more visible.
2002-10-23 16:29:53 +00:00
curt
2214f540e2 Fixed the DG heading bug hold to work with the new DG instrumentation.
It was slightly goofed up before by about the amount of the magnetic
variation.
2002-10-23 16:27:30 +00:00
curt
66e8d3fe65 Updates to how we structure runway lighting in the scene graph so we can get
the range selector to work on a per runway (or per lighting group) basis.
2002-10-22 20:47:14 +00:00
curt
95f46806c2 Tone down the relative intensity of the taxiway lights. 2002-10-22 04:12:33 +00:00
curt
13813f9143 Added support for taxiway lights that are much more visible from the size
than from above.
2002-10-22 03:57:32 +00:00
curt
86d586e592 Make runway lighting LOD work correctly. 2002-10-21 19:45:21 +00:00
curt
15b6f15d36 Misc clean ups. 2002-10-21 16:26:48 +00:00
curt
4496bf341d Preallocate proper ssg list sizes when building list structures so plib
doesn't need to waste time extending it's list sizes.
2002-10-21 16:26:34 +00:00
curt
a4c06de42f Fix a bug with rabbit light creation. 2002-10-21 16:09:11 +00:00
curt
b0d12281c8 Minor tweak to avoid some compile errors people are seeing with the
glPointParameterExt.
2002-10-21 03:22:27 +00:00
david
d7662bceb8 Put cout and endl in std:: namespace. 2002-10-19 10:27:52 +00:00
curt
9c561ab860 Add a pre/post draw call back to strobe lights so we can make them bigger
so they will stand out from everything else.
2002-10-18 18:43:50 +00:00
curt
89ede45989 There are some problems with ssgTimedSelector's but shorter strings of
rabbit lights appear to almost work except the last light or two is never
included in the animation and longer strings of lights are drawn as all
light on ... :-(
2002-10-18 03:36:56 +00:00
curt
bbdca39e3b Some restructuring to optimize the light point portion of the scene graph.
There's no point in having a separate leaf for each light.
2002-10-17 23:17:16 +00:00
curt
7df3da668c Fix a bug in ground elevation measuring for the first frame after we cross
a tile boundary.  (Potentially imposes a slight performance penalty, but
getting the correct answer needs to be higher priority than getting the
wrong answer really quickly.)
2002-10-17 15:54:31 +00:00
curt
a01f92f0d1 Support green directional lights. 2002-10-17 15:52:32 +00:00
curt
55b7dc661e Playing with glPointParameterfEXT. 2002-10-17 04:34:32 +00:00
curt
050f44adc8 Cleaned some cruft. 2002-10-17 03:11:10 +00:00
curt
9d5281a5d1 Add support for generating REIL approach light animations. 2002-10-17 03:08:46 +00:00
curt
66bd17bfa3 Add support for additional runway light colors and intensities. 2002-10-16 22:39:08 +00:00
david
8aae366757 Fixed so that ASI will indicate correctly (or at least, more
correctly) in winds.
2002-10-16 22:09:26 +00:00
curt
3f7b0533a5 Add support for wind speed/direction and freezes. 2002-10-16 03:46:24 +00:00
curt
27c4385980 Throttle was being scaled with mixture config values.
Cleaned up some old cruft.
2002-10-16 03:46:05 +00:00
curt
4ef75aa6c8 Playing with point lighting effects. 2002-10-16 03:44:44 +00:00
curt
8166467292 Cleaned up some old cruft. 2002-10-16 03:44:19 +00:00
curt
b699a0aac9 Added support for passing wind speed/direction.
Added support for passing various freeze commands to fdm.
Initial support for in-air starts.
2002-10-16 03:43:52 +00:00
curt
1ce4ef590f Norman Vine:
Updates to the autopilot to allow it to run off of 'non-cooked' altitude
and heading values (as a compile time option.)
2002-10-16 02:06:42 +00:00
curt
f38c88b762 Fix an init order bug and do some minor cleanups. 2002-10-16 02:02:39 +00:00
david
f962e24fee Use default visibility instead of modified sky visibility when 2D
clouds are disabled.
2002-10-13 10:46:37 +00:00
david
b66a6c75b3 Patch from Frederic Bouvier:
I noticed that textures for scenery static objects are not loaded
anymore for a few weeks.  Static objects have absolute path while
random objects and aircraft have relative path but fgLoad3DModel
unconditionally prepend fg_root to the model path. This patch test the
beginning of the model path to choose if fg_root has to be prepended
to the model path.
2002-10-13 10:43:57 +00:00
david
76cda01641 Fixed init-order bug that caused c172-set.xml defaults always to be
used unless explicitly overwritten.  Now, the options are parsed
twice, and only the *-set.xml file for the *last* aircraft specified
is loaded.
2002-10-10 18:39:52 +00:00
david
e8db622ce1 Patch from Alex Perry:
Ok, I found the problem.  You're computing the dynamic pressure in
"psf" and adding it to the static pressure in "inHg" to form the
total pressure.  The attached patch is the simple fix to the source.

With that fix, failing the pitot while in cruise at 3k' will cause
the airspeed to indicate beyond redline during climb ... well before 4k'.
Thus, a pitot problem can be detected on any IFR altitude change.

Similarly, failing the static (with working pitot) while cruising 4k'
causes the airspeed to indicate beyond redline during a descent
well before reaching 3k' (during which, of course, the ALT looks fine).
Thus, a static failure can be detected before the aircraft breaks out
of the pilot tolerance range and is blatantly conspicuous soon after.
2002-10-10 18:15:22 +00:00
curt
470d233f0d Eric Hofman:
Now the options can be localized as well. This adds a slight problem for
the --language options, but not that much (worst case, the strings are
loaded twice consuming some more memory). I tried to be as accurate as
posiible when copying the options texts, but there might be some
mostakes left.
2002-10-10 15:02:50 +00:00
curt
83314d3f45 Fix a potential crash with William Riley's scenery build. 2002-10-09 14:29:42 +00:00
curt
257c065d81 misc tweaks. 2002-10-09 14:15:08 +00:00
curt
f54302e9e9 Begin work on improving runway lighting infrastructure. 2002-10-09 03:40:23 +00:00
curt
e74c4d9437 Oops, I had my lighting tris wound the wrong way. 2002-10-08 22:25:41 +00:00
curt
9dcf7dd13f Erik Hofman:
This adds supports for a language specific font, defined in locale.xml
I've also moved the fgInitLocale() routine from main.cxx to fg_init.cxx
to prevent an ungly extern definition in options.cxx.
2002-10-07 15:45:00 +00:00
curt
cf96178ea8 Misc clean ups. 2002-10-06 04:27:24 +00:00
curt
c162577340 Begin work on rendering runway lights using environment maps. The basics
are now working.  A runway light is defined by a point and a direction.  The
point and direction are combined with the local up vector to create a small
triangle orthogonal to the direction.  The two ficticous corners of the
triangle are given an alpha value of zero, the orignal corner is given an
alpha of one.  The triangle is drawn in glPolygonMode(GL_FRONT, GL_POINT)
mode which means only the corner points are drawn, and since two have alpha=0
only the original point is drawn.  This is a long way to go to draw a point,
but it ensures that the point is only visible within 90 degrees of the light
direction, behind the light it is not visible.  This is still a long way
to get to drawing a point, but we use an environement map, with the direction
vector as the normal to mimic a light that is brightest when viewed head
on and dimmest when viewed perpendicularly or disappears when viewed from
behind.

- warning, there is a bug in how the current runway light direction vector
  is calculated which will adversely effect runway lighting.  The airports
  should be regenerated in order to fix this problem.
2002-10-06 03:53:19 +00:00
curt
f0b7744fd5 Frederic Bouvier:
The FGGlobals constructor does not initialise the locale pointer.
Under MSVC, uninitialized pointer have a value of 0xcdcdcdcd, not
0, so a test in mainLoop fails and the program segfault.

This patch set un initial value to locale.
2002-10-04 20:57:18 +00:00
curt
5cf14e78c4 Erik Hofman:
This patch fixes some bugs for correctly reporting un-updated
configuration files, and adds support for a --language=<code>
commandline option, overriding the language specified by the OS.
2002-10-04 15:19:07 +00:00
david
29eb5f7f5d Eliminated current_input and added FGInput to the subsystems managed
by FGSubsystemMgr.
2002-10-04 13:20:53 +00:00
david
598db3d528 Decrease the error (slightly) from a power glide. 2002-10-04 01:04:20 +00:00
david
ee6f6ecf61 Turn the runway lights on during the day when visibility is less than
5000m (about 3SM).
2002-10-04 00:23:40 +00:00
david
d1f5f04423 Have update check that sound is enabled. 2002-10-03 21:21:44 +00:00
david
38f0d6a35c First draft of subsystem manager; moved some subsystems into it. 2002-10-03 21:20:56 +00:00
david
fe14223750 Ignore generated files. 2002-10-03 16:59:32 +00:00
curt
44fcbbd0af Better internationalization infrastructure. We now supports the "LANG"
environment variable.
2002-10-03 14:39:37 +00:00
curt
bacbd50eaa Init 3d clouds at starting location. 2002-10-03 03:19:35 +00:00
david
c581cfa395 Preliminary support for AI planes from Dave Luff. This works only at
KEMT (w120n30 scenery), and you will have to set the property
/sim/ai-traffic/enabled to 'true' to see the other plane (and tune
comm1 to 121.2 to hear the other plane's radio calls).
2002-10-02 15:27:49 +00:00
david
03b508adb7 Support Dave Luff's AI plane if /sim/ai-traffic/enabled is set to
true.
2002-10-02 15:25:58 +00:00
david
ab27c591b5 Removed print statements accidentally committed. 2002-10-01 23:35:33 +00:00
david
42dfe6256f Corrected so that deflections are reversed on ILS backcourse. 2002-10-01 23:28:17 +00:00
curt
8ad519d854 Get rid of some debugging output. 2002-10-01 18:39:49 +00:00
curt
8722af0eb8 Read menu titles indirectly from specified property names so we can support
translations.
2002-10-01 18:38:34 +00:00
curt
4fb56176ce Allow for a user specified timeout when waiting for a response from the
remote fdm command server (http server.)
2002-10-01 16:44:38 +00:00
curt
4763dbae6a Pass data needed to make David's new ASI model work correctly. 2002-10-01 15:26:15 +00:00
curt
1604c9bae2 Erik Hofman:
This is a small patch which resets the delay counter if the sound
doesn't need to be stopped. Also the code is reorganiozed a bit to fix
sume "bugs".
2002-09-30 18:45:09 +00:00
david
b0afca93d5 Put gyro spin into a property so that it can be restored after a save. 2002-09-29 18:26:24 +00:00
tony
09cb9b750c Include gravity in pilot accel calc when Vt < 1 2002-09-29 14:13:39 +00:00
tony
eb05a298e9 Latest JSBSim updates -- includes fix for control surface animations. 2002-09-29 13:33:53 +00:00
tony
2c1889a8b5 Removed delete of dangling pointer -- fixes seg fault on reset 2002-09-28 22:48:21 +00:00
curt
2eaaddc52a Renamed raw_ctrls.hxx -> net_ctrls.hxx which makes more sense and matches
net_fdm.hxx.
2002-09-28 22:10:49 +00:00
curt
0d87fad65c Shuffled location of ExternalNet.[ch]xx to it's own subdir.
Removed External.[ch]xx which is a duplicate of NullFDM.[ch]xx
--fdm=external is preserved but just maps to NullFDM.
2002-09-28 21:42:03 +00:00
curt
d2dbf0a8ee Moved the ExternalNet code to it's own subdirectory. The plan is also
place standalone FDM wrappers here as well so we can build FDM specific
executables that interface with FG via the ExternalNet interface.
2002-09-28 21:38:51 +00:00
david
1acb43dbfc Added pitot system and new airspeed indicator. 2002-09-28 20:48:53 +00:00
curt
dc7103245a My understanding of plib's net libs has expanded slightly. A couple of
small mods here reflect that and allow the external network connection
to play better when other net connections (i.e. telnet) are activated.
2002-09-28 17:37:44 +00:00
curt
57ba57a18b Erik Hofman:
For sounds that play while a value is in transit, use time rather than
the number of frames to judge when to halt the sound because it will be much
more reliable on high performance systems. It currently waits 10 ms.
before stopping the sound, but you might want to fiddle it a little by
changing MAX_TRANSIT_TIME defined int fg_sound.hxx
2002-09-28 12:16:37 +00:00
curt
de667227c4 Minor formating tweaks. 2002-09-28 04:01:34 +00:00
curt
3a0f56a6e6 Removed some extraneous spaces that crept in some how. 2002-09-28 04:01:20 +00:00
curt
a677ddac5d Pass ground elevation at aircraft position to external FDM, not ground
elevation at view point.
2002-09-28 04:00:55 +00:00
curt
c7df5f3639 Panel night lighting acts as if lights are always turned on. We don't
really see anything different in the day, but as day turns to night the
panel smoothly darkens and the lighting component becomes visible.
Lights are wired to electrical system so if you kill power, you lose the
lights.
2002-09-28 03:57:37 +00:00
david
8685e68b99 Modified to use fgGetLowPass from utils.cxx. 2002-09-27 22:04:21 +00:00
david
5289055776 Added a heading-indicator connected to the vacuum pump and a
vertical-speed indicator connected to the static port.
2002-09-27 22:03:48 +00:00
david
c542559097 When the clock is frozen, set delta time to 0 so that the subsystems
won't keep updating themselves; that effectively freezes the
instrumentation.
2002-09-27 22:02:48 +00:00
david
3da2de39fc Add utils.[ch]xx. 2002-09-27 22:02:09 +00:00
david
84d2627236 Globally-useful functions, starting with Alex Perry's low-pass
function from steam.cxx.
2002-09-27 22:01:33 +00:00
curt
b81139dab3 Pass stall warning info in net_fdm.hxx 2002-09-27 21:20:28 +00:00
david
8d5714084e Added static port system and a new altimeter model connected to it.
The static port uses the

  /systems/static/

property subtree, and the altimeter uses the

  /instrumentation/altimeter/

property subtree.
2002-09-27 18:27:58 +00:00
curt
d150450b06 Mixture is on channel 6. 2002-09-27 02:33:32 +00:00
curt
c1417a0268 Pass velocities in local body axis. 2002-09-27 01:20:20 +00:00
curt
a7fb46bcb2 Interface the adf and transponder to the electrical system. 2002-09-26 17:26:34 +00:00
curt
3fdcbbd6ce Code clean ups. 2002-09-26 17:25:19 +00:00
curt
cd9c38e0b4 Connect to the electrical system. 2002-09-26 17:24:11 +00:00
curt
2a73201ca8 More code shuffling. 2002-09-26 16:19:06 +00:00
curt
eaf4954441 Shuffling/reorganizing code. 2002-09-26 15:34:00 +00:00
curt
2a19fc2f53 Work on wiring the dme into the electrical model. 2002-09-26 14:13:42 +00:00
curt
cc4821e43f Each node in the electrical system graph can now publish to an arbitrary
number of properties which will reflect that node's state.
2002-09-26 04:51:23 +00:00
curt
911e7dbfa8 For flaps power, fuel pump, and starter, send power state rather than switch
state.
2002-09-26 04:49:31 +00:00
curt
4a28902197 Begin interfacing the navcom's to the electrical model. 2002-09-26 04:47:29 +00:00
curt
427505cf37 Begin interfacing with the electrical model. 2002-09-26 04:45:45 +00:00
curt
d16f082500 Read and publish states of master switches (bat, alt, avionics.)
Read and publish states of toggle switches and circuit breakers.
2002-09-25 22:09:38 +00:00
curt
d53b005a41 Interchange state of fuel_pump (switches) and master switches (bat, alt,
and avionics.)
2002-09-25 22:08:43 +00:00
curt
4a43282b72 Change path name of electrical system config file. 2002-09-25 22:07:28 +00:00
curt
d976a1f879 Added fuel_pump switch, and master switches (bat, alt, avionics) 2002-09-25 22:06:38 +00:00
curt
f26e8e5af0 Added a per-engine fuel pump switch. 2002-09-25 22:05:49 +00:00
curt
02d1d81348 Fixed a compiler warning. 2002-09-25 22:05:14 +00:00
curt
c6c96eb688 Remove 'cout' 2002-09-25 12:38:09 +00:00
tony
04f7625c67 Fixes for flaps, gear, and reset. The c310 takeoff rotation problem seems to be fixed as well, though I don't understand why. 2002-09-25 11:04:20 +00:00
curt
8d2014f7bc Updates to the electrical system model. "Juice" is now propogated through
the system, switches, fuses, circuit-breakers work.  Nothing is actually
wired into the electical system yet.
2002-09-24 23:45:56 +00:00
curt
3323efa256 Check point commit:
The code reads the electrical system config and contructs an internal model.
Nothing is done beyond that yet ... the electrical system is not updated,
nor is it connected to the property system in anyway.
2002-09-24 19:57:11 +00:00
david
6a8371c44c Introduce a simplistic spin-down when insufficient suction is
available.
2002-09-24 16:37:28 +00:00
curt
90e64f9430 Stub in a place holder for the electrical system model. 2002-09-24 15:24:04 +00:00
david
512f37185a Ignore generated files. 2002-09-24 14:55:14 +00:00
david
682feb8f2d Flattened src/Systems/ subtree.
Added src/Instrumentation/ with partial stab at a vacuum-driven
attitude indicator.
2002-09-24 14:51:37 +00:00
david
e97b8841e1 Forgot to update header.
Added .cvsignore.
2002-09-24 13:11:27 +00:00
curt
d19ef4008d Small tweaks for improved compiling. 2002-09-24 13:07:30 +00:00
tony
ab242159a3 JSBSim updates. This update changes the file format, so an update of the base
package is required.
2002-09-24 12:54:43 +00:00
curt
43af8026d8 More tweaks to opengl state management when drawing 3d clouds. 2002-09-23 22:05:36 +00:00
david
7c057de4fe Started new module and sub-modules for aircraft systems, including an
initial simplistic vacuum system that's not yet connected to anything.
2002-09-23 19:55:10 +00:00
curt
f6607cac90 Removed some depricated code snippets. 2002-09-23 18:52:21 +00:00
curt
5133b9467b Removed some left over debugging output. 2002-09-23 18:49:12 +00:00
curt
29e72b0b90 Various tweaks and fixes to navcom radios.
Oops, taking the address of a temporary in main.cxx: 3dcloud rendering.
2002-09-23 18:44:09 +00:00
david
5eef7d7ad1 Removed tabs. 2002-09-23 15:27:46 +00:00
curt
7b01068d9c Bernie Bright:
fgLoad3DModel() throws an exception if it fails to load the requested model.
This causes FGTileMgr::update(...) to exit.  So I've added a try/catch block
to catch the exception and display an error message instead.
2002-09-23 14:23:17 +00:00
curt
578073a6f3 Slightly cleaned up 3d cloud positioning code. 2002-09-23 13:34:51 +00:00
curt
e23b22fabe There is something wierd about moving the cloud base around, let's just leave
it rooted in place until we sort out the positioning.
2002-09-22 23:07:01 +00:00
tony
743b4848cf Changed much inline code to non-inline. The inline code that remains in the header *must* be there to avoid linker errors. 2002-09-22 15:32:45 +00:00
tony
1ca94a72c0 Latest updates, including a thrust-only turbofan model. It should produce
realistic thrust (including time-dependent effects), but does not provide
N1, N2, EPR, etc.
2002-09-22 15:31:09 +00:00
david
c3a1a9335e Added OBJECT_SHARED, which is identical to OBJECT_STATIC except that
the object is loaded relative to $FG_ROOT rather than to the current
scenery directory.
2002-09-22 11:46:53 +00:00
curt
ab49022465 Patch to position 3d clouds at center of <current> tile. This means the clouds
jump whenever you cross a tile, but there are currently a lot of other
positioning problems as well, so this doesn't really detract too much and
means you can play with 3d clouds from just about any starting point.
2002-09-20 15:30:54 +00:00
david
2d7d0034d0 Do 3D cloud state changes only when 3D clouds are selected. 2002-09-20 14:01:06 +00:00
curt
53b9eacf74 Stabalize cloud shading. 2002-09-19 02:21:23 +00:00
curt
b350c6cd0f Miscellanious flailings trying to get 3d cloud imposter rendering to work
correctly.
2002-09-19 01:27:49 +00:00
curt
a15f79f4ae Cascading changes from the navcom.[ch]xx addition. 2002-09-19 01:12:26 +00:00
curt
3d2311d884 Split Nav/Com units out into their own source code file to continue the
process of simplifying radiostack.[ch]xx
2002-09-19 01:11:07 +00:00
curt
e0a7536e55 Erik Hofman:
This patch shows fatal error messages even when ./configure --disable-logging
is specified.
2002-09-18 16:13:08 +00:00
curt
c5f7f15f5b Updated from Norman to hack on clouds ... some progress. 2002-09-18 14:57:20 +00:00
curt
bb4fe6907f Bernie Bright:
Fix a problem compiling Main/fg_io.cxx with MSVC.
2002-09-17 16:16:54 +00:00
curt
0d7a859d76 Bernie Bright:
Added some missing defines to config.h-msvc6 and updated the version macros.
2002-09-17 16:16:31 +00:00
curt
b811ce4bcf Fixed some stupidity. 2002-09-17 02:36:59 +00:00
curt
cc87fb93ba Updates for 3d cloud rendering. 2002-09-16 14:56:16 +00:00
david
95e1b51068 Added --enable-clouds3d and --disable-clouds3d options. 2002-09-16 02:46:23 +00:00
curt
73c4fd481d Changed the clouds3d header install directory. 2002-09-15 04:32:49 +00:00
curt
82c87b2456 Updated the base package version required. 2002-09-14 01:58:40 +00:00
curt
bdde29e203 Update base package version. 2002-09-13 23:37:55 +00:00
curt
a4b3e35c0e Stubbed in initial support for 3d clouds. 2002-09-13 20:38:15 +00:00
curt
b92244ea7a Added support for calibration properties. 2002-09-12 03:15:27 +00:00
curt
e2313bfb55 Michael Selig:
A bug lurked into our uiuc code.

There are two changes:
[1] Comment out the chunk of code as shown (compare w/ the old)
[2] Put back in the function call, and in that code change AlphaTail to Alpha.
2002-09-11 18:27:26 +00:00
curt
f8abc6d848 Fixed: When you select Menu->Autopilot->Set Heading nothing happens. 2002-09-11 16:51:23 +00:00
curt
1784ad74b6 Updates from Rob Deters. 2002-09-11 16:45:47 +00:00
curt
93c9f8cbf4 Updates from Rob Deters. 2002-09-11 02:31:10 +00:00
curt
ed4a2e6db6 Darrell Walisser:
This allows it to behave like a certified Mac OS X citizen.
2002-09-10 19:43:33 +00:00
curt
f8c24745b6 Initial revision 2002-09-10 01:13:59 +00:00
curt
5598d2735a Read the desired menu font from the property system (or default to
typewriter.txf if it's not specified.)
2002-09-07 14:16:06 +00:00
curt
2da005377e Fix a typo that could cause a crash on some platforms. 2002-09-07 14:15:10 +00:00
david
832d514d05 Added explicit std:: prefix to map to work-around MSVC6 bug reported
by Jonathan Polley.
2002-09-07 13:16:48 +00:00
david
f0195b564d Made temperature, dew-point, and pressure at altitude read-only, so
that they won't get messed up during a reset if there are reassigned
before the altitude.
2002-09-07 13:00:20 +00:00
david
0ba90f4d2b Patch from Julian Foad:
Use getDisplayName instead of duplicated code: gives a better
decision on whether to display the index.
     Replace unnecessary node lookups by name with direct access: tidier
and more efficient.  E.g. "getValueTypeString
(node->getNode(name.c_str()))" -> "getValueTypeString (child)".
2002-09-07 12:35:31 +00:00
david
7599f0ec8c Patch from Julian Foad:
When the scroll bar slider is dragged, the list scrolls only far
enough to see all items; only the arrow buttons can scroll it so far
that the last item goes to the top of the view.
     Fix scroll bar proportional size: was wrong when the list was only
a little longer than the visible area.
     Minor fixes such as "delete files[i];" -> "delete[] files[i];"
(where the item being deleted is an array of characters) and removal of
global variables.
     Smooth scrolling when dragging the slider: one item at a time,
rather than one tenth of the list at a time.
     Fix a bug that would have occurred if instantiated with arrows=2.
     Sort properties primarily by name and then by numerical index
order, rather than a simple ASCII string order.  E.g. "js[1]", "js[2]",
"js[10]" rather than "js[1]", "js[10]", "js[2]".
     Avoid crashing if the selected property path does not exist;
display an empty list instead.  This cannot happen when the property
picker is working properly, but did happen due to missing indices prior
to this patch, and could happen if the user is allowed to type a
pathname, as in the http and telnet interfaces.
     Fix truncation of strings to PUSTRING_MAX: was wrong when string
length was exactly 80.
     Fix: move the scroll bar to the top each time a new list is
displayed.  It was left at its previous position, while the top of the
new list was displayed, not corresponding to the slider.
     Use getDisplayName instead of duplicated code: gives a better
decision on whether to display the index, and avoids invalid property
paths being generated which would previously crash find_props().
     Replace unnecessary node lookups by name with direct access: tidier
and more efficient.  E.g. "getValueTypeString
(node->getNode(name.c_str()))" -> "getValueTypeString (child)".
2002-09-07 12:35:06 +00:00
curt
6bcef49afc Erik Hofman:
It turned out that pui required the submenu structure to be declared
backwards, which I didn't notice the first time.
2002-09-05 21:58:24 +00:00
tony
83179a5daf Various clean-ups. 2002-09-05 13:55:16 +00:00
curt
e9dba2caa1 Removed dos line endings. 2002-09-03 13:27:45 +00:00
curt
1dfb58783c Additional build system tweaks. 2002-09-03 01:12:26 +00:00
curt
9de48125cc Initial revision. 2002-09-03 00:50:01 +00:00
curt
9a5ec79e11 Updates to the UIUCModel code. This includes some big compile time
speedups to uiuc_menu.cpp.

(Note these were originally submitted before the cutoff date for new
features, but something was corrupted in the transfer so I granted a bit
of leeway in the schedule.)
2002-09-02 23:26:28 +00:00
curt
401c0afcd9 Return the closest match, not just the first match. Sometimes there
are stations with the same frequency close enough together to cause problems
for our code.
2002-09-02 05:31:46 +00:00